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Battlegrounds Deathmatch Queue

Skoomah
Skoomah
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It’s clear not having a deathmatch queue option for battlegrounds is ruining it for everyone.

The people that want to play deathmatch are ignoring game mode objectives... and the people playing game mode objectives are ignoring actually fighting and pvp.

Deathmatch enthusiasts are ruining objective games for those that want to play that way because they refuse to do anything other than turn the game into Deathmatch.

And the battlegrounds are ruined for players that just want to deathmatch. The game mode barely ever comes up. And in most competitive death matches, groups are waiting in queue for 15+ minutes to have a 5 minute game because there is always a team that plays the objective.

ZOS, it’s clear the Deathmatch community and Objectives community don’t want anything to do with each other. Why not give us back the Deathmatch queue?

  • Ruder
    Ruder
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    +1 We need a dedicated option to que for Deathmatch only where the real PvP is.
  • wheem_ESO
    wheem_ESO
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    I pretty much always solo queued for random games before, but typically got quite a few Deathmatches since a lot of people queued specifically for it. Doing that got me a decent variety of game modes, but it still seemed somewhat skewed in favor of Deathmatch...which I rather liked. Now, Deathmatches feel few and far between, and it's something that definitely causes conflict among some players.

    While I understand that Zenimax doesn't want to split the player base up too much, I personally think it would be good for most of us if they brought back the ability to choose either random queues or specific game modes. It might end up making the queues somewhat longer for someone who really wanted a particular non-Deathmatch game mode, like Chaos Ball for example, but it may also help them not be annoyed with teammates who are only interested in Deathmatch-style gameplay.
  • Fischblut
    Fischblut
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    I was doing Battlegrounds many hours each day during Midyear Mayhem. I got maybe 15 Deathmatches over whole time... Never even got to Leaderboard for that mode :/ Now I can barely keep calm when I see "Capture The Relic", "Crazy King".

    I kind of like "Chaosball". But before removal of selectable game modes, I would do my Random daily BG and then only queue for Deathmatch for hours. I really miss that option :'(
  • Skoomah
    Skoomah
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    ZOS, why are you forcing two kinds of player bases who have completely different interests to play with each other. The community is big enough to have a Deathmatch only queue. It’s not our fault people just don’t like to play the other objective modes.

    Just give us what we want. We already know the coding is there for it. Just flip the switch!
  • Urvoth
    Urvoth
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    Most days I don't even get a deathmatch and the game ends in 2 minutes because people just try to run relics instead of PvP. There is clearly demand for a deathmatch only queue, or at least for the odds to be changed to 50% deathmatch, 50% objective.
  • BennuProx
    BennuProx
    Soul Shriven
    Having random options is ruining the gameplay for the objective players and deathmatch player.

    I as an objective only player don’t like when my team tries to look for pvp rather than playing the objective. Let’s separate objective from deathmatch so I get queued with people who actually play the objective.
  • WhyEvenTry
    WhyEvenTry
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    I'm also an objective player and don't like when my crazy king or domination games are RUINED by players only going for kills and not the objective. Please bring back deathmatch only queues so these players can only queue for deathmatch and not play deathmatch in my games when they should be capturing flags.
  • ketsparrowhawk
    ketsparrowhawk
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    Agree 100%. Please introduce the option to queue for deathmatch only. I do BG’s for PvP not to twiddle my thumbs on flags. It’s frustrating to watch an exciting brawl take place across the map but I can’t join because my team wants to focus objectives instead.

    Or at least heavily weight deathmatch in the random queue.
  • Eevee_42
    Eevee_42
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    I absolutely loathe pvp and fighting other players as someone who loves playing objective games modes. I’m trying to capture relics and these brain dead pvp players run around holding them trying to force us to fight. If it isn’t that, they spawn camp us so we can’t go stand on the flags or hold the chaosball. Please get them out of my games, they’re really ruining the experience. A separate queue is long overdue. It’s also beyond frustrating when I’m hard carrying flag games and my teammates are off playing deathmatch and going for the loss. Let’s make strategic and tactical objective games great again and put the deathmatch monkeys in their own queue!
  • AMeanOne
    AMeanOne
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    Wait you guys still get deathmatches? :o I think I've had 2 deathmatches total since they took the specific queues away.
    Edited by AMeanOne on February 12, 2021 7:12PM
  • Starlight_Whisper
    Starlight_Whisper
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    You don't speak for everyone. I enjoy other modes way more.
  • Urvoth
    Urvoth
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    You don't speak for everyone. I enjoy other modes way more.

    That’s why there should be two separate queue options. One queue for deathmatch so players who just want to PvP can queue for that, and another queue for people like you who enjoy the objective modes more. That way objective games aren’t ruined for objective players by people wanting to deathmatch, and deathmatch players are happy since they can all queue in vs each other.
  • Qbiken
    Qbiken
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    Eevee_42 wrote: »
    I absolutely loathe pvp and fighting other players as someone who loves playing objective games modes. I’m trying to capture relics and these brain dead pvp players run around holding them trying to force us to fight. If it isn’t that, they spawn camp us so we can’t go stand on the flags or hold the chaosball. Please get them out of my games, they’re really ruining the experience. A separate queue is long overdue. It’s also beyond frustrating when I’m hard carrying flag games and my teammates are off playing deathmatch and going for the loss. Let’s make strategic and tactical objective games great again and put the deathmatch monkeys in their own queue!

    Avoiding other players in a PvP area, regardless if it's objective based or not isn't PvP. The only monkies in BG's are the ones who deliberately trying to avoid to PvP at any price. If anything ZOS should rework all modes so that you're forced to engage the enemy teams and avoiding the enemy teams should never ever be a valid tactic to win any mode.
  • weathersong
    weathersong
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    I like all the modes equally. I want to add my own observation here that like others I've seen a conspicuous lack of DM in the "random" rotation. Methinks there might actually be a bug with how games are being selected, but this could just be observational bias of course.

    It would be nice if we could at least get a confirmation from the devs that DM is in fact firing just as often as the other modes.
  • ketsparrowhawk
    ketsparrowhawk
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    Eevee_42 wrote: »
    I absolutely loathe pvp and fighting other players as someone who loves playing objective games modes. I’m trying to capture relics and these brain dead pvp players run around holding them trying to force us to fight. If it isn’t that, they spawn camp us so we can’t go stand on the flags or hold the chaosball. Please get them out of my games, they’re really ruining the experience. A separate queue is long overdue. It’s also beyond frustrating when I’m hard carrying flag games and my teammates are off playing deathmatch and going for the loss. Let’s make strategic and tactical objective games great again and put the deathmatch monkeys in their own queue!

    Brain dead PvPers as opposed to galaxy brains standing in one spot holding block.
  • deleted220701-004865
    Doing objective games is harder and requires more intelligence from the players to succeed. For instance, guarding a flag with a perma blocking tank, a health regen werewolf, and two healers spamming resto ults, is really big brain stuff. DM players just don't get what it takes to be successful in these intricate and mentally compelling game modes. That's why they are always whining. They just want to mash their buttons like cavemen hitting each other with sticks. PUHLEASE.

    Here's some other examples of the immense amounts of genius it takes to win at objective modes. Picture this: you're geared as a full tank-healer and you're going in to take an unguarded relic with an immovable pot and major expedition! Wow!

    How about this one: you're going to grab the chaos ball as a tank werewolf, and then you're going to sprint to a completely out of bounds corner, jump off the ledge of a wall, and sit comfortably in an unreachable and untargetable place while racking up the points... In fact, anyone who tries to reach you will fall to their death, and you'll win the game by a landslide. Seriously folks! This highly competitive game experience can only be mastered if you've earned college degrees in both philosophy and mathematics.

    DM players just don't get it and they never will. They can't concieve of the mental intricacies it takes to understand this move: when you're guarding a flag and see an enemy approaching, you toggle your immortal mistform (which you've built to sustain forever after 5 mins of reading up on it via Google)... and you're going to leave that scary flag and go to a nice, peaceful, EMPTY flag instead where you can stand alone, and get the maximum amount of points for your team in the most efficient way.

    Please, let us DM plebs choose our own modes.
    Edited by deleted220701-004865 on February 13, 2021 5:27AM
  • OlumoGarbag
    OlumoGarbag
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    Tondodino wrote: »
    Doing objective games is harder and requires more intelligence from the players to succeed. For instance, guarding a flag with a perma blocking tank, a health regen werewolf, and two healers spamming resto ults, is really big brain stuff. DM players just don't get what it takes to be successful in these intricate and mentally compelling game modes. That's why they are always whining. They just want to mash their buttons like cavemen hitting each other with sticks. PUHLEASE.

    Here's some other examples of the immense amounts of genius it takes to win at objective modes. Picture this: you're geared as a full tank-healer and you're going in to take an unguarded relic with an immovable pot and major expedition! Wow!

    How about this one: you're going to grab the chaos ball as a tank werewolf, and then you're going to sprint to a completely out of bounds corner, jump off the ledge of a wall, and sit comfortably in an unreachable and untargetable place while racking up the points... In fact, anyone who tries to reach you will fall to their death, and you'll win the game by a landslide. Seriously folks! This highly competitive game experience can only be mastered if you've earned college degrees in both philosophy and mathematics.

    DM players just don't get it and they never will. They can't concieve of the mental intricacies it takes to understand this move: when you're guarding a flag and see an enemy approaching, you toggle your immortal mistform (which you've built to sustain forever after 5 mins of reading up on it via Google)... and you're going to leave that scary flag and go to a nice, peaceful, EMPTY flag instead where you can stand alone, and get the maximum amount of points for your team in the most efficient way.

    Please, let us DM plebs choose our own modes.

    This just made my day. Bravo sir.
    May you never get permabanned
    class representative for the working class, non-cp, bwb and Trolling
  • Skoomah
    Skoomah
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_MattFiror

    ZOS, come on, just flip the switch and give us a Deathmatch Only Queue! You know the coding is already there!
  • MurderMostFoul
    MurderMostFoul
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    I hate how infrequent deathmatch is.
    Edited by MurderMostFoul on February 16, 2021 1:33AM
    “There is nothing either good or bad, but thinking makes it so.”
  • sabresandiego_ESO
    sabresandiego_ESO
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    Its amazing they havent addressed this.

    They should leave only two ques in order to not split the player base, but one of them should be deathmatch considering the popularity of that game type.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • MashmalloMan
    MashmalloMan
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    The community as a whole needs to figure out what it wants. ZOS has tried almost all combination of queue systems.
    • +CP to no CP where you hoose exactly what you want (DM, Flag, Capture), but be forced to fight premades which people shouted about seperating.
    • Only solo queues (last patch) which was done as a result of people shouting about premades.
    • To the option between solo or anything goes this patch which was done as a result of people shouting about an mmo not offering group options.

    In every single version, it seems the forums are never happy (which speaks to how any community works I suppose, can't please everyone).

    The fact of the matter is, their game has a lower playerbase for BGs so they do not want to offer 10 different options to satisfy every walk of life. The queues need to be streamlined which is why the options are so limitting now.

    So figure out what you want instead of "Give us back DM queue, it's so obvious". Provide a reasonable arguement that encompasses everything everyone is looking for while sticking to ZOS's core design choice of keeping the queue's tight.

    Option 1:

    Solo only queue:
    • Deathmatch

    Any group type queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    This only adds +1 option to the current 2 by seperating DM and Objective modes for Any Group type. Random is a combined option of DM and Objective so it's really only 2 places it's putting players, thus why I consider it 3 pools, not 4.

    Now obviously, there is no Objective choice for Solo only in my suggestion, but seriously that has to be the lowest common denominator and I don't see many people being upset by this (especially since it's still available, you just might fight premades if you're solo). Objective based game modes thrive with optimized teams which is why it makes sense to only offer it to the pool of players that are more likely to form groups.

    Option 2 (less likely):

    Solo only queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    Any group type queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    I think this is a poor choice because the pool of players in Solo queue is probably already a fraction of the entire playerbase. Splitting that further into 2 options will make queue times absurdly high, but hey. With this option, no one can complain, you can choose to do what you want, exactly how you want it, so if the community prefers this, expect longer wait times.
    Edited by MashmalloMan on February 21, 2021 11:21PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • fakingfocused
    fakingfocused
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    I really miss being able to que specifically for deathmatch. I was online so much longer.

    My absolute favorite was solo queuing for deathmatch. It was overall pretty balanced, and I did insanely well during that time, since I've always been a solo que player from the get go.

    But at this point I would even settle for group deathmatch if nothing more. Yea some premades vs non were difficult but if you know what you are doing it can still be fun. And I would still reak havok!!

    Ultimately, it is my opinion that above solo or group preference- match mode chioce should be the ultimate hierarchy. It holds the integrity of the matches more accurately. I've played in so many matches lately that are deliberately thrown or not played as the match type intends. And this detracts from the fun regardless of the match type.

    Furthermore you never know how are what to spec for, when forced to random.

    All modes can be fun, but I do miss having unlimited deathmatch.
  • MurderMostFoul
    MurderMostFoul
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    The new PTS notes seems to confirm that we are stuck with random mode BGs. What a total shame. The vast majority of the BG population wants to play Deathmatch more often. Why is ZOS ignoring this?

    All they need to do is make DM occur more frequently in their matchmaking algorithm. Surely this couldn't be too difficult. No need to further split queues, just up the ratio of DM games. I'd like 50% DM and 50% objective, but I'd even be happy with 33% DM, 33% Flag/Ball, 33% Dom/King.

    @ZOS_GinaBruno

    Please, can we address this?
    “There is nothing either good or bad, but thinking makes it so.”
  • WhyEvenTry
    WhyEvenTry
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    BG's were much more fun when I could only queue for deathmatch. Current system will always have one group upset - if it is the 5% of the time the mode is deathmatch, the objective players are upset. The other 95% of the time the deathmatch players are upset.
  • jaws343
    jaws343
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    The community as a whole needs to figure out what it wants. ZOS has tried almost all combination of queue systems.
    • +CP to no CP where you hoose exactly what you want (DM, Flag, Capture), but be forced to fight premades which people shouted about seperating.
    • Only solo queues (last patch) which was done as a result of people shouting about premades.
    • To the option between solo or anything goes this patch which was done as a result of people shouting about an mmo not offering group options.

    In every single version, it seems the forums are never happy (which speaks to how any community works I suppose, can't please everyone).

    The fact of the matter is, their game has a lower playerbase for BGs so they do not want to offer 10 different options to satisfy every walk of life. The queues need to be streamlined which is why the options are so limitting now.

    So figure out what you want instead of "Give us back DM queue, it's so obvious". Provide a reasonable arguement that encompasses everything everyone is looking for while sticking to ZOS's core design choice of keeping the queue's tight.

    Option 1:

    Solo only queue:
    • Deathmatch

    Any group type queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    This only adds +1 option to the current 2 by seperating DM and Objective modes for Any Group type. Random is a combined option of DM and Objective so it's really only 2 places it's putting players, thus why I consider it 3 pools, not 4.

    Now obviously, there is no Objective choice for Solo only in my suggestion, but seriously that has to be the lowest common denominator and I don't see many people being upset by this (especially since it's still available, you just might fight premades if you're solo). Objective based game modes thrive with optimized teams which is why it makes sense to only offer it to the pool of players that are more likely to form groups.

    Option 2 (less likely):

    Solo only queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    Any group type queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    I think this is a poor choice because the pool of players in Solo queue is probably already a fraction of the entire playerbase. Splitting that further into 2 options will make queue times absurdly high, but hey. With this option, no one can complain, you can choose to do what you want, exactly how you want it, so if the community prefers this, expect longer wait times.

    It's actually a fairly easy change they could implement. For some reason, they removed the ability to queue for specific game modes. That was unnecessary.

    But what they should do is remove the random altogether. Split only Deathmatch queue into Group and Solo. And change the daily XP gain to work for the first BG you win for the day.

    So you would have:
    Solo Random (Deathmatch)
    Group Random (Deathmatch)

    And then you would have the alternative, not really PVP, game modes as direct queue options for both group and solo players combined. Not split.

    So:
    Chaos Ball (All Group and Solo)
    Crazy King (All Group and Solo)
    Domination (All Group and Solo)
    Capture the Relic (All Group and Solo)

    You keep deathmatch separated by Group and Solo because it is the more popular and more likely to be imbalanced game mode.
  • Urvoth
    Urvoth
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    The community as a whole needs to figure out what it wants. ZOS has tried almost all combination of queue systems.
    • +CP to no CP where you hoose exactly what you want (DM, Flag, Capture), but be forced to fight premades which people shouted about seperating.
    • Only solo queues (last patch) which was done as a result of people shouting about premades.
    • To the option between solo or anything goes this patch which was done as a result of people shouting about an mmo not offering group options.

    In every single version, it seems the forums are never happy (which speaks to how any community works I suppose, can't please everyone).

    The fact of the matter is, their game has a lower playerbase for BGs so they do not want to offer 10 different options to satisfy every walk of life. The queues need to be streamlined which is why the options are so limitting now.

    So figure out what you want instead of "Give us back DM queue, it's so obvious". Provide a reasonable arguement that encompasses everything everyone is looking for while sticking to ZOS's core design choice of keeping the queue's tight.

    Option 1:

    Solo only queue:
    • Deathmatch

    Any group type queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    This only adds +1 option to the current 2 by seperating DM and Objective modes for Any Group type. Random is a combined option of DM and Objective so it's really only 2 places it's putting players, thus why I consider it 3 pools, not 4.

    Now obviously, there is no Objective choice for Solo only in my suggestion, but seriously that has to be the lowest common denominator and I don't see many people being upset by this (especially since it's still available, you just might fight premades if you're solo). Objective based game modes thrive with optimized teams which is why it makes sense to only offer it to the pool of players that are more likely to form groups.

    Option 2 (less likely):

    Solo only queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    Any group type queue:
    • Random (Extra experience)
    • Deathmatch
    • Objective

    I think this is a poor choice because the pool of players in Solo queue is probably already a fraction of the entire playerbase. Splitting that further into 2 options will make queue times absurdly high, but hey. With this option, no one can complain, you can choose to do what you want, exactly how you want it, so if the community prefers this, expect longer wait times.

    The regular high MMR BG community has been consistent about what it wants for years and even has people like Fengrush advocating for it. ZOS not listening or listening to people who only play 2 BGs a week is more the problem. The high MMR BG community

    1) Hates objective modes because the 3 team system encourages running around and deliberately avoiding fights in order to win with objectives.

    2) Wants a lobby system or way to join a BG with a private group of players. High MMR BG groups have been running organized 4v4v4 premades, BG tournaments, and pug picking team 4v4v4 games for years, and setting these up is so much harder to do currently than if there would be a lobby system. Not having a way to easily setup private games is one of the biggest reasons the BG community growth tends to stagnate since whenever community figures try to organize big events, they're always very drawn out with a ton of downtime because actually getting players into the right games is a massive pain. Trials and dungeons can be queued into privately, so why not BGs? The map icons already exist, so why not be able to just port there and join a team based on a team selection when you join?

    3) Likes there being a solo only and a group queue option, but really, really disliked when BGs were solo queue only. Solo queue only effectively killed a ton of BG guilds, tons of high mmr players left the game when it got added, and doing BG events were practically impossible. If solo queue had to be removed to allow dm queue to come back, most would prefer just being able to queue dm.

    4) Would like some more maps, an arena system, real BG rankings and rewards, etc. It would be nice to have different BG or arena seasons with different reward levels, etc.
    Edited by Urvoth on February 22, 2021 9:20PM
  • MinnesotaKid
    MinnesotaKid
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    I have to agree with having separate queues.

    While I'm not in the DM only camp, I can see where having this random is a problem.
    Last night I did 15 BG's and only had DM pop once, and crazy king dominated the lineup.

    While I don't mind doing the objective modes it's clear that everyone doesn't do this. In fact, I think the bigger problem with this current setup other than people not playing the objective, is players bailing out of a match if it's not DM.

    This totally screws w/ the current queue setup and there are matches that end up with 4v2v1...

    I would love to see and objective queue and a DM queue.
    I would also support a lobby system as this is something that is sorely lacking in this game.
    MinnesotaKid

  • GoodFella146
    GoodFella146
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    Well let's see, would you rather go 3-8-3 and win or 10-0-10 and finish last? I'd rather be the latter but since every game is anything but deathmatch these days, BGs are a bit silly, especially with all the ridiculous balance issues.
  • KurtAngle2
    KurtAngle2
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    The mere fact that non DM modes promote *** Troll Tank builds is the main reason to *** scrap everything that isn't pure DM
  • Drygon
    Drygon
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    Had no problems with the wait times way before.

    Now I stopped playing PvP in any form. (and this was the reason I was playing the game) And now I'm a trader :))

    Unless I can play group deathmatch again I won't be bothered to play any BG.

    Solo DM are the same for me only that it is not fun as I play alone, couldn't care if the enemies were premade or not.
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