Starlight_Whisper wrote: »You don't speak for everyone. I enjoy other modes way more.
I absolutely loathe pvp and fighting other players as someone who loves playing objective games modes. I’m trying to capture relics and these brain dead pvp players run around holding them trying to force us to fight. If it isn’t that, they spawn camp us so we can’t go stand on the flags or hold the chaosball. Please get them out of my games, they’re really ruining the experience. A separate queue is long overdue. It’s also beyond frustrating when I’m hard carrying flag games and my teammates are off playing deathmatch and going for the loss. Let’s make strategic and tactical objective games great again and put the deathmatch monkeys in their own queue!
I absolutely loathe pvp and fighting other players as someone who loves playing objective games modes. I’m trying to capture relics and these brain dead pvp players run around holding them trying to force us to fight. If it isn’t that, they spawn camp us so we can’t go stand on the flags or hold the chaosball. Please get them out of my games, they’re really ruining the experience. A separate queue is long overdue. It’s also beyond frustrating when I’m hard carrying flag games and my teammates are off playing deathmatch and going for the loss. Let’s make strategic and tactical objective games great again and put the deathmatch monkeys in their own queue!
Doing objective games is harder and requires more intelligence from the players to succeed. For instance, guarding a flag with a perma blocking tank, a health regen werewolf, and two healers spamming resto ults, is really big brain stuff. DM players just don't get what it takes to be successful in these intricate and mentally compelling game modes. That's why they are always whining. They just want to mash their buttons like cavemen hitting each other with sticks. PUHLEASE.
Here's some other examples of the immense amounts of genius it takes to win at objective modes. Picture this: you're geared as a full tank-healer and you're going in to take an unguarded relic with an immovable pot and major expedition! Wow!
How about this one: you're going to grab the chaos ball as a tank werewolf, and then you're going to sprint to a completely out of bounds corner, jump off the ledge of a wall, and sit comfortably in an unreachable and untargetable place while racking up the points... In fact, anyone who tries to reach you will fall to their death, and you'll win the game by a landslide. Seriously folks! This highly competitive game experience can only be mastered if you've earned college degrees in both philosophy and mathematics.
DM players just don't get it and they never will. They can't concieve of the mental intricacies it takes to understand this move: when you're guarding a flag and see an enemy approaching, you toggle your immortal mistform (which you've built to sustain forever after 5 mins of reading up on it via Google)... and you're going to leave that scary flag and go to a nice, peaceful, EMPTY flag instead where you can stand alone, and get the maximum amount of points for your team in the most efficient way.
Please, let us DM plebs choose our own modes.
MashmalloMan wrote: »The community as a whole needs to figure out what it wants. ZOS has tried almost all combination of queue systems.
- +CP to no CP where you hoose exactly what you want (DM, Flag, Capture), but be forced to fight premades which people shouted about seperating.
- Only solo queues (last patch) which was done as a result of people shouting about premades.
- To the option between solo or anything goes this patch which was done as a result of people shouting about an mmo not offering group options.
In every single version, it seems the forums are never happy (which speaks to how any community works I suppose, can't please everyone).
The fact of the matter is, their game has a lower playerbase for BGs so they do not want to offer 10 different options to satisfy every walk of life. The queues need to be streamlined which is why the options are so limitting now.
So figure out what you want instead of "Give us back DM queue, it's so obvious". Provide a reasonable arguement that encompasses everything everyone is looking for while sticking to ZOS's core design choice of keeping the queue's tight.
Option 1:
Solo only queue:
- Deathmatch
Any group type queue:
- Random (Extra experience)
- Deathmatch
- Objective
This only adds +1 option to the current 2 by seperating DM and Objective modes for Any Group type. Random is a combined option of DM and Objective so it's really only 2 places it's putting players, thus why I consider it 3 pools, not 4.
Now obviously, there is no Objective choice for Solo only in my suggestion, but seriously that has to be the lowest common denominator and I don't see many people being upset by this (especially since it's still available, you just might fight premades if you're solo). Objective based game modes thrive with optimized teams which is why it makes sense to only offer it to the pool of players that are more likely to form groups.
Option 2 (less likely):
Solo only queue:
- Random (Extra experience)
- Deathmatch
- Objective
Any group type queue:
- Random (Extra experience)
- Deathmatch
- Objective
I think this is a poor choice because the pool of players in Solo queue is probably already a fraction of the entire playerbase. Splitting that further into 2 options will make queue times absurdly high, but hey. With this option, no one can complain, you can choose to do what you want, exactly how you want it, so if the community prefers this, expect longer wait times.
MashmalloMan wrote: »The community as a whole needs to figure out what it wants. ZOS has tried almost all combination of queue systems.
- +CP to no CP where you hoose exactly what you want (DM, Flag, Capture), but be forced to fight premades which people shouted about seperating.
- Only solo queues (last patch) which was done as a result of people shouting about premades.
- To the option between solo or anything goes this patch which was done as a result of people shouting about an mmo not offering group options.
In every single version, it seems the forums are never happy (which speaks to how any community works I suppose, can't please everyone).
The fact of the matter is, their game has a lower playerbase for BGs so they do not want to offer 10 different options to satisfy every walk of life. The queues need to be streamlined which is why the options are so limitting now.
So figure out what you want instead of "Give us back DM queue, it's so obvious". Provide a reasonable arguement that encompasses everything everyone is looking for while sticking to ZOS's core design choice of keeping the queue's tight.
Option 1:
Solo only queue:
- Deathmatch
Any group type queue:
- Random (Extra experience)
- Deathmatch
- Objective
This only adds +1 option to the current 2 by seperating DM and Objective modes for Any Group type. Random is a combined option of DM and Objective so it's really only 2 places it's putting players, thus why I consider it 3 pools, not 4.
Now obviously, there is no Objective choice for Solo only in my suggestion, but seriously that has to be the lowest common denominator and I don't see many people being upset by this (especially since it's still available, you just might fight premades if you're solo). Objective based game modes thrive with optimized teams which is why it makes sense to only offer it to the pool of players that are more likely to form groups.
Option 2 (less likely):
Solo only queue:
- Random (Extra experience)
- Deathmatch
- Objective
Any group type queue:
- Random (Extra experience)
- Deathmatch
- Objective
I think this is a poor choice because the pool of players in Solo queue is probably already a fraction of the entire playerbase. Splitting that further into 2 options will make queue times absurdly high, but hey. With this option, no one can complain, you can choose to do what you want, exactly how you want it, so if the community prefers this, expect longer wait times.