VoidCommander wrote: »I just don't understand why high CP people even care that other people will be able to get to their level quicker. It doesn't take anything away from you. You'll still have a lead over other players believe it or not. The only thing you are losing is the veteran player feeling of entitlement. If you want to flaunt your greatness to your fellow player, and can't do it with you're CP anymore because CP 2000+ will now be "trivialized," use a badass title or something. Playing for that long you probably have a high PvP ranking right? Showing a grand overlord title is comparable to having an absurdly high CP. How about trifecta titles? I don't think anyone would assume you are a noob player if you have a God-Slayer title for example.
I remember when CP was still relatively young, and people would not trust people at the maximum 810 CP because it usually indicated that they farmed the Old Orsinium Public Dungeon (back when that was the highest xp rate) to max out their level, only to be next to worthless in dungeons because they didn't know the most basic mechanics. Having a high CP level hasn't, doesn't, and will never be my prime evaluation for a player's competence.
What I'm not happy with is that CPs will mean absolutely nothing when CP1800->3600 (so beyond the vertical power cap) takes less than half the time it does on Live and basically anyone can reach it, at which point there is no way to progress your character anymore and thus no reasons to really log in either, veterans of this game will be indistinguishable from newer players and there's nothing that makes people go "wow" when they see your character anymore, and the number next to your userID.
I don’t understand, why does it matter to you, how who differs from whom.
If it's all because it seems to you that your character will lose the wow effect, then you are slightly exaggerating the value of your lvl numbers for new players, because most people don't care .People are preoccupied with their own numbers and those of their friends. What can surprise and delight them is the outfits of other players, I sometimes see very beautifully selected motifs. But not the numbers next to your nicknames.
Because as a competitive player I play games to set myself apart from others, whether it's via the number next to my character name, the amount of kills in a BG (since there's no actual performance based leaderboard to compete on) or the amount of items collected (https://www.eso-armory.com/armory).
See how I have to link to an external 3rd party website just for anyone to even be aware how my item set collection looks like?
CP number is the only thing of value you can showcase in game, that's the sad truth. And it won't be worth anything soon.
You want to set yourself apart via the amount of your CP? LOL
KittyHazWares wrote: »Having 2k CP isn’t prestige. Spending your whole day grinding instead of completing harder content isn’t a show off... it’s something anyone can do at any time.. ya know if they don’t have a life or want to actually have fun
Pepegrillos wrote: »What I understand from all this is:
Decimus doesn't care if the CP effective cap is relatively easy to obtain (1800 or so).
Decimus believes a high CP count works as a sort of prestige mark.
The CP points that seem to work effectively towards that prestige mark are those above the effective cap (810 now, apparently 1800 next patch).
He is upset that as a result of the CP rework, getting CP points above the effective cap (or prestige CP) is now much easier than it was before.
As a result, it will be easier for players to catch up to CP levels above the effective cap. Since there will be more players on prestige CP levels, whatever prestige CP standing people had before is now eroded, because more people will join their ranks.
---
I can see why people find the idea that a CP grind can somehow bestow prestige on people to be completely absurd. It is rare in western MMOs, and I consider it to be absolutely garbage game design. There are other ways to progress characters in meaningul ways. However, that kind of progression system is crazy popular in asian MMOs, and I wouldn't blame people for liking that kind of stuff, even if I don't.
The only counter argument I've read here against what Decimus proposes is that those CP points above the hard cap, which are now useless, will probably turn into effective CP points in future game updates.
Exactly, thank you.
And I would much prefer to have other forms of "prestige" in game trust me, like ranked arena leaderboards or performance based PvP MMR in BGs but none of those exist so the only thing that's left is the big number next to your character name.
It's the only visible thing left separating a noob from someone who has put in a lot of time and effort into the game.
That's the sad state we're in.
There are still skins, titles, and achievements... I am a lot more impressed when I see someone with a hard to get title than I am with the CP number. The CP just means they were grinding a lot.
Well, that's you - I've seen enough Godslayers & Tick-Tock Tormentors to lose interest when one with the title runs by.
A "hard to get" title these days really is just a matter of how much gold you spend and what you spend it on.
Getting to 3600 CP is still easier than getting those titles. It just means you spent time killing a bunch of things over and over and over and over...
The only reason there aren't a bunch of people running around with 3600 CP now is that there is no value to it. If there was never a cap there would be a lot more people running around with 3600 CP, because all it takes is time not skill.
You do realize that it is faster to grind 250m gold (for a carry run) by just doing writs on 18 characters daily than it is to grind 3600CPs?
I wouldn't say doing writs is any harder than killing mobs (or doing Master Writs, much faster way of gaining XP).
The reason there isn't more 3600 CPs is because it is a colossal amount of effort, even if you don't have to do anything difficult. Skill is not a factor here, nor should it be - if you want skill based "flexes" ESO is not the right game, lacking proper MMR, 2v2 arenas etc etc.
The entire point of high CP is to say "hey, I'm probably more experienced in this game than you/have spent more time in it" not to say "I'm better than you".So not only was this thread completely ignored, they made the problem EVEN WORSE by doing the complete opposite:Adjusted the Champion Point XP curve to speed up the rate you gain CP levels up to 1800 instead of 1020. This was done to help alleviate some of the concerns with the time required to chase the current vertical progression cap.
Note this doesn’t mean we will not make further adjustments to the vertical progression in a future update; we will be closely monitoring this through Update 29’s launch.
So we went down from 1 705 483 xp per Champion Point at 2159 to 1 365 760 xp, and now it's a trivial 798 149 xp.
Doesn't ZOS understand that higher CP players do not want their progression trivialized? It's all well and good to make sure the vertical progression is easy to cap out, but after vertical progression is over there's NO NEED to make rest of the CPs A JOKE to get. That just a big FU to everyone puts in a lot of hours on the game and serves no purpose beyond that.
There'll be CP3600s everywhere with the new scaling and no one with 3600 can feel like they accomplished something most players didn't.
So here's two ways on how you can fix this @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_Gilliam :
- Easy leveling until vertical progression is capped out, then scale it up exponentially so that the amount of XP required from end of vertical progression to 3600 is the same as it is now on Live.
- Further reduce the cost of passives, increase the cost of slottables - 12 slottables & all passives reached at 1200 CPs/whatever -> keep XP curve the same as it is on Live.
It's very easy to fix this without pissing off the players who have put in the biggest time investments into this game.
Idk why but your ignored cries about this just make me happy. Idk man, I'm just sick of players who think about new players like that. Even worse when they clearly know it's just a worthless number.
I have 2 accounts maxed (one nearing 2k CP) and I'm extremely Happy, especially for the low levels. CP should be the last thing in this game anyone should care about, especially now that it will be required.
Think about new players like what? Literally nothing about my post concerns new players, because a new player wouldn't be at 2k+ CP right now and definitely wouldn't/shouldn't be thinking beyond vertical progression.
Maybe you should read over the original post again, for the 67th time I'm all for new players being able to reach the vertical progression fast (in fact they should reach it even faster, at around 1200 CPs).
Do everyone a favor and read before commenting.
But it does. Everyone recieves some kind of benefits from having the CP cap. And I'm willing to bet endgame groups of players will put pressure on newer players for having low CP as well regardless of real functionality.
And idk... It's the tone too. Maybe... Just maybe...
No, it doesn't - unless your definition of "benefits" is not having to respec to change passives.
If an "endgame group" (funny that a "new player" should concern themselves with that) wants you to have more than the vertical cap in CPs they're probably being led by someone who doesn't understand how the system works, and I wouldn't trust someone who doesn't understand the CP system to understand game mechanics... you'll probably do yourself a favor by not joining that "endgame group".
Also I don't appreciate any insinuations about my tone towards new players. I answer questions from new players like a full time phone operator and help them learn the ins & outs of this game, what have you ever done?
I'm noticing a tone towards anyone who doesn't play this game just casually.
Pepegrillos wrote: »What I understand from all this is:
Decimus doesn't care if the CP effective cap is relatively easy to obtain (1800 or so).
Decimus believes a high CP count works as a sort of prestige mark.
The CP points that seem to work effectively towards that prestige mark are those above the effective cap (810 now, apparently 1800 next patch).
He is upset that as a result of the CP rework, getting CP points above the effective cap (or prestige CP) is now much easier than it was before.
As a result, it will be easier for players to catch up to CP levels above the effective cap. Since there will be more players on prestige CP levels, whatever prestige CP standing people had before is now eroded, because more people will join their ranks.
---
I can see why people find the idea that a CP grind can somehow bestow prestige on people to be completely absurd. It is rare in western MMOs, and I consider it to be absolutely garbage game design. There are other ways to progress characters in meaningul ways. However, that kind of progression system is crazy popular in asian MMOs, and I wouldn't blame people for liking that kind of stuff, even if I don't.
The only counter argument I've read here against what Decimus proposes is that those CP points above the hard cap, which are now useless, will probably turn into effective CP points in future game updates.
Exactly, thank you.
And I would much prefer to have other forms of "prestige" in game trust me, like ranked arena leaderboards or performance based PvP MMR in BGs but none of those exist so the only thing that's left is the big number next to your character name.
It's the only visible thing left separating a noob from someone who has put in a lot of time and effort into the game.
That's the sad state we're in.
There are still skins, titles, and achievements... I am a lot more impressed when I see someone with a hard to get title than I am with the CP number. The CP just means they were grinding a lot.
Well, that's you - I've seen enough Godslayers & Tick-Tock Tormentors to lose interest when one with the title runs by.
A "hard to get" title these days really is just a matter of how much gold you spend and what you spend it on.
Getting to 3600 CP is still easier than getting those titles. It just means you spent time killing a bunch of things over and over and over and over...
The only reason there aren't a bunch of people running around with 3600 CP now is that there is no value to it. If there was never a cap there would be a lot more people running around with 3600 CP, because all it takes is time not skill.
You do realize that it is faster to grind 250m gold (for a carry run) by just doing writs on 18 characters daily than it is to grind 3600CPs?
I wouldn't say doing writs is any harder than killing mobs (or doing Master Writs, much faster way of gaining XP).
The reason there isn't more 3600 CPs is because it is a colossal amount of effort, even if you don't have to do anything difficult. Skill is not a factor here, nor should it be - if you want skill based "flexes" ESO is not the right game, lacking proper MMR, 2v2 arenas etc etc.
The entire point of high CP is to say "hey, I'm probably more experienced in this game than you/have spent more time in it" not to say "I'm better than you".So not only was this thread completely ignored, they made the problem EVEN WORSE by doing the complete opposite:Adjusted the Champion Point XP curve to speed up the rate you gain CP levels up to 1800 instead of 1020. This was done to help alleviate some of the concerns with the time required to chase the current vertical progression cap.
Note this doesn’t mean we will not make further adjustments to the vertical progression in a future update; we will be closely monitoring this through Update 29’s launch.
So we went down from 1 705 483 xp per Champion Point at 2159 to 1 365 760 xp, and now it's a trivial 798 149 xp.
Doesn't ZOS understand that higher CP players do not want their progression trivialized? It's all well and good to make sure the vertical progression is easy to cap out, but after vertical progression is over there's NO NEED to make rest of the CPs A JOKE to get. That just a big FU to everyone puts in a lot of hours on the game and serves no purpose beyond that.
There'll be CP3600s everywhere with the new scaling and no one with 3600 can feel like they accomplished something most players didn't.
So here's two ways on how you can fix this @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_Gilliam :
- Easy leveling until vertical progression is capped out, then scale it up exponentially so that the amount of XP required from end of vertical progression to 3600 is the same as it is now on Live.
- Further reduce the cost of passives, increase the cost of slottables - 12 slottables & all passives reached at 1200 CPs/whatever -> keep XP curve the same as it is on Live.
It's very easy to fix this without pissing off the players who have put in the biggest time investments into this game.
Idk why but your ignored cries about this just make me happy. Idk man, I'm just sick of players who think about new players like that. Even worse when they clearly know it's just a worthless number.
I have 2 accounts maxed (one nearing 2k CP) and I'm extremely Happy, especially for the low levels. CP should be the last thing in this game anyone should care about, especially now that it will be required.
Think about new players like what? Literally nothing about my post concerns new players, because a new player wouldn't be at 2k+ CP right now and definitely wouldn't/shouldn't be thinking beyond vertical progression.
Maybe you should read over the original post again, for the 67th time I'm all for new players being able to reach the vertical progression fast (in fact they should reach it even faster, at around 1200 CPs).
Do everyone a favor and read before commenting.
But it does. Everyone recieves some kind of benefits from having the CP cap. And I'm willing to bet endgame groups of players will put pressure on newer players for having low CP as well regardless of real functionality.
And idk... It's the tone too. Maybe... Just maybe...
No, it doesn't - unless your definition of "benefits" is not having to respec to change passives.
If an "endgame group" (funny that a "new player" should concern themselves with that) wants you to have more than the vertical cap in CPs they're probably being led by someone who doesn't understand how the system works, and I wouldn't trust someone who doesn't understand the CP system to understand game mechanics... you'll probably do yourself a favor by not joining that "endgame group".
Also I don't appreciate any insinuations about my tone towards new players. I answer questions from new players like a full time phone operator and help them learn the ins & outs of this game, what have you ever done?
I'm noticing a tone towards anyone who doesn't play this game just casually.
So why the hints of hostility and defensiveness? Honestly... I've done the same as you whenever I could. And my apologies, I must have misread a bunch of stuff in your post. I saw it now. But still...
Like, I understand you're mad, just not why. You've explained it as if it mattered and set you or others with high CP apart. Why does that realistically matter? Just to allow showing off?
I say it depend on the content you do, trials don't give much xp neither do PvP exception might be battlegrounds.KittyHazWares wrote: »Having 2k CP isn’t prestige. Spending your whole day grinding instead of completing harder content isn’t a show off... it’s something anyone can do at any time.. ya know if they don’t have a life or want to actually have fun
KittyHazWares wrote: »Having 2k CP isn’t prestige. Spending your whole day grinding instead of completing harder content isn’t a show off... it’s something anyone can do at any time.. ya know if they don’t have a life or want to actually have fun
Yes, it is something anyone can do at any time. Is it something they can do for years and years and years though? Probably not, that takes dedication.
...and it quite literally is a show off, why else would you spend so much time doing something?
What do you think farming for item sets is? Or why the (3rd party) armory page ( https://www.eso-armory.com/armory ) exists for item set collections?
Because people want to compete over who has the most of something. This is the case with many other games as well, look at mount collectors for example in World of Warcraft ( https://wowleaderboards.net/leaderboard/character/mounts ).
You don't get to define what is "fun" - for a lot of people spending a lot of effort to achieve something and setting yourself apart from other players by doing so is fun.
This is especially important in ESO, as the game lacks any conventional ways of competing with other players (ranked arenas, visible BG MMR, ways to inspect other players' total achievement points/collections etc).
If you don't understand this then you are not a competitive minded individual and it's best to leave it at that.
ExistingRug61 wrote: »So yeah, tldr:
I think there is still functional use in the CP system beyond the vertical limit so it is important this is accessible to all players, veteran or new, in order to make use of the horizonatl progression in the system. Increasing xp requirements for CP above the vertical progression limit would hamper this.
The concept of prestige due to high CP will still exist even with the lower xp curve, as the CP gap between veteran and new players will still exist. It will just be at higher CP levels. So changing it back to a higher xp curve doesn't really change anything. Only slight hiccup is the earnable CP cap of 3600, but this could simply be removed (while keeping spendable CP cap at 3600 though).
Charon_on_Vacation wrote: »KittyHazWares wrote: »Having 2k CP isn’t prestige. Spending your whole day grinding instead of completing harder content isn’t a show off... it’s something anyone can do at any time.. ya know if they don’t have a life or want to actually have fun
Yes, it is something anyone can do at any time. Is it something they can do for years and years and years though? Probably not, that takes dedication.
...and it quite literally is a show off, why else would you spend so much time doing something?
What do you think farming for item sets is? Or why the (3rd party) armory page ( https://www.eso-armory.com/armory ) exists for item set collections?
Because people want to compete over who has the most of something. This is the case with many other games as well, look at mount collectors for example in World of Warcraft ( https://wowleaderboards.net/leaderboard/character/mounts ).
You don't get to define what is "fun" - for a lot of people spending a lot of effort to achieve something and setting yourself apart from other players by doing so is fun.
This is especially important in ESO, as the game lacks any conventional ways of competing with other players (ranked arenas, visible BG MMR, ways to inspect other players' total achievement points/collections etc).
If you don't understand this then you are not a competitive minded individual and it's best to leave it at that.
i think the disconnect between you and everyone else is, that usually, people like to compare skill instead of time.
saying you are 80 years old is not something people will take as a great achievement.
saying you were the world best football player is an achievement.
so merely spending time doing something, which we all do, because we only have 24 hours in a day, is not related to skill.
saying you spend 4 hours a day more in eso, while someone spend 4 hours more doing something else is nothing to show off with.
that is why people don't understand your argument about showing off.
all you did was spending your time in a different way, which might very well be even easier than spending your time doing something else.
4 hours grinding in comparison to 4 hours of hard labour or something like that, just as an example.
The total amount of experience required to reach the cap under the new values is 2 209 357 665. This means that a new player who starts today can reach the cap in just one year by grinding 6 million xp a day. This is laughably easy.
I.e. the 3600 matters, but only if it isn't trivially easy to reach.
By the end of the year, CP3600s will be just as common as Grand Overlords or Godslayers, i.e. just another "whatever" when you pass by one.
It is an alternative solution to this fiasco though.
Thanks for taking the time, it got longer than I expected, as will this probably.ExistingRug61 wrote: »So yeah, tldr:
I think there is still functional use in the CP system beyond the vertical limit so it is important this is accessible to all players, veteran or new, in order to make use of the horizonatl progression in the system. Increasing xp requirements for CP above the vertical progression limit would hamper this.
The concept of prestige due to high CP will still exist even with the lower xp curve, as the CP gap between veteran and new players will still exist. It will just be at higher CP levels. So changing it back to a higher xp curve doesn't really change anything. Only slight hiccup is the earnable CP cap of 3600, but this could simply be removed (while keeping spendable CP cap at 3600 though).
Don't worry, I read through your entire post. Having horizontal power that is difficult to get is not a flaw, it's how it should work - sure it's probably something you want to get to avoid respecs, but at the same time it doesn't determine the outcome in a PvE or PvP encounter. I.e. appropriate reward for players who put in more time, though personally I don't care too much about it & would actually prefer not getting anything but having CPs that mean something.
...which brings me to my second point: to kinda put things into perspective, doing pledges & rnd on 3-4 characters every day and writs on 18 nets me around 2m experience right now. Not grinding, rarely using xp scrolls (only ones that you get for free from daily rewards). 2 million experience a day. And I've been playing for 7 years.
The total amount of experience required to reach the cap under the new values is 2 209 357 665. This means that a new player who starts today can reach the cap in just one year by grinding 6 million xp a day. This is laughably easy.
Under the previous system it would've taken well over 2 years for a "new" player to reach the cap, starting from 0.
I.e. the 3600 matters, but only if it isn't trivially easy to reach.
By the end of the year, CP3600s will be just as common as Grand Overlords or Godslayers, i.e. just another "whatever" when you pass by one.
Yes, they could avoid this by allowing us to earn CPs beyond 3600 like you mention - but are they going to do that? I've seen no indication they care about the more hardcore player base at all so my hopes aren't high.
It is an alternative solution to this fiasco though.
The total amount of experience required to reach the cap under the new values is 2 209 357 665. This means that a new player who starts today can reach the cap in just one year by grinding 6 million xp a day. This is laughably easy.
I mean sure, if you have literally nothing else to do with your life or time than play ESO, you probably could "grind 6 million xp a day".I.e. the 3600 matters, but only if it isn't trivially easy to reach.
By the end of the year, CP3600s will be just as common as Grand Overlords or Godslayers, i.e. just another "whatever" when you pass by one.
Who are you to say what is "trivially easy" or not, though? You think "grinding 6 million xp a day" is ~trivially~ easy. And yes, it's going to be easier for you to get to 3600 regardless of what the XP is because you're starting so much closer. Everyone else shouldn't be punished with a painful CP grind just because you, personally, think something is easy because you can "grind 6 million xp a day" therefore everyone else should also be able to "grind 6 million xp a day".
Goals should be achievable and requiring someone to grind XP like it's their full time job for years to get to 3600CP is insanely ridiculous.
If that's what it would require people wouldn't play the game to start with. Or they'd stop playing entirely and the game would die and then it wouldn't matter how many XP it takes to get to 3600 because you'd have to start all over in a new MMO.
It is an alternative solution to this fiasco though.
Where is the "fiasco" though? You're literally the only person who thinks it's a "fiasco". Otherwise there would be rafts of people agreeing with you that you should be required to do an epic grind of boring skyreach runs to get to 3600 otherwise it doesn't mean anything.
And there just... isn't.
ExistingRug61 wrote: »So yeah, tldr:
I think there is still functional use in the CP system beyond the vertical limit so it is important this is accessible to all players, veteran or new, in order to make use of the horizonatl progression in the system. Increasing xp requirements for CP above the vertical progression limit would hamper this.
The concept of prestige due to high CP will still exist even with the lower xp curve, as the CP gap between veteran and new players will still exist. It will just be at higher CP levels. So changing it back to a higher xp curve doesn't really change anything. Only slight hiccup is the earnable CP cap of 3600, but this could simply be removed (while keeping spendable CP cap at 3600 though).
Don't worry, I read through your entire post. Having horizontal power that is difficult to get is not a flaw, it's how it should work - sure it's probably something you want to get to avoid respecs, but at the same time it doesn't determine the outcome in a PvE or PvP encounter. I.e. appropriate reward for players who put in more time, though personally I don't care too much about it & would actually prefer not getting anything but having CPs that mean something.
...which brings me to my second point: to kinda put things into perspective, doing pledges & rnd on 3-4 characters every day and writs on 18 nets me around 2m experience right now. Not grinding, rarely using xp scrolls (only ones that you get for free from daily rewards). 2 million experience a day. And I've been playing for 7 years.
The total amount of experience required to reach the cap under the new values is 2 209 357 665. This means that a new player who starts today can reach the cap in just one year by grinding 6 million xp a day. This is laughably easy.
Under the previous system it would've taken well over 2 years for a "new" player to reach the cap, starting from 0.
I.e. the 3600 matters, but only if it isn't trivially easy to reach.
By the end of the year, CP3600s will be just as common as Grand Overlords or Godslayers, i.e. just another "whatever" when you pass by one.
Yes, they could avoid this by allowing us to earn CPs beyond 3600 like you mention - but are they going to do that? I've seen no indication they care about the more hardcore player base at all so my hopes aren't high.
It is an alternative solution to this fiasco though.Charon_on_Vacation wrote: »KittyHazWares wrote: »Having 2k CP isn’t prestige. Spending your whole day grinding instead of completing harder content isn’t a show off... it’s something anyone can do at any time.. ya know if they don’t have a life or want to actually have fun
Yes, it is something anyone can do at any time. Is it something they can do for years and years and years though? Probably not, that takes dedication.
...and it quite literally is a show off, why else would you spend so much time doing something?
What do you think farming for item sets is? Or why the (3rd party) armory page ( https://www.eso-armory.com/armory ) exists for item set collections?
Because people want to compete over who has the most of something. This is the case with many other games as well, look at mount collectors for example in World of Warcraft ( https://wowleaderboards.net/leaderboard/character/mounts ).
You don't get to define what is "fun" - for a lot of people spending a lot of effort to achieve something and setting yourself apart from other players by doing so is fun.
This is especially important in ESO, as the game lacks any conventional ways of competing with other players (ranked arenas, visible BG MMR, ways to inspect other players' total achievement points/collections etc).
If you don't understand this then you are not a competitive minded individual and it's best to leave it at that.
i think the disconnect between you and everyone else is, that usually, people like to compare skill instead of time.
saying you are 80 years old is not something people will take as a great achievement.
saying you were the world best football player is an achievement.
so merely spending time doing something, which we all do, because we only have 24 hours in a day, is not related to skill.
saying you spend 4 hours a day more in eso, while someone spend 4 hours more doing something else is nothing to show off with.
that is why people don't understand your argument about showing off.
all you did was spending your time in a different way, which might very well be even easier than spending your time doing something else.
4 hours grinding in comparison to 4 hours of hard labour or something like that, just as an example.
No you're wrong. People do like to compare time spent - for example: a very well known Twitch streamer used to stream "mount offs" in another game where people would compete over who had farmed the most mounts in the game. Someone would get on a mount and if people didn't have it they'd be eliminated.
Farming mounts in that game was all about time spent doing easy repetitive content and hoping for a rare drop.
This is just one of many examples outside ESO I could bring up.
If you want a closer example, fishing in ESO is all about time spent & there's an achievement for collecting all fish in game and a title that goes along with it.
And yes, saying you're 80 years old (well, depending on where you live & general life expectancy there I guess) isn't an achievement - but saying that you're 120 sure would be. So again, wrong.
Also, I will again bring up that there's nothing "skill oriented" you can compare in ESO. Can people see and compare your BG MMR? No. Is the BG MMR even performance based? No, it's based on total score accumulated irrespective of individual performance. Do we have 2v2 arenas with leaderboards? No. Can you show off how many duels you've won? No. Can you showcase how many world first PvE trial clears you have? No.
So again, the only thing we can showcase is a "how much time I've spent in game" number next to your character name.
Charon_on_Vacation wrote: »ExistingRug61 wrote: »So yeah, tldr:
I think there is still functional use in the CP system beyond the vertical limit so it is important this is accessible to all players, veteran or new, in order to make use of the horizonatl progression in the system. Increasing xp requirements for CP above the vertical progression limit would hamper this.
The concept of prestige due to high CP will still exist even with the lower xp curve, as the CP gap between veteran and new players will still exist. It will just be at higher CP levels. So changing it back to a higher xp curve doesn't really change anything. Only slight hiccup is the earnable CP cap of 3600, but this could simply be removed (while keeping spendable CP cap at 3600 though).
Don't worry, I read through your entire post. Having horizontal power that is difficult to get is not a flaw, it's how it should work - sure it's probably something you want to get to avoid respecs, but at the same time it doesn't determine the outcome in a PvE or PvP encounter. I.e. appropriate reward for players who put in more time, though personally I don't care too much about it & would actually prefer not getting anything but having CPs that mean something.
...which brings me to my second point: to kinda put things into perspective, doing pledges & rnd on 3-4 characters every day and writs on 18 nets me around 2m experience right now. Not grinding, rarely using xp scrolls (only ones that you get for free from daily rewards). 2 million experience a day. And I've been playing for 7 years.
The total amount of experience required to reach the cap under the new values is 2 209 357 665. This means that a new player who starts today can reach the cap in just one year by grinding 6 million xp a day. This is laughably easy.
Under the previous system it would've taken well over 2 years for a "new" player to reach the cap, starting from 0.
I.e. the 3600 matters, but only if it isn't trivially easy to reach.
By the end of the year, CP3600s will be just as common as Grand Overlords or Godslayers, i.e. just another "whatever" when you pass by one.
Yes, they could avoid this by allowing us to earn CPs beyond 3600 like you mention - but are they going to do that? I've seen no indication they care about the more hardcore player base at all so my hopes aren't high.
It is an alternative solution to this fiasco though.Charon_on_Vacation wrote: »KittyHazWares wrote: »Having 2k CP isn’t prestige. Spending your whole day grinding instead of completing harder content isn’t a show off... it’s something anyone can do at any time.. ya know if they don’t have a life or want to actually have fun
Yes, it is something anyone can do at any time. Is it something they can do for years and years and years though? Probably not, that takes dedication.
...and it quite literally is a show off, why else would you spend so much time doing something?
What do you think farming for item sets is? Or why the (3rd party) armory page ( https://www.eso-armory.com/armory ) exists for item set collections?
Because people want to compete over who has the most of something. This is the case with many other games as well, look at mount collectors for example in World of Warcraft ( https://wowleaderboards.net/leaderboard/character/mounts ).
You don't get to define what is "fun" - for a lot of people spending a lot of effort to achieve something and setting yourself apart from other players by doing so is fun.
This is especially important in ESO, as the game lacks any conventional ways of competing with other players (ranked arenas, visible BG MMR, ways to inspect other players' total achievement points/collections etc).
If you don't understand this then you are not a competitive minded individual and it's best to leave it at that.
i think the disconnect between you and everyone else is, that usually, people like to compare skill instead of time.
saying you are 80 years old is not something people will take as a great achievement.
saying you were the world best football player is an achievement.
so merely spending time doing something, which we all do, because we only have 24 hours in a day, is not related to skill.
saying you spend 4 hours a day more in eso, while someone spend 4 hours more doing something else is nothing to show off with.
that is why people don't understand your argument about showing off.
all you did was spending your time in a different way, which might very well be even easier than spending your time doing something else.
4 hours grinding in comparison to 4 hours of hard labour or something like that, just as an example.
No you're wrong. People do like to compare time spent - for example: a very well known Twitch streamer used to stream "mount offs" in another game where people would compete over who had farmed the most mounts in the game. Someone would get on a mount and if people didn't have it they'd be eliminated.
Farming mounts in that game was all about time spent doing easy repetitive content and hoping for a rare drop.
This is just one of many examples outside ESO I could bring up.
If you want a closer example, fishing in ESO is all about time spent & there's an achievement for collecting all fish in game and a title that goes along with it.
And yes, saying you're 80 years old (well, depending on where you live & general life expectancy there I guess) isn't an achievement - but saying that you're 120 sure would be. So again, wrong.
Also, I will again bring up that there's nothing "skill oriented" you can compare in ESO. Can people see and compare your BG MMR? No. Is the BG MMR even performance based? No, it's based on total score accumulated irrespective of individual performance. Do we have 2v2 arenas with leaderboards? No. Can you show off how many duels you've won? No. Can you showcase how many world first PvE trial clears you have? No.
So again, the only thing we can showcase is a "how much time I've spent in game" number next to your character name.
of course there are ways to compare your skill in game.
there are several achievements that require a certain amount of skill, and if that person has skill or not can easily be seen by playing with that person or not.
if you want some kind of evidence outside of that, easy. tournaments are streamed or on yt. same goes for world first.
people in the scene usually know who you are, if you are part of it.
your argument about buying stuff is also quite flawed.
cp farming is sold much more and a lot easier than stuff like that.
mount contest often involves mounts that are earned by skill. if it would be just about time, it would be a /played contest, but it is not. it is a MOUNT contest, not a TIME contest.
achieving godslayer and getting the mount is something you can be proud of.
do you have it? are you skillful enough?
if so, good job!
if you were just killing mobs outside of a trial, thats not so impressive..
grinding cp, which i did myself, really isn't an achievement.
Charon_on_Vacation wrote: »spending time is just no good metric to use for achievements.
just look at real life. who's recognized? people that play football for twenty years in their hometown team or players that are in the world cup?
the age thing is also wrong, especially if you didn't contribute to it.
just because you get an achievement for spending time in game, like fishing, doesn't mean its valuable.
you just don't seem to understand what the majority is telling you.
Charon_on_Vacation wrote: »cp are not worth anything but time spend, which is no achievement in itself and therefor there's no need to try to make it something valuable.
telling someone "i spend 2 out of 24 hours of my day on the toilet." is an interesting information, but no achievement.
that is what you don't seem to understand.
Charon_on_Vacation wrote: »you really can try to make breathing for the last 24 hours an achievement, but nobody will see it as one, thats all.
i'm not here to tell you how you should spend your time and if you want to think thats something special.
i'm just telling you that your warped sense of achievement is not what the communty as a whole recognizes as one, and thats why they can't understand you.
i get the assumption that spending time is all you have going for yourself, so that is why you try to protect it so hard.
*i also wonder if there is a /played option in eso, because if so, you don't need your cp level at all. just use that one.
And you still do not need 3600 CPs as a casual player so that's just a false premise to begin with.
It's like saying "I'm going to quit X MMO because I can't get BiS gear immediately as a new player".
Charon_on_Vacation wrote: »ExistingRug61 wrote: »So yeah, tldr:
I think there is still functional use in the CP system beyond the vertical limit so it is important this is accessible to all players, veteran or new, in order to make use of the horizonatl progression in the system. Increasing xp requirements for CP above the vertical progression limit would hamper this.
The concept of prestige due to high CP will still exist even with the lower xp curve, as the CP gap between veteran and new players will still exist. It will just be at higher CP levels. So changing it back to a higher xp curve doesn't really change anything. Only slight hiccup is the earnable CP cap of 3600, but this could simply be removed (while keeping spendable CP cap at 3600 though).
Don't worry, I read through your entire post. Having horizontal power that is difficult to get is not a flaw, it's how it should work - sure it's probably something you want to get to avoid respecs, but at the same time it doesn't determine the outcome in a PvE or PvP encounter. I.e. appropriate reward for players who put in more time, though personally I don't care too much about it & would actually prefer not getting anything but having CPs that mean something.
...which brings me to my second point: to kinda put things into perspective, doing pledges & rnd on 3-4 characters every day and writs on 18 nets me around 2m experience right now. Not grinding, rarely using xp scrolls (only ones that you get for free from daily rewards). 2 million experience a day. And I've been playing for 7 years.
The total amount of experience required to reach the cap under the new values is 2 209 357 665. This means that a new player who starts today can reach the cap in just one year by grinding 6 million xp a day. This is laughably easy.
Under the previous system it would've taken well over 2 years for a "new" player to reach the cap, starting from 0.
I.e. the 3600 matters, but only if it isn't trivially easy to reach.
By the end of the year, CP3600s will be just as common as Grand Overlords or Godslayers, i.e. just another "whatever" when you pass by one.
Yes, they could avoid this by allowing us to earn CPs beyond 3600 like you mention - but are they going to do that? I've seen no indication they care about the more hardcore player base at all so my hopes aren't high.
It is an alternative solution to this fiasco though.Charon_on_Vacation wrote: »KittyHazWares wrote: »Having 2k CP isn’t prestige. Spending your whole day grinding instead of completing harder content isn’t a show off... it’s something anyone can do at any time.. ya know if they don’t have a life or want to actually have fun
Yes, it is something anyone can do at any time. Is it something they can do for years and years and years though? Probably not, that takes dedication.
...and it quite literally is a show off, why else would you spend so much time doing something?
What do you think farming for item sets is? Or why the (3rd party) armory page ( https://www.eso-armory.com/armory ) exists for item set collections?
Because people want to compete over who has the most of something. This is the case with many other games as well, look at mount collectors for example in World of Warcraft ( https://wowleaderboards.net/leaderboard/character/mounts ).
You don't get to define what is "fun" - for a lot of people spending a lot of effort to achieve something and setting yourself apart from other players by doing so is fun.
This is especially important in ESO, as the game lacks any conventional ways of competing with other players (ranked arenas, visible BG MMR, ways to inspect other players' total achievement points/collections etc).
If you don't understand this then you are not a competitive minded individual and it's best to leave it at that.
i think the disconnect between you and everyone else is, that usually, people like to compare skill instead of time.
saying you are 80 years old is not something people will take as a great achievement.
saying you were the world best football player is an achievement.
so merely spending time doing something, which we all do, because we only have 24 hours in a day, is not related to skill.
saying you spend 4 hours a day more in eso, while someone spend 4 hours more doing something else is nothing to show off with.
that is why people don't understand your argument about showing off.
all you did was spending your time in a different way, which might very well be even easier than spending your time doing something else.
4 hours grinding in comparison to 4 hours of hard labour or something like that, just as an example.
No you're wrong. People do like to compare time spent - for example: a very well known Twitch streamer used to stream "mount offs" in another game where people would compete over who had farmed the most mounts in the game. Someone would get on a mount and if people didn't have it they'd be eliminated.
Farming mounts in that game was all about time spent doing easy repetitive content and hoping for a rare drop.
This is just one of many examples outside ESO I could bring up.
If you want a closer example, fishing in ESO is all about time spent & there's an achievement for collecting all fish in game and a title that goes along with it.
And yes, saying you're 80 years old (well, depending on where you live & general life expectancy there I guess) isn't an achievement - but saying that you're 120 sure would be. So again, wrong.
Also, I will again bring up that there's nothing "skill oriented" you can compare in ESO. Can people see and compare your BG MMR? No. Is the BG MMR even performance based? No, it's based on total score accumulated irrespective of individual performance. Do we have 2v2 arenas with leaderboards? No. Can you show off how many duels you've won? No. Can you showcase how many world first PvE trial clears you have? No.
So again, the only thing we can showcase is a "how much time I've spent in game" number next to your character name.
of course there are ways to compare your skill in game.
there are several achievements that require a certain amount of skill, and if that person has skill or not can easily be seen by playing with that person or not.
if you want some kind of evidence outside of that, easy. tournaments are streamed or on yt. same goes for world first.
people in the scene usually know who you are, if you are part of it.
your argument about buying stuff is also quite flawed.
cp farming is sold much more and a lot easier than stuff like that.
mount contest often involves mounts that are earned by skill. if it would be just about time, it would be a /played contest, but it is not. it is a MOUNT contest, not a TIME contest.
achieving godslayer and getting the mount is something you can be proud of.
do you have it? are you skillful enough?
if so, good job!
if you were just killing mobs outside of a trial, thats not so impressive..
grinding cp, which i did myself, really isn't an achievement.
You know you can just buy titles like Godslayer? Grind/purchase 250m gold... job done. "/played contest" as you put it, or /wallet if you go about it the less TOS way.
Not that it's anything impressive anymore given the amount of people with the title.
Dueling tournaments, really? Can you point to an official one organized by ZOS with prize pools etc? No? Well do I get an in game title for winning one or something? No? Ok, so it's just a personal pat in the back & maybe 5-6 people remember the tournament.
Again, this is not something you can showcase in game next to your character name - people at Rimmen wayshrine won't know you're the winner of X unofficial dueling tournament organized by Y.Charon_on_Vacation wrote: »spending time is just no good metric to use for achievements.
just look at real life. who's recognized? people that play football for twenty years in their hometown team or players that are in the world cup?
the age thing is also wrong, especially if you didn't contribute to it.
just because you get an achievement for spending time in game, like fishing, doesn't mean its valuable.
you just don't seem to understand what the majority is telling you.
No I don't, because it's wrong.
There is no "world cup" in ESO where you can show off your skill and get ranked based on performance. Which part of this are you not understanding? I stream PvP for this game, do you not think I'd like to have #1 ranked arena player in my stream title or something similar? There is nothing to compete over in this game. Nothing.Charon_on_Vacation wrote: »cp are not worth anything but time spend, which is no achievement in itself and therefor there's no need to try to make it something valuable.
telling someone "i spend 2 out of 24 hours of my day on the toilet." is an interesting information, but no achievement.
that is what you don't seem to understand.
What you don't seem to understand is that other people might consider something impressive that you personally do not. I get whispers all the time about my CP number and it's not even particularly high compared to other people - so clearly there are people who do not think like you do (myself included).
How much value we attribute to things is a personal decision and your opinion has been noted.Charon_on_Vacation wrote: »you really can try to make breathing for the last 24 hours an achievement, but nobody will see it as one, thats all.
i'm not here to tell you how you should spend your time and if you want to think thats something special.
i'm just telling you that your warped sense of achievement is not what the communty as a whole recognizes as one, and thats why they can't understand you.
i get the assumption that spending time is all you have going for yourself, so that is why you try to protect it so hard.
*i also wonder if there is a /played option in eso, because if so, you don't need your cp level at all. just use that one.
Ah, nice to know you represent the whole community /s
Plenty of people out there who don't feel entitled to someone else's hard work and actually respect players who have put in a lot of effort into the game, enough to understand how their gameplay experience might be affected by the developers' constant catering to casuals.
VoidCommander wrote: »I just don't understand why high CP people even care that other people will be able to get to their level quicker. It doesn't take anything away from you. You'll still have a lead over other players believe it or not.
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »ExistingRug61 wrote: »So yeah, tldr:
I think there is still functional use in the CP system beyond the vertical limit so it is important this is accessible to all players, veteran or new, in order to make use of the horizonatl progression in the system. Increasing xp requirements for CP above the vertical progression limit would hamper this.
The concept of prestige due to high CP will still exist even with the lower xp curve, as the CP gap between veteran and new players will still exist. It will just be at higher CP levels. So changing it back to a higher xp curve doesn't really change anything. Only slight hiccup is the earnable CP cap of 3600, but this could simply be removed (while keeping spendable CP cap at 3600 though).
Don't worry, I read through your entire post. Having horizontal power that is difficult to get is not a flaw, it's how it should work - sure it's probably something you want to get to avoid respecs, but at the same time it doesn't determine the outcome in a PvE or PvP encounter. I.e. appropriate reward for players who put in more time, though personally I don't care too much about it & would actually prefer not getting anything but having CPs that mean something.
...which brings me to my second point: to kinda put things into perspective, doing pledges & rnd on 3-4 characters every day and writs on 18 nets me around 2m experience right now. Not grinding, rarely using xp scrolls (only ones that you get for free from daily rewards). 2 million experience a day. And I've been playing for 7 years.
The total amount of experience required to reach the cap under the new values is 2 209 357 665. This means that a new player who starts today can reach the cap in just one year by grinding 6 million xp a day. This is laughably easy.
Under the previous system it would've taken well over 2 years for a "new" player to reach the cap, starting from 0.
I.e. the 3600 matters, but only if it isn't trivially easy to reach.
By the end of the year, CP3600s will be just as common as Grand Overlords or Godslayers, i.e. just another "whatever" when you pass by one.
Yes, they could avoid this by allowing us to earn CPs beyond 3600 like you mention - but are they going to do that? I've seen no indication they care about the more hardcore player base at all so my hopes aren't high.
It is an alternative solution to this fiasco though.Charon_on_Vacation wrote: »KittyHazWares wrote: »Having 2k CP isn’t prestige. Spending your whole day grinding instead of completing harder content isn’t a show off... it’s something anyone can do at any time.. ya know if they don’t have a life or want to actually have fun
Yes, it is something anyone can do at any time. Is it something they can do for years and years and years though? Probably not, that takes dedication.
...and it quite literally is a show off, why else would you spend so much time doing something?
What do you think farming for item sets is? Or why the (3rd party) armory page ( https://www.eso-armory.com/armory ) exists for item set collections?
Because people want to compete over who has the most of something. This is the case with many other games as well, look at mount collectors for example in World of Warcraft ( https://wowleaderboards.net/leaderboard/character/mounts ).
You don't get to define what is "fun" - for a lot of people spending a lot of effort to achieve something and setting yourself apart from other players by doing so is fun.
This is especially important in ESO, as the game lacks any conventional ways of competing with other players (ranked arenas, visible BG MMR, ways to inspect other players' total achievement points/collections etc).
If you don't understand this then you are not a competitive minded individual and it's best to leave it at that.
i think the disconnect between you and everyone else is, that usually, people like to compare skill instead of time.
saying you are 80 years old is not something people will take as a great achievement.
saying you were the world best football player is an achievement.
so merely spending time doing something, which we all do, because we only have 24 hours in a day, is not related to skill.
saying you spend 4 hours a day more in eso, while someone spend 4 hours more doing something else is nothing to show off with.
that is why people don't understand your argument about showing off.
all you did was spending your time in a different way, which might very well be even easier than spending your time doing something else.
4 hours grinding in comparison to 4 hours of hard labour or something like that, just as an example.
No you're wrong. People do like to compare time spent - for example: a very well known Twitch streamer used to stream "mount offs" in another game where people would compete over who had farmed the most mounts in the game. Someone would get on a mount and if people didn't have it they'd be eliminated.
Farming mounts in that game was all about time spent doing easy repetitive content and hoping for a rare drop.
This is just one of many examples outside ESO I could bring up.
If you want a closer example, fishing in ESO is all about time spent & there's an achievement for collecting all fish in game and a title that goes along with it.
And yes, saying you're 80 years old (well, depending on where you live & general life expectancy there I guess) isn't an achievement - but saying that you're 120 sure would be. So again, wrong.
Also, I will again bring up that there's nothing "skill oriented" you can compare in ESO. Can people see and compare your BG MMR? No. Is the BG MMR even performance based? No, it's based on total score accumulated irrespective of individual performance. Do we have 2v2 arenas with leaderboards? No. Can you show off how many duels you've won? No. Can you showcase how many world first PvE trial clears you have? No.
So again, the only thing we can showcase is a "how much time I've spent in game" number next to your character name.
of course there are ways to compare your skill in game.
there are several achievements that require a certain amount of skill, and if that person has skill or not can easily be seen by playing with that person or not.
if you want some kind of evidence outside of that, easy. tournaments are streamed or on yt. same goes for world first.
people in the scene usually know who you are, if you are part of it.
your argument about buying stuff is also quite flawed.
cp farming is sold much more and a lot easier than stuff like that.
mount contest often involves mounts that are earned by skill. if it would be just about time, it would be a /played contest, but it is not. it is a MOUNT contest, not a TIME contest.
achieving godslayer and getting the mount is something you can be proud of.
do you have it? are you skillful enough?
if so, good job!
if you were just killing mobs outside of a trial, thats not so impressive..
grinding cp, which i did myself, really isn't an achievement.
You know you can just buy titles like Godslayer? Grind/purchase 250m gold... job done. "/played contest" as you put it, or /wallet if you go about it the less TOS way.
Not that it's anything impressive anymore given the amount of people with the title.
Dueling tournaments, really? Can you point to an official one organized by ZOS with prize pools etc? No? Well do I get an in game title for winning one or something? No? Ok, so it's just a personal pat in the back & maybe 5-6 people remember the tournament.
Again, this is not something you can showcase in game next to your character name - people at Rimmen wayshrine won't know you're the winner of X unofficial dueling tournament organized by Y.Charon_on_Vacation wrote: »spending time is just no good metric to use for achievements.
just look at real life. who's recognized? people that play football for twenty years in their hometown team or players that are in the world cup?
the age thing is also wrong, especially if you didn't contribute to it.
just because you get an achievement for spending time in game, like fishing, doesn't mean its valuable.
you just don't seem to understand what the majority is telling you.
No I don't, because it's wrong.
There is no "world cup" in ESO where you can show off your skill and get ranked based on performance. Which part of this are you not understanding? I stream PvP for this game, do you not think I'd like to have #1 ranked arena player in my stream title or something similar? There is nothing to compete over in this game. Nothing.Charon_on_Vacation wrote: »cp are not worth anything but time spend, which is no achievement in itself and therefor there's no need to try to make it something valuable.
telling someone "i spend 2 out of 24 hours of my day on the toilet." is an interesting information, but no achievement.
that is what you don't seem to understand.
What you don't seem to understand is that other people might consider something impressive that you personally do not. I get whispers all the time about my CP number and it's not even particularly high compared to other people - so clearly there are people who do not think like you do (myself included).
How much value we attribute to things is a personal decision and your opinion has been noted.Charon_on_Vacation wrote: »you really can try to make breathing for the last 24 hours an achievement, but nobody will see it as one, thats all.
i'm not here to tell you how you should spend your time and if you want to think thats something special.
i'm just telling you that your warped sense of achievement is not what the communty as a whole recognizes as one, and thats why they can't understand you.
i get the assumption that spending time is all you have going for yourself, so that is why you try to protect it so hard.
*i also wonder if there is a /played option in eso, because if so, you don't need your cp level at all. just use that one.
Ah, nice to know you represent the whole community /s
Plenty of people out there who don't feel entitled to someone else's hard work and actually respect players who have put in a lot of effort into the game, enough to understand how their gameplay experience might be affected by the developers' constant catering to casuals.
you really do avoid all i said.
Charon_on_Vacation wrote: »the "you can buy godslayer title" argument, already explained.
Charon_on_Vacation wrote: »the "no way to compare" also there are plenty of ways to compare skill.
Charon_on_Vacation wrote: »if you want to keep thinking having 24 hours in a day is an achievement, keep at it.
i mean, just look at this thread and your position in it.
i do understand your position, that was never the issue.
i just tried to explain to you, why your position won't get you anywhere.
not with the people here, nor with zos.
you just will have to accept that most of the players and the devs of this game don't see it your way and no amount of arguing will change that.
look, its really easy:So yeah, tldr:
What I'm not happy with is that CPs will mean absolutely nothing when CP1800->3600 (so beyond the vertical power cap) takes less than half the time it does on Live and basically anyone can reach it, at which point there is no way to progress your character anymore and thus no reasons to really log in either, veterans of this game will be indistinguishable from newer players and there's nothing that makes people go "wow" when they see your character anymore, and the number next to your userID.
I don’t understand, why does it matter to you, how who differs from whom.
If it's all because it seems to you that your character will lose the wow effect, then you are slightly exaggerating the value of your lvl numbers for new players, because most people don't care .People are preoccupied with their own numbers and those of their friends. What can surprise and delight them is the outfits of other players, I sometimes see very beautifully selected motifs. But not the numbers next to your nicknames.
Because as a competitive player I play games to set myself apart from others, whether it's via the number next to my character name, the amount of kills in a BG (since there's no actual performance based leaderboard to compete on) or the amount of items collected (https://www.eso-armory.com/armory).
See how I have to link to an external 3rd party website just for anyone to even be aware how my item set collection looks like?
CP number is the only thing of value you can showcase in game, that's the sad truth. And it won't be worth anything soon.
You want to set yourself apart via the amount of your CP? LOL
...and what else is there? Please don't tell me to show some title that means absolutely nothing nowadays. I have plenty of "rare & hard to get" titles (from Count or Master Angler to Dro'Mathra Destroyer etc), have I ever gotten a "wow, nice title" whisper? No.
What I'm not happy with is that CPs will mean absolutely nothing when CP1800->3600 (so beyond the vertical power cap) takes less than half the time it does on Live and basically anyone can reach it, at which point there is no way to progress your character anymore and thus no reasons to really log in either, veterans of this game will be indistinguishable from newer players and there's nothing that makes people go "wow" when they see your character anymore, and the number next to your userID.
I don’t understand, why does it matter to you, how who differs from whom.
If it's all because it seems to you that your character will lose the wow effect, then you are slightly exaggerating the value of your lvl numbers for new players, because most people don't care .People are preoccupied with their own numbers and those of their friends. What can surprise and delight them is the outfits of other players, I sometimes see very beautifully selected motifs. But not the numbers next to your nicknames.
Because as a competitive player I play games to set myself apart from others, whether it's via the number next to my character name, the amount of kills in a BG (since there's no actual performance based leaderboard to compete on) or the amount of items collected (https://www.eso-armory.com/armory).
See how I have to link to an external 3rd party website just for anyone to even be aware how my item set collection looks like?
CP number is the only thing of value you can showcase in game, that's the sad truth. And it won't be worth anything soon.
You want to set yourself apart via the amount of your CP? LOL
But I get whispers about the CP number almost daily.
What I'm not happy with is that CPs will mean absolutely nothing when CP1800->3600 (so beyond the vertical power cap) takes less than half the time it does on Live and basically anyone can reach it, at which point there is no way to progress your character anymore and thus no reasons to really log in either, veterans of this game will be indistinguishable from newer players and there's nothing that makes people go "wow" when they see your character anymore, and the number next to your userID.
I don’t understand, why does it matter to you, how who differs from whom.
If it's all because it seems to you that your character will lose the wow effect, then you are slightly exaggerating the value of your lvl numbers for new players, because most people don't care .People are preoccupied with their own numbers and those of their friends. What can surprise and delight them is the outfits of other players, I sometimes see very beautifully selected motifs. But not the numbers next to your nicknames.
Because as a competitive player I play games to set myself apart from others, whether it's via the number next to my character name, the amount of kills in a BG (since there's no actual performance based leaderboard to compete on) or the amount of items collected (https://www.eso-armory.com/armory).
See how I have to link to an external 3rd party website just for anyone to even be aware how my item set collection looks like?
CP number is the only thing of value you can showcase in game, that's the sad truth. And it won't be worth anything soon.
You want to set yourself apart via the amount of your CP? LOL
You know me, I'm a very competitive minded person - I would much rather show that #1 ranked arena player next to my name but is that an option? No. We don't even have arenas. We don't even have proper BG MMR, or a way to see it in game (let alone showcase it).
What I'm not happy with is that CPs will mean absolutely nothing when CP1800->3600 (so beyond the vertical power cap) takes less than half the time it does on Live and basically anyone can reach it, at which point there is no way to progress your character anymore and thus no reasons to really log in either, veterans of this game will be indistinguishable from newer players and there's nothing that makes people go "wow" when they see your character anymore, and the number next to your userID.
I don’t understand, why does it matter to you, how who differs from whom.
If it's all because it seems to you that your character will lose the wow effect, then you are slightly exaggerating the value of your lvl numbers for new players, because most people don't care .People are preoccupied with their own numbers and those of their friends. What can surprise and delight them is the outfits of other players, I sometimes see very beautifully selected motifs. But not the numbers next to your nicknames.
Because as a competitive player I play games to set myself apart from others, whether it's via the number next to my character name, the amount of kills in a BG (since there's no actual performance based leaderboard to compete on) or the amount of items collected (https://www.eso-armory.com/armory).
See how I have to link to an external 3rd party website just for anyone to even be aware how my item set collection looks like?
CP number is the only thing of value you can showcase in game, that's the sad truth. And it won't be worth anything soon.
You want to set yourself apart via the amount of your CP? LOL
The only thing that you can showcase and that does hold some meaning is a high CP number. If everyone is at the same number within a year, it no longer means anything and the game has nothing left to distinguish a 7 year veteran of the game from someone who started one year ago. That's wrong.
Such as? Can I showcase a world first trial hardmode clear somehow? No? Thought so.
In fact you probably even wouldn't know I have World First Sanctum Ophidia hardmode from 2015 if I didn't write it here right now.
Is there a performance based visible MMR in BGs? No? Then there's no way to actually compare skill. You can claim to be good, but that's just ego talking when there's no visible statistics backing it up.
Nope, not explained. "You can also buy CP farming!*" doesn't excuse that you can buy any title in the game. In fact, it is a lot easier to pay 250m once and spend 30 minutes of your time than it is to spend billions of gold in Master Writs & spend 617 hours doing those. Very basic math.
Nope, not explained. "You can also buy CP farming!*" doesn't excuse that you can buy any title in the game. In fact, it is a lot easier to pay 250m once and spend 30 minutes of your time than it is to spend billions of gold in Master Writs & spend 617 hours doing those. Very basic math.
Lmao it's absolutely not a lot easier to pay 250 MILLION gold. Very few people even have 250 million gold and if they do it's because they're hardcore into trading.
...Or farming, which means they get a lot of XP, which means they earn a lot of CP, which means they... have... a... high... CP... number... oh god, all these thousands and thousands of people you see every day with GS and TTT ALSO have ~prestige because they've earned a high CP number!!
(Seriously, though, if you know how to earn that kind of gold hmu. Not to buy GS, because I earn what I have and play on console, but do you know how much fun I could have with lots of millions of gold? A LOT of fun.)
Are you saying it's not easier to earn 250 million gold than it is to earn billions of gold which it would take to level up to CP3600 with Master Writs?
Are you saying it's not easier to earn 250 million gold than it is to earn billions of gold which it would take to level up to CP3600 with Master Writs?
Did I say that? No. Did I imply that? Also no.
There are plenty of other ways to get a chunk of XP in this game that isn't doing Master Writs that you mightn't even have the skills to do. I mean, you yourself literally said you got to where you are by doing pledges and BGs, etc. They also don't get you a bunch of gold to get to 250 million to buy a title (on PC only, because I guarantee almost and more likely no one is buying a GS title on console for only 250 million).