I just realized something.
With the new 1000 base weapon and spell damage, shouldn't Argonians be healing more than Altmer and Dunmer now because they can easily cross the 3333 spell damage threshold?
I guess that counts for something.
I just realized something.
With the new 1000 base weapon and spell damage, shouldn't Argonians be healing more than Altmer and Dunmer now because they can easily cross the 3333 spell damage threshold?
I guess that counts for something.
You would be right, with 1000 spell damage and multipliers, 3333 spell damage is easily achievable.
I just realized something.
With the new 1000 base weapon and spell damage, shouldn't Argonians be healing more than Altmer and Dunmer now because they can easily cross the 3333 spell damage threshold?
I guess that counts for something.
You would be right, with 1000 spell damage and multipliers, 3333 spell damage is easily achievable.
I hate how long it took us (all of the forums) to catch onto that. Feels like we are a headless chicken now because nobody did any testing and shared the results.
Khajiit are BiS for dps, Argonians have the strongest heals. Next thing we know Redguards with green max stam food (since they don't need health or sustain) outdamage Dunmer.
I wish I could complete more than one raid dummy parse without my hands hurting, then I'd do that testing myself...
I just realized something.
With the new 1000 base weapon and spell damage, shouldn't Argonians be healing more than Altmer and Dunmer now because they can easily cross the 3333 spell damage threshold?
I guess that counts for something.
You would be right, with 1000 spell damage and multipliers, 3333 spell damage is easily achievable.
I hate how long it took us (all of the forums) to catch onto that. Feels like we are a headless chicken now because nobody did any testing and shared the results.
Khajiit are BiS for dps, Argonians have the strongest heals. Next thing we know Redguards with green max stam food (since they don't need health or sustain) outdamage Dunmer.
I wish I could complete more than one raid dummy parse without my hands hurting, then I'd do that testing myself...
Khajiit is bis for dd? Wouldn’t bosmer be better for green stat food? 950 pen > 0 meaning they can drop a mace for a sword, dagger or axe?
I just realized something.
With the new 1000 base weapon and spell damage, shouldn't Argonians be healing more than Altmer and Dunmer now because they can easily cross the 3333 spell damage threshold?
I guess that counts for something.
You would be right, with 1000 spell damage and multipliers, 3333 spell damage is easily achievable.
I hate how long it took us (all of the forums) to catch onto that. Feels like we are a headless chicken now because nobody did any testing and shared the results.
Khajiit are BiS for dps, Argonians have the strongest heals. Next thing we know Redguards with green max stam food (since they don't need health or sustain) outdamage Dunmer.
I wish I could complete more than one raid dummy parse without my hands hurting, then I'd do that testing myself...
Khajiit is bis for dd? Wouldn’t bosmer be better for green stat food? 950 pen > 0 meaning they can drop a mace for a sword, dagger or axe?
Yeah, apparently, according to people who I assume can parse better than me, Khajiit have the highest damage now because the 12% crit damage is worth quite a bit now due to the new 1000 base spell/weapon damage. I can't tell if that is actually true or not but it does sound plausible. This is also going to be different depending on what class you are on because some already have crit damage modifiers build into them and Necromancer gains crit chance. I also can't tell how big the lead is but according to one rough estimate over in the Khajiit thread, they are within 1.1% of Dunmer now, which is better than it previously was.
And yes, Bosmer is most likely still better than Redguards, that was just a bit of a joke that they might be better than Dunmer. Still it's worth looking into for both Redguards and Bosmer if green max stam food can bump your damage now that we don't need food with a health bonus anymore.
I just realized something.
With the new 1000 base weapon and spell damage, shouldn't Argonians be healing more than Altmer and Dunmer now because they can easily cross the 3333 spell damage threshold?
I guess that counts for something.
You would be right, with 1000 spell damage and multipliers, 3333 spell damage is easily achievable.
I hate how long it took us (all of the forums) to catch onto that. Feels like we are a headless chicken now because nobody did any testing and shared the results.
Khajiit are BiS for dps, Argonians have the strongest heals. Next thing we know Redguards with green max stam food (since they don't need health or sustain) outdamage Dunmer.
I wish I could complete more than one raid dummy parse without my hands hurting, then I'd do that testing myself...
Khajiit is bis for dd? Wouldn’t bosmer be better for green stat food? 950 pen > 0 meaning they can drop a mace for a sword, dagger or axe?
Yeah, apparently, according to people who I assume can parse better than me, Khajiit have the highest damage now because the 12% crit damage is worth quite a bit now due to the new 1000 base spell/weapon damage. I can't tell if that is actually true or not but it does sound plausible. This is also going to be different depending on what class you are on because some already have crit damage modifiers build into them and Necromancer gains crit chance. I also can't tell how big the lead is but according to one rough estimate over in the Khajiit thread, they are within 1.1% of Dunmer now, which is better than it previously was.
And yes, Bosmer is most likely still better than Redguards, that was just a bit of a joke that they might be better than Dunmer. Still it's worth looking into for both Redguards and Bosmer if green max stam food can bump your damage now that we don't need food with a health bonus anymore.
Dunmer and orc still do better than redguard even with green food (hearty corn chowder)
Here is some math
Dunmer:
Dunmer gets 258 wd 1910 stam and 4575 stam from lava foot soup
a total of 258 wd and 6485 stam
with multipliers assuming 5/1/1 and only having major and minor brutality (keep in mind that you can get better numbers with adding more fighters guild abilites or being a class like templar or sorc that have weapon damage or even stam intergrated in their kit)
you would get 361 wd and 6874 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 658
which would get a total effective wd of 1019
with 7 medium with the same buffs as above
you would get 372 wd and 6615 stam
we were to convert the stam to wd you would get an effective wd of 633
which would get a total effective wd of 1005 (Interesting)
Orc:
Orc gets 258 wd 1000 stam and 4575 stam from lava foot soup
a total of 258 wd and 5575stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 361 wd and 5910 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 566
which would get a total effective wd of 927
with 7 medium with the same buffs as above
you would get 372 wd and 5687 stam
we were to convert the stam to wd you would get an effective wd of 544
which would get a total effective wd of 916 (Interesting)
Redguard:
Redguard gets 2000 stam and 6048 stam from hearty corn chowder
a total of 8048 stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 8531 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 816
with 7 medium with the same buffs as above
you would get 8209 stam
we were to convert the stam to wd you would get an effective wd of 785
We even can include a stam sorc for the best case sinerio (sorc gets 8% more stam)
with multipliers assuming 5/1/1 and otherwise the same buffs as above
you would get 9174 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 878
with 7 medium with the same buffs as above
you would get 8853 stam
we were to convert the stam to wd you would get an effective wd of 847
Lets throw in Altmer for poops and giggles
Altmer:
Altmer gets 258 wd and 4575 stam from lava foot soup
a total of 258 wd and 4575 stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 361 wd and 4850 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 464
which would get a total effective wd of 825
with 7 medium with the same buffs as above
you would get 372 wd and 4667 stam
we were to convert the stam to wd you would get an effective wd of 447
which would get a total effective wd of 819
An Altmer sorc would also get 2% extra wd in addition to the 8% stam so we have to calculate that in if we were to compare.
with multipliers assuming 5/1/1 and the same buffs as above
you would get 366 wd and 5216 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 499
which would get a total effective wd of 865
redguard is only marginally better and this is only assuming that the only other source of wd is bound arraments, which means you are not including other skills like hurricane, beast trap, dbos and more) with other multipliers existing and bar set ups being of high variance depending on the build, we can still assume that altmer will come up on top.
with 7 medium with the same buffs as above
you would get 377 wd and 5033 stam
we were to convert the stam to wd you would get an effective wd of 482
which would get a total effective wd of 859 (clearly better than redguard)
it is just sad that altmer is even legitamently comparable to redguard and worse still surpassing it imho.
TL;DR: Dunmer > Orc > Altmer > Redguard
Redguard needs some buffs if it wants to stay competitive. It can be a damage boost or even a twin blade and blunt style buff when involving weapons.
Dr_Ganknstein wrote: »All I know is we are getting 1k stamina and Resourceful nerf, and the no poison/disease resistance although its in the tooltip.
My issue with Argonian changes is and always has been the overvalue of the potion passive by some.
If you don't need the additional resources the potion offers, then you get zero benefit (or less than optimal even if not zero).
And as some have pointed out, even if you need the full benefits from all three portions of the bonus resources it isn't as strong as it looks.
Frankly it should have been left at 4K and they just added the stam bonus.
They are already not in the top two slots for tanking anymore, the extra stam makes them not any better for that role and just makes them not the worst choice for a stam dd (though far from best).
After this nerf the potion passive is terrible for what it offers considering the cost that comes with it. 3125 health and resources every 45 seconds is 69.4 per second or 138.8 equivalent recovery. That sounds good until you remember that this isn't affected by recovery modifiers from armor or skills.
Dr_Ganknstein wrote: »After this nerf the potion passive is terrible for what it offers considering the cost that comes with it. 3125 health and resources every 45 seconds is 69.4 per second or 138.8 equivalent recovery. That sounds good until you remember that this isn't affected by recovery modifiers from armor or skills.
Also the health portion of Resourceful is effected by Battle Spirit so around 1562. Though I saw it crit a few times but it never was near 3125, in Cyrodiil anyway.
Dr_Ganknstein wrote: »All I know is we are getting 1k stamina and Resourceful nerf, and the no poison/disease resistance although its in the tooltip.
Yeah, they really should fix that bug.
At least the healing done passive is actually useful now even if they didn't change the value. That base spell damage really bumps it up in effectiveness.
@exeeter702exeeter702 wrote: »Dr_Ganknstein wrote: »All I know is we are getting 1k stamina and Resourceful nerf, and the no poison/disease resistance although its in the tooltip.
Yeah, they really should fix that bug.
At least the healing done passive is actually useful now even if they didn't change the value. That base spell damage really bumps it up in effectiveness.
I'm not grasping this logic. The spell damage was provided to everyone, the floor was just risen. The power difference is all relative. Or is there something that I'm missing here. How does this bonus spell damage make the healing done passive better relative to the other races passives that netted them numerically superior healing to argonian.
Personally I think that overall it is huge nerf to Argonian racials, with poison resistance added being only positive change.+ 1000 stamina (Resourceful: now grants both mag & stam bonus).
This is a buff and helps especially tank argonian. Doesnt make it a dps but everyone usess stamina for something.
+/- Argonian Resistance: Both Poison & Diseased resistance, but no status effect immunity.
Overall this is a buff since poison damage is more common than disease and ZOS removed NPC's ability to apply status effects (a bad decision if you ask me but I'll go with it).
- Potion passive got nerfed quite nasty - resources restored down to 3125 from 4000.
Annoying nerf. Would not have hurt to keep the original.
- Live mender is still to low to be relevant (6% only).
Agree with that.
Summary: Overall Argonians got buffed but they are still far behind the meta races.