Yep.All I can do is just beg with each race passive tweak patch is that they remove that useless healing passive for something universally better, like flat spell/weapon damage.
Tommy_The_Gun wrote: »And on top of horrible 30% Resourceful passive nerf, this passive is now also affected by Battle Spirit... meaning that 3125 health restored (when you drink a potion) is now 50% less... so 1562...
...
So that is like what... 70 health recovery ? ? (that you need to drink potion in order to get lol) ZOS, try to be serious for once, it is hilarious at this point... *laughs through tears*
So it would seem that they will be even worse race for pvp... worst dps, healer, 2nd worse tank...
I know, it 100% a bug and not intended. Health recovery and other racial health restore passive (such as Orc's one) is not affected by Battle Spirit. Additionally, Resourceful is not affected by any healing buff (such as mending) but cyro de-buff affects it.
...But something tells me (seeing how we do not even have a racial rebalance official feedback), that it will be ignored and we will have to wait like yet another 2+ years.
UppGRAYxDD wrote: »How about buffing the Amphibious passive by giving Argonians immunity to Slaughter Fish? Cause thick scales yada yada...
Or even a passive dodge chance for X amount of time after leaving water...Cause we Lizards
Or give us a dmg/recovery buff the longer we are in the sun? Also cause we Lizards...
UppGRAYxDD wrote: »How about buffing the Amphibious passive by giving Argonians immunity to Slaughter Fish? Cause thick scales yada yada...
Or even a passive dodge chance for X amount of time after leaving water...Cause we Lizards
Or give us a dmg/recovery buff the longer we are in the sun? Also cause we Lizards...
UppGRAYxDD wrote: »How about buffing the Amphibious passive by giving Argonians immunity to Slaughter Fish? Cause thick scales yada yada...
Or even a passive dodge chance for X amount of time after leaving water...Cause we Lizards
Or give us a dmg/recovery buff the longer we are in the sun? Also cause we Lizards...
That would be cool, but remember that Slaughterfish are used in PvP to divide alliances properly. AD wouldn't like if a third of the pact could just swim instead of going over Alessia Bridge (although personally I love the image of that).
exeeter702 wrote: »UppGRAYxDD wrote: »How about buffing the Amphibious passive by giving Argonians immunity to Slaughter Fish? Cause thick scales yada yada...
Or even a passive dodge chance for X amount of time after leaving water...Cause we Lizards
Or give us a dmg/recovery buff the longer we are in the sun? Also cause we Lizards...
That would be cool, but remember that Slaughterfish are used in PvP to divide alliances properly. AD wouldn't like if a third of the pact could just swim instead of going over Alessia Bridge (although personally I love the image of that).
While true, its overly specific lol. Slautherfish is simply a coded answer to control out of bounds travel everywhere in the game. But ofc the comment you were replying to was not being serious.
exeeter702 wrote: »UppGRAYxDD wrote: »How about buffing the Amphibious passive by giving Argonians immunity to Slaughter Fish? Cause thick scales yada yada...
Or even a passive dodge chance for X amount of time after leaving water...Cause we Lizards
Or give us a dmg/recovery buff the longer we are in the sun? Also cause we Lizards...
That would be cool, but remember that Slaughterfish are used in PvP to divide alliances properly. AD wouldn't like if a third of the pact could just swim instead of going over Alessia Bridge (although personally I love the image of that).
While true, its overly specific lol. Slautherfish is simply a coded answer to control out of bounds travel everywhere in the game. But ofc the comment you were replying to was not being serious.
I was more thinking along the lines of a resistance rather than immunity anyway, which would still leave the out of bounds protection in place as you will die eventually. Dark Elves get resistance to environmental lava damage too after all.
That would be a cool idea that could work, but as I said, in PvP it would be a bit broken on the EP vs AD front.
Even if it was just a joke, it's a fun idea that I would love to see happening even if it's just for one patch. Amphibian Pact troops assaulting Alessia through the river. The chaos and the salt would be delicious
b) replace the potion passive with something like: when healing restore x resources with cooldown of y sec.
b) replace the potion passive with something like: when healing restore x resources with cooldown of y sec.
I'm not sure I'm reading this correctly (do you mean healing done or healing taken?), but I like the idea of:
When restoring health, also restore x magicka and stamina. This can happen every y seconds.
I'm not entirely sure about the cooldown, because then it's just a more complicated recovery bonus. Given that it doesn't work at full health and wouldn't be increased by minor/major buffs, the magnitude should als be considerable. Something around 180 recovery equivalent. But it keeps the amphibian theme and is unique.
Roll the potion and the healing passive into this, freeing up some power budget for offensive purposes (either increase their attribute pools or a small spell/weapon dmg buff), and I think Argonians could work.
b) replace the potion passive with something like: when healing restore x resources with cooldown of y sec.
I'm not sure I'm reading this correctly (do you mean healing done or healing taken?), but I like the idea of:
When restoring health, also restore x magicka and stamina. This can happen every y seconds.
I'm not entirely sure about the cooldown, because then it's just a more complicated recovery bonus. Given that it doesn't work at full health and wouldn't be increased by minor/major buffs, the magnitude should als be considerable. Something around 180 recovery equivalent. But it keeps the amphibian theme and is unique.
Roll the potion and the healing passive into this, freeing up some power budget for offensive purposes (either increase their attribute pools or a small spell/weapon dmg buff), and I think Argonians could work.
Is battle spirit still bugged and affecting Resourceful health restored too ?Dr_Ganknstein wrote: »Don't forget argonians are not getting poison and disease resistance on PTS still.
Tommy_The_Gun wrote: »Is battle spirit still bugged and affecting Resourceful health restored too ?Dr_Ganknstein wrote: »Don't forget argonians are not getting poison and disease resistance on PTS still.
Dr_Ganknstein wrote: »Just tested again and Resourceful is effected by +% to healing, can crit and is effected by Battle Spirit. At least the healing portion anyway.
Dr_Ganknstein wrote: »Just tested again and Resourceful is effected by +% to healing, can crit and is effected by Battle Spirit. At least the healing portion anyway.
Wait, that can crit? Euhm... Don't let ZOS hear that, because it looks very much like a proc that shouldn't be able to crit, just like the Orc passive. Although maybe then it'll actually get buffed?
Dr_Ganknstein wrote: »Just tested again and Resourceful is effected by +% to healing, can crit and is effected by Battle Spirit. At least the healing portion anyway.
Tommy_The_Gun wrote: »Dr_Ganknstein wrote: »Just tested again and Resourceful is effected by +% to healing, can crit and is effected by Battle Spirit. At least the healing portion anyway.
Wait... what ?! It CAN crit... wt#...
It never behaved like this... Didn't ZOS optimized skills and passives to have less calculations to have less stress on the server ? What is going on...
So it is 3125, but if it crits it is like 6250 ?! And in Cyro it will be 3125 (if it crits) ?
!