Well, Potion passive "consumes" a potion and does not scale with recoveries - hence it was always greater amount (on paper).I think argonians got buff, 1 k max stamina is nice.. And that potion resource nerf isnt that bad.. Usually u get only 2/3 of resources anyway
For resistances? Its like neutral - got buffed and nerfed
argonians are fine
Khajiit has 100 health and 85 mag & stam regen.thedoodle_90 wrote: »Argonian is already the WEAKEST race why do they keep nerfing them?
4k should stay.
IT should be way better than any other regen racial because you have to use a potion ON COOLDDOWN to make it work which costs gold.
Let's not forget much of the recovery is overcapped meaning its not even like that. Meanwhile khajiit pretty much have all the same passives without having to use a potion every 45 seconds and they have the crit modifier as opposed to argonians crappy 6%.
Add another passive to it. Resourcefullness "Buffs you provide last -seconds longer"
Silver_Strider wrote: »...I honestly wish you'd stop Shoehorning Argonians into Healers. For the love of god, it's among the weakest bits of lore for Argonians but instead of augmenting their rich lore as Shadowscales (which is constantly flaunted in our faces in game) or their mastery of Guerilla Warfare, we just get more of the same Overhealing crap as always. Cut the Max Magic in half, to make room for some Stamina, reduce Healing done to 3% and give us a conditional Weapon/Spell Damage upon healing or consuming a potion. Just something to help out Argonian DPS and make it more lore friendly.
phantasmalD wrote: »One change that I saw being thrown around and I think would be a fun mechanic is having a buff (like extra damage) trigger on the player or maybe a friendly target when healed. I'd much prefer something like that instead of an uninspiring healing done multiplier.
phantasmalD wrote: »Yeah, that's my main gripe as well. It's a boring, limited and not even particularly strong passive, was really hoping they would come up with something new. Argos are the only race that didn't get anything new to theorycraft, just pure nerfs (even if some of those nerfs were deserved).(...)and something more versatile in place of the +6% healing (wich is kind of agains their new rules).(...)Yeah, that could be something, "over time skills are X% stronger". I mean I'm not sure if it's particularly lore friendly but it'd gives argos a specific flavour and is useful for more than just one role.But maybe something like "increase damage with DoTs and increased healing with HoTs".
Or "your buffs are 3% stronger/longer"
According to the new "rules", it would be something like
• You get +129 Spell and Weapon Damage for the calculation of your over time effects
• +3 seconds to minor buffs you apply
phantasmalD wrote: »Man, this takes me back. I remember theorycrafting better argonian passives. Man, has it really been 2 years?
Poison resistance and no max stamina was among the major pain ponts iirc, so it's nice to see those issues rectified.
But the potion nerf.... even back 2 years ago it was barely on par with other sustain racials.
And then there's still the big stinker, that damn healing done% racial.
I doubt anything will come out of it, but this is the best chance for this, so let me bring back this idea from the past:
https://forums.elderscrollsonline.com/en/discussion/comment/5798274/#Comment_5798274Silver_Strider wrote: »...I honestly wish you'd stop Shoehorning Argonians into Healers. For the love of god, it's among the weakest bits of lore for Argonians but instead of augmenting their rich lore as Shadowscales (which is constantly flaunted in our faces in game) or their mastery of Guerilla Warfare, we just get more of the same Overhealing crap as always. Cut the Max Magic in half, to make room for some Stamina, reduce Healing done to 3% and give us a conditional Weapon/Spell Damage upon healing or consuming a potion. Just something to help out Argonian DPS and make it more lore friendly.phantasmalD wrote: »One change that I saw being thrown around and I think would be a fun mechanic is having a buff (like extra damage) trigger on the player or maybe a friendly target when healed. I'd much prefer something like that instead of an uninspiring healing done multiplier.
So something like: Upon healing a friendly target gain +X Spell and Weapon Damage for Y seconds
Less restrictive than the flat +6% heal done bonus AND useful for all roles. And still kinda related to healing :V
There was also thisphantasmalD wrote: »Yeah, that's my main gripe as well. It's a boring, limited and not even particularly strong passive, was really hoping they would come up with something new. Argos are the only race that didn't get anything new to theorycraft, just pure nerfs (even if some of those nerfs were deserved).(...)and something more versatile in place of the +6% healing (wich is kind of agains their new rules).(...)Yeah, that could be something, "over time skills are X% stronger". I mean I'm not sure if it's particularly lore friendly but it'd gives argos a specific flavour and is useful for more than just one role.But maybe something like "increase damage with DoTs and increased healing with HoTs".
Or "your buffs are 3% stronger/longer"
According to the new "rules", it would be something like
• You get +129 Spell and Weapon Damage for the calculation of your over time effects
• +3 seconds to minor buffs you apply
Man, I just really wish it could be a cooler passive. Just....anything.
Tommy_The_Gun wrote: »So what do you think about Argonian Racial changes ? I am kinda torn...
+ 1000 stamina (Resourceful: now grants both mag & stam bonus).
+/- Argonian Resistance: Both Poison & Diseased resistance, but no status effect immunity.
- Potion passive got nerfed quite nasty - resources restored down to 3125 from 4000.
So it kinda feels um... bad as Argonians kinda lose their unique potion passive play-style (you will have to run potion cooldown enchants now, so you will lose A LOT passive recovery). Sure, they got some stamina bonus, but that wont make them good stam dps for sure, not even mediocre. Also Life Mender passive was kinda forgotten... it is still 6% Healing bonus, that is based on old 2% gear set healing bonus, that was buffed long time ago to 4%...
So, what are your thoughts ? ?
Mettaricana wrote: »Tommy_The_Gun wrote: »So what do you think about Argonian Racial changes ? I am kinda torn...
+ 1000 stamina (Resourceful: now grants both mag & stam bonus).
+/- Argonian Resistance: Both Poison & Diseased resistance, but no status effect immunity.
- Potion passive got nerfed quite nasty - resources restored down to 3125 from 4000.
So it kinda feels um... bad as Argonians kinda lose their unique potion passive play-style (you will have to run potion cooldown enchants now, so you will lose A LOT passive recovery). Sure, they got some stamina bonus, but that wont make them good stam dps for sure, not even mediocre. Also Life Mender passive was kinda forgotten... it is still 6% Healing bonus, that is based on old 2% gear set healing bonus, that was buffed long time ago to 4%...
So, what are your thoughts ? ?
I don't see any other race able to chug a potion and get 3k resources back?
Tommy_The_Gun wrote: »So I was kinda hoping that maybe new CP system has some new passives so it is the reason why Resourceful passive got nerfed this bad... When I logged in on pts all I have found was this:
So with CP, there is:
- 6 second window to use heal ability after drinking potion up to 75% cheaper.
- 150 stam / mag / health recovery.
- 10% chance not to consume a potion when drinking it.
I wont lie, I was thinking that maybe there is a passive that reduces potion cooldown or adds additional resources restore when drinking potion... but non of it is there...
In short - Despite stamina bonus - Argonian seems to have worst passives after this update. Previously it was debatable if worst race is Wood Elf or Argonian (in terms of passives) but now it clear as if those changes will go live - Argonians wont be even decent choice for a tank... and seeing how Orcs all of the sudden are better healers only shows how weak & bad Argonian Passives are...
Tommy_The_Gun wrote: »So I was kinda hoping that maybe new CP system has some new passives so it is the reason why Resourceful passive got nerfed this bad... When I logged in on pts all I have found was this:
So with CP, there is:
- 6 second window to use heal ability after drinking potion up to 75% cheaper.
- 150 stam / mag / health recovery.
- 10% chance not to consume a potion when drinking it.
I wont lie, I was thinking that maybe there is a passive that reduces potion cooldown or adds additional resources restore when drinking potion... but non of it is there...
In short - Despite stamina bonus - Argonian seems to have worst passives after this update. Previously it was debatable if worst race is Wood Elf or Argonian (in terms of passives) but now it clear as if those changes will go live - Argonians wont be even decent choice for a tank... and seeing how Orcs all of the sudden are better healers only shows how weak & bad Argonian Passives are...
Maybe... but why they buffed Breton then ?thedoodle_90 wrote: »I think the potion resource nerf is because there are no longer % regen CP points so the other +regen racials got nerfed as well by like 20%
Tommy_The_Gun wrote: »So I was kinda hoping that maybe new CP system has some new passives so it is the reason why Resourceful passive got nerfed this bad... When I logged in on pts all I have found was this:
So with CP, there is:
- 6 second window to use heal ability after drinking potion up to 75% cheaper.
- 150 stam / mag / health recovery.
- 10% chance not to consume a potion when drinking it.
I wont lie, I was thinking that maybe there is a passive that reduces potion cooldown or adds additional resources restore when drinking potion... but non of it is there...
In short - Despite stamina bonus - Argonian seems to have worst passives after this update. Previously it was debatable if worst race is Wood Elf or Argonian (in terms of passives) but now it clear as if those changes will go live - Argonians wont be even decent choice for a tank... and seeing how Orcs all of the sudden are better healers only shows how weak & bad Argonian Passives are...
Try redguard on that list of worse races before you consider bosmer.