Izanagi.Xiiib16_ESO wrote: »Also lets not forget that this will just be a testing period not the end solution. They might bring group only healing back.
Ryath_Waylander wrote: »stefan.gustavsonb16_ESO wrote: »How about:
If you're in a group, your heals target only group members.
If you're not in a group, your heals target anyone in range.
That would keep *some* of the good effects, and remove the bad effects.
I'm chuffed that I'm no longer totalty useless if spamming LFG left me without a group. This would also be a change I could live with though. Interesting concept.
VaranisArano wrote: »VaranisArano wrote: »congrats, just like he said they listened to the forum QQ. But now im 100% convinced they will never fix this. To say that 10 players spamming heals on a hundred players does the same to performance as a few players healing in their groups is just insane. Truly insane.
Well at least this will make people happy and hopefully it doesnt make things too much worse than they already are. Performance seemed better this patch, sure when in a pop locked campaign its gets unplayable, which is honestly something they should look into but dont, but over all I could actually pvp this patch after quitting for months because it was always unplayable. Ill be happy if the healing change wasnt the problem, and it doesnt make performance worse, at least then everyone wins. Thats the best case scenario.
Well, since ZOS said the group-only healing changes were implemented for behavioral reasons, not performance reasons, that part of it shouldn't be a big deal. I'd pull out the quote again, but it's been referenced several times already in this thread.
Obviously it was both, and either way its bad for the game. But if enough people complain enough they will change things. I did feel bad for healers, but it was a great change. But I didnt expect it to last long, especially with all the complaining. Why would zos want people to think for themselves by either joining groups or building to heal themselves instead of expected to get brainlessly healed in every fight. But what i did expect was for them to try something else instead of just reverting it all together. Sometimes I give zenimax way too much credit, they dont do small incremental changes over time. Only large drastic changes, and then reverting those changes back to normal instead of continued adjustments. Idk why i thought this one would be different.
Fine, I'll go get the quote. https://forums.elderscrollsonline.com/en/discussion/544305/details-for-aoe-testing-in-cyrodiil
"In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group."
But still people say: "Obviously, it was both"
No, that's not obvious to anyone who's not seeking to pin performance problems on healers when ZOS pretty clearly stated that none of the tested changes had a significant enough impact on the overall player experience.
You can complain about it because you don't like your opponents getting extra heals - that's fair. You can complain about it because you feel it makes healing unbalanced - that's a fair argument too. But complaining about it because Gina was obviously lying (twice now) that group only healing didn't have much if an impact on the overall player experience of performance is not doing any favors for your credibility.
VaranisArano wrote: »VaranisArano wrote: »congrats, just like he said they listened to the forum QQ. But now im 100% convinced they will never fix this. To say that 10 players spamming heals on a hundred players does the same to performance as a few players healing in their groups is just insane. Truly insane.
Well at least this will make people happy and hopefully it doesnt make things too much worse than they already are. Performance seemed better this patch, sure when in a pop locked campaign its gets unplayable, which is honestly something they should look into but dont, but over all I could actually pvp this patch after quitting for months because it was always unplayable. Ill be happy if the healing change wasnt the problem, and it doesnt make performance worse, at least then everyone wins. Thats the best case scenario.
Well, since ZOS said the group-only healing changes were implemented for behavioral reasons, not performance reasons, that part of it shouldn't be a big deal. I'd pull out the quote again, but it's been referenced several times already in this thread.
Obviously it was both, and either way its bad for the game. But if enough people complain enough they will change things. I did feel bad for healers, but it was a great change. But I didnt expect it to last long, especially with all the complaining. Why would zos want people to think for themselves by either joining groups or building to heal themselves instead of expected to get brainlessly healed in every fight. But what i did expect was for them to try something else instead of just reverting it all together. Sometimes I give zenimax way too much credit, they dont do small incremental changes over time. Only large drastic changes, and then reverting those changes back to normal instead of continued adjustments. Idk why i thought this one would be different.
Fine, I'll go get the quote. https://forums.elderscrollsonline.com/en/discussion/544305/details-for-aoe-testing-in-cyrodiil
"In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group."
But still people say: "Obviously, it was both"
No, that's not obvious to anyone who's not seeking to pin performance problems on healers when ZOS pretty clearly stated that none of the tested changes had a significant enough impact on the overall player experience.
You can complain about it because you don't like your opponents getting extra heals - that's fair. You can complain about it because you feel it makes healing unbalanced - that's a fair argument too. But complaining about it because Gina was obviously lying (twice now) that group only healing didn't have much if an impact on the overall player experience of performance is not doing any favors for your credibility.
The fact that you care about credibility on the eso forums is hilarious. And again, did you read what I wrote? Or are you one of those people that only reads a sentence or two, you seem like one of those people.
I said;
To say that 10 players spamming heals on a hundred players does the same to performance as a few players healing in their groups is just insane. Truly insane.
Well at least this will make people happy and hopefully it doesnt make things too much worse than they already are. Performance seemed better this patch, sure when in a pop locked campaign its gets unplayable, which is honestly something they should look into but dont, but over all I could actually pvp this patch after quitting for months because it was always unplayable. Ill be happy if the healing change wasnt the problem, and it doesnt make performance worse, at least then everyone wins. Thats the best case scenario.
Its just my experience. The last few months were better. Performance was still abysmal but a lot of the time things were good. Compared to it always being terrible before this. And I guess we will see when they change it, but I dont see how anyone with any brains could think that one scenario, where you have 100 people in a keep all getting spammed with aoe healing, is the same as another scenario, where you have 100 people in a keep but only 20 of those people are getting spammed with aoe heals.
Im sorry but i dont always take things at face value, like some people, and i ask questions, unlike some people. That doesnt make sense to me when of course that would be more actions and inputs being calculated by the server, in a game that clearly cant handle what it has going on already. So obviously this would make me question if it would be worse, just question not say for certain that it will.
And your quoted post just proves my point.
we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience.
we liked the behavioral changes they brought.
Mhm. So there was an improvement in performance, although they didnt find it to be enough to implement certain changes. And im pretty sure there were other changes as well with that test, but the ones the stuck with were healing and group size. Hmm, almost like killing two birds with one stone. And even if they only went through with the change for the sake of behavior it would still have the side effect of improving performance issues, even if it was too small for them to go through with the changes just because of that. Even if it was just a small improvement. And on top of it they liked it enough to do it, but gave in to complaining on the forums without looking for a reasonable alternative, which is always sad to see.
Regardless it did improve it so it was both. Maybe you're the one with a credibility issue 😂
tl;dr Im right, and i dont know what you're even arguing about. I basically said hopefully this doesn't impact performance negatively and then everyone will win, for the most part. We be taking 2 steps back in the fight for less brainless pvp, but theres a lot more issues than people getting carried by healers. So it would essentially be good for everyone, healers and pvp players in general. Really not that big of a deal.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »congrats, just like he said they listened to the forum QQ. But now im 100% convinced they will never fix this. To say that 10 players spamming heals on a hundred players does the same to performance as a few players healing in their groups is just insane. Truly insane.
Well at least this will make people happy and hopefully it doesnt make things too much worse than they already are. Performance seemed better this patch, sure when in a pop locked campaign its gets unplayable, which is honestly something they should look into but dont, but over all I could actually pvp this patch after quitting for months because it was always unplayable. Ill be happy if the healing change wasnt the problem, and it doesnt make performance worse, at least then everyone wins. Thats the best case scenario.
Well, since ZOS said the group-only healing changes were implemented for behavioral reasons, not performance reasons, that part of it shouldn't be a big deal. I'd pull out the quote again, but it's been referenced several times already in this thread.
Obviously it was both, and either way its bad for the game. But if enough people complain enough they will change things. I did feel bad for healers, but it was a great change. But I didnt expect it to last long, especially with all the complaining. Why would zos want people to think for themselves by either joining groups or building to heal themselves instead of expected to get brainlessly healed in every fight. But what i did expect was for them to try something else instead of just reverting it all together. Sometimes I give zenimax way too much credit, they dont do small incremental changes over time. Only large drastic changes, and then reverting those changes back to normal instead of continued adjustments. Idk why i thought this one would be different.
Fine, I'll go get the quote. https://forums.elderscrollsonline.com/en/discussion/544305/details-for-aoe-testing-in-cyrodiil
"In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group."
But still people say: "Obviously, it was both"
No, that's not obvious to anyone who's not seeking to pin performance problems on healers when ZOS pretty clearly stated that none of the tested changes had a significant enough impact on the overall player experience.
You can complain about it because you don't like your opponents getting extra heals - that's fair. You can complain about it because you feel it makes healing unbalanced - that's a fair argument too. But complaining about it because Gina was obviously lying (twice now) that group only healing didn't have much if an impact on the overall player experience of performance is not doing any favors for your credibility.
The fact that you care about credibility on the eso forums is hilarious. And again, did you read what I wrote? Or are you one of those people that only reads a sentence or two, you seem like one of those people.
I said;
To say that 10 players spamming heals on a hundred players does the same to performance as a few players healing in their groups is just insane. Truly insane.
Well at least this will make people happy and hopefully it doesnt make things too much worse than they already are. Performance seemed better this patch, sure when in a pop locked campaign its gets unplayable, which is honestly something they should look into but dont, but over all I could actually pvp this patch after quitting for months because it was always unplayable. Ill be happy if the healing change wasnt the problem, and it doesnt make performance worse, at least then everyone wins. Thats the best case scenario.
Its just my experience. The last few months were better. Performance was still abysmal but a lot of the time things were good. Compared to it always being terrible before this. And I guess we will see when they change it, but I dont see how anyone with any brains could think that one scenario, where you have 100 people in a keep all getting spammed with aoe healing, is the same as another scenario, where you have 100 people in a keep but only 20 of those people are getting spammed with aoe heals.
Im sorry but i dont always take things at face value, like some people, and i ask questions, unlike some people. That doesnt make sense to me when of course that would be more actions and inputs being calculated by the server, in a game that clearly cant handle what it has going on already. So obviously this would make me question if it would be worse, just question not say for certain that it will.
And your quoted post just proves my point.
we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience.
we liked the behavioral changes they brought.
Mhm. So there was an improvement in performance, although they didnt find it to be enough to implement certain changes. And im pretty sure there were other changes as well with that test, but the ones the stuck with were healing and group size. Hmm, almost like killing two birds with one stone. And even if they only went through with the change for the sake of behavior it would still have the side effect of improving performance issues, even if it was too small for them to go through with the changes just because of that. Even if it was just a small improvement. And on top of it they liked it enough to do it, but gave in to complaining on the forums without looking for a reasonable alternative, which is always sad to see.
Regardless it did improve it so it was both. Maybe you're the one with a credibility issue 😂
tl;dr Im right, and i dont know what you're even arguing about. I basically said hopefully this doesn't impact performance negatively and then everyone will win, for the most part. We be taking 2 steps back in the fight for less brainless pvp, but theres a lot more issues than people getting carried by healers. So it would essentially be good for everyone, healers and pvp players in general. Really not that big of a deal.
I didn't discuss your points about the future of healing because, well, that's an unending balance debate. If you think healing is brainless or unbalanced, well, that's your opinion, based on your experience, and I'm not looking to debate you over that.
As for the quote, it seems like any improvement is sufficient for you to claim that ZOS obviously did the group-only heals for both behavioral and performance reasons. No matter that it was small enough to register on a spreadsheet but not with the overall player experience.
If that's what you meant, then, sure. ZOS made the change to both improve performance for their spreadsheets and change the behavior of their players.
While I see it as a case of "Spreadsheets don't play in Cyrodiil, players do. Spreadsheets saw improvements. Players didn't."
So in the line you chopped off the quote: "As a result, we will not be making any major changes at this time."
Why is that distinction important to me? Because a number of players saying ZOS did this for performance reasons are claiming that this was done to improve the overall player experience, not just for spreadsheets. They also argue that reverting the change will have a direct negative impact on performance for players. That's just directly contrary to what ZOS said, twice now. (And if that's not what you are saying, great, I'm not talking about you.)
When I talk about performance in Cyrodiil, I care about players. If group-only heals actually helped performance in the overall player experience, I'd support it! But it doesn't - ZOS said that twice now - and I'm not sacrificing the freedom of healers to heal their alliance mates for the sake of a spreadsheet.
Now, you can discount my thoughts as someone taking ZOS at face value and failing to ask questions, but in that case, I suppose we'd best agree to disagree and drop it since we'll get nowhere fast.
DarcyMardin wrote: »Although I heard what was said about this in the stream last night, the “group-heals-only being reverted” is not in the PTS patch notes (unless I missed it). Does anyone know when this welcome change will be taking place?
aetherial_heavenn wrote: »Thanks all who contributed rational posts explaining all the ways this affected our play.
Thanks for the endless patient responses to reflexive "it's a performance improvement" by pointing out according to ZoS this was NOT the case, and that performance had nothing to do with changes. ie those who corrected the few in this thread who just listened to the streamers advocating this change so they could continue one v X weak solo players.
Thanks to those asking 'how would zerg surfing aoe spamming solo DPS feel if they were forced to group to do any damage for their alliance.'
And thanks ZoS for listening (and perhaps trying it out live to see for themselves?)
HOORAY
aetherial_heavenn wrote: »Thanks all who contributed rational posts explaining all the ways this affected our play.
Thanks for the endless patient responses to reflexive "it's a performance improvement" by pointing out according to ZoS this was NOT the case, and that performance had nothing to do with changes. ie those who corrected the few in this thread who just listened to the streamers advocating this change so they could continue one v X weak solo players.
Thanks to those asking 'how would zerg surfing aoe spamming solo DPS feel if they were forced to group to do any damage for their alliance.'
And thanks ZoS for listening (and perhaps trying it out live to see for themselves?)
HOORAY
Dont forget to thank all the weak solo players who will continue to be potatoes because the game gives them no incentive to improve. Actually ill do it, thank you for being there for us to kill.
DarcyMardin wrote: »Although I heard what was said about this in the stream last night, the “group-heals-only being reverted” is not in the PTS patch notes (unless I missed it). Does anyone know when this welcome change will be taking place?
DarcyMardin wrote: »Although I heard what was said about this in the stream last night, the “group-heals-only being reverted” is not in the PTS patch notes (unless I missed it). Does anyone know when this welcome change will be taking place?
Yeah I couldn't find any written information on when it will be reverted anywhere. Hopefuully it doesn't become one of those forgotten promises.
The one question I'd like to get answerered is: What were the behaviour changes ZoS liked?
That some people made optimized 12 player groups for PvP? That solo healers and ungrouped randoms quit?
aetherial_heavenn wrote: »Thanks all who contributed rational posts explaining all the ways this affected our play.
Thanks for the endless patient responses to reflexive "it's a performance improvement" by pointing out according to ZoS this was NOT the case, and that performance had nothing to do with changes. ie those who corrected the few in this thread who just listened to the streamers advocating this change so they could continue one v X weak solo players.
Thanks to those asking 'how would zerg surfing aoe spamming solo DPS feel if they were forced to group to do any damage for their alliance.'
And thanks ZoS for listening (and perhaps trying it out live to see for themselves?)
HOORAY
Dont forget to thank all the weak solo players who will continue to be potatoes because the game gives them no incentive to improve. Actually ill do it, thank you for being there for us to kill.
So...... is this why I seemingly can't 'support' other players in pve content?
I was certain Molten Armaments should be applying to other players right next to me in pve zones but they don't. Didn't it used to work on players in pve too? Is it really a case of "we ruined pve too for the sake of pvp behavoiral changes" ?
I hope they areen't being literaly and just looking at healing only and leaving out all ally supports.
VaranisArano wrote: »So...... is this why I seemingly can't 'support' other players in pve content?
I was certain Molten Armaments should be applying to other players right next to me in pve zones but they don't. Didn't it used to work on players in pve too? Is it really a case of "we ruined pve too for the sake of pvp behavoiral changes" ?
I hope they areen't being literaly and just looking at healing only and leaving out all ally supports.
In PVP, its all heals and ally-targeted buffs. I might be wrong, but I thought the change was PVP only.
Do you maybe have visual effects for your allies turned off? Also, ZOS has been toning down what visual effects you see in PVE too in order to help performance for a while now.
It's time to rise up and make a 60bman unkillable wall of heals. We will show them behavioral change!
It's time to rise up and make a 60bman unkillable wall of heals. We will show them behavioral change!
@FENGRUSH
you PvP enough and know darn well that being able to kill large numbers has less to do with the actual numbers and more so on specific targeted skills and mechanics.
i get the idea behind not wanting one person to kill a zerg.
and i get that zergs need to be toned down.
not allowing random solos to heal each other was not the answer and you know it, nor are those players the problem. in fact once again you know that killing those players is rather easy.
if AoE healing is the problem, it needs to be a targeted change (we both know what skill)
and if mass purge is over enabling ball groups, once again, targeted change.