I'd like to dedicate *checks notes* HEALING EVERYONE IN MY ALLIANCE and not just 11 other people to all the "it's not hard, jUsT jOiN/LeAd a gRoUp" and "lmao if ur solo how can you heal someone else?" commenters.
They will revert also the groups back to 24?
Sorry ...couldn't watch the streaming.
Hmmm... Now that the healing other people outside of the group is back I wonder what this means for everyone wearing the Pale Order Ring like myself. Wonder what kind of situations that'll cause because I already know the thing drives my one healer friend up the wall who loves seeing everyone at full HP. ((Blood Frenzy drives them crazy to! Hehehehe))
shadyjane62 wrote: »Templar here. Used to like pvping. Now I don't. It seems that every change that happens worsens my experience here.Used to be able to heal anyone now I have to be in a group. Like I said I used to like pvp.
So now when your team has the scroll or hammer and you go to burst heal the random bowtard will get the heal instead and your teammate will be dead.
You will once again scream for magic balls as your magic efficiency drops like a stone as you accidentally heal random players instead. Better get out those regen glyphs...
When you go to kill a terrible enemy crown they will once again have far more than 4 healers keeping them alive and be unkillable on their boward build, 100m from the keep, milking the range siege shield bonus.
The enemy zerg of 80 pugs will never die even if they can't play as they spam regen constantly.
But you can play alone. Fabulous.
When does this go into effect? I sure hope we don't have to wait an entire PTS cycle.
stefan.gustavsonb16_ESO wrote: »How about:
If you're in a group, your heals target only group members.
If you're not in a group, your heals target anyone in range.
That would keep *some* of the good effects, and remove the bad effects.
ol_BANK_lo wrote: »
I didn't realize they reverted this. That may explain why performance went in the crapper again.
VaranisArano wrote: »congrats, just like he said they listened to the forum QQ. But now im 100% convinced they will never fix this. To say that 10 players spamming heals on a hundred players does the same to performance as a few players healing in their groups is just insane. Truly insane.
Well at least this will make people happy and hopefully it doesnt make things too much worse than they already are. Performance seemed better this patch, sure when in a pop locked campaign its gets unplayable, which is honestly something they should look into but dont, but over all I could actually pvp this patch after quitting for months because it was always unplayable. Ill be happy if the healing change wasnt the problem, and it doesnt make performance worse, at least then everyone wins. Thats the best case scenario.
Well, since ZOS said the group-only healing changes were implemented for behavioral reasons, not performance reasons, that part of it shouldn't be a big deal. I'd pull out the quote again, but it's been referenced several times already in this thread.
VaranisArano wrote: »congrats, just like he said they listened to the forum QQ. But now im 100% convinced they will never fix this. To say that 10 players spamming heals on a hundred players does the same to performance as a few players healing in their groups is just insane. Truly insane.
Well at least this will make people happy and hopefully it doesnt make things too much worse than they already are. Performance seemed better this patch, sure when in a pop locked campaign its gets unplayable, which is honestly something they should look into but dont, but over all I could actually pvp this patch after quitting for months because it was always unplayable. Ill be happy if the healing change wasnt the problem, and it doesnt make performance worse, at least then everyone wins. Thats the best case scenario.
Well, since ZOS said the group-only healing changes were implemented for behavioral reasons, not performance reasons, that part of it shouldn't be a big deal. I'd pull out the quote again, but it's been referenced several times already in this thread.
Obviously it was both, and either way its bad for the game. But if enough people complain enough they will change things. I did feel bad for healers, but it was a great change. But I didnt expect it to last long, especially with all the complaining. Why would zos want people to think for themselves by either joining groups or building to heal themselves instead of expected to get brainlessly healed in every fight. But what i did expect was for them to try something else instead of just reverting it all together. Sometimes I give zenimax way too much credit, they dont do small incremental changes over time. Only large drastic changes, and then reverting those changes back to normal instead of continued adjustments. Idk why i thought this one would be different.
VaranisArano wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »The lag is going to get worse, if it doesn’t, and I will be in there on and off-peak, I will be the first to say I was wrong. But I’m fairly certain that more AOE checks from players can only make things worse......!
They LITERALLY said it had no significant impact on performance as mentioned like 100 other times in this and many other threads and were doing it for behavioural reasons, but by all means, beat that same tired horse over and over and over and over and over and over and over and over and etc.
Watch it again! She said it didn’t improve the overall player experience.... again. They are testing the game without procs, they have no idea what the main cause is. And you shouldn’t trust people that work in marketing!
I was willing to give this theory a modicum of credence when we still had group-only heals and you being correct only required Gina lying to the PVP community once.
We've now hit the point in which you say Gina is lying twice because Marketing, all the while the group-only heals are being reverted.
Sorry, but no.