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52 Quality of Life features ESO could use

  • validifyedneb18_ESO
    validifyedneb18_ESO
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    @trackdemon5512

    So am I right in thinking that because there are inconvenient workaround for everything, you are completely against improving the game in any way?

    It seems to me you would rather eso never get another update again, leave it as is, bugs and all, just incase a fix messes with something you don't like

    No. A ton of this stuff has already been addressed in the past and can't/won't be dealt with again. What someone may think of "convenient" is actually extremely time consuming for developers with little actual benefit for the player. It's wasted time. Furthermore, after playing for years it starts to become readily apparent why things are done the way they're done. Esp as the developers are making a single game for 3 systems. Saying an add-on can accomplish something doesn't mean that it can be done on the base consoles which have to match.

    It's easy to make a list of grievances but you still have to consider whether or not meaningful change is possible before spitting it out.

    So making wayshrines free is too wild of a suggestion? The system has been untouched since launch. Players searching for guild members in vvadenfel, or traveling then travelling again just to circumvent a system that could otherwise just be convinient for all - without annoying workarounds?

    A mail refresh button is out of the question because everything is working fine with every player relogging just to get their recent purchase?

    Atleast tweaking the way npcs blurt out their dialogue to prevent annoyances that every player experiences?

    The queue system works perfectly, and doesn't need changes, even though you can - and do regularly - get stuck in a full premade group in the queue? No sense in fast forwarding full premades past the queue?

    And the multirole queues, not even worth considering when almost everyone wants it back?

    Sure, a lot of these questions even as simple as hide pauldrons could have difficult tech implications, while other points like adjustments to the queue system could have design complications but certainly could be improved on some areas - and the system IS desperately in need of improvements.

    To simply say all 51 points are stupid is simply close-minded and anti-game improvement.
    Edited by validifyedneb18_ESO on December 31, 2020 9:55PM
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • jaws343
    jaws343
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    I personally really only want 3 major qol changes.

    A way to search for unknown plans and motifs in traders.

    A way to search for non collected set pieces in traders.

    Stackable treasure maps that refresh the dig site when looted. Regular chests can spawn and despawn when you are directly on top of them treasure chests should do the same. Shouldn't need to ride away and back repeatedly to loot the same treasure map location 20 times.

  • Faiza
    Faiza
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    Finedaible wrote: »
    Or just make it automatically delete the oldest messages.

    I keep a lot of old mails containing gold from guild trader sales as "emergency" cash, so I definitely would not want this.


    But you can deposit gold in your bank?
  • trackdemon5512
    trackdemon5512
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    @trackdemon5512

    So am I right in thinking that because there are inconvenient workaround for everything, you are completely against improving the game in any way?

    It seems to me you would rather eso never get another update again, leave it as is, bugs and all, just incase a fix messes with something you don't like

    No. A ton of this stuff has already been addressed in the past and can't/won't be dealt with again. What someone may think of "convenient" is actually extremely time consuming for developers with little actual benefit for the player. It's wasted time. Furthermore, after playing for years it starts to become readily apparent why things are done the way they're done. Esp as the developers are making a single game for 3 systems. Saying an add-on can accomplish something doesn't mean that it can be done on the base consoles which have to match.

    It's easy to make a list of grievances but you still have to consider whether or not meaningful change is possible before spitting it out.

    So making wayshrines free is too wild of a suggestion? The system has been untouched since launch. Players searching for guild members in vvadenfel, or traveling then travelling again just to circumvent a system that could otherwise just be convinient for all - without annoying workarounds?

    A mail refresh button is out of the question because everything is working fine with every player relogging just to get their recent purchase?

    Atleast tweaking the way npcs blurt out their dialogue to prevent annoyances that every player experiences?

    The queue system works perfectly, and doesn't need changes, even though you can - and do regularly - get stuck in a full premade group in the queue? No sense in fast forwarding full premades past the queue?

    And the multirole queues, not even worth considering when almost everyone wants it back?

    Sure, a lot of these questions even as simple as hide pauldrons could have difficult tech implications, while other points like adjustments to the queue system could have design complications but certainly could be improved on some areas - and the system IS desperately in need of improvements.

    To simply say all 51 points are stupid is simply close-minded and anti-game improvement.

    - Wayshrines aren’t free because the game needs a gold sink. Well known for years that this was the primary reason. Furthermore, it encourages exploration rather than jumping around. That is necessary to keep the game world feeling full for all players.

    - Mail refresh are extra ping checks to the server that aren’t necessary. One mail can seem like nothing but consider multiple mailings from either guild store purchases or another player. That’s check after check after check that’s resource intensive and unnecessary. Those checks clog resources and lead to lag hence you have a mail delay. It’s pushed after an amount of time or when changing instances which minimizes that resource strain

    - The queue system is continuing to be ironed out but the multi role was taken out not because of “fake tanks” but because of system resource strain again. When picking up members it added to problems in the queue system as the game would account for all the roles rather than a specific. It was appropriately removed.

    - When you queue for dungeons or bgs or Cyrodiil the system, which is underneath a lot of stress in the game, isn’t just working for you but always taking into context other players. It has to set up or find appropriate instances, account for the players within said instances already or track those within one set up so that new members can potentially join. It’s not a simple “place a player/group here thing” which is why issues arise with queuing. If players want to just jump into a dungeon as a premade group they can set the difficulty and just warp there. By adding the group finder into the mix they’re making it more taxing on the game themselves when they don’t need it to be.

    As I said there are a lot of reasons why things are done the way they are. It’s not perfect but at the same time the systems in place to make things easier are functioning as they should and within performance parameters. Not all 51 suggestions by the OP are bad but they clearly don’t take into account the years of history behind why certain things are the way they are.
  • Hotdog_23
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    I've got one:

    Don't make improvements to gear a potential 4 step process. If I have to make a crafted item Epic for a writ, I don't see why I have to upgrade it in three steps.
    Idk if there's a PC addon for this as I'm on PS5.

    As someone who did like a 100 master writs this weekend I could not help but thing the same thing especially with the new reconstruct ability that basically lets you do the the same for transmute stones. Hoping they add it at some point.

    Stay safe and have fun :)
  • Ateena
    Ateena
    Soul Shriven
    Husan wrote: »
    21. Group finder should include queuing for several roles
    I can easily take any role with my templar on a normal or non-DLC vet dungeon, just by changing my gear and skills. Many healers can act as DD without even changing gear. Allow us to queue for more than one role and then notify us what role we were selected before accepting so we can equip appropriate items and skills. See World of Warcraft for example.

    Yes, lets legitimize the fake tanks and healers. And what guarantees someone will change gear or skills? Are they going to tank with 20k HP? This may work in WoW but this is not WoW. And for how long the game will wait you to switch gear and skills manually ?
    The entire skill system needs to be reworked in order to fix the queue system and add multirole queue.
    Edited by Ateena on January 2, 2021 5:19PM
  • Husan
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    Ateena wrote: »
    Husan wrote: »
    21. Group finder should include queuing for several roles
    I can easily take any role with my templar on a normal or non-DLC vet dungeon, just by changing my gear and skills. Many healers can act as DD without even changing gear. Allow us to queue for more than one role and then notify us what role we were selected before accepting so we can equip appropriate items and skills. See World of Warcraft for example.

    Yes, lets legitimize the fake tanks and healers. And what guarantees someone will change gear or skills? Are they going to tank with 20k HP? This may work in WoW but this is not WoW. And for how long the game will wait you to switch gear and skills manually ?
    The entire skill system needs to be reworked in order to fix the queue system and add multirole queue.

    I don't see why that would legitimize anything. The ones faking are already faking now, but for those that can legitimately fill two roles could do so.

    On PC you can switch skills and gear at the press of a button using certain add-ons. So the game doesn't need to wait any longer than it does now :)
  • Ateena
    Ateena
    Soul Shriven
    Husan wrote: »
    Ateena wrote: »
    Husan wrote: »
    21. Group finder should include queuing for several roles
    I can easily take any role with my templar on a normal or non-DLC vet dungeon, just by changing my gear and skills. Many healers can act as DD without even changing gear. Allow us to queue for more than one role and then notify us what role we were selected before accepting so we can equip appropriate items and skills. See World of Warcraft for example.

    Yes, lets legitimize the fake tanks and healers. And what guarantees someone will change gear or skills? Are they going to tank with 20k HP? This may work in WoW but this is not WoW. And for how long the game will wait you to switch gear and skills manually ?
    The entire skill system needs to be reworked in order to fix the queue system and add multirole queue.

    I don't see why that would legitimize anything. The ones faking are already faking now, but for those that can legitimately fill two roles could do so.

    On PC you can switch skills and gear at the press of a button using certain add-ons. So the game doesn't need to wait any longer than it does now :)

    Maybe I didn't word it the best way but nevermind. Multirole queue without proper way to enforce the role it's going to be abused even more. And I don't think just changing armour and skills is fair to people who invest in CP who help their role.
    The only real solution is skill system rework that will help with queue system and will guarantee that people will play their supposed role. This should be top priority for devs if they care about new players retention.
    But considering the foundations of the game where you can play any class as anything this is a difficult task. They could just remove trinity and go the way of Guild Wars 2.

    Also consoles don't have addons and not everyone on PC uses them. Addons should enhance the experience, not fix the mess Zenimax has created.
  • trackdemon5512
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    Husan wrote: »
    Ateena wrote: »
    Husan wrote: »
    21. Group finder should include queuing for several roles
    I can easily take any role with my templar on a normal or non-DLC vet dungeon, just by changing my gear and skills. Many healers can act as DD without even changing gear. Allow us to queue for more than one role and then notify us what role we were selected before accepting so we can equip appropriate items and skills. See World of Warcraft for example.

    Yes, lets legitimize the fake tanks and healers. And what guarantees someone will change gear or skills? Are they going to tank with 20k HP? This may work in WoW but this is not WoW. And for how long the game will wait you to switch gear and skills manually ?
    The entire skill system needs to be reworked in order to fix the queue system and add multirole queue.

    I don't see why that would legitimize anything. The ones faking are already faking now, but for those that can legitimately fill two roles could do so.

    On PC you can switch skills and gear at the press of a button using certain add-ons. So the game doesn't need to wait any longer than it does now :)

    @Husan

    Again you keep bringing up PC and need to consider the larger picture. Multi-role queues were a thing for year but the queue system went to absolute crap over time partially because of it. ZOS spent over a year completely rewriting the queue system from scratch in order to get it to function better. It still is incredibly resource intensive but far less so than before.

    PC simplicity of functional add-ons just isn’t feasible on consoles. Both Sony and Microsoft have rules against such in order to minimize the risks of piracy and hacking. While PC could add a unofficial guild search function it took ZOS years to implement one of their own that not only worked across the board but also didn’t include any possible exploitable coding.

    I’m sure built in gear and CP allocation presets for console and PC were considered by ZOS. At the same time the last 3 years has specifically focused on stability, performance, and balancing. I can confidently say that gear load outs and CP allocations were low on ZOS’s priority list. ESP with ZOS internally developing a completely revamped combat and CP system/replacement expected this year. I mean why spend months on a CP load out if you possibly expect to scrap the entire system?

    As I keep saying there are reasons why things are released or developed when they are. Really you shouldn’t expect major changes until last generation console support is discontinued in a few years.
  • Sergykid
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    why don't they add dual-spec? rhetoric question cuz ofc they won't answer. Would be nice, no more reason to have 2-3 characters with the same class but one is tank one is heal or one is stam one is mag.
    attributes, spells slotted, morphs, CP, maybe not slotted gear because that would complicate things but changing gear is not that difficult.
    -PC EU- / battlegrounds on my youtube
  • Vlad9425
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    Lots of good points here but we need a list like this strictly for PvP since that is easily the most neglected and broken aspect of the game right now.
  • Grebcol
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    53.) Char Creation update with more Hair and Eye Colours, Skintones, Beards! Etc...
    Former Mod Dev. of the Edain Mod for The Battle for Middle Earth 2
  • spartaxoxo
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    Ateena wrote: »
    Husan wrote: »
    21. Group finder should include queuing for several roles
    I can easily take any role with my templar on a normal or non-DLC vet dungeon, just by changing my gear and skills. Many healers can act as DD without even changing gear. Allow us to queue for more than one role and then notify us what role we were selected before accepting so we can equip appropriate items and skills. See World of Warcraft for example.

    Are they going to tank with 20k HP?

    I can successfully on every normal dungeon and some vet dungeons. So why not? Not as good as a real tank because I'm not buffing everyone's damage and sometimes I have to roll dodge where a real tank would block, causing the boss to move a tiny bit. But still, there's a lot of people that can do a good enough job to do the minimum required of them to complete the dungeon with reasonable ease. And those people are already queuing as tanks (I know I do).
    Edited by spartaxoxo on January 3, 2021 9:48PM
  • Rudrani
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    I've got one:

    Don't make improvements to gear a potential 4 step process. If I have to make a crafted item Epic for a writ, I don't see why I have to upgrade it in three steps.
    Idk if there's a PC addon for this as I'm on PS5.

    YES THIS!
  • magnusthorek
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    Husan wrote: »
    13. Allow us to change equipped items when character is dead (and out of combat)

    14. Allow us to change equipped skills when character is dead (and out of combat)

    15. Allow us to open mail when character is dead

    16. Allow us to open mail when in combat

    17. Allow us to change quick slot items in combat
    Disagree. It's annoying, yes, but I don't feel this right
    Husan wrote: »
    19. Standardize daily reset times
    Unless #2 is implemented, this would make things even harder, especially on maintenance days
    Husan wrote: »
    20. Group finder with a premade group should be instant

    21. Group finder should include queuing for several roles

    22. Group finder should have an option to queue for nonstandard group compositions
    While useful, this *might* be prone to false-positives if not carefully implemented
    Husan wrote: »
    31. Make ALL quest areas accessible after completing their related quest
    Can't agree more but, specifically for Summerset, if by any chance the book you're missing is one from the zoo-like region, know that you can climb the fallen rocks and somehow re-enter the building before the paddock. The book will be in the bookshelf.
    Husan wrote: »
    36. Standardize the dailies NPC conversation options
    Can't say it about *ALL* NPCs 'cause I pretty much use the same ones every day but it's kinda understandable the ones from core starting zones to be that way 'cause, in theory, players in the first cities are new to the world and they all have the urge to know what a Blacksmith does. Makes no sense, I know, but RPG-wise, it does... kind of.
    Husan wrote: »
    40. Disguises should unlock a costume
    YES! I'd really like to have Sapphire Society's costume but nooooooooo.
    Husan wrote: »
    41. Make fast travel free
    While I totally understand and at this rate agree to this, it's almost like #36. The world doesn't know about the player, his friends, enemies or contacts and, therefore, there's the cost to recall like an offering to the Celestials. If this cost is removed, it would ease out "too much" for players playing for the first time since they could just port around freely (restrictions considered, ofc) and, perhaps, they wouldn't even consider the lore behind the teleporting.
    Husan wrote: »
    44. Mail unlooted boss drops from dungeons
    VERY useful, especially for those pesky teleporter bosses.
    Husan wrote: »
    45. Get pets out of the way
    A million times YES! This is so freaking annoying and some people do that just as a matter of provocation, logging in, summoning pets near a wayshrine and going AFK for as much time as they can.

    I refuse to have the Crown Crates' cat offered by Dolgubon's add-on as a solution
    Husan wrote: »
    46. Move rapid maneuver back to where it was
    Or at least unlock it at the same level of Vigor. Magicka players don't need Vigor but Rapids is vital!
    Husan wrote: »
    48. Make flaps from heavy armor chests hide-able
    The mecha-wolf has these too. It's ridiculous.
    Husan wrote: »
    51. Revise dungeon difficulty levels
    Perhaps... Something GW2 has is a "Challenge Mote", a shiny blue light you touch to increase the difficulty of certain contents before engaging them. It's pretty much the same as the Scrolls of Glorious Battle BUT these Motes are located at the start of their Fractals (mini-dungeons, for reference). So there is no distinction between Normal/Veteran and instead of making only the last encounter harder, such Emote would make the whole thing harder. It's like if the Normal/Veteran switch were placed within the dungeons themselves. This is good because it would allow multiple Motes/Scrolls to be placed along with the dungeon and the team could activate some while deactivating others for intermediary bosses their team's not really ready yet.
    Husan wrote: »
    52. Implement a story mode for dungeons
    Totally agree, but please DO NOT make as GW2 did. They do have a Story mode but they failed miserably in making such versions soloable for the vast majority of players as the mobs don't scale down to be beaten by solo players
    Husan wrote: »
    Either implement class change OR implement account wide achievements
    While I agree with the points raised and would REALLY like a class-change token, having account-wide achievements to "do something with class X" would defeat the purpose of not playing with a class anymore, which, sometimes, is the reason of why players want a class-change token — I am one fo those. I don't like playing Nightblade, but I made two in the past to try and now I have two fully trained characters serving just a mule and extra daily crafters
    Husan wrote: »
    Implement a crowns <-> gold conversion system in the crown store
    GW2 has this and while it's great for those living in places where real-life currency exchange rate is outrageous (o/) ArenaNet failed miserably with ever-increasing in-game rates "justified" by the ratio between in-store buyers with real-money and in-store buyers with converted currency (or something like that, I don't remember the exact statement). While this would be great the first years, with MUCH lower rates than those practised by Crown Trading Guilds/Server, at some point it may get even higher messing with what we have today. But a 1:1 Crown/Gold trade, player to player, would be AMAZING. No more scammers!
    Husan wrote: »
    BONUS: Start communicating with your playerbase
    Y'know... 5 years ago when I was forced to stop playing, I remember the Community Management was awesome. I used to see people asking questions to Gina Bruno, for example, and actually getting an almost prompt answer. On maintenance days we had our "natch pots" ritual and the notes were ACTUALLY posted before the maintenance had finished. Great times! After I returned I saw countless posts tagging a ZOS employee with zero to none feedback. The very rare interactions the staff has to the player base is to give us an earful for posting something we shouldn't or to warn that some posts were edited/removed which, IMHO, doesn't sound like real employees, just game/forum moderators that for any reason received de the "ZOS" prefix to their names.

    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • agegarton
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    Excellent list - well documented. I hope someone out there is taking note !!
  • Parasaurolophus
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    1. Action Duration Remibder or Fancy Action Bar for BASE FUNCTIONAL!
    PC/EU
  • hafgood
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    1. ok
    2. no, but it would be nice if it was once a day with a standard reset time
    3. don't care
    4. no problems with cool downs but it would be nice to know what they are
    5. ?? Bug, not on the platform I play (ps4)
    6. would save me emailing them to an alt but I can live with it, a better improvement would be to make them stackable
    7. no
    8. no because of the impact this would have on servers with everyone refreshing their mail
    9. no, they are different sets
    10. no, learn to manage your xp buffs
    11. meh
    12. no, learn to manage them and to take part in all events
    13. no, very very exploitable
    14. see 13
    15. see 13
    16. see 13
    17. see 13
    18. Bug
    19. would be handy
    20. don't touch the group finder, please don't touch the group finder, it may be bugged but its better than what we've had in the past
    21. no, just no
    22. no, queue with a premade group, doesn't matter about roles then
    23. meh, i win some, i lose some
    24. no, leave the rewards alone, and I play a lot of PvP in Cyrodiil
    25. rubbish, i regularly farm Telvar as do many I know, if i lose them i just farm some more
    26. dragon rewards are ok, now harrowstorms on the other hand....
    27. Bug, just fix the bugs
    28. not going to happen while we have console players, so either buy us all next gen consoles or get used to it
    29. you can use them in your house, just go to where they are
    30. Umm what happened to number 30????
    31. I have all but one of the eidetic memory books, pretty much all are either accessible in their area or just outside after the quest is done, or find someone doing the quest and team up with them
    32. Most of them are, there are still some where this would help
    33. no
    34. no, don't waste time on this, us console players can't use them anyway and I'd rather see the programming time spent on something that benefits all platforms
    35. no, they have different purposes
    36. meh
    37. no, no, no, no, no, no, not on your life, never ever implement this.
    38. really, you'd waste programming time on something like this?
    39. should be obvious why - crown crate rewards can be exchanged for gems, daily rewards cannot, therefore they have to be seperate, as do ones character bound rather than account bound.
    40. maybe, so long as wearing the costume doesn't count as wearing the disguise in the quest
    41. no
    42. I'd be ok with this as it would save me time when I'm doing trials
    43. I'd be behind a checkbox to limit motifs, recipes, furnishing plans and style pages to those I didn't know
    44. no, tough
    45. no, they are a pain, but i can live with it
    46. no, just go do some PvP it doesn't take long to get
    47. no, Zos don't set the price
    48. meh
    49. bit less meh than 48
    50. no, you made the choice, live with it, its not like there are not lots of skill points in the game
    51. no, normal dlcs are not hard. The only thing I wouldn't mind seeing is a hard mode on normal to take the final boss to halfway to vet difficulty to prepare players a bit more for vet
    52. can live with a no reward story mode for dungeons

    extras:

    scaleable overland content. no, no, no, no, no. what is it with this dead horse that people keep flogging it? It would need to be a separate instance and the vet one would have to have worse rewards, yes I do mean worse, with no extra achievements, after all if you want a harder game fewer rewards should go hand in hand with that as you want it HARD remember?
    Take the R from RNG. Annoying but no
    Class change. No
    Account wide achievements. No - maybe an overview tab so you can see what achievements you have on all your characters, but I want to achieve the achievements on each character
    Rewards for achievement point thresholds. no
    Item drop rates. Rare items are rare for a reason, live with it
    ESO armory. ?????
    Disconnects / no death. no, too abusable, about to die? pull the plug and load back in...
    pet not priorty target. yeah thats fine
    crowns / gold in crown store. no, but do make giftable items so they can be CODDED
    predatory monetization. i'm against crown crates, i'm ok with limited time offers
    communication. always welcome
  • Ratzkifal
    Ratzkifal
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    Husan wrote: »
    I love this game. And I love to complain about this game. This time, I thought I'd do something different for a spell and present my complaints in the form of possible solutions. This is a list of Quality of Life (QoL) improvements ESO could greatly benefit from. Each one of these points is a result of being frustrated with the game in some way or another but they should prove to be constructive. This has been in "development" (aka me jolting things down while complaining to party members on discord :D ) for a few months now. Since a new year is about to begin and I had 52 points written down I thought I'd present them now, one possible QoL improvement for each week of 2021 :). Now I'm no programmer, so I can only very roughly assess how much time and effort it takes to implement any of this, but I believe most are on the easier side and at least some of them could (and should) be done by the end of 2021.

    I've purposely omitted anything to do with game balance and performance, as they are a whole different beast that are out of scope for this topic :). The order the points are written in isn't anything to be concerned with, it's just how I have chronologically written them down when playing the game. Feel free to quote, comment, agree, disagree, and/or present your own QoL improvements you'd like to see.

    Anyway, here we go. 52 game improvements ZOS should implement in 2021 (don't let it deter you from fixing game performance as a priority though >:) ) :

    1. Start being consistent with wording
    Especially in item/skill/passive tool tips. See example below, heal for the % damage done vs. restore % of the damage dealt. Are they mechanically the same or not? Ring of the Pale Order for example does not heal from damaging shields, while sweeps does. Is this an intended mechanic? No one knows, because the language is not consistent throughout the game.
    U74OZRX.png

    2. Get rid of the horse feeding mechanic
    It is antiquated and non-alt friendly. It worked in 2014 when the game was new because we were all progressing our characters for the first time but now is just a nuisance and a greedy ploy to sell crown training books. If you don't want to get rid of it, at least vastly reduce the cooldown and make "horse food" buyable and portable (just like crown training books are). For example: 1-2 hours between each feeding, apples give speed, wheat gives carry capacity, carrots give stamina.

    3. “Dragons! In your own homeland!”
    Yes, I CAN believe it. I killed hundreds of them. Seriously, who does not get annoyed by that? Please make the NPCs stop repeating their lines once the associated quest has been completed, with an option to turn it off completely (for alt characters).

    4. Get rid of the hidden cooldowns between motif drops
    For example, I heard that when stealing from NPCs in Vvardenfell and receiving a motif page there is a 15-30 min cooldown before you can get another one. Additionally, for purple Ayleid furniture recipes (the really expensive ones) I HEARD it's 8 hours. Right now, many people don't even realize there are such cooldowns and everything is based on hearsay. If there is truly a good reason not to get rid of these cooldowns completely at least standardize them and make it clear there are cooldowns between drops.

    5. Fix the bug that resets your inventory every time you open a container
    Why hasn't this been done yet? There is an addon that fixes this issue so ask the creator how to do it if you can't do it in house.

    6. Make style pages bankable

    7. Implement a different color health bar for people that can not be healed by others
    Ring of the Pale order prevents heal from anyone but yourself. This leaves many healers confused as to why they can't heal their teammates. A visual indicator that says "this person cannot be healed by you" would be nice. A greyed out health bar for example. Blood for blood is another skill that makes your character unhealable by others.

    8. Mail refresh option
    Implement a button to force refresh mail. Right now, the mail automatically updates when you login with a character. After that, you can manually refresh it ONCE by opening the mail. If you want to refresh your mail after you've done it once, you have to travel to a different zone. Please add the ability to manually refresh mail without traveling to a different zone.

    9. Unlocking perfected weapon / item set in sticker-book should unlock corresponding non-perfected version

    10. Using an exp/ap gain buff while having one up already should either extend it or override it
    As it stands now we cannot use an exp buff if we have one up already. For example: 50% exp boost from crown scrolls cannot be overridden by a 100% ambrosia. A boost expiring within the next few minutes cannot be extended until it fully runs out. Even if it is due to expire in less than a minute. I've failed to have an exp buff before the end of the random daily (a massive chunk of exp gain) due to this several times, as I could not extend my buff before the run and I've forgotten to apply a new buff in the middle of the run once the old one ran out. At least make us able to cancel these buffs by right clicking (with a prompt to confirm), so we can then reapply them that way.

    11. Implement a deposit all currency button in bank
    Having to deposit my gold, AP, tel var stones and sometimes even writ vouchers after every session with an alt is tedious. I see no reason why everything but gold isn't account wide, but since that isn't the case a deposit all currency would be a nice QoL improvement.

    12. Increase the number of event tickets we can hold
    Every event I lose tickets because I forget to visit the impressario. 12 tickets is way too low, especially since we cannot visit the impressario every day due to the price of wanted items always being 5 or 10 tickets and the fact that we can earn 3 tickets per day. If I forget to spend my tickets for just one day (when going for the 10 ticket items) I am already losing on tickets. I understand this mechanic is in place to avoid stocking up on tickets for future events, but as it stands now it's just not player friendly. One solution: make us be able to stack tickets during the event and then make and hoarded tickets slowly decay to 12 before next event start. The event merchant should also stay for a few days after the event ends to allow for late ticket spending.

    13. Allow us to change equipped items when character is dead (and out of combat)

    14. Allow us to change equipped skills when character is dead (and out of combat)

    15. Allow us to open mail when character is dead

    16. Allow us to open mail when in combat

    17. Allow us to change quick slot items in combat
    This one irks me the most of the last 5. Forgot to put siege in your quickslot before attacking/defending a keep? Tough luck. Next opportunity to change quickslot items is in 30 minutes.

    18. Account already logged in?
    Any time I disconnect it takes 5 minutes to relog into the game. Half of it is due to crazy long loading screens, and the other half is the game not realising you have disconnected and it does not let you log in because the "account is already logged in". Please force a disconnect of the old instance after a new connection attempt. Include a prompt if necessary, eventhough I don't see why it would be.

    19. Standardize daily reset times
    Daily quests, writs, and undaunted reset at the same time in the morning. But activities through group finder (daily random, daily battleground) reset in 20 hours. Why the discrepancy? Get rid of it.

    20. Group finder with a premade group should be instant
    Queuing for a dungeon with 4 group members should trigger the accept prompt immediately, no "searching" required. Many times it gets stuck and we have to requeue. Also it should completely ignore the group roles.

    21. Group finder should include queuing for several roles
    I can easily take any role with my templar on a normal or non-DLC vet dungeon, just by changing my gear and skills. Many healers can act as DD without even changing gear. Allow us to queue for more than one role and then notify us what role we were selected before accepting so we can equip appropriate items and skills. See World of Warcraft for example.

    22. Group finder should have an option to queue for nonstandard group compositions
    4 dd, 3dd+tank, 3dd+heal are all viable for normal modes and tank+3DD is viable most vet dungeons as well. I prefer to rush through my dungeons. Some prefer the trinity of tank+healer+damage in all content, regardless of difficulty. Make us all happy. As with the prior request, allow for queuing for multiple options at once to speed up the group finder.

    23. Introduce a proper MMR system in battlegrounds
    Right now it is based purely on time spent playing (I think?). A league system would be awesome and advancing through the tiers would be something to look forward to. See League of Legends for example.

    24. Add more tiers to Cyrodiil campaign rewards
    Currently you can get a maximum of 50 transmute stones when you reach tier 3 rewards in cyro campaign. This can easily be done in one afternoon. After that, the progress on that character is halted. However, you can log in into an alt and reach tier 3 rewards for another 50 transmutes. So playing 18 characters = 50x18 = 900 transmutes. Playing one character for the equal amount of time = 50 transmutes. Do you see the issue? Rework the reward progression. I would suggest to make it account wide and make reward tiers go all the way up to 20, 30, or even 50. Guild Wars 2 has an awesome PvP reward system if you need inspiration. Could also apply to battlegrounds. Both PvP options could use some love and a lot more players in them.

    25. Change the Imperial City Tel Var mechanic
    Whether it's worth it or not is debatable, but noone is farming Tel Var stones. One of the reasons is because of how easy it is to loose them. Anyone farming the stones risks losing 80% of them dying to a ganker, while gankers risk nothing going into sewers with 0 stones on them. Not to mention the gankers also have the advantage of the surprise on a distracted opponent and a dedicated ganking build vs. a farming build. I would include a similar multiplier mechanic that exists for farming Tel Vars, but for the gankers: when you kill an enemy player you steal 0% of their Tel Vars with no bonus active, 20% with 2x bonus, 50% with 3x bonus, and finally 90% with 4x bonus. If you want to gank players for their stones, you should risk some of yours as well.

    26. Better rewards for killing dragons
    Everytime I go into Alik'r desert there is a literal horde of players going from dolmen to dolmen. It's ridiculous. On the other hand, it's tough to find people to take down dragons, especially in southern Elsweyr. Unlike dolmens, they can not be soloed and the wayshrines are often in unpractical locations so it's way harder to reach and complete them in the first place. The rewards from killing dragons do not offset this. Increase the rewards from killing dragons, let's see some dragon trains instead of dolmen trains.

    27. Remove broken dungeons from the undaunted rotation until fixed.
    Scalecaller peak hard mode is not working for several months now, and it is often a daily from Urgalag Chief-Bane. Should be a simple enough procedure to remove broken dungeons from him until fixed. Same should have been done for Fang Lair and Wayrest Sewers I when the lich bosses were bugged and would crash everyone. Also applicable for any future situations that will inevitably arise.

    28. Increase housing furnishing limit
    Some of the things the housing community in this game achieves is A-MA-ZING. Sadly they are limited by a very small furnishing limit. The "performance" excuse is getting old by now. Find a way to increase the limit.

    29. Allow the use of merchant/banker in housing
    I know you can place one as a furnishing if you are the house owner, but you can not bring him/her/it out like you do normally anywhere else when in your own or someone elses home.

    31. Make ALL quest areas accessible after completing their related quest
    For example: I am unable to access Summerset quest areas with books in them and I cannot complete my eidetic memory collection because of it. It's annoying. There are more examples of this in older content as well. Most books have been fixed, but not all. It should prove to be an easy fix for the rest, but is clearly not on the list of the priorities. Allowing access to old quest areas would be a possible work-around. Make containers unlootable if necessary.

    32. Make all quest related lore books available after finishing their corresponding quest
    Not necessarily an alternative to the prior point, I would like to see them both implemented. But this one would probably take less time to implement and achieve the same result: being able to collect all books. Some progress has been done on this issue, but it isn't finished yet. Certain Summerset books not able to read since 2017.

    33. Automatically drop combat when not taking damage and not using offensive/healing skills for x seconds
    For the purposes of mounting when being stuck in combat in Cyrodiil and to open bugged doors in dungeons. I'm sure everyone and their mom included knows that one bugged door in Wayrest Sewers.

    34. Implement a disable/enable all add-ons button
    Going through all of them manually when trying to get the vanilla experience for whatever reason is just tedious. Add a check mark next to the one already existing ("allow out of date add-ons?") that simply states "allow add-ons?" so we can disable/enable them all at once without getting carpal tunnel syndrome.

    35. Unify repair kits
    Wall repair kits, door repair kits, siege repair kits, crown repair kits, grand repair kits. Too. Many. Repair. Kits! At the very least, wall, door and siege repair kits should be unified into one item. The best quality of life improvement would be to unify them with item repair kits as well. Slot in quickslot to repair alliance war stuff, right click -> use to repair equipped items.

    36. Standardize the dailies NPC conversation options
    What I mean is, if there is a daily NPC and I want to take a quest from him, I sometimes have to choose the first option to get the quest, then second option to say goodbye. Other times, on other NPCs I have to press 1 three times to get the quest and then press 1 again to leave the discussion. Other times, If you keep pressing 1 you are stuck in a conversation loop. It's a minor thing, I know, but still a possible quality of life improvement. Talk to the NPC, press option 1 to see what the quest is, 1 again to take it (or 2 for the lore) and then 1 again to leave the conversation.

    37. Implement a skill duration tracker
    This should (in my opinion) be part of the base UI.

    38. Consistency in account name / character name being displayed
    I have the "prefer account name" option toggled on in the options. This means I'd prefer to see the @ name everywhere, not just in player nameplates. The name in health bars and when pressing the party hotkey that is being displayed is still the character name. Keep it consistent please. I recognize people by mostly by account names in the first place, and additionaly since everyone likes to be (or atleast we think we are) witty with our alt character names it is often difficult to tell who is who when partying up. Even with friends I have to sometimes hover my mouse over them in the party window in raids to recognize them since the displayed name is that of the character instead of their @ name.

    39. Make all crown store items with the same name stackable
    If I get 25 tristat potions from daily login rewards, and I get 25 of identical potions from a crown crate reward, they don't stack with each other but instead take up 2 inventory slots. Eventhough they can both be placed in the bank and transfered, they cannot be put together in the same stack. Same goes for crown exp scrolls, repair kits, etc. Make identical items stack. Additionally, remove the character-bound trait from rewards obtained from level up advisor so they can stack as well, and be transferred. It's not like it's viable to stock up on any of those rewards through levelling alts over and over again. The only real value comes from the 4k gold at lvl 30, 6k gold at lvl 40 and 10k gold at lvl 50, which can be banked and transferred anyway.

    40. Disguises should unlock a costume
    Some quests require you to loot a disguise and wear it to complete the quest. Get rid of the quest items that drop and instead unlock the disguise via the costume system when looted. This way the disguise can be used as an outfit/costume after completing the associated quest.

    41. Make fast travel free
    I can bypass the fast travel cost by porting to a friend or guild mate and I'll land next to a wayshrine, then proceed to teleport anywhere I want for free. Let's skip a loading screen and make fast travel free, shall we?

    42. Champion and attribute point presets
    Just like we have outfit slots, we should have champion and attribute point preset slots. 2 to start with to switch between and additional ones to be bought with crowns. This could extend to skills and items so we can switch "specialisations" with the use of presets. Addons allow for a part of this already, you can switch skills and gear with the click of the button, which should already exist in the base game anyway. Shout out to console brothers, poor souls have to live without addons such as url="https://www.esoui.com/downloads/info2138-DressingRoomforMurkmire.html"]dressing room[/url] :'(

    43. Awesomeguildstore functionality for guild store
    I recently found this addon and boy, was I missing out! I especially love the feature where you can filter items depending if you have knowledge of them or not, it gets rid of literally hundreds of items when I'm searching for motifs I haven't got yet. This is a classic example of a QoL improvement that should prove easy enough to implement with tangible results.

    44. Mail unlooted boss drops from dungeons
    Not looting the boss is in a vast majority of cases a mistake. Due to simply forgetting, or due to a disconnect, or forced teleport out of the dungeon because of being removed from the group. Sometimes it's due to a bug and being unable to loot for whatever reason. Very rarely is it a choice. We get our daily rewards mailed to us, so why not any items we left unlooted? World of Warcraft does this for a long time now.

    45. Get pets out of the way
    Sorc twillights especially are a nuisance in any major town. Make them fly away from their owner, sit down in some corner, or scale them down and make them sit on the owners shoulders and some have suggested in the past, just do something. I don't really care what route we go, just get them out of our faces. The same applies to warden bears and any other creatures that like to stand in the way of NPCs and crafting stations.

    46. Move rapid maneuver back to where it was
    Nobody asked for this. Rapid maneuver is basic quality of life skill for all characters. Vigor on the other hand is used only by stamina characters.

    47. Reduce War Tortes pricing
    This is a major WTF. Base item, the Colovian war torte (50% boost) is OK. Currently sold for around 1k per piece. But Molten War Torte (100%) goes for 80k on the guild traders and I haven't even seen the White-Gold Torte (150%) being sold anywhere. Not even the material used to make it, for that matter. Reduce the cost of materials for this food tenfold or find a different way to farm for them.

    48. Make flaps from heavy armor chests hide-able
    1 2 3 4 5 6 ... Do I need to go on?

    49. Make shoulder armor hide-able
    See above.

    50. Give a way to get 2 skill points for players that save Valaste
    An additional quest rewarding those who went the good guy route like me. Out of all the quests in the game, this is the ONLY choice that actually makes a difference and therefore matters. I'm out of 2 skill points because I made the »wrong« choice in 2014 :neutral:

    51. Revise dungeon difficulty levels
    All presently normal difficulty non-DLC dungeons are fine as they are. But all normal DLC dungeons, with the exception of ICP and WGT should be called veteran by default, with the normal option removed. Why? Because they are closer to the difficulty of veteran versions base game dungeons than they are to normal. As an example, compare normal Stone Thorn mob and boss health to those in veteran Spindle 1. Veteran base game dungeons can stay as they are, and a new difficulty level should be implemented for vet DLC, as they are a whole different kind of beast. They can for example be called mythic ehm I mean champion. Note that I am not talking about changing the actual difficulty of these dungeons (well maybe tweak the old normal, new vet DLC just a tiny bit - more trash pack damage and more damage from boss mechanics?), I'm just talking about renaming the difficulties. Newer players will understand that veteran Fungal Grotto 1 and champion Lair of Moon Hunter Keep are not the same difficulty, as right now it just doesn't make sense they are both veteran difficulty.

    52. Implement a story mode for dungeons
    Through the group finder, include an option that lets you queue solo/duo for a dungeon to explore and experience the story. Monsters and bosses could be scaled to a public dungeon level and drop no exp and no loot if necessary.


    Disclaimer for the points that are to follow: They are a bit more than simple QoL, so they get their own list. Some are contentious even between the player base, and some would require a lot of time and resources to implement to change mechanics of the game. I know it is unrealistic to expect any of them to go through. Nevertheless, I strongly feel they would majorly impact the game quality in a positive way.

    -> Implement an option to scale overland content
    Member Cadwell silver/gold when vet levels were still a thing? I member. Stuff was hard! Either scale up the difficulty of all overland content or at least allow us to »hard-mode« story boss fights that makes them comparable to vet arenas. For gods sake, the speed we mow through overland mobs is comparable to ARPGs like Diablo, not an MMO! And as in ARPGs, I don't even remember the names of the bossess I fought in overland ESO as they die in less than 10 seconds.

    -> Take the R away from RNG
    How many people ran vMA for 100+ runs just to get that one weapon that just didn't want to drop? Completing an arena should have a higher chance to drop a weapon you are still missing in your sticker-book. A similar mechanic should apply for any drop, anywhere in the game. If you run a dungeon with a group and all 4 of you have for example collected the head motif, the x/y/z set inferno staff and the helm in medium, then the game RNG should be tampered with to favor dropping for example a chest motif, x/y/z set dagger and helm in heavy. Let's say I am missing a motif page from a dungeon to complete the entire motif book, I should be able to run that dungeon and expect a very high chance for one of the teammates receiving that page as a drop if we do hard mode. It should be more favorable to run that specific dungeon than dropping 20k gold on the auction house, no? This mechanic could also apply to other drops. I've killed enough mammoths to be named an extinction level event, yet I haven't received their trophy item yet. Don't even get me started on hunting for mythic item leads that drop from dungeon bosses :tired_face: . Diablo 3 includes a system that raises the odds of dropping a legendary item after every kill, until eventually you are guaranteed one. A custom tailored RNG system that isn't completely random would greatly benefit a game like ESO.

    -> Either implement class change OR implement account wide achievements
    Give us some form of account wide progress. A toggle on the character to merge the alts achievements with those with a main through a family system is what I am leaning to. The other possibility is to rework the achievements and make some achievements account wide (such as monster trophies) and add new account wide achievements, example: level each class to 50, get 100 kills in PvP with each class etc..
    Anything to make achievement hunters more inclined to play anything but their main, really. The other option would be to sell a class change at a premium so we can class change the main character.

    -> Implement rewards for achieving certain achievement point thresholds
    Guild Wars 2 does it the best. I would like to see something similar in ESO, maybe a reward chest every 500 points with a unique title every 5000 points. The chests could include some gold and items similar to the ones we get from daily logins (repair kits, exp scrolls, tristat potions etc..) or even crown store items. We could even go as far as a small reward for every single achievement -> some achievements already have this! For example a lot of dungeon achievements give exp and undaunted xp. PvP achievements could give some AP, etc.
    On the topic of achievement points, 50 points is standard for collecting motifs and I feel this is way too high, especially if a reward system based on the points is implemented. For example in Fang Lair you can get 50 achievement points for collecting a motif (which you can buy in the guild store) but only 10 points for Deadric Deflector (which is a difficult achievement).

    -> Item drop rates
    What are the drop chances of a tomb urn from mummy enemies? What are the odds of fishing out a blue fish? Which mobs drop Ayleid motifs? What is the chance? What is the cooldown once I get a certain item? Nobody knows. And I'm sure I'm not the only one that would like to know these things.

    -> ESO armory
    We have this through an addon, and it's amazing. Sadly it's limited to low population since you have to download a plugin and manually update your data. It should be included in the base game, with an opt-out (or opt-in) system by checking a tickbox.

    -> Disconnects/crashes should not make you automatically fail no death achievements
    I only put this in the contentous category because there might be a way to abuse it. But I find this can be prevented by the devs setting it in place correctly. In solo content such mechanic could prevent you from having to restart your vMA / vVH run if you got disconnected in between fights (which happened to me twice when going for no death for the first time! completing with 15/15 lives remaining and not having the achievement is a bummer!). The same goes for group content if crashing in between bosses, or by some miracle if you crashed in a fight and the team managed to keep you alive until your character got thrown out of the game (unlikely, but possible!). You should be able to log back in and continue the dungeon still viable for the no death achievement in that case in my opinion. The achievement should of course still fail if a boss is killed while you are offline to prevent abuse.

    -> Pets should not take target priority
    This goes out for the PvPers. Remember when pet sorc was meta? Do the words engine guardian trigger your PTSD? Ever tried duelling a warden with his bear out? Anyone that has experienced any of it knows what I'm talking about. And even on the PvE side, the amount of ultimates dropped on critters is just way too high.

    -> Implement a crowns <-> gold conversion system in the crown store
    Or, alternatively, implement an option to sell/buy crowns between players through the guild bank.

    -> Stop it with the predatory monetization of the game
    Clown crates. Limited offer this, limited offer that. Just stop it please. It's debatable whether or not loot boxes should even be legal, but it is a fact that is predatory, taking advantage of players compulsion and excitement of gambling.

    -> BONUS: Start communicating with your playerbase
    Not a quality of life improvement per se, but god knows we could do with some communication from the devs. Matt Firors end of the year letter is a step in the right direction, but it's just that. One singular step in what should be a marathon. We need more. The letter is quality PR - it's really well written - but you have to understand that hearing you will devote more time to stability and performance and less time for new systems in 2021 does not make us overly optimistic considering the catastrophic performance of 2020, "the year of performance". All I take from from that statement is "no nice things in 2021!", as if it was the item set stickerbook to blame for the lack of performance fixes in
    2021. Or was it the scrying/excavation?

    Anyway, what what I would like instead of blanket PR statements is for ESO devs to back up your promises with some evidence. How exactly do you plan on tackling 2021? What is going to make it different from 2020? Why should we expect anything else than a repeat of 2020? We need substance. We want to hear what you, the devs are thinking. We want to know what you are prioritizing. Is trial performance first, Cyrodiil secondary, or maybe the same fixes apply to both? Are you taking on crashes first and then latency/skill delays as a secondary goal? Or the other way around? Or even more specific: are you satisfied with class balance? What (if any) are the plans for future changes to classes? What are your thoughts on the PvP meta? Are you happy with proc sets dominating no-CP? What are the crit changes we have been told about? When can we expect them? Or are theyy scrapped? And what about CP rework? Is it coming? What can we expect from it? Give us your thoughts, give us your opinions, give us your soul. Erm, I mean pour out your soul o:)

    Urgh, I see a lot of outdated info or unthoughtful suggestions next to actually good suggestions.

    15. Being unable to open mails while dead prevents people from reviving when they failed to bring soul gems with them. That sounds like it's working as intended to condition players to come prepared. Alas, this is probably not a big deal though.
    19. Will probably result in incredible lag if everything is happening at the same time. Everything happening at the same time is what has caused issues in the past, for example everyone logging in after a long maintenance.
    20. For example Telvar can't be accountwide. Alliance points and vouchers sure, but not Telvars.
    25. This is outdated. You only lose 50% of your Telvar, no matter who you die to, NPC or Player. They changed that because people kept trying to die to NPCs when chased by players.
    35. Yes, but not the way you want it to happen. Armor repair kits should be separate from alliance war repair kits. Siege, wall and door repair kits can be made into one, assuming that is even possible. After all doors behave differently from walls and siege weapons.
    39. Doesn't work. You can't just stack items with different rules applying to them. The crown crate potions can be turned into gems and thus they cannot stack with the daily login rewards. HOWEVER there are other sources of crown potions that do not stack with those from the daily login rewards. Not sure where they come from, bundles or something, but I know I have some and I am positive they are not from crates.
    41. No. If you want to go wherever you want whenever you want and aren't willing to put in the extra effort of porting to a friend, then you should pay for that convenience. Following your logic we should get rid of all gold costs in this game caused by inconveniences and just have gold for buying houses and trading with players. The perfect recipe for inflation. Every player whenever they loot gold or sell to a vendor is constantly printing money. That money needs to be drained out of the economy through gold sinks. Having fast travel cost a fee is one such gold sink.
    42. Why stop there? Make it so you can switch between skill morphs when you are on your alternative setup. Make it so that you need to spend another skill point to unlock the other morph for the other setup slot and people will have something to do with their unspent skill points or have a motivation to go out into the world again.
    44. Why? It just fills up your mail box and in 90% of the cases it's just junk loot. Do you want to receive 10 mails of Alkahest every day just because you "forgot" to loot it? Same story with the overriding XP buffs. If you just forgot, then it's your fault.
    45. Make them untargetable and autosummon in combat.
    50. No. This was a choice between power and morals, you chose morals over power so don't complain that you got exactly what you wanted.
    Edited by Ratzkifal on January 5, 2021 3:03PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Flaaklypa
    Flaaklypa
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    0: fix the game. literally make the skills work again. no delays
  • josh.lackey_ESO
    josh.lackey_ESO
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    Make the NPC's automatically disengage once they become invulnerable.
  • zaria
    zaria
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    In chat let you press the guild name to enter guild chat the same way pressing an user name let you wispier them.
    make the same for zone and say then doing it.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Mount Feeding is a Thing...

    Meanwhile Rides Dwarven Robot
  • Araneae6537
    Araneae6537
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    Mount Feeding is a Thing...

    Meanwhile Rides Dwarven Robot

    Maybe it was once called “mount feeding” but it’s been called mount training for as long as I’ve played the game (July 2019). Whatever you call it though, I don’t think it adds anything to the game but a tedious annoyance. I often end up playing the character rather minimally until I have mount speed at least up a bit. But then I hear of people actually paying Crowns to bypass the annoyance and then realize why I should not expect it to change!
  • WithMyLaserGun
    WithMyLaserGun
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    "34. Implement a disable/enable all add-ons button
    Going through all of them manually when trying to get the vanilla experience for whatever reason is just tedious. Add a check mark next to the one already existing ("allow out of date add-ons?") that simply states "allow add-ons?" so we can disable/enable them all at once without getting carpal tunnel syndrome."

    There is an addon for this called AddonSelector, in which you can set up profiles with different addons FYI. :)
  • zaria
    zaria
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    Make the NPC's automatically disengage once they become invulnerable.
    Yes, this is hyper annoying, I would rater change this around so enemies who are not attacked would disengage earlier than the ones who are and if they engage they will stay unless you continue to move away.

    I found that using an AoE tend to take you out of combat overland even if not hitting anything.
    I assume the AoE calculation also disengages enemies who are trying to get to you.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • FlopsyPrince
    FlopsyPrince
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    This one would add a few.

    Allow surveys to be placed in craft bag. This is not to alleviate slots (they don't take up that many so this is not a big deal) but rather to make them available to all characters.

    Have survey stacks give all resources at once. So if you have a stack of 20 blacksmith surveys in Auridon, and you go to the Auridon location, each node gives 20x the usual survey node resources. This would be a -huge- boon for those of us with many (read : thousands) of surveys.

    I have asked for variants of this many times and some keep replying on ways to work around it and why it is a proper time sink. It is a waste of space and time I have to work past, not a fun reward part of the game for all the effort I put into crafting.
    Sarannah wrote: »
    Allow surveys to be placed in craft bag. This is not to alleviate slots (they don't take up that many so this is not a big deal) but rather to make them available to all characters.
    NO! That would mean characters with low crafting skills would waste them. Or they would pop, if I were doing something else entirely. There isn't always time to pick them up.
    Surveys do take up much space, like half my bank is full of them. If this were to happen, we would need to be able to toggle using surveys off/on.

    They would waste them? How so? You can get more easily enough either way.

    Having to manually put them from different characters in my bank is a serious time sink overall. Short each time, but lots of useless busywork.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    idk wrote: »
    29. We can use the banker and merchant in our homes. Place them as a deco.

    Not enough. Visit a new home. No way to take gold out of the bank to pay for it. You can't place decorations and thus cannot access your banker.

    PC
    PS4/PS5
  • spartaxoxo
    spartaxoxo
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    idk wrote: »
    29. We can use the banker and merchant in our homes. Place them as a deco.

    Not enough. Visit a new home. No way to take gold out of the bank to pay for it. You can't place decorations and thus cannot access your banker.

    Just pull your money out of bank before visiting a new one.
  • FlopsyPrince
    FlopsyPrince
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    spartaxoxo wrote: »
    idk wrote: »
    29. We can use the banker and merchant in our homes. Place them as a deco.

    Not enough. Visit a new home. No way to take gold out of the bank to pay for it. You can't place decorations and thus cannot access your banker.

    Just pull your money out of bank before visiting a new one.

    I don't know the cost before visiting it!

    This also illustrates the problem with so many who make excuses not to change anything: Workarounds exist for many items, but they should still be fixed. The point is to keep the niggling things out of the game, not to have to figure out how to to work around things that should not be a problem in the first place!
    Edited by FlopsyPrince on January 7, 2021 5:54AM
    PC
    PS4/PS5
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