ImmortalCX wrote: »The ESO team is 95% artists, 5% tech talent. New release will be new map, new skill line, new quests, new art resources, nothing ambitious. They are making a profit running this on a skeleton crew, they don't have the bandwidth for sweeping changes.
Is the same old, same old.
ImmortalCX wrote: »The ESO team is 95% artists, 5% tech talent. New release will be new map, new skill line, new quests, new art resources, nothing ambitious. They are making a profit running this on a skeleton crew, they don't have the bandwidth for sweeping changes.
Is the same old, same old.
Sadly this seem to be the case.
-Spellcrafting would be cool but i don't see how it could ever work. It would favour mag builds mostly, and it would be weird making stamina skills with spellcrafting. Unless they found a way round it to make creating a stamina ability fit in without being silly then go ahead.
I'm curious about the new "systems" they will add. As much as I love what antiquities brings to the table, while super happy they surprised us with it, I hope they finally start adding the systems we have been asking for for years. If they add at least 2 from the list below, my hype will be through the roof.
- Spellcrafting
- Optional zone difficulty changes
- A truly impressive cap-less reinvention of the Champion Point system that changes the way our characters play
- In game, Zos-run gold-to-crown/crown-to-gold exchange
- New magicka weapon
- A way to either trade with others or feed an errand boy our survey reports
- Planters and other gatherables for our homes
Sylvermynx wrote: »
Me either. Spellcrafting in TES III was.... worse than god mode. In a single player machine resident game, the only thing it could do was make your character completely overpowered - and that's exactly what it did. I played with it, but jeez.... it was so easy to put things together that made you invincible.
I quit using it. It wasn't fun. In an MMO? It would be a nightmare. Or it would be a stupid useless system.
Sylvermynx wrote: »
Me either. Spellcrafting in TES III was.... worse than god mode. In a single player machine resident game, the only thing it could do was make your character completely overpowered - and that's exactly what it did. I played with it, but jeez.... it was so easy to put things together that made you invincible.
I quit using it. It wasn't fun. In an MMO? It would be a nightmare. Or it would be a stupid useless system.
Real selling point would be stable performance but its simply impossible due to incompetence and/or some resource management reasons