GrigorijMalahevich wrote: »GrigorijMalahevich wrote: »Excuse me? Magnecro is currently the strongest class in PvP.
Maybe you should look at different build options, maybe ask for help from more experienced players before jumping to conclusions that magnecro needs any buffs.
Uhhh just no. That statement is beyond uninformed and clueless. Not only do you have to ignore stamdens, stam necros, and stamsorcs to make that statement, which all can utilize stronger proc sets, have more mobility, burst, and stronger personal utility skills, but you’re also passing over all the other mag classes with better kits that utilize the exact same proc sets magnecro does.
Imagine telling a thread filled with the best magnecro mains in the game to “ask for help from experienced players.” Nearly all current magnecro builds are copied from what several people in this thread have used.
Why are you calling my statement "beyond uninformed and clueless" while being the one in denial of how strong magcro is in the current meta? If you are unable to dominate other classes it doesn't automatically mean that the class you are playing is bad.
I don't need to imagine telling anyone anything, I just state the obvious. If your and/or your friends builds are bad, it doesn't mean that the class is weak.
Please, do your homework before making such statements, analyse other builds, check utube guides, maybe join a pvp discord with good players and be less arrogant and rude, thank you very much.
So you're saying the class offensive toolkit is great despite being 1 skill and an ult? You're equating being good at using procs with having a complete offensive toolkit, which magnecro certainly does not have. Are you actually saying looking at build videos is going to magically turn the class from having 2 offensive skills into having a full offensive toolkit?
You should really elaborate on this. Is it just the standard claim that I've seen from a handful of players who seem to think that the +15% DOT damage passive is oh-so-massive with the current meta, and totally makes up for any and all shortcomings? If so, I still think that's an incredibly short-sighted view of things, much like those who speak of Mist Form as though it's nothing more, or less, than a particular cheese-build.GrigorijMalahevich wrote: »Excuse me? Magnecro is currently the strongest class in PvP.
Maybe you should look at different build options, maybe ask for help from more experienced players before jumping to conclusions that magnecro needs any buffs.
Why on earth would you be using that morph of Boneyard in PvP? The debuff is a small'ish ground-based AOE that isn't "sticky," doesn't snare and has a synergy that is complete trash without 3x gold Harmony jewelry (and even then it's nothing super special anymore). It's also relatively expensive, and you would almost always be better served using Weakness to Elements in its place. I guess it might be useful for killing weak, unaware players in Cyrodiil, but against someone that's actually good? No.I dont think that you ever played magcro. You also have boneyard reducing resistances by 6k which is insane and having a synergy for an ally which also hits insane. Remember that Blastbones can be cast every 3rd second and will just burn through the enemies. Then your Ulti which is very strong. You have a pre-castable skeleton mage which does damage when you just stand around. And you say Magcro has the worst offensive toolkit of class skills?
You can also slot the healing ghost reducing your damage taken by 10%, magcro is insanely strong if played by a good player.
How many useful "generic" offensive skills do those Stamina Wardens and Stamina Necromancers have? How many does a Magicka Necromancer have? That has been a central argument for why Stamina has been mostly dominant over Magicka for years now - the generic toolkit is vastly superior.GrigorijMalahevich wrote: »How many offensive skills do other classes have? Stamden has 1stamcro has 1
You should really elaborate on this. Is it just the standard claim that I've seen from a handful of players who seem to think that the +15% DOT damage passive is oh-so-massive with the current meta, and totally makes up for any and all shortcomings? If so, I still think that's an incredibly short-sighted view of things, much like those who speak of Mist Form as though it's nothing more, or less, than a particular cheese-build.GrigorijMalahevich wrote: »Excuse me? Magnecro is currently the strongest class in PvP.
Maybe you should look at different build options, maybe ask for help from more experienced players before jumping to conclusions that magnecro needs any buffs.Why on earth would you be using that morph of Boneyard in PvP? The debuff is a small'ish ground-based AOE that isn't "sticky," doesn't snare and has a synergy that is complete trash without 3x gold Harmony jewelry (and even then it's nothing super special anymore). It's also relatively expensive, and you would almost always be better served using Weakness to Elements in its place. I guess it might be useful for killing weak, unaware players in Cyrodiil, but against someone that's actually good? No.I dont think that you ever played magcro. You also have boneyard reducing resistances by 6k which is insane and having a synergy for an ally which also hits insane. Remember that Blastbones can be cast every 3rd second and will just burn through the enemies. Then your Ulti which is very strong. You have a pre-castable skeleton mage which does damage when you just stand around. And you say Magcro has the worst offensive toolkit of class skills?
You can also slot the healing ghost reducing your damage taken by 10%, magcro is insanely strong if played by a good player.
The damage on the Skeletal Mage/Arcanist is also trash, and not controllable - it'll even hit pets instead of players in a lot of cases. It's one of those things that might have some merit in duels or whatever, but for BGs it's basically a wasted bar slot. And Blastbones being every 3rd cast is somewhat theoretical for actual PvP - decent players aren't target dummies that stand around letting you parse out some rotation on them. Line of sight, roots, stuns, fears, snares, movement, going up/down a terrain level, etc...are all things in PvP, and all can affect Blastbones' ability to do his one job in a timely manner.How many useful "generic" offensive skills do those Stamina Wardens and Stamina Necromancers have? How many does a Magicka Necromancer have? That has been a central argument for why Stamina has been mostly dominant over Magicka for years now - the generic toolkit is vastly superior.GrigorijMalahevich wrote: »How many offensive skills do other classes have? Stamden has 1stamcro has 1
To paraphrase myself from another post recently:
Everyone who's PvP'd for any length of time, especially prior to the proc meta taking off, knows that a properly built Stamina Warden with a Dizzying Swing -> Medium Attack -> Dawnbreaker -> Execute spam combo is incredibly dangerous in no-CP. Anyone playing a build that's even remotely "squishy" is in danger of being essentially 1-shotted. But is the same true for Magicka Warden? Are you really scared of them hitting you with a Magicka-Spammable -> Medium Attack -> Dawnbreaker/Meteor combo? (I left off the execute because, well...they don't have one). Of course you aren't - and no one else is either. It's the same number of skills in either case, except for the execute of course, but the Stamina version is actually functional.
You should really elaborate on this. Is it just the standard claim that I've seen from a handful of players who seem to think that the +15% DOT damage passive is oh-so-massive with the current meta, and totally makes up for any and all shortcomings? If so, I still think that's an incredibly short-sighted view of things, much like those who speak of Mist Form as though it's nothing more, or less, than a particular cheese-build.GrigorijMalahevich wrote: »Excuse me? Magnecro is currently the strongest class in PvP.
Maybe you should look at different build options, maybe ask for help from more experienced players before jumping to conclusions that magnecro needs any buffs.Why on earth would you be using that morph of Boneyard in PvP? The debuff is a small'ish ground-based AOE that isn't "sticky," doesn't snare and has a synergy that is complete trash without 3x gold Harmony jewelry (and even then it's nothing super special anymore). It's also relatively expensive, and you would almost always be better served using Weakness to Elements in its place. I guess it might be useful for killing weak, unaware players in Cyrodiil, but against someone that's actually good? No.I dont think that you ever played magcro. You also have boneyard reducing resistances by 6k which is insane and having a synergy for an ally which also hits insane. Remember that Blastbones can be cast every 3rd second and will just burn through the enemies. Then your Ulti which is very strong. You have a pre-castable skeleton mage which does damage when you just stand around. And you say Magcro has the worst offensive toolkit of class skills?
You can also slot the healing ghost reducing your damage taken by 10%, magcro is insanely strong if played by a good player.
The damage on the Skeletal Mage/Arcanist is also trash, and not controllable - it'll even hit pets instead of players in a lot of cases. It's one of those things that might have some merit in duels or whatever, but for BGs it's basically a wasted bar slot. And Blastbones being every 3rd cast is somewhat theoretical for actual PvP - decent players aren't target dummies that stand around letting you parse out some rotation on them. Line of sight, roots, stuns, fears, snares, movement, going up/down a terrain level, etc...are all things in PvP, and all can affect Blastbones' ability to do his one job in a timely manner.How many useful "generic" offensive skills do those Stamina Wardens and Stamina Necromancers have? How many does a Magicka Necromancer have? That has been a central argument for why Stamina has been mostly dominant over Magicka for years now - the generic toolkit is vastly superior.GrigorijMalahevich wrote: »How many offensive skills do other classes have? Stamden has 1stamcro has 1
To paraphrase myself from another post recently:
Everyone who's PvP'd for any length of time, especially prior to the proc meta taking off, knows that a properly built Stamina Warden with a Dizzying Swing -> Medium Attack -> Dawnbreaker -> Execute spam combo is incredibly dangerous in no-CP. Anyone playing a build that's even remotely "squishy" is in danger of being essentially 1-shotted. But is the same true for Magicka Warden? Are you really scared of them hitting you with a Magicka-Spammable -> Medium Attack -> Dawnbreaker/Meteor combo? (I left off the execute because, well...they don't have one). Of course you aren't - and no one else is either. It's the same number of skills in either case, except for the execute of course, but the Stamina version is actually functional.
GrigorijMalahevich wrote: »GrigorijMalahevich wrote: »Excuse me? Magnecro is currently the strongest class in PvP.
Maybe you should look at different build options, maybe ask for help from more experienced players before jumping to conclusions that magnecro needs any buffs.
Uhhh just no. That statement is beyond uninformed and clueless. Not only do you have to ignore stamdens, stam necros, and stamsorcs to make that statement, which all can utilize stronger proc sets, have more mobility, burst, and stronger personal utility skills, but you’re also passing over all the other mag classes with better kits that utilize the exact same proc sets magnecro does.
Imagine telling a thread filled with the best magnecro mains in the game to “ask for help from experienced players.” Nearly all current magnecro builds are copied from what several people in this thread have used.
Why are you calling my statement "beyond uninformed and clueless" while being the one in denial of how strong magcro is in the current meta? If you are unable to dominate other classes it doesn't automatically mean that the class you are playing is bad.
I don't need to imagine telling anyone anything, I just state the obvious. If your and/or your friends builds are bad, it doesn't mean that the class is weak.
Please, do your homework before making such statements, analyse other builds, check utube guides, maybe join a pvp discord with good players and be less arrogant and rude, thank you very much.
So you're saying the class offensive toolkit is great despite being 1 skill and an ult? You're equating being good at using procs with having a complete offensive toolkit, which magnecro certainly does not have. Are you actually saying looking at build videos is going to magically turn the class from having 2 offensive skills into having a full offensive toolkit?
GrigorijMalahevich wrote: »You should really elaborate on this. Is it just the standard claim that I've seen from a handful of players who seem to think that the +15% DOT damage passive is oh-so-massive with the current meta, and totally makes up for any and all shortcomings? If so, I still think that's an incredibly short-sighted view of things, much like those who speak of Mist Form as though it's nothing more, or less, than a particular cheese-build.GrigorijMalahevich wrote: »Excuse me? Magnecro is currently the strongest class in PvP.
Maybe you should look at different build options, maybe ask for help from more experienced players before jumping to conclusions that magnecro needs any buffs.Why on earth would you be using that morph of Boneyard in PvP? The debuff is a small'ish ground-based AOE that isn't "sticky," doesn't snare and has a synergy that is complete trash without 3x gold Harmony jewelry (and even then it's nothing super special anymore). It's also relatively expensive, and you would almost always be better served using Weakness to Elements in its place. I guess it might be useful for killing weak, unaware players in Cyrodiil, but against someone that's actually good? No.I dont think that you ever played magcro. You also have boneyard reducing resistances by 6k which is insane and having a synergy for an ally which also hits insane. Remember that Blastbones can be cast every 3rd second and will just burn through the enemies. Then your Ulti which is very strong. You have a pre-castable skeleton mage which does damage when you just stand around. And you say Magcro has the worst offensive toolkit of class skills?
You can also slot the healing ghost reducing your damage taken by 10%, magcro is insanely strong if played by a good player.
The damage on the Skeletal Mage/Arcanist is also trash, and not controllable - it'll even hit pets instead of players in a lot of cases. It's one of those things that might have some merit in duels or whatever, but for BGs it's basically a wasted bar slot. And Blastbones being every 3rd cast is somewhat theoretical for actual PvP - decent players aren't target dummies that stand around letting you parse out some rotation on them. Line of sight, roots, stuns, fears, snares, movement, going up/down a terrain level, etc...are all things in PvP, and all can affect Blastbones' ability to do his one job in a timely manner.How many useful "generic" offensive skills do those Stamina Wardens and Stamina Necromancers have? How many does a Magicka Necromancer have? That has been a central argument for why Stamina has been mostly dominant over Magicka for years now - the generic toolkit is vastly superior.GrigorijMalahevich wrote: »How many offensive skills do other classes have? Stamden has 1stamcro has 1
To paraphrase myself from another post recently:
Everyone who's PvP'd for any length of time, especially prior to the proc meta taking off, knows that a properly built Stamina Warden with a Dizzying Swing -> Medium Attack -> Dawnbreaker -> Execute spam combo is incredibly dangerous in no-CP. Anyone playing a build that's even remotely "squishy" is in danger of being essentially 1-shotted. But is the same true for Magicka Warden? Are you really scared of them hitting you with a Magicka-Spammable -> Medium Attack -> Dawnbreaker/Meteor combo? (I left off the execute because, well...they don't have one). Of course you aren't - and no one else is either. It's the same number of skills in either case, except for the execute of course, but the Stamina version is actually functional.
Is that the reason why nobody runs stamina in organised pvp raids? 12-to-16
Cheesy or not cheesy, it is totally irrelevant to the global scale of things - if a build exists that makes you unkillable and you for whatever reason don't want/can't play it - it TOTALLY doesn't mean that the class needs any buffs.
From your last paragraph, it looks like you think that magden is weak, 12-to-16 dude, seriously.
GrigorijMalahevich wrote: »GrigorijMalahevich wrote: »GrigorijMalahevich wrote: »Excuse me? Magnecro is currently the strongest class in PvP.
Maybe you should look at different build options, maybe ask for help from more experienced players before jumping to conclusions that magnecro needs any buffs.
Uhhh just no. That statement is beyond uninformed and clueless. Not only do you have to ignore stamdens, stam necros, and stamsorcs to make that statement, which all can utilize stronger proc sets, have more mobility, burst, and stronger personal utility skills, but you’re also passing over all the other mag classes with better kits that utilize the exact same proc sets magnecro does.
Imagine telling a thread filled with the best magnecro mains in the game to “ask for help from experienced players.” Nearly all current magnecro builds are copied from what several people in this thread have used.
Why are you calling my statement "beyond uninformed and clueless" while being the one in denial of how strong magcro is in the current meta? If you are unable to dominate other classes it doesn't automatically mean that the class you are playing is bad.
I don't need to imagine telling anyone anything, I just state the obvious. If your and/or your friends builds are bad, it doesn't mean that the class is weak.
Please, do your homework before making such statements, analyse other builds, check utube guides, maybe join a pvp discord with good players and be less arrogant and rude, thank you very much.
So you're saying the class offensive toolkit is great despite being 1 skill and an ult? You're equating being good at using procs with having a complete offensive toolkit, which magnecro certainly does not have. Are you actually saying looking at build videos is going to magically turn the class from having 2 offensive skills into having a full offensive toolkit?
How many offensive skills do other classes have? Stamden has 1stamcro has 1
I understand that you think that you are losing fights because your class is weak, but sometimes you just have to take a deep breath, look into a mirror and just accept the reality that you are not as good at this game as you might think.
I would still insist that you try to spend some time checking other skills and specifications.
P.S. I see that you stopped being aggressive and that is a good step into accepting the reality! Keep it up!
Spawn more Overlords.GrigorijMalahevich wrote: »Is that the reason why nobody runs stamina in organised pvp raids? 12-to-16
Cheesy or not cheesy, it is totally irrelevant to the global scale of things - if a build exists that makes you unkillable and you for whatever reason don't want/can't play it - it TOTALLY doesn't mean that the class needs any buffs.
From your last paragraph, it looks like you think that magden is weak, 12-to-16 dude, seriously.
We should always try to differentiate between classes and the gear they crutch on. There have been more nerf calls for proc sets than anything else I've ever seen in ESO, and it wouldn't surprise me if ZOS does trash them at some point. Even if it comes in the form of nerfing current proc sets and adding new ones in the upcoming chapter (and those new ones may or may not be something that's really usable by Magicka Necromancers).It's really cool to see all of the amazing, knowledgeable magcro mains come together to discuss how to fix this horrible spec.
With all of these great players giving their feedback, i'm sure zos will give magcros the buffs they most certainly need
PhoenixGrey wrote: »GrigorijMalahevich wrote: »You should really elaborate on this. Is it just the standard claim that I've seen from a handful of players who seem to think that the +15% DOT damage passive is oh-so-massive with the current meta, and totally makes up for any and all shortcomings? If so, I still think that's an incredibly short-sighted view of things, much like those who speak of Mist Form as though it's nothing more, or less, than a particular cheese-build.GrigorijMalahevich wrote: »Excuse me? Magnecro is currently the strongest class in PvP.
Maybe you should look at different build options, maybe ask for help from more experienced players before jumping to conclusions that magnecro needs any buffs.Why on earth would you be using that morph of Boneyard in PvP? The debuff is a small'ish ground-based AOE that isn't "sticky," doesn't snare and has a synergy that is complete trash without 3x gold Harmony jewelry (and even then it's nothing super special anymore). It's also relatively expensive, and you would almost always be better served using Weakness to Elements in its place. I guess it might be useful for killing weak, unaware players in Cyrodiil, but against someone that's actually good? No.I dont think that you ever played magcro. You also have boneyard reducing resistances by 6k which is insane and having a synergy for an ally which also hits insane. Remember that Blastbones can be cast every 3rd second and will just burn through the enemies. Then your Ulti which is very strong. You have a pre-castable skeleton mage which does damage when you just stand around. And you say Magcro has the worst offensive toolkit of class skills?
You can also slot the healing ghost reducing your damage taken by 10%, magcro is insanely strong if played by a good player.
The damage on the Skeletal Mage/Arcanist is also trash, and not controllable - it'll even hit pets instead of players in a lot of cases. It's one of those things that might have some merit in duels or whatever, but for BGs it's basically a wasted bar slot. And Blastbones being every 3rd cast is somewhat theoretical for actual PvP - decent players aren't target dummies that stand around letting you parse out some rotation on them. Line of sight, roots, stuns, fears, snares, movement, going up/down a terrain level, etc...are all things in PvP, and all can affect Blastbones' ability to do his one job in a timely manner.How many useful "generic" offensive skills do those Stamina Wardens and Stamina Necromancers have? How many does a Magicka Necromancer have? That has been a central argument for why Stamina has been mostly dominant over Magicka for years now - the generic toolkit is vastly superior.GrigorijMalahevich wrote: »How many offensive skills do other classes have? Stamden has 1stamcro has 1
To paraphrase myself from another post recently:
Everyone who's PvP'd for any length of time, especially prior to the proc meta taking off, knows that a properly built Stamina Warden with a Dizzying Swing -> Medium Attack -> Dawnbreaker -> Execute spam combo is incredibly dangerous in no-CP. Anyone playing a build that's even remotely "squishy" is in danger of being essentially 1-shotted. But is the same true for Magicka Warden? Are you really scared of them hitting you with a Magicka-Spammable -> Medium Attack -> Dawnbreaker/Meteor combo? (I left off the execute because, well...they don't have one). Of course you aren't - and no one else is either. It's the same number of skills in either case, except for the execute of course, but the Stamina version is actually functional.
Is that the reason why nobody runs stamina in organised pvp raids? 12-to-16
Cheesy or not cheesy, it is totally irrelevant to the global scale of things - if a build exists that makes you unkillable and you for whatever reason don't want/can't play it - it TOTALLY doesn't mean that the class needs any buffs.
From your last paragraph, it looks like you think that magden is weak, 12-to-16 dude, seriously.
Magcro and magden are slow af and they can barely land their damage. They are just tanks without any DPS threat tbh
Is it just the standard claim that I've seen from a handful of players who seem to think that the +15% DOT damage passive is oh-so-massive with the current meta, and totally makes up for any and all shortcomings
IncultaWolf wrote: »