[*] Despite having a DOT damage passive, mag necros don't have a single viable DOT for PvP in their class trees, and generally have to utilize proc sets to put out any significant amount of damage.
[*] Mag necros have no class access to major sorcery OR major prophecy.
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On top of everything already mentioned necro also lacks a proper offensive CC (same as magica warden).
Graverobber hits for far less now after the nerf, there is no point wasting 3 traits to have a 5k hit every 20 seconds and waste a skill slot.Urzigurumash wrote: »I'm pretty sure some of the most experienced players on Xbox NA still run MagCro - maybe it's for fun more than performance. Is it possible PC add-ons give people additional warnings about an incoming Graveyard / Colossus, and that the class is thus stronger on console? Isn't this still the hardest hitting 2 skill combo in the game even after the Harmony nerf?
Can you explain further? I can see why you might call Grave Grasp purely a defensive CC, but what about Impaling Shards for MagDen? I understand Frozen Gate might be too clunky to consider. For both classes, what about Flame/Frost Clench? They might not be great but they are still offensive CCs, no?
Pardon me if I've missed something obvious, I'm inexperienced with both classes. For what it's worth on StamDK despite our superlative magicka CCs I think most of us still rely on D Swing / Shield Charge / Magnum Shot for CC.
IMO the Blastbones Magicka morph should be the ability to keep summoning Blasties! No cool down or waiting for the first one to die.
Also Scythe needs a real damage scaling, we all want to use that skill ZOS! Make it good for something other than PvE blocktards. It would feel awesome to chain enemies in and hack them up with Scythe.
JayKwellen wrote: »
From one low-tier mag class to another, I'm with you in solidarity brother.
My Resistant Flesh casts were literally healing for 2.2k last night against a BG team that had 2 Stamina Necromancers spamming AOE Major Defile.JayKwellen wrote: »
From one low-tier mag class to another, I'm with you in solidarity brother.
And that is coming from a class with a CC, execute, mobility, and on-demand invisibility! If you have all that and are still low tier, then magcro is so far down it is not even in the same game, lol.
I'm interested in seeing how badly the next patch nerfs stamcro's that don't run proc builds.
This is on top of mag necros having the worst mobility out of any class (templars and DKs have on-demand gap closers, wardens have vines and portals), a general lack of debuffs, no damage-dealing secondary effects from other skills (Boundless storm dealing passive lightning damage for example), no execute skill, and no "free" passive damage like Burning light.
Ever tried to land a Graverobber synergy on classes with more mobility and/or better crowd control (which is all of them) when they aren't caught off guard? A gap closer would also matter that much more if ZOS ever decided to make the Scythe and/or Vampire spammable actually worth using.lucky_Sage wrote: »necro is range doesn't need a gap closer
lucky_Sage wrote: »This is on top of mag necros having the worst mobility out of any class (templars and DKs have on-demand gap closers, wardens have vines and portals), a general lack of debuffs, no damage-dealing secondary effects from other skills (Boundless storm dealing passive lightning damage for example), no execute skill, and no "free" passive damage like Burning light.
necro is range doesn't need a gap closer and dks don't use chains because it bugs i elevation still
they have a execute passive not great but dks don't either they still have a high kill potential.
my solution for the tethers was to allow blast bones to leave a corpse on target so the tether is on the enemy.
blast bones defiantly needs secondary affect for mag.
Atherakhia wrote: »Necro doesn't need a gap closer. If you're worried, use beckoning armor. Knockbacks and such with the graverobber synergy is more an argument for removing self-synergies than it is giving the class a movement skill. Necromancers need ways to deal damage as their kit is quite low in this area. Stam is fine because of how insanely overpowered stamina is in this game and how easy it is for 2h to carry any class. Mag on the other hand has nothing because half of the Destruction staff skills are useless unless you also use the corresponding weapon set to go with them.
Mag in general in this game are awful because Destruction staff is awful and doesn't provide enough to mag kits. Necro is awful because unlike many of the other mag classes, their kit doesn't provide anything to compensate for the deficiency in the destruction staff.
Atherakhia wrote: »Necro doesn't need a gap closer. If you're worried, use beckoning armor. Knockbacks and such with the graverobber synergy is more an argument for removing self-synergies than it is giving the class a movement skill. Necromancers need ways to deal damage as their kit is quite low in this area. Stam is fine because of how insanely overpowered stamina is in this game and how easy it is for 2h to carry any class. Mag on the other hand has nothing because half of the Destruction staff skills are useless unless you also use the corresponding weapon set to go with them.
Mag in general in this game are awful because Destruction staff is awful and doesn't provide enough to mag kits. Necro is awful because unlike many of the other mag classes, their kit doesn't provide anything to compensate for the deficiency in the destruction staff.
Generally right, but you can't control beckoning. You are just as likely to pull more people to you than your intended target and get Xv1'd. It has a 3s cooldown. You can spam gap closers.
Destro is useless. Mag doesn't have anywhere near the set variety of stam, so you can't let proc sets carry you.
The only option for magcro now is health tank, and that is another niche build like harmony that is one nerf away from useless.
On the plus side, the nerfs to defiles might make the class burst heal viable. Defiling yourself with your heal is the most bassackwards thing I have ever seen.
Vigor + Rally is far better self healing than what Magicka Necromancer can realistically do on the live servers. Especially if it's a 1v1 scenario between the two different halves of the class, since Stam has Major Defile and Mag also puts Minor Defile on itself.Urzigurumash wrote: »On the plus side, the nerfs to defiles might make the class burst heal viable. Defiling yourself with your heal is the most bassackwards thing I have ever seen.
I guess that heal will be much better now in many cases, since the Curative Curse passive will cancel out the Defile. You can use that Defile to feed Expunge & Modify for extra sustain, I assume that's the purpose of it. Off topic, but in my probably controversial and poorly informed opinion, the fact that both morphs of this heal scale off Mag/Spell Dmg is StamCro's great liability compared to Stam Sorc/DK/Warden. There's no reliable emergency heal on 2h/S&B StamCro without corpses or enemies around (ie Mortal Coil & Scythe), other than Vigor, unless I'm missing something.