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THE REACH GATE IN BANGKORAI DOESN'T GO INTO THE REACH?! ZOS FIX THIS!!!!!!!!!

  • DarknessShallFall
    DarknessShallFall
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    There could be a reason why it's blocked off. xD I mean, why would Bangkorai want to open that and let all the reachmen, who tried to come in and kill them in Bangkorai, through?

    It makes some sense to keep it close, but if you say, get the master key from the queen.... xD Then it could open for you.
    I have been a member of ESO since April 4th 2014 but didn't get a code until recently when I asked.
    My @ name on ESO is the same as on here.

  • Varana
    Varana
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    That was already addressed previously: The area around the gate isn't exactly controlled by Evermore.
  • opaj
    opaj
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    The gate wasn't added/fixed :/

    It's unreasonable to expect they could add the gate within the span a single PTS build. This isn't the trivial fix that some people seem to think it is, but I also doubt that it's a wholly unreasonable amount of work, either. So for now... let's keep signal boosting that this is a critical part of our ESO experience and hope that it gets fixed before live!
  • xclassgaming
    xclassgaming
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    There could be a reason why it's blocked off. xD I mean, why would Bangkorai want to open that and let all the reachmen, who tried to come in and kill them in Bangkorai, through?

    It makes some sense to keep it close, but if you say, get the master key from the queen.... xD Then it could open for you.

    As Varana said earlier, it isn't exaclty under their control. if zos wants it blocked off so we can go through it, fair enough. but atleast have the "gate" or enterance to it on the other side of the reach as well, there is clearly a path to it in bangkorai and the fact it leads nowhere is more then annoying.
    Give us clannfear mounts!
  • tomofhyrule
    tomofhyrule
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    It would make too much sense to have the Bangkorai gate connect.

    Problem is, there's really no clear path it could connect to on the other side. Based on the maps, it'd need to connect pretty close to Markarth, and the whole west side of the Reach map is one long mountain range.

    Best thing they could do would be to build in a tunnel somewhere so the Bangkorai gate can lead to a road which comes out from a tunnel under the mountains, or down from a mountain pass, but that wasn't planned in when the region was built. That's actually a decent set of restructuring in the area, and won't be in one PTS cycle. I bet they've already got most of the next PTS patch built now, so any bugs found in this week will not be addressed until the fourth week of testing.

    Problem is that they built the Reach to look really similar to how it is in Skyrim, which doesn't have any viable passes on the west. There's the chance that there could be a southern pass around Vateshran/modern-day Dushnikh, but Craglorn's the one with an unpassable northern mountain range there.

    I'm okay with not having a pass due to mountains - after all Stonefalls and Deshaan meet the entire length, but it's only passable far on the west side - but the fact that the Bangkorai gate was made in the first place really makes it seem like a Reach-Bangkorai connection is needed. I can deal without a Reach-Craglorn connection. Looking at the TES:V Skyrim map, there's the chance we could have had a footpath down the mountain just south of Ragnvald, so if they had the chance to make a path down and just connect it with Bangkorai's, that'd be best. Yeah, that's coming down a mountain without technically going up it from the Bangkorai side, but we can imagine that the gate doesn't match perfectly. After all, the environment changes too drastically from Bangkorai-Wrothgar to suggest that's literally two sides of the same gate either.
  • xclassgaming
    xclassgaming
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    It would make too much sense to have the Bangkorai gate connect.

    Problem is, there's really no clear path it could connect to on the other side. Based on the maps, it'd need to connect pretty close to Markarth, and the whole west side of the Reach map is one long mountain range.

    Best thing they could do would be to build in a tunnel somewhere so the Bangkorai gate can lead to a road which comes out from a tunnel under the mountains, or down from a mountain pass, but that wasn't planned in when the region was built. That's actually a decent set of restructuring in the area, and won't be in one PTS cycle. I bet they've already got most of the next PTS patch built now, so any bugs found in this week will not be addressed until the fourth week of testing.

    Problem is that they built the Reach to look really similar to how it is in Skyrim, which doesn't have any viable passes on the west. There's the chance that there could be a southern pass around Vateshran/modern-day Dushnikh, but Craglorn's the one with an unpassable northern mountain range there.

    I'm okay with not having a pass due to mountains - after all Stonefalls and Deshaan meet the entire length, but it's only passable far on the west side - but the fact that the Bangkorai gate was made in the first place really makes it seem like a Reach-Bangkorai connection is needed. I can deal without a Reach-Craglorn connection. Looking at the TES:V Skyrim map, there's the chance we could have had a footpath down the mountain just south of Ragnvald, so if they had the chance to make a path down and just connect it with Bangkorai's, that'd be best. Yeah, that's coming down a mountain without technically going up it from the Bangkorai side, but we can imagine that the gate doesn't match perfectly. After all, the environment changes too drastically from Bangkorai-Wrothgar to suggest that's literally two sides of the same gate either.

    I think the only real way to do it IS a mountain pass, but it isn't like we haven't had passes that our obviously not 100 percent player driven.

    What i mean by this is that we can walk between the greymoor caverns and the carvens in eastmarch, which obviously isn't possible, unless we have some travelling which isn't seen, so when we go through, the vestige walks/rides/whatever for awhile before we pick up with em again when they reached the destination either side.

    Reaper's march to Northern Elsweyr also has this, and so does the gate from grahtwood to Northern Elsweyr.

    Honestly, if the gate wasn't there in bangkorai, this wouldn't be a issue, but it is this time because it's there. so it should be used, it just should be.

    They should either. Make the gate passable and put some door/gate that looks like its been built into the rocks so you can say "oh yeah they built it into the mountain" which is the best result.


    Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.
    Give us clannfear mounts!
  • opaj
    opaj
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    Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.

    Haha please no. Tamriel as one big connected world is a huge promise that I think ESO really needs to uphold, in my opinion. It'll be a bit of work, but at the very least I think they should add a mountain pass (as discussed above) to the Reach.


    While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.
  • Meredy
    Meredy
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    opaj wrote: »
    Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.

    Haha please no. Tamriel as one big connected world is a huge promise that I think ESO really needs to uphold, in my opinion. It'll be a bit of work, but at the very least I think they should add a mountain pass (as discussed above) to the Reach.


    While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.

    Yeah I realized they'd have to connect 3 gates to a future Colovia chapter (which frankly is I think, next year). 2 gates are in Varen's Wall. One is north, leading to Sutch, one east, on the road down from Kvatch. And of course our beloved Arenthia gate shouldn't be forgotten either.

    I feel it's highly important that all the zones interconnect so you have an actual *one tamriel* experience. It'll even give the older zones a spotlight, since there are gonna be players like us who enjoy taking their time to walk to the gate.
  • Meredy
    Meredy
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    On another note, I expect a change like this to be pushed to live, or the last PTS update earliest.
  • Kajuratus
    Kajuratus
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    Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.

    I mean, if they took development time to remove the Bangkorai gate instead of adding one to the Reach, that would be an eye opener to their design direction going forward. A depressing one at that, it wouldn't even fix the problem that many of us have with the lack of a connection between Bangkorai and the Reach.
    opaj wrote: »

    While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.

    Good point. If we ever go to the Colovian Estates, we should have one gate/path leading into Reapers March by Arenthia, and at least one leading into the Gold Coast, either near Sutch or Kvatch, preferably both but if we only have one, I'd prefer the one thats already marked with Colovian Highlands Estates. We would also need one leading to the border with Hammerfell. If we really want an inter connected Tamriel, we have to think ahead, like they did with the Gold Coast. Plenty of people are fine with no link between Craglorn and the Reach, and while I'd agree that its fine as long as you can get there some other way, I would also say the more connections the better. Grahtwood certainly isn't suffering from being connected to Northern Elsweyr, Malabal Tor and Greenshade all at once.
    Edited by Kajuratus on September 28, 2020 8:56PM
    So the Dark Elves have weird alien architecture, where people live in mushroom towers and the shell of a giant crab, but the High Elves, the pinnacle of technology, the most magically advanced race in Tamriel, are still stuck in slightly pretty, fairly tall stone buildings? Not even a hint of a glass city? Are stainless glass windows really enough to claim that a city is made of glass?
  • xclassgaming
    xclassgaming
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    opaj wrote: »
    Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.

    Haha please no. Tamriel as one big connected world is a huge promise that I think ESO really needs to uphold, in my opinion. It'll be a bit of work, but at the very least I think they should add a mountain pass (as discussed above) to the Reach.


    While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.

    Yeah ik. its one of the two ways it could "be acceptable." but the removal is something i would not be happy with don't get me wrong, the OCD about the gae being there but leading nowhere would be gone but it would be so awful for it not to connect.

    i agree with you
    Give us clannfear mounts!
  • xclassgaming
    xclassgaming
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    Kajuratus wrote: »
    Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.

    I mean, if they took development time to remove the Bangkorai gate instead of adding one to the Reach, that would be an eye opener to their design direction going forward. A depressing one at that, it wouldn't even fix the problem that many of us have with the lack of a connection between Bangkorai and the Reach.
    opaj wrote: »

    While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.

    Good point. If we ever go to the Colovian Estates, we should have one gate/path leading into Reapers March by Arenthia, and at least one leading into the Gold Coast, either near Sutch or Kvatch, preferably both but if we only have one, I'd prefer the one thats already marked with Colovian Highlands. We would also need one leading to the border with Hammerfell. If we really want an inter connected Tamriel, we have to think ahead, like they did with the Gold Coast. Plenty of people are fine with no link between Craglorn and the Reach, and while I'd agree that its fine as long as you can get there some other way, I would also say the more connections the better. Grahtwood certainly isn't suffering from being connected to Northern Elsweyr, Malabal Tor and Greenshade all at once.

    Pretty much.
    Give us clannfear mounts!
  • Kajuratus
    Kajuratus
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    I think I've found a point in the Reach where they can add a gate without having a mountain cave or something. Heres the map marker seen from both the Bangkorai gate and the Reach
    nSB6ZlV.png
    8Wr6MNd.png

    And heres the view in the Reach
    8OXH9Ib.png

    Seems like theres a big enough gap in the mountains for a wandering traveller to pass through, or I dunno, Reachmen intending to invade Bangkorai. Funnily enough its not too far from a side road. Theres even an unmarked path up that way.
    5ft46WO.png
    uGRGkVL.png

    I mean, hopefully they've already figured out where they're putting the gate by the time Markarth goes live, but I thought I'd just show that there is at least one gap in the mountain range they can utilise without too much shuffling around
    So the Dark Elves have weird alien architecture, where people live in mushroom towers and the shell of a giant crab, but the High Elves, the pinnacle of technology, the most magically advanced race in Tamriel, are still stuck in slightly pretty, fairly tall stone buildings? Not even a hint of a glass city? Are stainless glass windows really enough to claim that a city is made of glass?
  • tomofhyrule
    tomofhyrule
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    Kajuratus wrote: »
    I think I've found a point in the Reach where they can add a gate without having a mountain cave or something. Heres the map marker seen from both the Bangkorai gate and the Reach
    nSB6ZlV.png
    8Wr6MNd.png

    And heres the view in the Reach
    8OXH9Ib.png

    Seems like theres a big enough gap in the mountains for a wandering traveller to pass through, or I dunno, Reachmen intending to invade Bangkorai. Funnily enough its not too far from a side road. Theres even an unmarked path up that way.
    5ft46WO.png
    uGRGkVL.png

    I mean, hopefully they've already figured out where they're putting the gate by the time Markarth goes live, but I thought I'd just show that there is at least one gap in the mountain range they can utilise without too much shuffling around

    Just checked this area in TES:V, and it seems like this mountain path is still there in the same place.
    mvMXNnz.png

    It seems that this is most likely the best connection, and I hope they just make them match up. There will be a bit of unseen territory between the gate in Bangkorai and the top of this mountain here, but that would still make everything loads better. All they need to do is match these up.
  • xclassgaming
    xclassgaming
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    Kajuratus wrote: »
    I think I've found a point in the Reach where they can add a gate without having a mountain cave or something. Heres the map marker seen from both the Bangkorai gate and the Reach
    nSB6ZlV.png
    8Wr6MNd.png

    And heres the view in the Reach
    8OXH9Ib.png

    Seems like theres a big enough gap in the mountains for a wandering traveller to pass through, or I dunno, Reachmen intending to invade Bangkorai. Funnily enough its not too far from a side road. Theres even an unmarked path up that way.
    5ft46WO.png
    uGRGkVL.png

    I mean, hopefully they've already figured out where they're putting the gate by the time Markarth goes live, but I thought I'd just show that there is at least one gap in the mountain range they can utilise without too much shuffling around

    Just checked this area in TES:V, and it seems like this mountain path is still there in the same place.
    mvMXNnz.png

    It seems that this is most likely the best connection, and I hope they just make them match up. There will be a bit of unseen territory between the gate in Bangkorai and the top of this mountain here, but that would still make everything loads better. All they need to do is match these up.

    Again,

    Unseen travelling/territory between gates and travelling to new zones is not new for ZOS, so it is highly possible and a good find!
    Give us clannfear mounts!
  • Mr_Arce88
    Mr_Arce88
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    I agree, make it happen zos.
  • thegreatme
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    I'm very interested in why the developers did not connect the gate to The Reach. Is there a deliberate reason?

    They're pretty good, usually, with making sure there are connections that make sense - its hard to believe they would simply forget.
    craybest wrote: »
    i can't think of any option of why they decided not to add this pass, other thna they forgot, or that they want it to be only reacheable from skyrim, which is nonsense IMO
    Meredy wrote: »
    I would like to mention that the gate in question is actually overrun in ESO, and it would make perfect sense that one would be able to pass through that imo. It isn't controlled by the Bretons during this time.

    Unfortunately I have some bad news for ya'll, but at least an explanation on "why" a gate cannot connect there that isn't just simple oversight on ZoS's part.

    Slight spoilers, mind you, but the area where the gate should -- theoretically -- connect to is a main quest area.

    unknown.png
    unknown.png

    I'm not going to go into specifics, but that little border spot where the gate should connect to sits right between Bangkorai and the back end of Markarth (with an actual entrance into Markarth city itself) , however
    its considered forbidden/tainted land even to the Reachmen themselves and blocked off by order of Ard Caddach. They get dodgy even talking about that area.

    So its very, very unlikely that we'll get any change that makes this a passable gate. The best we can hope for is some sort of underground passage connecting the Reach to other zones, similar to the Sunken Road in Bangkorai that lets you bypass the garrison (and the "oops you can't go this way without the quest) locked door of said garrison).

    Unfortunately, that said, the only other options for a road between zones is the one going through the weird little spot where The Reach, Falkreath, and Whiterun all join together, which we don't have as zones yet (and might never have), as in TESV that was the only clear way to get to the Reach by foot from the south/east.
    Join my Nocturnal-devoted Mercenary Reach guild! https://esokrakeclan.weebly.com/
    My Artstation | Deviantart | Youtube | Furaffinity

    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Gloam Indrik
    ◙ Re-release Gloam Wolf Mount

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Evergloam house
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
  • Kajuratus
    Kajuratus
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    thegreatme wrote: »
    Unfortunately I have some bad news for ya'll, but at least an explanation on "why" a gate cannot connect there that isn't just simple oversight on ZoS's part.

    Slight spoilers, mind you, but the area where the gate should -- theoretically -- connect to is a main quest area.

    unknown.png
    unknown.png

    I'm not going to go into specifics, but that little border spot where the gate should connect to sits right between Bangkorai and the back end of Markarth (with an actual entrance into Markarth city itself) , however
    its considered forbidden/tainted land even to the Reachmen themselves and blocked off by order of Ard Caddach. They get dodgy even talking about that area.

    So its very, very unlikely that we'll get any change that makes this a passable gate. The best we can hope for is some sort of underground passage connecting the Reach to other zones, similar to the Sunken Road in Bangkorai that lets you bypass the garrison (and the "oops you can't go this way without the quest) locked door of said garrison).

    Unfortunately, that said, the only other options for a road between zones is the one going through the weird little spot where The Reach, Falkreath, and Whiterun all join together, which we don't have as zones yet (and might never have), as in TESV that was the only clear way to get to the Reach by foot from the south/east.

    Is there any mention of Bangkorai or High Rock in this quest at all? Like, I dunno,
    "this pass into Bangkorai has been blocked off for some reason," or does this quest not mention that this "forbidden land" contains a gate into Bangkorai?
    So the Dark Elves have weird alien architecture, where people live in mushroom towers and the shell of a giant crab, but the High Elves, the pinnacle of technology, the most magically advanced race in Tamriel, are still stuck in slightly pretty, fairly tall stone buildings? Not even a hint of a glass city? Are stainless glass windows really enough to claim that a city is made of glass?
  • thegreatme
    thegreatme
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    Kajuratus wrote: »
    Is there any mention of Bangkorai or High Rock in this quest at all? Like, I dunno,
    "this pass into Bangkorai has been blocked off for some reason," or does this quest not mention that this "forbidden land" contains a gate into Bangkorai?

    It doesn't, but given the particular details around that little pocket I can see why no one would be going through there.

    Of course visually there's no gate shown in that area as the "other side of the gate", but given the location and importance of the location, I don't think they're going to change it any time soon, if ever.
    Join my Nocturnal-devoted Mercenary Reach guild! https://esokrakeclan.weebly.com/
    My Artstation | Deviantart | Youtube | Furaffinity

    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Gloam Indrik
    ◙ Re-release Gloam Wolf Mount

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Evergloam house
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
  • Kajuratus
    Kajuratus
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    thegreatme wrote: »

    It doesn't, but given the particular details around that little pocket I can see why no one would be going through there.

    Of course visually there's no gate shown in that area as the "other side of the gate", but given the location and importance of the location, I don't think they're going to change it any time soon, if ever.

    Ah, I wouldn't worry too much about it being an obstacle that the devs can't overcome then. The unseen path from Bangkorai to the Reach can easily go around this area, either to the north and pop up where we've been discussing in this thread, or to the south of Markarth. In fact, it would make sense for the Reachmen to create a path around it if they want to avoid this specific location, remember there has to be some way they got into Bangkorai in the first place.

    Just checked this area in TES:V, and it seems like this mountain path is still there in the same place.
    mvMXNnz.png

    It seems that this is most likely the best connection, and I hope they just make them match up. There will be a bit of unseen territory between the gate in Bangkorai and the top of this mountain here, but that would still make everything loads better. All they need to do is match these up.

    I went to check the area in TES V too, and wouldn't ya know it, we have a path going up the mountain where we want this gate to be.
    4aBR6lk.png
    oOau3kb.png

    Going up the path only reveals a Hagraven camp, but then there's a noticeable gap in ESO where theres a mountain in Skyrim, so ZOS can utilise that. Or they can do what they did for the Throat of the World in the Rift.
    vVQrbrh.png
    VM8z7Aw.png

    I tried to take screenshots in roughly the same place looking the same direction in both ESO and Skyrim
    83BJ8oB.png
    TLz6a6Z.png

    The terrain doesn't quite match up (I had to tcl in Skyrim), and Ragnvald has an extra arch further out, but thats not important. The terrain doesn't have to match 1:1 in each game, these are just different interpretations of Tamriel.
    So the Dark Elves have weird alien architecture, where people live in mushroom towers and the shell of a giant crab, but the High Elves, the pinnacle of technology, the most magically advanced race in Tamriel, are still stuck in slightly pretty, fairly tall stone buildings? Not even a hint of a glass city? Are stainless glass windows really enough to claim that a city is made of glass?
  • Meredy
    Meredy
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    thegreatme wrote: »
    I'm very interested in why the developers did not connect the gate to The Reach. Is there a deliberate reason?

    They're pretty good, usually, with making sure there are connections that make sense - its hard to believe they would simply forget.
    craybest wrote: »
    i can't think of any option of why they decided not to add this pass, other thna they forgot, or that they want it to be only reacheable from skyrim, which is nonsense IMO
    Meredy wrote: »
    I would like to mention that the gate in question is actually overrun in ESO, and it would make perfect sense that one would be able to pass through that imo. It isn't controlled by the Bretons during this time.

    Unfortunately I have some bad news for ya'll, but at least an explanation on "why" a gate cannot connect there that isn't just simple oversight on ZoS's part.

    Slight spoilers, mind you, but the area where the gate should -- theoretically -- connect to is a main quest area.

    unknown.png
    unknown.png

    I'm not going to go into specifics, but that little border spot where the gate should connect to sits right between Bangkorai and the back end of Markarth (with an actual entrance into Markarth city itself) , however
    its considered forbidden/tainted land even to the Reachmen themselves and blocked off by order of Ard Caddach. They get dodgy even talking about that area.

    So its very, very unlikely that we'll get any change that makes this a passable gate. The best we can hope for is some sort of underground passage connecting the Reach to other zones, similar to the Sunken Road in Bangkorai that lets you bypass the garrison (and the "oops you can't go this way without the quest) locked door of said garrison).

    Unfortunately, that said, the only other options for a road between zones is the one going through the weird little spot where The Reach, Falkreath, and Whiterun all join together, which we don't have as zones yet (and might never have), as in TESV that was the only clear way to get to the Reach by foot from the south/east.

    Bro this has already been debunked. ZOS is not unfamiliar with having the player character travel "off screen". See the connection between Reaper's March and Northern Elsweyr. The gate from Grahtwood to Northern Elsweyr and from Reaper's March alike don't allign properly with Northern Elsweyr.

    All the gates which have been added through dlc content, haven't had a consistent connection with the already established zones. They can easily make it work if there's effort put in for it.
  • thegreatme
    thegreatme
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    Meredy wrote: »
    Bro this has already been debunked. ZOS is not unfamiliar with having the player character travel "off screen". See the connection between Reaper's March and Northern Elsweyr. The gate from Grahtwood to Northern Elsweyr and from Reaper's March alike don't allign properly with Northern Elsweyr.

    All the gates which have been added through dlc content, haven't had a consistent connection with the already established zones. They can easily make it work if there's effort put in for it.

    Not saying they couldn't make a path like this where you can travel by foot from one zone into the Reach, but I don't really think putting a road straight into the back end of Markarth is going to be the answer ZoS comes to, though perhaps they'll surprise me.

    As others have said, it would be more likely to see something like a road out of Craglorn that connects to the Reach by off-screen "traveling" through Falkreath or Whiterun than traveling through a gate that's a hop and a skip from Markarth.
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  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Stinkyremy wrote: »
    ...
    There is also a secret passage to blackreach in eastmarch for some random reason.

    The reason for that was the prologue. They needed an entrance to a smaller, walled-off part of Blackreach for the Greymoor teaser quest, and I think they did a good job with that. The exit is through the fully visible but previously non-functional Dwemer "Great Lift at Raldbthar" some distance south of the entrance, so it makes good geographical sense compared to TES:V. I would say that a conveniently placed pony taking you to a far away land in an instant, like they did for the Southern Elsweyr prologue, is quite a bit more contrived.
  • Supreme_Atromancer
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    There's the chance that there could be a southern pass around Vateshran/modern-day Dushnikh, but Craglorn's the one with an unpassable northern mountain range there...I can deal without a Reach-Craglorn connection

    Although the issue with the presence of the Mournoth gate sticks out like a sore thumb, it really highlights a broader issue that many of us have - we want the world to feel connected. Lore-wise, it doesn't make a lot of sense for Dragonstar to be this dead-end. Its the base of the Dragonstar Trading Company, who you would think would want to be somewhere connected to the rest of the world. There's also the question of where the nordic pioneers came from, to establish their mining town, or, in the 3rd era, at least, the landscape must have had a configuration that would allow Skyrim to claim half of the city. Not only that, but the northern-most stretches of Upper Craglorn are dotted with ancient nordic ruins. The zone SHOULD feel connected to the sorrounding world.

    People want to explore, to travel from one side of the world to the other. Compartmentalised zones take away from the feel of a huge, explorable, open Tamriel, but organic transitions between them help overcome this.

    Regarding your solution, while Upper Craglorn is quite mountainous, there's a ledge just east of Dragonstar Arena that looks like a mountain pass. As far as modifications to the landscape that would be required to accomodate this connection - I don't think its beyond the scale of changes they did to accomodate housing, or, for example, the Merchant's Gate to Wrothgar.
    but the fact that the Bangkorai gate was made in the first place really makes it seem like a Reach-Bangkorai connection is needed.

    I think this highlights the crux of the issue - I don't believe they "forgot" about the gate at Jackdaw Cove, they just designed that zone before they'd ever even seen TES5, and when it finally came time to make The Reach, trying to keep things as accurate as possible, they realised two things - there's no clear, corresponding point that would match up, and perhaps they don't want to draw attention to the drastically different "Reaches".

    I think Bethesda had two points on their map that make sense for routes from Skyrim into High Rock - the road west of Solitude, and the broad valley above Dead Crone Rock. But the first was requisitioned into a Dragon Cult temple, and the latter is only explorable via noclip adventures.
    Looking at the TES:V Skyrim map, there's the chance we could have had a footpath down the mountain just south of Ragnvald, so if they had the chance to make a path down and just connect it with Bangkorai's, that'd be best. Yeah, that's coming down a mountain without technically going up it from the Bangkorai side, but we can imagine that the gate doesn't match perfectly. After all, the environment changes too drastically from Bangkorai-Wrothgar to suggest that's literally two sides of the same gate either.

    My interpretation was that the eastern edge of Mournoth was supposed to be kind of high up - but they weren't as good as they are now at depicting elevations.

  • opaj
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    There was no mention of the gate in today's PTS patch, which isn't entirely surprising.

    Still, it would be nice if we could get confirmation of our outlook on getting this addressed. @ZOS_GinaBruno , are you able to make any comment on the missing gate to Bangkorai from the Reach? Thank you!
  • xclassgaming
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    opaj wrote: »
    There was no mention of the gate in today's PTS patch, which isn't entirely surprising.

    Still, it would be nice if we could get confirmation of our outlook on getting this addressed. @ZOS_GinaBruno , are you able to make any comment on the missing gate to Bangkorai from the Reach? Thank you!

    I'm thinking it may take another one or two, but if it still doesn't show up or has 0 mentions then i'll start making some bigger noise, as well as post a brand new post compiling all the information from this thread from different users to make a "ultimate" thread on multiple ways this issue could be rectified.
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  • xclassgaming
    xclassgaming
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    also my sort of clickbaity title of the thread probably doesn't help it.,
    Give us clannfear mounts!
  • opaj
    opaj
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    I'm still not seeing any mention of the Bangkorai gate in today's patch notes and I won't have a chance to hop on the PTS for a while still. If ZOS hasn't started trying to add the other side of the gate to the Reach by now, then it seems unlikely it will be done in time for v6.2 live. I hope they're working on it and just haven't said/released anything yet.
  • Kajuratus
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    opaj wrote: »
    I hope they're working on it and just haven't said/released anything yet.

    At the very least, they are aware of the situation, in that they responded to this thread on Twitter. At best, they will be adding a gate in the Reach and make it connect to the Bangkorai gate when the DLC goes live, but they can't or won't add it to the PTS patches for whatever reason. I forgot to take a screenshot last time I was on the PTS, but I did remember the foliage beyond the Bangkorai gate seemed to be missing those weird green Reach folk vines. So who knows, they could be gradually slotting the pieces into place, patch by patch Edit Turns out this was just me not realising that the Reach folk vines disappear after you complete the Heart of Evil quest, and since I play on EU I didn't realise any vanishing vines on the PTS until the EU characters copy, so disregard my theory
    Edited by Kajuratus on October 12, 2020 9:08PM
    So the Dark Elves have weird alien architecture, where people live in mushroom towers and the shell of a giant crab, but the High Elves, the pinnacle of technology, the most magically advanced race in Tamriel, are still stuck in slightly pretty, fairly tall stone buildings? Not even a hint of a glass city? Are stainless glass windows really enough to claim that a city is made of glass?
  • Vevvev
    Vevvev
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    Or just saying the feedback has been received only to then do nothing about it or push it off to an unknown time. Like with the swapping of Vigor where they received the feedback but left it as is, or with the vampire rework where they are still "collecting data" on the live servers so they can make changes in the future.
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