xclassgaming wrote: »The gate wasn't added/fixed
DarknessShallFall wrote: »There could be a reason why it's blocked off. xD I mean, why would Bangkorai want to open that and let all the reachmen, who tried to come in and kill them in Bangkorai, through?
It makes some sense to keep it close, but if you say, get the master key from the queen.... xD Then it could open for you.
tomofhyrule wrote: »It would make too much sense to have the Bangkorai gate connect.
Problem is, there's really no clear path it could connect to on the other side. Based on the maps, it'd need to connect pretty close to Markarth, and the whole west side of the Reach map is one long mountain range.
Best thing they could do would be to build in a tunnel somewhere so the Bangkorai gate can lead to a road which comes out from a tunnel under the mountains, or down from a mountain pass, but that wasn't planned in when the region was built. That's actually a decent set of restructuring in the area, and won't be in one PTS cycle. I bet they've already got most of the next PTS patch built now, so any bugs found in this week will not be addressed until the fourth week of testing.
Problem is that they built the Reach to look really similar to how it is in Skyrim, which doesn't have any viable passes on the west. There's the chance that there could be a southern pass around Vateshran/modern-day Dushnikh, but Craglorn's the one with an unpassable northern mountain range there.
I'm okay with not having a pass due to mountains - after all Stonefalls and Deshaan meet the entire length, but it's only passable far on the west side - but the fact that the Bangkorai gate was made in the first place really makes it seem like a Reach-Bangkorai connection is needed. I can deal without a Reach-Craglorn connection. Looking at the TES:V Skyrim map, there's the chance we could have had a footpath down the mountain just south of Ragnvald, so if they had the chance to make a path down and just connect it with Bangkorai's, that'd be best. Yeah, that's coming down a mountain without technically going up it from the Bangkorai side, but we can imagine that the gate doesn't match perfectly. After all, the environment changes too drastically from Bangkorai-Wrothgar to suggest that's literally two sides of the same gate either.
xclassgaming wrote: »Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.
xclassgaming wrote: »Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.
Haha please no. Tamriel as one big connected world is a huge promise that I think ESO really needs to uphold, in my opinion. It'll be a bit of work, but at the very least I think they should add a mountain pass (as discussed above) to the Reach.
While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.
xclassgaming wrote: »Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.
While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.
xclassgaming wrote: »Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.
Haha please no. Tamriel as one big connected world is a huge promise that I think ESO really needs to uphold, in my opinion. It'll be a bit of work, but at the very least I think they should add a mountain pass (as discussed above) to the Reach.
While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.
xclassgaming wrote: »Or remove the gate in bangkorai, while that would be sad because walking from Daggerfall to mounrhold would be so damn cool! it would remove the issue as well.
I mean, if they took development time to remove the Bangkorai gate instead of adding one to the Reach, that would be an eye opener to their design direction going forward. A depressing one at that, it wouldn't even fix the problem that many of us have with the lack of a connection between Bangkorai and the Reach.
While we're on the subject, maybe we should remind ZOS that there's a gate to the Colovian Estates in the Gold Coast, and a bridge in Reaper's March (near Arenthia) that crosses the Strid River into Colovia, as well. If next year does wind up taking us to Cyrodiil, I'd hope they remember to add these connections to that map.
Good point. If we ever go to the Colovian Estates, we should have one gate/path leading into Reapers March by Arenthia, and at least one leading into the Gold Coast, either near Sutch or Kvatch, preferably both but if we only have one, I'd prefer the one thats already marked with Colovian Highlands. We would also need one leading to the border with Hammerfell. If we really want an inter connected Tamriel, we have to think ahead, like they did with the Gold Coast. Plenty of people are fine with no link between Craglorn and the Reach, and while I'd agree that its fine as long as you can get there some other way, I would also say the more connections the better. Grahtwood certainly isn't suffering from being connected to Northern Elsweyr, Malabal Tor and Greenshade all at once.
I think I've found a point in the Reach where they can add a gate without having a mountain cave or something. Heres the map marker seen from both the Bangkorai gate and the Reach
And heres the view in the Reach
Seems like theres a big enough gap in the mountains for a wandering traveller to pass through, or I dunno, Reachmen intending to invade Bangkorai. Funnily enough its not too far from a side road. Theres even an unmarked path up that way.
I mean, hopefully they've already figured out where they're putting the gate by the time Markarth goes live, but I thought I'd just show that there is at least one gap in the mountain range they can utilise without too much shuffling around
tomofhyrule wrote: »I think I've found a point in the Reach where they can add a gate without having a mountain cave or something. Heres the map marker seen from both the Bangkorai gate and the Reach
And heres the view in the Reach
Seems like theres a big enough gap in the mountains for a wandering traveller to pass through, or I dunno, Reachmen intending to invade Bangkorai. Funnily enough its not too far from a side road. Theres even an unmarked path up that way.
I mean, hopefully they've already figured out where they're putting the gate by the time Markarth goes live, but I thought I'd just show that there is at least one gap in the mountain range they can utilise without too much shuffling around
Just checked this area in TES:V, and it seems like this mountain path is still there in the same place.
It seems that this is most likely the best connection, and I hope they just make them match up. There will be a bit of unseen territory between the gate in Bangkorai and the top of this mountain here, but that would still make everything loads better. All they need to do is match these up.
Supreme_Atromancer wrote: »I'm very interested in why the developers did not connect the gate to The Reach. Is there a deliberate reason?
They're pretty good, usually, with making sure there are connections that make sense - its hard to believe they would simply forget.
i can't think of any option of why they decided not to add this pass, other thna they forgot, or that they want it to be only reacheable from skyrim, which is nonsense IMO
I would like to mention that the gate in question is actually overrun in ESO, and it would make perfect sense that one would be able to pass through that imo. It isn't controlled by the Bretons during this time.
thegreatme wrote: »Unfortunately I have some bad news for ya'll, but at least an explanation on "why" a gate cannot connect there that isn't just simple oversight on ZoS's part.
Slight spoilers, mind you, but the area where the gate should -- theoretically -- connect to is a main quest area.
I'm not going to go into specifics, but that little border spot where the gate should connect to sits right between Bangkorai and the back end of Markarth (with an actual entrance into Markarth city itself) , howeverits considered forbidden/tainted land even to the Reachmen themselves and blocked off by order of Ard Caddach. They get dodgy even talking about that area.
So its very, very unlikely that we'll get any change that makes this a passable gate. The best we can hope for is some sort of underground passage connecting the Reach to other zones, similar to the Sunken Road in Bangkorai that lets you bypass the garrison (and the "oops you can't go this way without the quest) locked door of said garrison).
Unfortunately, that said, the only other options for a road between zones is the one going through the weird little spot where The Reach, Falkreath, and Whiterun all join together, which we don't have as zones yet (and might never have), as in TESV that was the only clear way to get to the Reach by foot from the south/east.
Is there any mention of Bangkorai or High Rock in this quest at all? Like, I dunno,"this pass into Bangkorai has been blocked off for some reason," or does this quest not mention that this "forbidden land" contains a gate into Bangkorai?
thegreatme wrote: »
It doesn't, but given the particular details around that little pocket I can see why no one would be going through there.
Of course visually there's no gate shown in that area as the "other side of the gate", but given the location and importance of the location, I don't think they're going to change it any time soon, if ever.
tomofhyrule wrote: »
Just checked this area in TES:V, and it seems like this mountain path is still there in the same place.
It seems that this is most likely the best connection, and I hope they just make them match up. There will be a bit of unseen territory between the gate in Bangkorai and the top of this mountain here, but that would still make everything loads better. All they need to do is match these up.
thegreatme wrote: »Supreme_Atromancer wrote: »I'm very interested in why the developers did not connect the gate to The Reach. Is there a deliberate reason?
They're pretty good, usually, with making sure there are connections that make sense - its hard to believe they would simply forget.i can't think of any option of why they decided not to add this pass, other thna they forgot, or that they want it to be only reacheable from skyrim, which is nonsense IMOI would like to mention that the gate in question is actually overrun in ESO, and it would make perfect sense that one would be able to pass through that imo. It isn't controlled by the Bretons during this time.
Unfortunately I have some bad news for ya'll, but at least an explanation on "why" a gate cannot connect there that isn't just simple oversight on ZoS's part.
Slight spoilers, mind you, but the area where the gate should -- theoretically -- connect to is a main quest area.
I'm not going to go into specifics, but that little border spot where the gate should connect to sits right between Bangkorai and the back end of Markarth (with an actual entrance into Markarth city itself) , howeverits considered forbidden/tainted land even to the Reachmen themselves and blocked off by order of Ard Caddach. They get dodgy even talking about that area.
So its very, very unlikely that we'll get any change that makes this a passable gate. The best we can hope for is some sort of underground passage connecting the Reach to other zones, similar to the Sunken Road in Bangkorai that lets you bypass the garrison (and the "oops you can't go this way without the quest) locked door of said garrison).
Unfortunately, that said, the only other options for a road between zones is the one going through the weird little spot where The Reach, Falkreath, and Whiterun all join together, which we don't have as zones yet (and might never have), as in TESV that was the only clear way to get to the Reach by foot from the south/east.
Bro this has already been debunked. ZOS is not unfamiliar with having the player character travel "off screen". See the connection between Reaper's March and Northern Elsweyr. The gate from Grahtwood to Northern Elsweyr and from Reaper's March alike don't allign properly with Northern Elsweyr.
All the gates which have been added through dlc content, haven't had a consistent connection with the already established zones. They can easily make it work if there's effort put in for it.
Stinkyremy wrote: »...
There is also a secret passage to blackreach in eastmarch for some random reason.
tomofhyrule wrote: »There's the chance that there could be a southern pass around Vateshran/modern-day Dushnikh, but Craglorn's the one with an unpassable northern mountain range there...I can deal without a Reach-Craglorn connection
tomofhyrule wrote: »but the fact that the Bangkorai gate was made in the first place really makes it seem like a Reach-Bangkorai connection is needed.
tomofhyrule wrote: »Looking at the TES:V Skyrim map, there's the chance we could have had a footpath down the mountain just south of Ragnvald, so if they had the chance to make a path down and just connect it with Bangkorai's, that'd be best. Yeah, that's coming down a mountain without technically going up it from the Bangkorai side, but we can imagine that the gate doesn't match perfectly. After all, the environment changes too drastically from Bangkorai-Wrothgar to suggest that's literally two sides of the same gate either.
There was no mention of the gate in today's PTS patch, which isn't entirely surprising.
Still, it would be nice if we could get confirmation of our outlook on getting this addressed. @ZOS_GinaBruno , are you able to make any comment on the missing gate to Bangkorai from the Reach? Thank you!
I hope they're working on it and just haven't said/released anything yet.