Folks keep talking about how you can dodge or block heavies. How they are easy to counter? Are we playing the same game? If I go to dodge the heavy, I will be fossilized after dodging and then need to break CC and dodge again to get outta root. Another complete stam drain.
If I go to block the heavy, it's a win for the DK and a loss for me. He gains stam, I lose it. Even if I block it, I will be petrified and heavied right after it. And the heavy will land before I break CC and dodge outta the root.
When two players are approaching each other, typically they both go to attack. It's rare that a player goes, OK, I'm going to block this guys attack and counter. That's not really how ESO works. Other games, if you block an attack, you may flinch the other player giving you an opening, etc. ESO doesn't really work that way. Watch any of the good streamer players, they aren't spamming block when they are engaging a single other player head on. The point is on those approaches, the heavy attack player with fossilize is super strong.
DK's also have built in snares, so between the snare and the movement speed on the build, the DK is literally faster than my stam sorc. all while have 30K health and heavy armor.
30K health and heavy armor is a TON of defense for the amount of dmg that the build does. I could only image having that kinda defense on a stam sorc.
comparing this build to a magic dk with heavies (which I think decimus is doing) doesn't make much sense as the build is very different. Again EU doesn't have top tier players running this build.
And I agree that venomous and sheer should be brought in line, not arguing that. The overall dmg on them are strong, but they don't come with the burst that heavy attack builds have. Just calling it like I see it man. I'm fine being outplayed in a BG, it happens. But sometimes when I die to that build, I don't think it was cause I was outplayed.
sabresandiego_ESO wrote: »Trying to justify a build that potentially one shots people and is most likely unintended due to the way dual wield heavies double dip on these heavy attack sets by deflecting attention towards other strong builds is the equivalent of telling a judge in court that you shouldn’t have gotten a speeding ticket because you think someone was going even faster than you. The judge would laugh at you and tell you that it doesn’t change the speed at which you were going to receive the ticket.
sabresandiego_ESO wrote: »Complaining about dot procs and that they are strong and being used by a lot of people is actually extremely silly when these exact dot procs were literally streamlined and balanced according to Zenimax dot proc standards this very last patch. Dot procs have been normalized to roughly 2k DPS modified by unique properties which make each set different and interesting. The patch literally came out a couple weeks ago and this thread is not about what you’re trying to deflect to.
sabresandiego_ESO wrote: »The biased defenders of these one-two shot HA builds fail to recognize the obvious differences between burst damage and damage over time. The vast majority of people in this game have no idea how broken this potentially exploiting heavy attack build actually is and someone should make a demonstration video so that people understand.
The main difference between other burst builds and a heavy attack DK burst build is fossilize.
There is no counter play to fossilize.
I can roll dodge when static roots me and dodge his heavy.
If I roll dodge a heavy DK, they fossilize me. Then I have to break CC and roll dodge again.
What's that, 8k stam? I often have the stam to do that, but if I'm engaged, some times I don't.
It is clear that those advocating for this heavy attack build being balanced are the people who run heavy attack builds.
The main difference between other burst builds and a heavy attack DK burst build is fossilize.
There is no counter play to fossilize.
I can roll dodge when static roots me and dodge his heavy.
If I roll dodge a heavy DK, they fossilize me. Then I have to break CC and roll dodge again.
What's that, 8k stam? I often have the stam to do that, but if I'm engaged, some times I don't.
It is clear that those advocating for this heavy attack build being balanced are the people who run heavy attack builds.
sabresandiego_ESO wrote: »The main difference between other burst builds and a heavy attack DK burst build is fossilize.
There is no counter play to fossilize.
I can roll dodge when static roots me and dodge his heavy.
If I roll dodge a heavy DK, they fossilize me. Then I have to break CC and roll dodge again.
What's that, 8k stam? I often have the stam to do that, but if I'm engaged, some times I don't.
It is clear that those advocating for this heavy attack build being balanced are the people who run heavy attack builds.
The main problem is that HA sets are double dipping with dual wield and that it’s pure burst damage on an attack that’s costs no resources to use. Defending against these double dipped “free” heavies is impossible outside of kiting. Blocking a dual wield double heavy is about the dumbest thing you can do in NoCP (unless you are built for blocking) because it costs the attacker 0 stamina, but It costs the defender massive stamina to block a double heavy, which is then followed with a fossilize.
If you’re dumb enough to block the heavies you will be out of stam within a matter of seconds. The exploit needs to be fixed by disallowing the dual wield double dipped Ha sets so that it’s equally good on all weapons. A different solution would be to turn the bonus damage into a DOT like most other properly classified proc sets.
137:10 is interesting, fengrush goes in for a kill. He's outnumbered but you can see pretty much everyone on the team misses him except the heavy attacks from the DK.
But really I would look at the next play, 137:40. Pause and start it and let me know if you think those heavies should be hitting. DK heavies hit from way outside melee range. We say there is long wind up, but it's being done way outta range and hitting from miles away around corners.
This is literally the first video I could find with Fen and Arc in a game together. First 2 plays of the BG already show it
sabresandiego_ESO wrote: »Anybody who watches the video clip Mystikkal shared and is not blind or biased would see all of the fake narratives defending the potentially bugged heavy attack build instantly dispelled.
The victim dies twice, almost instantaneously, to heavy attacks that had no setup besides just holding down the left mouse button while moving and aiming in the general direction of the target with a rending thrown in for good measure. The victim is actually killed around a corner nowhere near the attacker on his second death.
Absurd amounts of Instant burst damage that come from resource free heavy attacks which hit you around corners and are double modified by dual wield has absolutely no justification. At least with ranged dot builds you have TIME to react and counter play while the DOTs tick on you. The victim in these videos had no time to react whatsoever.
It's actually kinda funny to watch the fengrush clip. Literally just heavy attack from across the map and hit someone. The setup was amazing... wait for it... Hold mouse down from around the corner.
It's not even the burst that bothers me so much, it's the fact that you can do that kinda damage and GAIN stamina rather than USE stamina. And you are able to do it in a defensive setup WITH swift. How is that remotely balanced? And if Fen didn't die from the heavy from china, the next step is a fossilize and then it's definitely GG
sabresandiego_ESO wrote: »Decimuse: Actually no: if you ever run low on stamina you cast channeled acceleration and forward momentum and then sprint away as fast as you can at the max movement speed the game allows until you are in a safe place to meditate.
I'm not sure those heavies were "desyncs". The added range from DK heavies makes those pretty much common place. Again, I wasn't looking for a desync video. This was literally the first video I found on Fengrush's VOD. This is how DK heavies work with their added range.
WHILE USING DRACONIC POWER ABILITIES
Increase range of your instant melee attacks by 2 meters. This effect only applies to instant cast attacks with a 5 meters range.
As it relates to him just BOL out, those heavy DKs with RAT and movement speed are pretty good at tracking down stam sorcs actually. And you can't vigor/ Dark Deal in their face even with CC immunity, the dmg is too high
I've pressured that DK build for long periods of time, even outnumbering it, and the build has pretty good sustain when retreating even without heavies (because they have used minimal stam from abilities and RAT is magika). With RAT and movement speed it's hard to pressure them too hard because they are fast and heavy armor makes them pretty tanky.
Look decimus, I respect you as a player and you have a lot of interesting builds. But you have not played against this build with a top player running it. I've played against it for years. I'd welcome you to come play on NA, we've had a bunch of EU players come over and they were in for quite a surprise. Obviously ping is a major factor though
Been a fun discussion. Take care all
dougodell88ub17_ESO wrote: »The build is strong as it should be when you take the time to actually theory craft, practice and devote everything to it mean while covering all of your weaknesses. Play a heavy attack build your self and see how far you get then come back and tell us how it went.
sabresandiego_ESO wrote: »dougodell88ub17_ESO wrote: »The build is strong as it should be when you take the time to actually theory craft, practice and devote everything to it mean while covering all of your weaknesses. Play a heavy attack build your self and see how far you get then come back and tell us how it went.
Good then it should be just fine after they fix dual wield from doubling the five piece bonus of each set. In the meantime, run the build without using dual wield and then come back and tell us how it went.