Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Heavy Attacks w/ Seargent's Mail, Undaunted Infiltrator, and Dual Wield

  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    katorga wrote: »
    precambria wrote: »
    At least it's confined to the type of weirdo who will play a heavy attack build and not 6 people all running bombard with venomous smite in any given 12 man bg or getting chain procs for 15 seconds because venom sheer venom and selestrix all got injected on to you

    Heavy attack builds are stronger in NOCP battlegrounds

    You can build 5-7 heavy, 25-30k health, max speed from 3 swift and steed and a source of major expedition, then stack stamina/weapon damage while ignoring sustain due to heavies returning resources and meditate. I stayed quiet about this build for a very long time because I considered the build "creative". But now that these heavy attack builds are 1-2 shotting people due to a potentially bugged set (Seargent's Mail), it was time to raise awareness.

    I dunno. It is a LOT of effort to land about the same damage that I could do with zero effort with other sets, and keeping all the same benefits...speed, health, and ignoring sustain. I love the idea of Doylemish, for example, but in practice it is a giant hassle.

    That said, that is what proc sets should be...I have to land a difficult, easy to counter attack, on a target with limited condition like a stun or off balance in order to get a Big Payoff. Not "do damage".

    That's a fair opinion to have, but does not justify a bugged set 1-2 shotting people in BGs. Also: landing a heavy attack is as simple as holding down the left mouse button while spending no resources, and gaining them back. Wearing heavy armor and maximizing movement speed make the build nearly brain dead outside of setting up the off balance -> which isn't even necessary. You can two heavy combo most people in battlegrounds with this build even without off balance.
    Edited by sabresandiego_ESO on September 10, 2020 11:53PM
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    “ People that constantly cry about skill and proc sets think that the only thing this game revolves around is their own biased assessment of skill. They don't realize that the majority of the player base plays this game for fun, not for their ego and not to measure their skill. They also don't realize that there is no build in the game that plays the game for you. Proc sets might allow you to do more damage with a light attack or a single ability, but they don't play the game for you: that's a fake narrative promoted by alarmists. Procs slightly raise the skill floor, and add variety to the game. Most of all, they are fun.”

    Your exact words op, you made your own bed now lie in it until the next quarterly patch. We tried to warn you.
    Edited by Sanctum74 on September 11, 2020 12:02AM
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Sanctum74 wrote: »
    “ People that constantly cry about skill and proc sets think that the only thing this game revolves around is their own biased assessment of skill. They don't realize that the majority of the player base plays this game for fun, not for their ego and not to measure their skill. They also don't realize that there is no build in the game that plays the game for you. Proc sets might allow you to do more damage with a light attack or a single ability, but they don't play the game for you: that's a fake narrative promoted by alarmists. Procs slightly raise the skill floor, and add variety to the game. Most of all, they are fun.”

    Your exact words, you made your own bed now lie in it until the next quarterly patch. We tried to warn you.

    Those words are true. I'm not here complaining about proc sets, because Zenimax did a great job of balancing almost all of them and this patch is great. This thread is about a set that is clearly bugged/overlooked and at least twice as strong as it should be. It's a specific set that is bugged.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • erio
    erio
    ✭✭✭✭✭
    This last patch streamlined and balanced/buffed most proc sets to make them competitive with and in some cases superior to stat based builds; but "counterable" by either making them DOT's or having a delayed effect. Even heavy attack "proc" sets like "Sunderflame" were converted into damage over time. There is one set that accidentally got past the Zenimax devs and avoided being labeled a proc set: Seargent's Mail. This set is double proccing on Dual Wield heavy attacks due to developer oversight or bug and unlike other proc sets is also being boosted by modifiers such as molten armaments and off balance (because the game doesn't classify it as a proc set).

    This has created a situation where individuals (particularly in NOCP and battlegrounds) can wear 5+ pieces of heavy armor, have 25-30k+ health, build entirely for speed with 3 swift and steed with a source of major expendition so that they can better land their dual wield heavies, meanwhile ignoring most sustain mechanics (since heavies return resources) -> and 1-2 shot most players who are not in heavy themselves. The damage is some of the highest burst in the game currently, particularly in NOCP battlegrounds. Using Seargent's mail with Dual Wield is currently like getting two 5 piece burst proc set bonuses from a single set.

    It is more broken than the old viper which was roughly 8400 on melee attacks every 4 seconds.

    Seargent's Mail:
    2257 dmg added to heavies
    x2 because of Dual Wield Zenimax Oversight: 4514
    25% boost from malacath
    50% boost from molten armament
    70% boost from off balance
    145% total boost -> 4514 x 2.45 = 11059.3

    11,059.3 (5529.65 x 2) total added damage on every dual wield double heavy attack (dual wield heavies have a cast time of about 900ms while old viper was 8k per 4 seconds)

    To run this broken setup effectively you need to be in heavy armor so that you can face tank a ton of incoming damage, and build for maximum speed (3 swift, steed, snare removal, and source of major expedition). Land an off balance on the target somehow (1 dizzy swing) then proceed to 1-2 shot them with heavy attacks. Weave in a dot, CC, or execute for good measure. When you factor in the base damage of the dual wield double heavies, +11000 Seargent's bonus damage, +weaved in skill -> you end up with some of the highest burst in the entire game and the ability to delete most non tank characters either instantly or within a few seconds. This setup has slipped under the radar because very few people run heavy attack builds, and most players that do try to run heavy attack builds do it incorrectly. There are a few highly skilled players already running this setup in battlegrounds, and when you combine high player skill with a uniquely overpowered build that is grossly overperforming due to a developer oversight / programming bug : you are borderline exploiting.

    If this set was not double procing on Dual Wield Heavies the total damage added would be 5500 burst damage, which would still be insanely good but much more manageable. In 2017 a post from Gina Bruno of Zenimax clearly stated that "Seargent's mail was only intended to proc/boost damage on the main hand and not on the offhand". However, Zenimax buffed the damage of this set in a future patch and "accidentally" allowed it to double proc on dual wield heavies unlike on all other weapons.

    Here is the proof that Seargent's Mail was not intended to boost offhand damage by Zenimax as of 2017 and that the current Double Proc on dual wield heavies is most likely either a bug or oversight:

    https://forums.elderscrollsonline.com/en/discussion/368280/the-sergeant-set-and-dual-wield-heavy-attacks

    @ZOS_GinaBruno

    saw a guy also running a master staff backbar for ever more, not sure how much that truely factors in though
  • Azramel
    Azramel
    ✭✭✭
    @Waffennacht We shouldn't be comparing heavy attacks from this patch to proc sets from patches years ago. I know that's something the OP said but I didn't bring it up because it's irrelevant. Everyone knows those proc sets were broken. I was just pointing out some aspects of heavy attacks builds that people tend to overlook. Also, sorry if it wasn't clear the first time, but I meant I could get a heavy attack off every 1 to 2 seconds. It's not 3.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Azramel gotcha, all good :)

    So from your perspective, assuming the set is not bugged and this damage is intended, is the set too powerful and needs nerfed?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    @Azramel gotcha, all good :)

    So from your perspective, assuming the set is not bugged and this damage is intended, is the set too powerful and needs nerfed?

    The set is most likely bugged. Look at what @ZOS_GinaBruno said in her 2017 post about the set working as intended when it was not boosting the offhand heavy attack damage. But now it is, after they buffed the set a few patches ago. Looks like a programming error.

    https://forums.elderscrollsonline.com/en/discussion/368280/the-sergeant-set-and-dual-wield-heavy-attacks

    Why would Zenimax create a heavy attack set that is literally twice as good on dual wield as it is on every other weapon? And why would they drastically change their stance from 2017 where they specifically said that Seargent's mail is not supposed to boost the dual wield offhand heavy? And finally, why would Zenimax intentionally allow such abusive levels of burst damage? That's not consistent with what they have done with all other proc sets. It's definitely possible that the set is working as intended, but common sense and logic would indicate otherwise.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • JinxxND
    JinxxND
    ✭✭✭✭



    Why would Zenimax create a heavy attack set that is literally twice as good on dual wield as it is on every other weapon? And why would they drastically change their stance from 2017 where they specifically said that Seargent's mail is not supposed to boost the dual wield offhand heavy? And finally, why would Zenimax intentionally allow such abusive levels of burst damage? That's not consistent with what they have done with all other proc sets. It's definitely possible that the set is working as intended, but common sense and logic would indicate otherwise.

    This argument could be made about the sheer venom set and how it makes bow better then any other weapon to run it. As it proc twice from one inject a 28m skill on top of having a higher TT then the actual skill so unless your class has access to a purge or you cloak the entire skill the proc set WILL double proc on top of having an execute modifier as well. Most proc sets being abused are seen all over the place are NOT balanced yet this set which requires a whole list of things to line up to achieve set dmg that is all melee and extremely avoidable and counter able.
    Edited by JinxxND on September 11, 2020 1:23AM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • JinxxND
    JinxxND
    ✭✭✭✭
    As for the dmg it sounds like this 1-2 shot thing is actually a whole list of things before the dmg that is claimed to be a 1-2 shot thing. You have to buff up with molten armaments which cost opposite resources, you have to set off balance which requires another GCD from either a d swing or a lightning staff then finally you have to land a FULLY charged heavy attack that has the opportunity to be blocked, dodged, los'd, countered with a CC, and then do another fully charged heavy attack which has the same opportunity's to avoid as the first one. On top of this set not boosting raw weapon dmg affect class and weapon abilities. Yet for some reason procs are fine and sets that are all over battlegrounds like sheer venom which is abused all over do more dmg then the tool tip of the skill used to activate it they ALSO double proc todo the damage all over again within one use of the same skill that's not even accounting for the execute modifier that increases as dmg is done to the target
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • JinxxND
    JinxxND
    ✭✭✭✭
    Qbiken wrote: »
    Aren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc...)

    It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. So ye, can´t take threads like this serious

    :lol:

    This sounds to be about right
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Akinos
    Akinos
    ✭✭✭✭✭
    It's not just in BG and no cp where these stamina heavy attack builds are, i can name a few people that are running said heavy attack builds in cyro and IC, personally I have been hit by 12K+ dual wield heavies(6kish from each hand) On pretty tanky builds. I mean major protection+things like the necro ghost. And I'm sure we've all seen streams and videos of people running this heavy attack build, 1 shotting guards and sometimes players.

    Something just isn't right about being able to have 35k-45k hp and still have the ability to land 12k+ hits on people.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Azramel
    Azramel
    ✭✭✭
    @Waffennacht In my honest opinion the damage the set offers isn't overpowered but I do find it unfair that dual wield gets twice the use out of it over every other weapon option. I haven't tested the set out myself but if it indeed adds the damage to both weapons during the heavy attack, effectively doubling the damage the set offers, I wouldn't call that intended, I would call it favoritism. The damage the set offers should be added to the total damage output of dual wield heavy attacks like it would with any other weapon.

    Heavy attack builds, especially ones on dragonknights, hit hard but I don't think the damage alone is what makes those builds really strong. It's a combination of factors like the ones I pointed out earlier. I think the builds will still be strong and viable if they make the change.
    Edited by Azramel on September 11, 2020 1:43AM
  • JinxxND
    JinxxND
    ✭✭✭✭
    Azramel wrote: »
    @Waffennacht In my honest opinion the damage the set offers isn't overpowered but I do find it unfair that dual wield gets twice the use out of it over every other weapon option. I haven't tested the set out myself but if it indeed adds the damage to both weapons during the heavy attack, effectively doubling the damage the set offers, I wouldn't call that intended, I would call it favoritism. The damage the set offers should be added to the total damage output of dual wield heavy attacks like it would with any other weapon.

    Heavy attack builds, especially ones on dragonknights, hit hard but I don't think the damage alone is what makes those builds really strong. It's a combination of factors like the ones I pointed out earlier. I think the builds will still be strong and viable if they make the change.

    The same way that bow is unfair as it can proc sheer venom from max range and have it double proc off one ability, unlike any other weapon that can only proc it once and from melee
    Edited by JinxxND on September 11, 2020 2:08AM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • JinxxND
    JinxxND
    ✭✭✭✭
    Akinos wrote: »
    It's not just in BG and no cp where these stamina heavy attack builds are, i can name a few people that are running said heavy attack builds in cyro and IC, personally I have been hit by 12K+ dual wield heavies(6kish from each hand) On pretty tanky builds. I mean major protection+things like the necro ghost. And I'm sure we've all seen streams and videos of people running this heavy attack build, 1 shotting guards and sometimes players.

    Something just isn't right about being able to have 35k-45k hp and still have the ability to land 12k+ hits on people.

    Any nightblade or just any d swing spammer with a light attack d swing into medium attack stun does the same dmg on a standard stat build, without any ultimate which also boost weapon abilities/class abilities on top of the light/medium attack weave hitting in 1 GCD. This whole thread seems like a lot of lack of knowledge or unable to replicate the results themselves so they are frustrated they cannot do this themselves
    Edited by JinxxND on September 11, 2020 1:58AM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Arcanasx
    Arcanasx
    ✭✭✭✭✭
    I've actually fought several other stam dks (and stam nbs as well) attempting to use sergeants with dual wield, and none of them come close to feeling "cheesy" and "overperforming" compared to the venomous smite and sheer venom combo. There are many ways that I feel I can actually counter those other heavy attack builds, unlike the hunters/sheer proc duo which is absolutely oppressive for how little effort it requires to use and maintain them, especially when combined with major defile and having multiple players stacking those proc dots on you at the same time, from a distance.
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Azramel wrote: »
    @Waffennacht In my honest opinion the damage the set offers isn't overpowered but I do find it unfair that dual wield gets twice the use out of it over every other weapon option. I haven't tested the set out myself but if it indeed adds the damage to both weapons during the heavy attack, effectively doubling the damage the set offers, I wouldn't call that intended, I would call it favoritism. The damage the set offers should be added to the total damage output of dual wield heavy attacks like it would with any other weapon.

    Heavy attack builds, especially ones on dragonknights, hit hard but I don't think the damage alone is what makes those builds really strong. It's a combination of factors like the ones I pointed out earlier. I think the builds will still be strong and viable if they make the change.

    The "Burst" damage of the Seargent's set is definitely overpowered because of the double dip on dual wield heavies multiplied by all the heavy attack modifiers. If you're not on a tank build and running a normal medium or light build then a DW Seargent's build can 1-2 heavy combo you. Its much more deadly on a Dragonknight then most other classes because of molten armaments, corrosive armor, and flames of oblivion adding to the burst damage. Dragonknights don't even need to setup up offbalance to have ridiculous burst damage from this set. Just move around at lightning speed by maxing move speed, facetank everything in full heavy 30k hp, weave in a few skills like petrify if the target blocks/rolls, a DOT like rending if its going to be a 2 hit kill, or whirlwind if its gonna be a 1 hit kill.

    There is no justification for the absurd damage of this 1-2 shot burst set. Comparing it to other proc sets, particularly ones that are "dots" is just silly. Even Zenimax themselves came out and said that the offhand is not supposed to get the buff from this set back in 2017, yet now it is and people are defending the set even though its obviously bugged and overperforming. And further evidence is the nerfing of sunderflame, which was also greatly overperforming on these min maxed heavy attack builds.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Arcanasx
    Arcanasx
    ✭✭✭✭✭
    Azramel wrote: »
    @Waffennacht In my honest opinion the damage the set offers isn't overpowered but I do find it unfair that dual wield gets twice the use out of it over every other weapon option. I haven't tested the set out myself but if it indeed adds the damage to both weapons during the heavy attack, effectively doubling the damage the set offers, I wouldn't call that intended, I would call it favoritism. The damage the set offers should be added to the total damage output of dual wield heavy attacks like it would with any other weapon.

    Heavy attack builds, especially ones on dragonknights, hit hard but I don't think the damage alone is what makes those builds really strong. It's a combination of factors like the ones I pointed out earlier. I think the builds will still be strong and viable if they make the change.

    The "Burst" damage of the Seargent's set is definitely overpowered because of the double dip on dual wield heavies multiplied by all the heavy attack modifiers. If you're not on a tank build and running a normal medium or light build then a DW Seargent's build can 1-2 heavy combo you. Its much more deadly on a Dragonknight then most other classes because of molten armaments, corrosive armor, and flames of oblivion adding to the burst damage. Dragonknights don't even need to setup up offbalance to have ridiculous burst damage from this set. Just move around at lightning speed by maxing move speed, facetank everything in full heavy 30k hp, weave in a few skills like petrify if the target blocks/rolls, a DOT like rending if its going to be a 2 hit kill, or whirlwind if its gonna be a 1 hit kill.

    There is no justification for the absurd damage of this 1-2 shot burst set. Comparing it to other proc sets, particularly ones that are "dots" is just silly. Even Zenimax themselves came out and said that the offhand is not supposed to get the buff from this set back in 2017, yet now it is and people are defending the set even though its obviously bugged and overperforming. And further evidence is the nerfing of sunderflame, which was also greatly overperforming on these min maxed heavy attack builds.

    How many players have you seen that are using sunderflame ever since the patch? I've literally never seen anyone else use that set yet, meanwhile smite/venom are extremely common.
  • Azramel
    Azramel
    ✭✭✭
    JinxxND wrote: »
    This whole thread seems like a lot of lack of knowledge or unable to replicate the results themselves so they are frustrated they cannot do this themselves

    @JinxxND Most people have remained civil on this thread. It's a discussion of opinion over whether the set is working as intended. Talking down to other people because you don't agree isn't constructive.
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Seargent's Mail set is a bugged set that is double dipping on dual wield heavies while being modified by heavy attack modifiers, allowing for absurd burst unlike most other DOT proc sets. Common sense and logic, as well as a dev post from 2017 all point to the current version of the set being bugged. Yet the abusers of this set keep rationalizing and justifying its use as expected.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • JinxxND
    JinxxND
    ✭✭✭✭
    Azramel wrote: »
    JinxxND wrote: »
    This whole thread seems like a lot of lack of knowledge or unable to replicate the results themselves so they are frustrated they cannot do this themselves

    @JinxxND Most people have remained civil on this thread. It's a discussion of opinion over whether the set is working as intended. Talking down to other people because you don't agree isn't constructive.

    It's not talking down I just believe there is a lot of lack of knowledge on how mechanics work in the game in this thread, simply saying the dmg is high and 2 shots not explaining all the things required to hit this dmg which is basically a multi GCD based combo that also takes really long to land everything is wrong. It's the same as saying a nightblade burst combo is like 20k worth of dmg in 1 GCD which it can be or higher but not understanding that it's not an on demand thing and requires a full slew of requirements to hit these numbers and is a whole combo not simple a 1 -2 shot
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Arcanasx
    Arcanasx
    ✭✭✭✭✭
    Seargent's Mail set is a bugged set that is double dipping on dual wield heavies while being modified by heavy attack modifiers, allowing for absurd burst unlike most other DOT proc sets. Common sense and logic, as well as a dev post from 2017 all point to the current version of the set being bugged. Yet the abusers of this set keep rationalizing and justifying its use as expected.

    I'll ask you again, How many players do you see using sunderflame compared to sets such as venomous smite and sheer venom?
  • Arcanasx
    Arcanasx
    ✭✭✭✭✭
    Azramel wrote: »
    JinxxND wrote: »
    This whole thread seems like a lot of lack of knowledge or unable to replicate the results themselves so they are frustrated they cannot do this themselves

    @JinxxND Most people have remained civil on this thread. It's a discussion of opinion over whether the set is working as intended. Talking down to other people because you don't agree isn't constructive.

    I would assume it has to do with the fact that not having it work on both dual wield heavy attacks would break other heavy attack buffs for lightning and resto staves, which was fixed after they reverted the change with off hand heavies. Also, the undaunted sets work 4 times with lightning and 3 times with resto staves, so I wouldnt say dual wield getting a greater benefit is due to "favoritism".
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Arcanasx wrote: »
    Seargent's Mail set is a bugged set that is double dipping on dual wield heavies while being modified by heavy attack modifiers, allowing for absurd burst unlike most other DOT proc sets. Common sense and logic, as well as a dev post from 2017 all point to the current version of the set being bugged. Yet the abusers of this set keep rationalizing and justifying its use as expected.

    I'll ask you again, How many players do you see using sunderflame compared to sets such as venomous smite and sheer venom?

    Why do you keep shifting the focus away from Seargent's Mail? This thread is about Seargent's mail and how it is potentially bugged. If you feel a different set is bugged then you're welcome to make a thread and provide evidence. I provided a link to a post where Zenimax clearly states that this set was never intended to double dip and boost offhand damage on heavies.

    https://forums.elderscrollsonline.com/en/discussion/368280/the-sergeant-set-and-dual-wield-heavy-attacks
    Edited by sabresandiego_ESO on September 11, 2020 2:47AM
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • HanStolo
    HanStolo
    ✭✭✭
    2017 was almost 4 years ago. The game changes every few months. There's zero wrong with this set and it's not even used very much.
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    HanStolo wrote: »
    2017 was almost 4 years ago. The game changes every few months. There's zero wrong with this set and it's not even used very much.

    August 2017 was 3 years and 1 month ago. The game definitely changes often which is why I've said that it is "potentially bugged". It seems illogical for Zenimax to allow this kind of set in the game after they worked so hard at making most proc sets DOT's or telegraphed animations. Perhaps ZOS considers heavy attacks to be telegraphed animations even though they are free to cast and return resources. Could ZOS have intentionally made Seargent's twice as good on dual wield as it is on every other weapon? And provide 11,000-14000 or more burst damage per DW heavy after modifiers? Sure it's possible, maybe its not bugged. It seems illogical, but anything is possible.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
    ✭✭✭
    Akinos wrote: »
    ...And I'm sure we've all seen streams and videos of people running this heavy attack build, 1 shotting guards...

    Guards are technically PvE still, so you get the from stealth damage bonus they removed years ago. As long as the aren't alerted I can one-shot most resource guards in the game with my regular build (5k wDmg).

    It's very obvious anyone other than the OP is talking to a wall at this point.
  • Azramel
    Azramel
    ✭✭✭
    @Arcanasx That's interesting that resto and lightning get more and I assume it's from the long channel to complete it. In that regard, do you think dual wield should get double what a two hander or sword and shield get? If so, why?
  • JinxxND
    JinxxND
    ✭✭✭✭
    HanStolo wrote: »
    2017 was almost 4 years ago. The game changes every few months. There's zero wrong with this set and it's not even used very much.

    August 2017 was 3 years and 1 month ago. The game definitely changes often which is why I've said that it is "potentially bugged". It seems illogical for Zenimax to allow this kind of set in the game after they worked so hard at making most proc sets DOT's or telegraphed animations. Perhaps ZOS considers heavy attacks to be telegraphed animations even though they are free to cast and return resources. Could ZOS have intentionally made Seargent's twice as good on dual wield as it is on every other weapon? And provide 11,000-14000 or more burst damage per DW heavy after modifiers? Sure it's possible, maybe its not bugged. It seems illogical, but anything is possible.

    It's one of the few things that Dual Wield has the option of like Lightning staff has one the on the other magic staff weapons, it makes it unique as it's already super niche as is and super telegraphed as you said with a fully charged heavy animation along with an ultimate in corrosive armor (the person glows green) unlike sets such as sheer venom that are not telegraphed at all and you have to find out that the person was running the set once it is too late
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Azramel wrote: »
    @Arcanasx That's interesting that resto and lightning get more and I assume it's from the long channel to complete it. In that regard, do you think dual wield should get double what a two hander or sword and shield get? If so, why?

    2 Hand heavies are slower than Dual Wield Heavies which are relatively fast. 2 of the unique items for Seargent's Mail are two handed weapons. None are dual wield weapons. There is no rational explanation for why dual wield heavies would be twice as good with this set as 2H or SNB heavies. Everything points to this set currently being bugged, even the post from 2017. The amount of burst damage this set is capable of doing with its double dipping w/ full heavy attack modifiers from multiple sources doesn't seem in line with Zenimax's recent philosophy with sets that add burst damage.

    There is a small chance the set is working as intended because Zenimax somewhere, somehow changed their mind on how this set should work and how much potential burst damage a single set can provide. It just doesn't seem logical or likely.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Arcanasx
    Arcanasx
    ✭✭✭✭✭
    Azramel wrote: »
    @Arcanasx That's interesting that resto and lightning get more and I assume it's from the long channel to complete it. In that regard, do you think dual wield should get double what a two hander or sword and shield get? If so, why?

    2 Hand heavies are slower than Dual Wield Heavies which are relatively fast. 2 of the unique items for Seargent's Mail are two handed weapons. None are dual wield weapons. There is no rational explanation for why dual wield heavies would be twice as good with this set as 2H or SNB heavies. Everything points to this set currently being bugged, even the post from 2017. The amount of burst damage this set is capable of doing with its double dipping w/ full heavy attack modifiers from multiple sources doesn't seem in line with Zenimax's recent philosophy with sets that add burst damage.

    There is a small chance the set is working as intended because Zenimax somewhere, somehow changed their mind on how this set should work and how much potential burst damage a single set can provide. It just doesn't seem logical or likely.

    As I've mentioned earlier it works on the main and the off hand because if it didn't it would break heavy attack buffs for lightning and resto staves. Now even with the sergeants buff a few patches back it is still not worth using for one handed and two handed heavy attacks, so I would assume they've already decided to balance sergeants around dual wield because they havnt found a way to make it work once for dual wield without breaking lightning and resto staves.

    The undaunted sets work 3-4 times with resto and lightning staves as well, and its been that way since the set first came out. I would also assume that those sets are balanced around those weapon types rather than the one handed and fire staff heavy attacks. If you only ever tried to use that set with a heavy attack build based on one handed or fire staff heavies, you'd come to the conclusion that the set was basically liquid garbage.

    Remember that they have "balanced" most proc sets to be around 2k dps. If sergeants works once with a dual heavy attack, since it takes about 1.75 seconds (not 900ms) it would be about 1290 dps before modifiers (additive modifers, NOT multiplicative). What you are downplaying are the opportunity costs to get those modifiers and the conditions to actually land multiple ,fully charged, unblocked, undodged, melee ranged, and uninterrupted heavy attacks.

    Could you imagine if the modifiers that exist to buff the potential of sergeants also existed for venomous smite and sheer venom? There would have been such a massive outcry against those sets the day of the patch especially considering how much easier it is to make use of those sets. The buffs for heavy attacks makes creating a build around it actually viable, those same buffs for those 2 proc sets if it were possible would make a total joke out of pvp.

    Now correct me if I'm mistaken but as far as I'm aware, you don't even have a dedicated stun ability or a dedicated snare removal. And I rarely notice you ever blocking my heavy attacks as well, so of course you're setting yourself up to have a more difficult time properly defending yourself from heavy attacks. You also wear medium because you want more damage (as a ranged bow based build), there's nothing stopping you from wearing heavy armor, and investing more into health if you feel like you are being bursted down too easily.

    Edit: Grammar.
    Edited by Arcanasx on September 11, 2020 4:20AM
Sign In or Register to comment.