sabresandiego_ESO wrote: »precambria wrote: »At least it's confined to the type of weirdo who will play a heavy attack build and not 6 people all running bombard with venomous smite in any given 12 man bg or getting chain procs for 15 seconds because venom sheer venom and selestrix all got injected on to you
Heavy attack builds are stronger in NOCP battlegrounds
You can build 5-7 heavy, 25-30k health, max speed from 3 swift and steed and a source of major expedition, then stack stamina/weapon damage while ignoring sustain due to heavies returning resources and meditate. I stayed quiet about this build for a very long time because I considered the build "creative". But now that these heavy attack builds are 1-2 shotting people due to a potentially bugged set (Seargent's Mail), it was time to raise awareness.
I dunno. It is a LOT of effort to land about the same damage that I could do with zero effort with other sets, and keeping all the same benefits...speed, health, and ignoring sustain. I love the idea of Doylemish, for example, but in practice it is a giant hassle.
That said, that is what proc sets should be...I have to land a difficult, easy to counter attack, on a target with limited condition like a stun or off balance in order to get a Big Payoff. Not "do damage".
“ People that constantly cry about skill and proc sets think that the only thing this game revolves around is their own biased assessment of skill. They don't realize that the majority of the player base plays this game for fun, not for their ego and not to measure their skill. They also don't realize that there is no build in the game that plays the game for you. Proc sets might allow you to do more damage with a light attack or a single ability, but they don't play the game for you: that's a fake narrative promoted by alarmists. Procs slightly raise the skill floor, and add variety to the game. Most of all, they are fun.”
Your exact words, you made your own bed now lie in it until the next quarterly patch. We tried to warn you.
sabresandiego_ESO wrote: »This last patch streamlined and balanced/buffed most proc sets to make them competitive with and in some cases superior to stat based builds; but "counterable" by either making them DOT's or having a delayed effect. Even heavy attack "proc" sets like "Sunderflame" were converted into damage over time. There is one set that accidentally got past the Zenimax devs and avoided being labeled a proc set: Seargent's Mail. This set is double proccing on Dual Wield heavy attacks due to developer oversight or bug and unlike other proc sets is also being boosted by modifiers such as molten armaments and off balance (because the game doesn't classify it as a proc set).
This has created a situation where individuals (particularly in NOCP and battlegrounds) can wear 5+ pieces of heavy armor, have 25-30k+ health, build entirely for speed with 3 swift and steed with a source of major expendition so that they can better land their dual wield heavies, meanwhile ignoring most sustain mechanics (since heavies return resources) -> and 1-2 shot most players who are not in heavy themselves. The damage is some of the highest burst in the game currently, particularly in NOCP battlegrounds. Using Seargent's mail with Dual Wield is currently like getting two 5 piece burst proc set bonuses from a single set.
It is more broken than the old viper which was roughly 8400 on melee attacks every 4 seconds.
Seargent's Mail:
2257 dmg added to heavies
x2 because of Dual Wield Zenimax Oversight: 4514
25% boost from malacath
50% boost from molten armament
70% boost from off balance
145% total boost -> 4514 x 2.45 = 11059.3
11,059.3 (5529.65 x 2) total added damage on every dual wield double heavy attack (dual wield heavies have a cast time of about 900ms while old viper was 8k per 4 seconds)
To run this broken setup effectively you need to be in heavy armor so that you can face tank a ton of incoming damage, and build for maximum speed (3 swift, steed, snare removal, and source of major expedition). Land an off balance on the target somehow (1 dizzy swing) then proceed to 1-2 shot them with heavy attacks. Weave in a dot, CC, or execute for good measure. When you factor in the base damage of the dual wield double heavies, +11000 Seargent's bonus damage, +weaved in skill -> you end up with some of the highest burst in the entire game and the ability to delete most non tank characters either instantly or within a few seconds. This setup has slipped under the radar because very few people run heavy attack builds, and most players that do try to run heavy attack builds do it incorrectly. There are a few highly skilled players already running this setup in battlegrounds, and when you combine high player skill with a uniquely overpowered build that is grossly overperforming due to a developer oversight / programming bug : you are borderline exploiting.
If this set was not double procing on Dual Wield Heavies the total damage added would be 5500 burst damage, which would still be insanely good but much more manageable. In 2017 a post from Gina Bruno of Zenimax clearly stated that "Seargent's mail was only intended to proc/boost damage on the main hand and not on the offhand". However, Zenimax buffed the damage of this set in a future patch and "accidentally" allowed it to double proc on dual wield heavies unlike on all other weapons.
Here is the proof that Seargent's Mail was not intended to boost offhand damage by Zenimax as of 2017 and that the current Double Proc on dual wield heavies is most likely either a bug or oversight:
https://forums.elderscrollsonline.com/en/discussion/368280/the-sergeant-set-and-dual-wield-heavy-attacks
@ZOS_GinaBruno
Waffennacht wrote: »@Azramel gotcha, all good
So from your perspective, assuming the set is not bugged and this damage is intended, is the set too powerful and needs nerfed?
sabresandiego_ESO wrote: »
Why would Zenimax create a heavy attack set that is literally twice as good on dual wield as it is on every other weapon? And why would they drastically change their stance from 2017 where they specifically said that Seargent's mail is not supposed to boost the dual wield offhand heavy? And finally, why would Zenimax intentionally allow such abusive levels of burst damage? That's not consistent with what they have done with all other proc sets. It's definitely possible that the set is working as intended, but common sense and logic would indicate otherwise.
Aren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc...)
It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. So ye, can´t take threads like this serious
@Waffennacht In my honest opinion the damage the set offers isn't overpowered but I do find it unfair that dual wield gets twice the use out of it over every other weapon option. I haven't tested the set out myself but if it indeed adds the damage to both weapons during the heavy attack, effectively doubling the damage the set offers, I wouldn't call that intended, I would call it favoritism. The damage the set offers should be added to the total damage output of dual wield heavy attacks like it would with any other weapon.
Heavy attack builds, especially ones on dragonknights, hit hard but I don't think the damage alone is what makes those builds really strong. It's a combination of factors like the ones I pointed out earlier. I think the builds will still be strong and viable if they make the change.
It's not just in BG and no cp where these stamina heavy attack builds are, i can name a few people that are running said heavy attack builds in cyro and IC, personally I have been hit by 12K+ dual wield heavies(6kish from each hand) On pretty tanky builds. I mean major protection+things like the necro ghost. And I'm sure we've all seen streams and videos of people running this heavy attack build, 1 shotting guards and sometimes players.
Something just isn't right about being able to have 35k-45k hp and still have the ability to land 12k+ hits on people.
@Waffennacht In my honest opinion the damage the set offers isn't overpowered but I do find it unfair that dual wield gets twice the use out of it over every other weapon option. I haven't tested the set out myself but if it indeed adds the damage to both weapons during the heavy attack, effectively doubling the damage the set offers, I wouldn't call that intended, I would call it favoritism. The damage the set offers should be added to the total damage output of dual wield heavy attacks like it would with any other weapon.
Heavy attack builds, especially ones on dragonknights, hit hard but I don't think the damage alone is what makes those builds really strong. It's a combination of factors like the ones I pointed out earlier. I think the builds will still be strong and viable if they make the change.
sabresandiego_ESO wrote: »@Waffennacht In my honest opinion the damage the set offers isn't overpowered but I do find it unfair that dual wield gets twice the use out of it over every other weapon option. I haven't tested the set out myself but if it indeed adds the damage to both weapons during the heavy attack, effectively doubling the damage the set offers, I wouldn't call that intended, I would call it favoritism. The damage the set offers should be added to the total damage output of dual wield heavy attacks like it would with any other weapon.
Heavy attack builds, especially ones on dragonknights, hit hard but I don't think the damage alone is what makes those builds really strong. It's a combination of factors like the ones I pointed out earlier. I think the builds will still be strong and viable if they make the change.
The "Burst" damage of the Seargent's set is definitely overpowered because of the double dip on dual wield heavies multiplied by all the heavy attack modifiers. If you're not on a tank build and running a normal medium or light build then a DW Seargent's build can 1-2 heavy combo you. Its much more deadly on a Dragonknight then most other classes because of molten armaments, corrosive armor, and flames of oblivion adding to the burst damage. Dragonknights don't even need to setup up offbalance to have ridiculous burst damage from this set. Just move around at lightning speed by maxing move speed, facetank everything in full heavy 30k hp, weave in a few skills like petrify if the target blocks/rolls, a DOT like rending if its going to be a 2 hit kill, or whirlwind if its gonna be a 1 hit kill.
There is no justification for the absurd damage of this 1-2 shot burst set. Comparing it to other proc sets, particularly ones that are "dots" is just silly. Even Zenimax themselves came out and said that the offhand is not supposed to get the buff from this set back in 2017, yet now it is and people are defending the set even though its obviously bugged and overperforming. And further evidence is the nerfing of sunderflame, which was also greatly overperforming on these min maxed heavy attack builds.
This whole thread seems like a lot of lack of knowledge or unable to replicate the results themselves so they are frustrated they cannot do this themselves
This whole thread seems like a lot of lack of knowledge or unable to replicate the results themselves so they are frustrated they cannot do this themselves
@JinxxND Most people have remained civil on this thread. It's a discussion of opinion over whether the set is working as intended. Talking down to other people because you don't agree isn't constructive.
sabresandiego_ESO wrote: »Seargent's Mail set is a bugged set that is double dipping on dual wield heavies while being modified by heavy attack modifiers, allowing for absurd burst unlike most other DOT proc sets. Common sense and logic, as well as a dev post from 2017 all point to the current version of the set being bugged. Yet the abusers of this set keep rationalizing and justifying its use as expected.
This whole thread seems like a lot of lack of knowledge or unable to replicate the results themselves so they are frustrated they cannot do this themselves
@JinxxND Most people have remained civil on this thread. It's a discussion of opinion over whether the set is working as intended. Talking down to other people because you don't agree isn't constructive.
sabresandiego_ESO wrote: »Seargent's Mail set is a bugged set that is double dipping on dual wield heavies while being modified by heavy attack modifiers, allowing for absurd burst unlike most other DOT proc sets. Common sense and logic, as well as a dev post from 2017 all point to the current version of the set being bugged. Yet the abusers of this set keep rationalizing and justifying its use as expected.
I'll ask you again, How many players do you see using sunderflame compared to sets such as venomous smite and sheer venom?
2017 was almost 4 years ago. The game changes every few months. There's zero wrong with this set and it's not even used very much.
...And I'm sure we've all seen streams and videos of people running this heavy attack build, 1 shotting guards...
sabresandiego_ESO wrote: »2017 was almost 4 years ago. The game changes every few months. There's zero wrong with this set and it's not even used very much.
August 2017 was 3 years and 1 month ago. The game definitely changes often which is why I've said that it is "potentially bugged". It seems illogical for Zenimax to allow this kind of set in the game after they worked so hard at making most proc sets DOT's or telegraphed animations. Perhaps ZOS considers heavy attacks to be telegraphed animations even though they are free to cast and return resources. Could ZOS have intentionally made Seargent's twice as good on dual wield as it is on every other weapon? And provide 11,000-14000 or more burst damage per DW heavy after modifiers? Sure it's possible, maybe its not bugged. It seems illogical, but anything is possible.
@Arcanasx That's interesting that resto and lightning get more and I assume it's from the long channel to complete it. In that regard, do you think dual wield should get double what a two hander or sword and shield get? If so, why?
sabresandiego_ESO wrote: »@Arcanasx That's interesting that resto and lightning get more and I assume it's from the long channel to complete it. In that regard, do you think dual wield should get double what a two hander or sword and shield get? If so, why?
2 Hand heavies are slower than Dual Wield Heavies which are relatively fast. 2 of the unique items for Seargent's Mail are two handed weapons. None are dual wield weapons. There is no rational explanation for why dual wield heavies would be twice as good with this set as 2H or SNB heavies. Everything points to this set currently being bugged, even the post from 2017. The amount of burst damage this set is capable of doing with its double dipping w/ full heavy attack modifiers from multiple sources doesn't seem in line with Zenimax's recent philosophy with sets that add burst damage.
There is a small chance the set is working as intended because Zenimax somewhere, somehow changed their mind on how this set should work and how much potential burst damage a single set can provide. It just doesn't seem logical or likely.