GetAgrippa wrote: »When the IC event starts and this bug persists, Zos is going to get flooded with complaints about this. It's ridiculous there's no acknowledgement of this yet. Why not acknowledge it now? They can't just pretend it's not happening because the IC event is going to put it on everyone's radar. There are going to be a ton of new threads.
celner4_ESO wrote: »
Posted this in another less popular thread regarding same topic so figured I’d put it here too. Frustration makes wasting time on forums easier to give in to saddly.
MurderMostFoul wrote: »It is the lack of communication like this that perpetuates the myth that ZOS doesn't understand their own game.
I know it isn't true, but if they don't want their community getting that impression, ZOS needs to take a more proactive approach to communicating about serious combat bugs like this.
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Why is communication regarding this bug not a priority?
ZOS_GinaBruno wrote: »Thanks for the additional information, everyone. Just confirming we are still investigating this to try and determine the root cause. We'll let you know when we have an update.
FriedEggSandwich wrote: »Outside Amaya Lake Lodge in Vvardenfell there is a creature/insect (can't remember what it's called) that always opens with a leap/gap closer that will stun if not blocked. But since the new patch he doesn't, cause his leap is broken. I've always hated him being outside my house, but now I feel sorry for him.
ZOS_GinaBruno wrote: »Just to update, we're currently testing a fix for this. If everything looks good, we'll plan to get this into the next incremental patch (so not the one on Tuesday the 8th, but the one after that). Thanks for your patience, everyone.
ZOS_GinaBruno wrote: »Just to update, we're currently testing a fix for this. If everything looks good, we'll plan to get this into the next incremental patch (so not the one on Tuesday the 8th, but the one after that). Thanks for your patience, everyone.
ZOS_GinaBruno wrote: »Just to update, we're currently testing a fix for this. If everything looks good, we'll plan to get this into the next incremental patch (so not the one on Tuesday the 8th, but the one after that). Thanks for your patience, everyone.
ZOS_GinaBruno wrote: »Just to update, we're currently testing a fix for this. If everything looks good, we'll plan to get this into the next incremental patch (so not the one on Tuesday the 8th, but the one after that). Thanks for your patience, everyone.
ZOS_GinaBruno wrote: »Thanks for the additional information, everyone. Just confirming we are still investigating this to try and determine the root cause. We'll let you know when we have an update.