Atherakhia wrote: »ESO is hardly the first and likely won't be the last MMO to have bar swapping. It is the first MMO I've played that has made bar swapping so critical to gameplay and not have a bar swap mechanic that works though. If you hit the bar swap button and your bar actually swapped it's honestly not that bad a mechanic. Especially when the game you're attempting to implement bar swapping for is multi-platform. But again, bar swapping doesn't work and if they can't be bothered to fix it then they probably should consider redesigning their gameplay mechanics not to use it.
Similarly for animation cancelling, I'm less convinced it's an intended element to add a level of complexity to the game and not a bug they cannot fix due to the game engine this game uses. It's unintuitive, inconsistent, and poorly implemented. Again, if they can't be bothered to make it work properly and allow players to figure out how to do it naturally through their everyday gameplay, it's probably something best gotten rid of.
ESO is a hodgepodge of ideas that simply don't work more times than not unfortunately and the development team is too concerned with designing around their cash shop than they are getting the game to work properly. They've promised a CP rewrite and class overhauls. We'll see if that ever materializes cause unfortunately I think animation cancelling, light attack weaving, and bar swapping are here to stay.
Taleof2Cities wrote: »Are you saying you only want one skill bar with 10 skills and 2 ultimates?
Sounds like a lot more keyboard keys to memorize than the standard 5 keys and 1 ultimate.
As much as I like Final Fantasy Online, one of its drawbacks is the huge keyboard maps you have to use.
I guess it's 5+5 because of consoles.
I guess it's 5+5 because of consoles. Besides how you view using a bow skills while having DW equipped? Weapon will phase into existence or what
If there is one thing I like about ESO its the small amount of skills you really need to make something work. After playing Star Trek Online for 7 years, as well as a few others, where you have 3+ bars of just skills it got really annoying. Spent more time looking at my skill bar or my keyboard than I was on the actual combat, and I still won because my keyboard pressing was better than my opponents.
As for animation cancelling its only really used when you want an ability to land sooner. Like when you stun someone in PVP and are about to use an execute on them, but you don't want them to break free and dodge roll before it lands. Light attack weaving is another form of "animation cancelling" and its used to increase your DPS by taking advantage of the fact light attacks are not on the Global Cooldown like skills are.
Taleof2Cities wrote: »Are you saying you only want one skill bar with 10 skills and 2 ultimates?
Sounds like a lot more keyboard keys to memorize than the standard 5 keys and 1 ultimate.
As much as I like Final Fantasy Online, one of its drawbacks is the huge keyboard maps you have to use.
Didn't Guild Wars 2 have something like that though? They had 1-9 and let you switch weapons, but if the skill didn't match the weapon it would be grayed out.
Taleof2Cities wrote: »Are you saying you only want one skill bar with 10 skills and 2 ultimates?
Sounds like a lot more keyboard keys to memorize than the standard 5 keys and 1 ultimate.
As much as I like Final Fantasy Online, one of its drawbacks is the huge keyboard maps you have to use.
Didn't Guild Wars 2 have something like that though? They had 1-9 and let you switch weapons, but if the skill didn't match the weapon it would be grayed out.
GW2 has bar swapping but your weapons determine your skills. First 5 abilities are determined by your weapon choice and the remaining 5 were divided up where 6 was a heal, 7-9 were class stuff, and 0 was the ultimate.
So n combat you could for example swap from a staff to a sword and pistol should the scenario call for those skills over the staff. Some classes like the Elementalist couldn't bar swap in combat though, but they didn't really need to since they technically had 4 bars where each was a different element with different effects.
Except for Elementalists. While they do have access to barswap now, you can't bar swap while you're in combat. Which is annoying for my Eles.
Animation cancelling is a result of bad programing and they just decided to leave it like this. What is the point of making animation if you have to cancel them to improve your dps?
Nover gonna change, so its a take it or leave it thing.
Animation cancelling (aka "weaving") is an exploit that people treat as a crucial mechanic.
And before people inevitably dunk on me and yell at me to get good or whatever
for me animation cancelling / weaving feel like cheating... imagine i stop my brutal axe swing in the middle and kick you in the groin and u get take both damages! does it that feel rights? for me its more exploting... but well if u want to get in vet trials i have to get used to it otherwise you wont put out numbers dps wise!