Animation cancelling and the weaving that was developed by players as a result was an unintended system that had to be discovered by players a few years into the game. Because it was to much trouble to get rid of it, ZOS decided to put some info about it in a loading screen tip to give it a veneer of validity.
But yeah, it's a weird and clumsy system. It's like they tried to be different from other MMOs, try something new, and some people like it but I've never seen the point. IMO bar swapping is a waste of time, there's no need to have 5x5 skills, just put all of them in one row - no, it's not too much to remember.
And if my character gains a skill, why can't they use it whenever they want? Why do I have to limit myself to 10 + 2 ultimates? Makes no sense.
Animation cancelling and the weaving that was developed by players as a result was an unintended system that had to be discovered by players a few years into the game. Because it was to much trouble to get rid of it, ZOS decided to put some info about it in a loading screen tip to give it a veneer of validity.
But yeah, it's a weird and clumsy system. It's like they tried to be different from other MMOs, try something new, and some people like it but I've never seen the point. IMO bar swapping is a waste of time, there's no need to have 5x5 skills, just put all of them in one row - no, it's not too much to remember.
And if my character gains a skill, why can't they use it whenever they want? Why do I have to limit myself to 10 + 2 ultimates? Makes no sense.
I think it was entirely intended, and comes part and parcel with a reactive model of game play.
Honestly, people should just shut it with animation cancelling, you do not understand what it is.
Would you consider wow auto attacks animation cancelling? No, but it actual fact it is, you are cancelling the auto attack animation with a skill, but the auto attack still happens.
People hide behind the fact that it's not realistic, but pretty much every game has some form of it, no, the point is not realism, the point is that in eso it;s a skill you learn so people *** about it like there is no tomorrow, because we can't have better players now can't we? It's too much for your fragile ego to see someone doing massively better than you, so the solution instead of improving yourself is to remove the thing, but then what? You think that the better player now somehow is gonna be on your level? No you will find something else to *** about.
And at what cost? Eso with no weaving and ac, is just sub par gameplay on all fronts.
Even skyrim has animation cancelling for god sake.
I guess it's 5+5 because of consoles. Besides how you view using a bow skills while having DW equipped? Weapon will phase into existence or what
Consoles could support more than 5 skills by adding a modifier key, like LB or RB acting as a modifier to open A/B/X/Y up for more skill slots. It's been done before, the PS4 version of Path of Exile uses a modifier key to give you access to both skill bars.
I guess it's 5+5 because of consoles. Besides how you view using a bow skills while having DW equipped? Weapon will phase into existence or what
Consoles could support more than 5 skills by adding a modifier key, like LB or RB acting as a modifier to open A/B/X/Y up for more skill slots. It's been done before, the PS4 version of Path of Exile uses a modifier key to give you access to both skill bars.
Those buttons already do something. I don't play Xbox so not sure what buttons do what but my guess would be light/heavy attack and block. We already have to take out thumbs off the stick that we use to move to swap bars.
Animation cancelling and the weaving that was developed by players as a result was an unintended system that had to be discovered by players a few years into the game. Because it was to much trouble to get rid of it, ZOS decided to put some info about it in a loading screen tip to give it a veneer of validity.
But yeah, it's a weird and clumsy system. It's like they tried to be different from other MMOs, try something new, and some people like it but I've never seen the point. IMO bar swapping is a waste of time, there's no need to have 5x5 skills, just put all of them in one row - no, it's not too much to remember.
And if my character gains a skill, why can't they use it whenever they want? Why do I have to limit myself to 10 + 2 ultimates? Makes no sense.
I think it was entirely intended, and comes part and parcel with a reactive model of game play.
Then why did ZOS specifically say they didn't intend for it?
Imo I don't mind weapon swapping, but why skill swap? It's just a pain to have to manage, animation cancelling just isn't that fun as you might as well not make animations for abilties. Also in case people don't realize, I still like ESO, but these are just 2 problems I notice imo.