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What is the point of animation cancelling and skill swapping?

  • JinMori
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    Honestly, people should just shut it with animation cancelling, you do not understand what it is.

    Would you consider wow auto attacks animation cancelling? No, but it actual fact it is, you are cancelling the auto attack animation with a skill, but the auto attack still happens.

    People hide behind the fact that it's not realistic, but pretty much every game has some form of it, no, the point is not realism, the point is that in eso it;s a skill you learn so people *** about it like there is no tomorrow, because we can't have better players now can't we? It's too much for your fragile ego to see someone doing massively better than you, so the solution instead of improving yourself is to remove the thing, but then what? You think that the better player now somehow is gonna be on your level? No you will find something else to *** about.

    And at what cost? Eso with no weaving and ac, is just sub par gameplay on all fronts.

    Even skyrim has animation cancelling for god sake.
    Edited by JinMori on August 27, 2020 6:12PM
  • katorga
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    vestahls wrote: »
    Animation cancelling and the weaving that was developed by players as a result was an unintended system that had to be discovered by players a few years into the game. Because it was to much trouble to get rid of it, ZOS decided to put some info about it in a loading screen tip to give it a veneer of validity.

    But yeah, it's a weird and clumsy system. It's like they tried to be different from other MMOs, try something new, and some people like it but I've never seen the point. IMO bar swapping is a waste of time, there's no need to have 5x5 skills, just put all of them in one row - no, it's not too much to remember.

    And if my character gains a skill, why can't they use it whenever they want? Why do I have to limit myself to 10 + 2 ultimates? Makes no sense.

    I think it was entirely intended, and comes part and parcel with a reactive model of game play. The fact that skills and abilities exist that can pre-empt other skills (block, bash, dodge, weapon swap, etc.) means you can cancel. You cannot get rid of cancelling without getting rid of reactive game play.

    LA weaving is due to skills registering their hit out of sync with the skill animation completing. If you are fast enough you can start your next skill/LA after the skill hits but before the animation completes.

    5+1 bars are due to keeping the skills within fingers' reach on a wasd keyboard (or accommodating game controllers.) while leaving the other hand free to manipulate the mouse. You need more than one bar because being limited to 5+1 is too few. The corollary of that is that skills become "overloaded" with functions due to the tiny number of skills available at any given time.

  • vestahls
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    katorga wrote: »
    vestahls wrote: »
    Animation cancelling and the weaving that was developed by players as a result was an unintended system that had to be discovered by players a few years into the game. Because it was to much trouble to get rid of it, ZOS decided to put some info about it in a loading screen tip to give it a veneer of validity.

    But yeah, it's a weird and clumsy system. It's like they tried to be different from other MMOs, try something new, and some people like it but I've never seen the point. IMO bar swapping is a waste of time, there's no need to have 5x5 skills, just put all of them in one row - no, it's not too much to remember.

    And if my character gains a skill, why can't they use it whenever they want? Why do I have to limit myself to 10 + 2 ultimates? Makes no sense.

    I think it was entirely intended, and comes part and parcel with a reactive model of game play.

    Then why did ZOS specifically say they didn't intend for it?

    J92M812.png
    Edited by vestahls on August 27, 2020 7:00PM
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • JinMori
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    JinMori wrote: »
    Honestly, people should just shut it with animation cancelling, you do not understand what it is.

    Would you consider wow auto attacks animation cancelling? No, but it actual fact it is, you are cancelling the auto attack animation with a skill, but the auto attack still happens.

    People hide behind the fact that it's not realistic, but pretty much every game has some form of it, no, the point is not realism, the point is that in eso it;s a skill you learn so people *** about it like there is no tomorrow, because we can't have better players now can't we? It's too much for your fragile ego to see someone doing massively better than you, so the solution instead of improving yourself is to remove the thing, but then what? You think that the better player now somehow is gonna be on your level? No you will find something else to *** about.

    And at what cost? Eso with no weaving and ac, is just sub par gameplay on all fronts.

    Even skyrim has animation cancelling for god sake.

    And anyway, about realism, there are things called feints in actual real life combat, which are similar to what animation cancelling is, if you have the strength and reaction time you could absolutely stop your punch for example and block. Although it would take a very strong person. That is not exactly a feint, since a feint is more about fooling your opponent into thinking you will do something while doing something else, and it's usually referred as an attack.

    Wanted to edit my other comment but i actually tagged it, no matter the point is still the same.
    Edited by JinMori on August 27, 2020 6:46PM
  • Danksta
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    eKsDee wrote: »
    robpr wrote: »
    I guess it's 5+5 because of consoles. Besides how you view using a bow skills while having DW equipped? Weapon will phase into existence or what

    Consoles could support more than 5 skills by adding a modifier key, like LB or RB acting as a modifier to open A/B/X/Y up for more skill slots. It's been done before, the PS4 version of Path of Exile uses a modifier key to give you access to both skill bars.

    Those buttons already do something. I don't play Xbox so not sure what buttons do what but my guess would be light/heavy attack and block. We already have to take out thumbs off the stick that we use to move to swap bars.
    BawKinTackWarDs PS4/NA

  • Sanctum74
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    Danksta wrote: »
    eKsDee wrote: »
    robpr wrote: »
    I guess it's 5+5 because of consoles. Besides how you view using a bow skills while having DW equipped? Weapon will phase into existence or what

    Consoles could support more than 5 skills by adding a modifier key, like LB or RB acting as a modifier to open A/B/X/Y up for more skill slots. It's been done before, the PS4 version of Path of Exile uses a modifier key to give you access to both skill bars.

    Those buttons already do something. I don't play Xbox so not sure what buttons do what but my guess would be light/heavy attack and block. We already have to take out thumbs off the stick that we use to move to swap bars.

    Id definitely recommend going into your ps4 accessibility settings and change your bar swap key bind to either L3 or R3, makes bar swaps so much easier. You can also add the accessibility option to your quick menu so its easy to turn on or off for different games.
  • katorga
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    vestahls wrote: »
    katorga wrote: »
    vestahls wrote: »
    Animation cancelling and the weaving that was developed by players as a result was an unintended system that had to be discovered by players a few years into the game. Because it was to much trouble to get rid of it, ZOS decided to put some info about it in a loading screen tip to give it a veneer of validity.

    But yeah, it's a weird and clumsy system. It's like they tried to be different from other MMOs, try something new, and some people like it but I've never seen the point. IMO bar swapping is a waste of time, there's no need to have 5x5 skills, just put all of them in one row - no, it's not too much to remember.

    And if my character gains a skill, why can't they use it whenever they want? Why do I have to limit myself to 10 + 2 ultimates? Makes no sense.

    I think it was entirely intended, and comes part and parcel with a reactive model of game play.

    Then why did ZOS specifically say they didn't intend for it?

    J92M812.png

    They knew you could do it during beta. They went live with it in 2014. Wheeler has said they are keeping it, I assume barring other future changes they make that break it.

    People have been arguing about it since easily 2015.

  • Rungar
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    the purpose of animation cancelling is to divide the playerbase, limit content for casuals and enable macroers. The barswap actually has a purpose in that there are only so many buttons on a controller.
  • erio
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    Aertew wrote: »
    Imo I don't mind weapon swapping, but why skill swap? It's just a pain to have to manage, animation cancelling just isn't that fun as you might as well not make animations for abilties. Also in case people don't realize, I still like ESO, but these are just 2 problems I notice imo.

    It is fun though. Its easy to do once you do it for a bit, and really speed up combat.
  • Scrollup
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    The thing that annoys me is how pretty slow the bar swapping is. The animation of flipping back and forth should be instantly rather than a flip animation.

    Also, if animation can be cancel when you trigger next skills that would make the entire swapping and the combat very fast and more responsive rather than lag like.
  • SamanthaCarter
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    Make animation canceling great again this is the best thing on ESO
  • soulferin
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    First two skill bars with 6 skills force You to think what You will need in next fight to prepare - it's great because You need to think and I know it's painful sometimes but it's the way it supposed to be.

    Animation canceling it's just perfect example of "it's not a bug it's a feature" and it should be fixed. You should think if You want to attack or block and take consequences of this actions.
  • TwinLamps
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    Animation canceling added layer of skill in a game that is lass fun after some of the changes they made to prevent animation canceling.
    Awake, but at what cost
  • vectoraz22
    I thought ac was nerfed back in march? So are ppl still ac on their la using block or another dodge roll, ws?
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