So do not cry because it is over. Smile because it happened.
Dragonnord wrote: »At last!!!!!!!!!!!!!!!!!!!!!!!!! Learn to do something else other than jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs...
Dragonnord wrote: »At last!!!!!!!!!!!!!!!!!!!!!!!!! Learn to do something else other than jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs...
Dragonnord wrote: »At last!!!!!!!!!!!!!!!!!!!!!!!!! Learn to do something else other than jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs...
Sanguinor2 wrote: »
Sanguinor2 wrote: »
We know literally nothing about how they did it, it's possible that solution they used can be only temporary. Most likely they somehow redistributed resources and stuff was just lagging somewhere else
rexagamemnon wrote: »I feel like i may have missed some big news, what is happening to my favorite class?
Nemesis7884 wrote: »zos will feel so guilty about the templar that the changes they will implement will overcompensate and make us templars op
HARR HARR HARR
I don't really get this? is this what this is all about?
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Puncturing Strikes: Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.
Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we’ll be keeping a close eye on the Templar’s ability to stay in the thick of the fight.
Radial Sweep: This ultimate and its morphs now have a minor cast time to help better sync their damage and animation, as well as adding more time for counter play to react.
and
Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.
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It doesn't seem like a "buff" alright, but can someone please explain why this is "RIP TEMPLARZZZ!!". Not questioning it, I just can't really see.