It's not even necessarily that, it's just that MYM draws many PvP noobs into Cyrodiil. Those are not the people who run around in coordinated ball groups consistently spamming massive AoEs, whch ZOS has apparently identified as a major issue for server performance. Meaning, the campaigns running during MYM just saw much less lag-inducing gameplay per capita than usual.Sanguinor2 wrote: »
We know literally nothing about how they did it, it's possible that solution they used can be only temporary. Most likely they somehow redistributed resources and stuff was just lagging somewhere else
It's not even necessarily that, it's just that MYM draws many PvP noobs into Cyrodiil. Those are not the people who run around in coordinated ball groups consistently spamming massive AoEs, whch ZOS has apparently identified as a major issue for server performance. Meaning, the campaigns running during MYM just saw much less lag-inducing gameplay per capita than usual.Sanguinor2 wrote: »
We know literally nothing about how they did it, it's possible that solution they used can be only temporary. Most likely they somehow redistributed resources and stuff was just lagging somewhere else
I don't really get this? is this what this is all about?
---
Puncturing Strikes: Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.
Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we’ll be keeping a close eye on the Templar’s ability to stay in the thick of the fight.
Radial Sweep: This ultimate and its morphs now have a minor cast time to help better sync their damage and animation, as well as adding more time for counter play to react.
and
Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.
---
It doesn't seem like a "buff" alright, but can someone please explain why this is "RIP TEMPLARZZZ!!". Not questioning it, I just can't really see.
I don't really get this? is this what this is all about?
---
Puncturing Strikes: Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.
Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we’ll be keeping a close eye on the Templar’s ability to stay in the thick of the fight.
Radial Sweep: This ultimate and its morphs now have a minor cast time to help better sync their damage and animation, as well as adding more time for counter play to react.
and
Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.
---
It doesn't seem like a "buff" alright, but can someone please explain why this is "RIP TEMPLARZZZ!!". Not questioning it, I just can't really see.
It's not even necessarily that, it's just that MYM draws many PvP noobs into Cyrodiil. Those are not the people who run around in coordinated ball groups consistently spamming massive AoEs, whch ZOS has apparently identified as a major issue for server performance. Meaning, the campaigns running during MYM just saw much less lag-inducing gameplay per capita than usual.Sanguinor2 wrote: »
We know literally nothing about how they did it, it's possible that solution they used can be only temporary. Most likely they somehow redistributed resources and stuff was just lagging somewhere else
I don't really get this? is this what this is all about?
---
Puncturing Strikes: Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.
Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we’ll be keeping a close eye on the Templar’s ability to stay in the thick of the fight.
Radial Sweep: This ultimate and its morphs now have a minor cast time to help better sync their damage and animation, as well as adding more time for counter play to react.
and
Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.
---
It doesn't seem like a "buff" alright, but can someone please explain why this is "RIP TEMPLARZZZ!!". Not questioning it, I just can't really see.
The frequency change makes weaving much more clunky = nerf.
The burning light change = slight nerf.
Ritual of Ret change = nerf.
The 3 second CD on sweeps/strike = massive nerf.
I don't really get this? is this what this is all about?
---
Puncturing Strikes: Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.
Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we’ll be keeping a close eye on the Templar’s ability to stay in the thick of the fight.
Radial Sweep: This ultimate and its morphs now have a minor cast time to help better sync their damage and animation, as well as adding more time for counter play to react.
and
Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.
---
It doesn't seem like a "buff" alright, but can someone please explain why this is "RIP TEMPLARZZZ!!". Not questioning it, I just can't really see.
The frequency change makes weaving much more clunky = nerf.
The burning light change = slight nerf.
Ritual of Ret change = nerf.
The 3 second CD on sweeps/strike = massive nerf.
Cool-down on every aoe skill, not just jabs. Any aoe you cast and there is an imposed 3s before any other can be cast. So, yeah, on jabs, stamplar is affected, but on pretty much every skill on your bar, magplar is affected--and further to that, every other class is also impacted by these test proposals similarly for any aoe they might slot.
It's not even necessarily that, it's just that MYM draws many PvP noobs into Cyrodiil. Those are not the people who run around in coordinated ball groups consistently spamming massive AoEs, whch ZOS has apparently identified as a major issue for server performance. Meaning, the campaigns running during MYM just saw much less lag-inducing gameplay per capita than usual.Sanguinor2 wrote: »
We know literally nothing about how they did it, it's possible that solution they used can be only temporary. Most likely they somehow redistributed resources and stuff was just lagging somewhere else
But the same regular players were still there at the same time doing the same as what they usually do, only now there were more players present to experience the lag... which they didn't experience.
Exactly, the regulars are spread out over more campaigns. Hence, per capita, there are less of them per campaign.TequilaFire wrote: »It's not even necessarily that, it's just that MYM draws many PvP noobs into Cyrodiil. Those are not the people who run around in coordinated ball groups consistently spamming massive AoEs, whch ZOS has apparently identified as a major issue for server performance. Meaning, the campaigns running during MYM just saw much less lag-inducing gameplay per capita than usual.Sanguinor2 wrote: »
We know literally nothing about how they did it, it's possible that solution they used can be only temporary. Most likely they somehow redistributed resources and stuff was just lagging somewhere else
Not many of the regular PvP players stop playing during MYM but they do spread out more to the added campaigns to emp and farm, etc. So there were just as many organized groups playing. In my guild's case more regulars were on than normal for the rewards.
I don't really get this? is this what this is all about?
---
Puncturing Strikes: Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.
Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we’ll be keeping a close eye on the Templar’s ability to stay in the thick of the fight.
Radial Sweep: This ultimate and its morphs now have a minor cast time to help better sync their damage and animation, as well as adding more time for counter play to react.
and
Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.
---
It doesn't seem like a "buff" alright, but can someone please explain why this is "RIP TEMPLARZZZ!!". Not questioning it, I just can't really see.
The frequency change makes weaving much more clunky = nerf.
The burning light change = slight nerf.
Ritual of Ret change = nerf.
The 3 second CD on sweeps/strike = massive nerf.
Cool-down on every aoe skill, not just jabs. Any aoe you cast and there is an imposed 3s before any other can be cast. So, yeah, on jabs, stamplar is affected, but on pretty much every skill on your bar, magplar is affected--and further to that, every other class is also impacted by these test proposals similarly for any aoe they might slot.
Jabs is a main spamable though, 3 sec CD on rit ret is fine, on arrow barrage is fine, even spears it should be ok, but on your main spamable it basically breaks the class.
No main spamable in the game survives a 3 second CD as a viable option.
- Test 1 – Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds.
- Test 2 – Individual AOE cooldown - 3 second timer. This test adds an individual AOE cooldown to each AOE ability. This means that when you cast an AOE, you will not be able to cast that same AOE ability for 3 seconds. For example – as a Templar, if I cast Puncturing Sweep, I wouldn’t be able to cast Puncturing Sweep again for 3 seconds.
- Test 3 – No cooldown, global ramping AOE cost. This test adds a global ramping AOE cost for each AOE cast. Similar to how streak or roll dodge works, where when you cast an AOE you receive a debuff for 5 seconds, each stack of the debuff increases the cost of any AOE cast.
- Test 4 – Individual AOE cooldown – 3 second timer, global ramping AOE cost. This test adds an individual AOE cooldown to each ability as in test 2, but also combines that with a global ramping cost from test 3.
Dragonnord wrote: »At last!!!!!!!!!!!!!!!!!!!!!!!!! Learn to do something else other than jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs...
Hallothiel wrote: »But surely there is more to playing a templar than just jabby-jab-jabs?
UppGRAYxDD wrote: »ZoS circa 2019: Templar’s are the pseudo masters of AOE.
ZoS 2020: 3 second cool downs on Aoe’s...
Idk what ZoS is smokin, but the continued “raising the floor by lowering the ceiling” ideology is not the way.
Dragonnord wrote: »At last!!!!!!!!!!!!!!!!!!!!!!!!! Learn to do something else other than jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs...
Dragonnord wrote: »At last!!!!!!!!!!!!!!!!!!!!!!!!! Learn to do something else other than jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs, jabs...
The nerve of a class spammable being used as a ..... well ....... spammable. So now what? I guess, start spamming vamp bane, maybe purifying light. I know, implement the light/heavy attack changes proposed a couple of months ago. You can jab then do 2 or 3 light attacks to get your resources back. Asinine right? Instead, how about use some creativity to try and fix a problem. Maybe make jabs single target?
gatekeeper13 wrote: »Funny how they nerf the Templar class but refuse to touch the Necromancer class....
Ladies, Gentlemen, AD players.
With the absence of our beloved leader, idol and theory crafting mastermind Deltia's Gaming, I felt responsible for holding this funeral service for Templars.
We often say that the hour of the big nerf cannot be forecast. When we say this we imagine this hour would be in a distant future. We never thought we would be thinking about Templars as a memory.
It's only natural that we should be sad today, because in a practical sense Templars will no longer a part of our lives. But we should not grieve, to be one of the strongest specs in PvP for several patches and then to get crushed by the nerfhammer quickly and painless, is truly something to be thankful for.
All classes are subject to death: it is the basis of growth. Through evolution, in the course of millions upon millions of nerfs, balance has evolved. With the death of Templar another class will rise to the top and conquer Cyrodiil and the hearts of its players.
So do not cry because it is over. Smile because it happened.
Till we meet again my beloved class,
Rest in Peace.
TequilaFire wrote: »Ladies, Gentlemen, AD players.
With the absence of our beloved leader, idol and theory crafting mastermind Deltia's Gaming, I felt responsible for holding this funeral service for Templars.
We often say that the hour of the big nerf cannot be forecast. When we say this we imagine this hour would be in a distant future. We never thought we would be thinking about Templars as a memory.
It's only natural that we should be sad today, because in a practical sense Templars will no longer a part of our lives. But we should not grieve, to be one of the strongest specs in PvP for several patches and then to get crushed by the nerfhammer quickly and painless, is truly something to be thankful for.
All classes are subject to death: it is the basis of growth. Through evolution, in the course of millions upon millions of nerfs, balance has evolved. With the death of Templar another class will rise to the top and conquer Cyrodiil and the hearts of its players.
So do not cry because it is over. Smile because it happened.
Till we meet again my beloved class,
Rest in Peace.
Will Deltia's bud @ZOS_Gilliam be attending?
TequilaFire wrote: »Ladies, Gentlemen, AD players.
With the absence of our beloved leader, idol and theory crafting mastermind Deltia's Gaming, I felt responsible for holding this funeral service for Templars.
We often say that the hour of the big nerf cannot be forecast. When we say this we imagine this hour would be in a distant future. We never thought we would be thinking about Templars as a memory.
It's only natural that we should be sad today, because in a practical sense Templars will no longer a part of our lives. But we should not grieve, to be one of the strongest specs in PvP for several patches and then to get crushed by the nerfhammer quickly and painless, is truly something to be thankful for.
All classes are subject to death: it is the basis of growth. Through evolution, in the course of millions upon millions of nerfs, balance has evolved. With the death of Templar another class will rise to the top and conquer Cyrodiil and the hearts of its players.
So do not cry because it is over. Smile because it happened.
Till we meet again my beloved class,
Rest in Peace.
Will Deltia's bud @ZOS_Gilliam be attending?