I can't make any veteran dungeon because they kick me out for my low CP

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  • idk
    idk
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    radiostar wrote: »
    I thought Z once said vet dunges are tuned to 300 cp. But maybe they changed it.

    @radiostar Not at all. They are not all set to the same CP. iirc, DLCs are set to CP 300 and others are set to lower levels depending on their difficulty. No one can queue for a dungeon they have not met the level requirements.

    Threads like these are not about level requirements. Heck, they are not even about a player's skill since they are usually kicked before any combat happens. Since my friends and myself often queue with only three of us to see what we can get and can usually carry anyone through Since CP is not an indication of a player's skill this is probably more about players not skilled enough to carry people so they just kick anyone they perceive to be unskilled. Heck, on an alt account as a healer I have carried groups of CP capped players through dungeons. So CP is pretty meaningless when it comes to a gauge of how good the player is.
  • Jeremy
    Jeremy
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    Ratinira wrote: »

    They will learn that vet dungeon is not done by people for fun and there are some requirements there :)
    It is called "vetaran" for a reason. And there is other, "normal" version for a reason too.
    One who has hit lvl 50 an hour ago and can do 10k damage is not a "veteran" player.

    Players not learning how to play *in* vet dungeans. They should learn that *before* them. The same with vet trials. The fact that one *can* enter them doesn't mean that should do that.

    Normal dungeons are not good training grounds for veteran content. Most of the time they're just speed runs, and newer players can't even keep up to finish their quest, let alone learn anything. They're usually just high level players slaughtering everything asap. They'll be lucky if they even get a few hits in, let alone be able to gauge how much damage they need for veteran content.

    The landscape content does not prepare players for veteran content either. Hell, even the base-game veteran content doesn't prepare players for the DLC stuff.

    There is only one way newer players are going to learn how to play veteran content - and that's by doing veteran content. That's how I learned to do it and I imagine that's how the vast majority of other players learned it as well.
    Edited by Jeremy on July 30, 2020 8:43PM
  • FafiQ_xP
    FafiQ_xP
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    Probably because your dps is low. Just do normal and do veteran after you hit at least 160 cp and figured how actually play this game.
    For the Covenant!
  • zaria
    zaria
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    FafiQ_xP wrote: »
    Probably because your dps is low. Just do normal and do veteran after you hit at least 160 cp and figured how actually play this game.
    More likely low CP. people rarely kick unless harder stuff or you start wiping.
    Done some pugs as healer, did 50% of dps and tank thanked me for all the resources, granted this was easy vet :)

    On the other hand do the normal dlc first, many are harder than easy vet dungeons.
    For grinding random dungeons normal's work just as well, having some sort of healer or tanks helps in the queue, healer==Magic build with resto staff if needed, this also work in non dlc vet if you can swap setup.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ratinira
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    Jeremy wrote: »

    Normal dungeons are not good training grounds for veteran content. Most of the time they're just speed runs, and newer players can't even keep up to finish their quest, let alone learn anything. They're usually just high level players slaughtering everything asap. They'll be lucky if they even get a few hits in, let alone be able to gauge how much damage they need for veteran content.

    The landscape content does not prepare players for veteran content either. Hell, even the base-game veteran content doesn't prepare players for the DLC stuff.

    There is only one way newer players are going to learn how to play veteran content - and that's by doing veteran content. That's how I learned to do it and I imagine that's how the vast majority of other players learned it as well.

    If you are cp 40, do no damage and die after each hit you wont learn there anything either. Except the fact that not every random group will be happy to carry you.

    Before I first went to vet dungeon I asked google what cp and DPS is preferable for vet dungeons. Because I understand that it is another level then normal one. And if I do dungeon first time I google the mechanics before going. To know what to expect.

    If one is cp 160+ with good sets, knows how to fight, rotation, and does normal DPS (knows how to taunt and doesnt die from each mod/ knows how to heal and help) - go to vet content.
    But if one is low lvl noob in low lvl random armor, with no food... One can go, but shouldn't cry that is get rid of if there be any complications.

    And training is better with guild members who agreed to help. Randoms are in vet for keys or gear, training new players may not be in their to-do list. As well as snailing through dungeon because of low DPS.
    Edited by Ratinira on July 30, 2020 10:14PM
  • Azuramoonstar
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    idk wrote: »

    I have found this to not be the case. I have seen (been one of them on an alt account) a CP 160 healer that was actually doing some health yet out DPSed the rest of the group that as CP capped.

    A couple friends and myself often queue to see what we will get. More timed than not we get a CP capped player that struggles to pull 20% of the group.

    We can easily carry them so no need to kick anyone.

    Back when I used to queue as a solution tank to help the GF I spawned into a vet dungeon and the healer was trying to vote kick a CP 180 player. Fortunately, that healer quit the group and a smooth run because we would not vote kick. We cleared HM without an issue and without a healer. That lowbie probably did better than the healer would have. Lol.

    no one should carry/ or be expected to be carried though. Hurts the community as a whole. :/ people should only do content when they are ready to.

    I was expected to carry people in my past mmo and it just added more stress/work for me then needed which made me quit.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Xebov
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    idk wrote: »
    We can easily carry them so no need to kick anyone.

    You might not be aware because its not obvious, but you are creating a problem by doing this.

    What you mean to do here is to help other players. What you realy do is doing their work for them. This way they have no reason to improve because from their experience they did well and everything worked out. Most of these players dont selfreflect or question their performance. They dont fail because you prevent it. Without failure they will have no input to improve. This becomes extremely bad once you get groups together that have 2 or 3 of these players in them. Because they now start failing, but everyone of them thinks they are the ones that do well and its the others fault. I play always as a tank, so i rely on decent DDs, my expectations are not realy high, and i frequently meet players that are instantly offended when i tell them that they are underperforming for the content and should read some guides or work on their performance. The reason they bring up for most cases is either "they are low CP" or its "They did this content countless times successful and it cant be their fault".

    I dont have a problem with helping players, but putting them in a wheelbarrow and drive them through content will just generate more players that lack the ability to selfreflect and are unable to deal with fair critic.

    idk wrote: »
    So CP is pretty meaningless when it comes to a gauge of how good the player is.

    Thats only true for players around CP250+. Especially below CP160 you can be sure that players will not perform well. For them it takes much longer to gain gear on theire level than it takes to outlevel that gear. Since the scaling nearly hits the bottom they will simply not be able to perform well until they hit CP160. Its often not the players fault, its just an odd game design. Once they hit around CP200 you can be sure that at least some of them put together some decent stuff.

    Thats why its usually the best practice to kick everyone below CP160 from vet and look at the individual performance of those above to determine if its acceptable or not.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Xebov wrote: »

    You might not be aware because its not obvious, but you are creating a problem by doing this.

    What you mean to do here is to help other players. What you realy do is doing their work for them. This way they have no reason to improve because from their experience they did well and everything worked out. Most of these players dont selfreflect or question their performance. They dont fail because you prevent it. Without failure they will have no input to improve. This becomes extremely bad once you get groups together that have 2 or 3 of these players in them. Because they now start failing, but everyone of them thinks they are the ones that do well and its the others fault. I play always as a tank, so i rely on decent DDs, my expectations are not realy high, and i frequently meet players that are instantly offended when i tell them that they are underperforming for the content and should read some guides or work on their performance. The reason they bring up for most cases is either "they are low CP" or its "They did this content countless times successful and it cant be their fault".

    I dont have a problem with helping players, but putting them in a wheelbarrow and drive them through content will just generate more players that lack the ability to selfreflect and are unable to deal with fair critic.


    Thats only true for players around CP250+. Especially below CP160 you can be sure that players will not perform well. For them it takes much longer to gain gear on theire level than it takes to outlevel that gear. Since the scaling nearly hits the bottom they will simply not be able to perform well until they hit CP160. Its often not the players fault, its just an odd game design. Once they hit around CP200 you can be sure that at least some of them put together some decent stuff.

    Thats why its usually the best practice to kick everyone below CP160 from vet and look at the individual performance of those above to determine if its acceptable or not.

    Some people are taking this game waaaaaaaay too seriously.
  • Xebov
    Xebov
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    Some people are taking this game waaaaaaaay too seriously.

    Some ppl respect the time of others and try to improve in the game so they are not a burden to others.
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