There is nothing toxic about kicking low cp players from dungeons.
You queue for veteran dungeons at cp 160, you queue for dlc veteran dungeons at 300++. Otherwise you get kicked. End of story. You are incapable of contributing to the group and thus getting carried by other people. It's unfair to expect random people to enjoy this type of environment.
Just because the mechanics are easy doesnt mean that every newcomer understands them. It also doesnt mean that other players have the duty of carrying unfit players.
validifyedneb18_ESO wrote: »Having played both NA and EU, I think EU is generally more toxic with things like this. Sadly.
Care to explain what this situation has to do with toxic? The game allows the player to do vet, but players know that he is unlikely to be useful for completing the dungeon. So he gets kicked and is confused. There is nothing toxic about it, he is not abused or harrased in any way.
What you have to understand here is that its not the job of other players to carry unfit ppl. Thats why a kick function exists in the first place. Its every players own responsibility to read up about the stuff in the game and prepare accordingly.
The word "Toxic" is used way to inflationary whenever ppl have to deal with situations they dont like.validifyedneb18_ESO wrote: »non DLC dungeons are all *** easy, soloable, 1-mechanic dungeons, and you need 300cp to get into DLC. So there is no problem there, the game is working as expected.
Just because the mechanics are easy doesnt mean that every newcomer understands them. It also doesnt mean that other players have the duty of carrying unfit players.newtinmpls wrote: »I'm sad to hear that - it sounds like a lonely way to level. One thing that I really like in ESO is the sheer number of friendly and supportive people; there are lots of helpful guilds that will help newbies, and I've even offered (and been given) help in chat/impromptu in game.
It doesnt mean that i played solo. It just means that i didnt randomly use other players as some sort of google substitute and pester them with basic questions that can be answered by a 10s google search. Im just capable of utilizing the data that is available independently from other players and i care enought about my group to do so, unlike many "DD" players i encounter.
Any player below cp 160 is DEAD WEIGHT in vet dungeons, sure people can carry you through it but it's their choice not to do so. I would kick you too.
The game has normal dungeons for a reason, they are intended for the level you are at.
It's the same kind of issue as "fake tanks" people keep complaining about, only in this case we're talking about fake dps.
amm7sb14_ESO wrote: »Any player below cp 160 is DEAD WEIGHT in vet dungeons, sure people can carry you through it but it's their choice not to do so. I would kick you too.
The game has normal dungeons for a reason, they are intended for the level you are at.
It's the same kind of issue as "fake tanks" people keep complaining about, only in this case we're talking about fake dps.
You can queue for vet dungeons at lvl 50, so no, normal dungeons arent intended for cp levels
It's so sad to see some of the attitudes in our community.
Dusk_Coven wrote: »This is why we need solo modes -- the arrogance of people who think everyone must be at gear cap or endgame. As if they themselves started the game immediately at cp160 or cp810.
All those people who oppose solo modes because "it's an MMO you're supposed to do group stuff" -- obviously that objection is rubbish.
Dusk_Coven wrote: »the arrogance of people who think everyone must be at gear cap or endgame. As if they themselves started the game immediately at cp160 or cp810.
Dusk_Coven wrote: »This is why we need solo modes -- the arrogance of people who think everyone must be at gear cap or endgame. As if they themselves started the game immediately at cp160 or cp810.
All those people who oppose solo modes because "it's an MMO you're supposed to do group stuff" -- obviously that objection is rubbish.
Well, at first we have a normal mode. It is before vet mode. If you are a low lvl noob you go to normal dungeon, not vet.
Solo mode will not help from noobs goind to vet dundeons just after they reach lvl 50.
Dusk_Coven wrote: »Dusk_Coven wrote: »This is why we need solo modes -- the arrogance of people who think everyone must be at gear cap or endgame. As if they themselves started the game immediately at cp160 or cp810.
All those people who oppose solo modes because "it's an MMO you're supposed to do group stuff" -- obviously that objection is rubbish.
Well, at first we have a normal mode. It is before vet mode. If you are a low lvl noob you go to normal dungeon, not vet.
Solo mode will not help from noobs goind to vet dundeons just after they reach lvl 50.
If people are kicking because a supposed lowbie will slow them down, what's to prevent them from having that same attitude everywhere, even in a normal dungeon? They already race ahead solo and ditch everyone behind in normal dungeons -- because they didn't really want to group, but needed 3 warm bodies to get them the daily random bonus.
There are more than enough selfish and arrogant people that a solo mode is overdue. Not just to avoid those people, but for those people to do their own thing and not bother anyone else with their attitude.
IF... IF they are being unaware.If they're unaware they're not being selfish.
Of cooooourse, i am sure it has NOTHING to do with the fact that they often wipe at THE FIRST BOSS of a NON-DLC dungeon, as the OP clearly reported. It surely must be that we are all mean and selfish persons and you are the virtuous one!Players that do that are making their decisions based purely on some kind of misguided principle, that they don't want to help people who they deem unready, rather than being pragmatic about time.
At this point i am really starting to question your seriousness about this topic. Provided that EVERYONE here has a certain degree of understandment that a low cp player unavoidably slows your team, you still manage to say that removing the weaker element slows the team.If these people have a problem with low CP players being able to queue, they should take it up with ZOS, rather than holding the group up, unecessarily, with kick votes and divaesque behaviour.
Dusk_Coven wrote: »Dusk_Coven wrote: »This is why we need solo modes -- the arrogance of people who think everyone must be at gear cap or endgame. As if they themselves started the game immediately at cp160 or cp810.
All those people who oppose solo modes because "it's an MMO you're supposed to do group stuff" -- obviously that objection is rubbish.
Well, at first we have a normal mode. It is before vet mode. If you are a low lvl noob you go to normal dungeon, not vet.
Solo mode will not help from noobs goind to vet dundeons just after they reach lvl 50.
If people are kicking because a supposed lowbie will slow them down, what's to prevent them from having that same attitude everywhere, even in a normal dungeon? They already race ahead solo and ditch everyone behind in normal dungeons -- because they didn't really want to group, but needed 3 warm bodies to get them the daily random bonus.
There are more than enough selfish and arrogant people that a solo mode is overdue. Not just to avoid those people, but for those people to do their own thing and not bother anyone else with their attitude.
amm7sb14_ESO wrote: »There is nothing toxic about kicking low cp players from dungeons.
You queue for veteran dungeons at cp 160, you queue for dlc veteran dungeons at 300++. Otherwise you get kicked. End of story. You are incapable of contributing to the group and thus getting carried by other people. It's unfair to expect random people to enjoy this type of environment.
Or, alternatively, if you want to have control over who is in the dungeon with you, you are free to make a pre-made group and enter the dungeon that way.
*you can actually queue for vet dungeons at level 50, so that's actually when you are intended to be allowed to start vet content.
Alright, will reply to everyone in one post:
1. Cases where high cp player dramatically underperforms in comparison to low cp players are quite rare and it's silly to use those rare cases as a valid arguement. Btw, high cp player with low dps should also be a subject to kick from the group;
2. When you queue for group content and select a role, you're supposed to perform it and do your best to contribute. You are no longer in a solo enviroment, there are other people relying on your actions. Your build is supposed to be optimized and "funny stuff" must be left outside of the dungeon/trial. Doing little damage as a dps, being bad at mitigation and aggro as a tank, not providing useful effects as a healer and expecting other people to go along is toxic, not the other way around;
3. I am not complaining. I literally have neither negative nor positive emotion about kicking underperforming players from pugs. It's just a right thing to do. More often i explain them afterwards why they got kicked and try to reply to every offensive comment about this action. The mindset is simple: the more you get kicked from groups due to underperfomance, the more likely you are to improve for future runs.
4. One of the most cancerous things about ESO community is tolerance, no matter how bad it sounds. Yes, more experienced players are supposed to help out less experienced players. I myself participate in dungeon and trial training runs, help others with class mechanics or whatnot, but the key thing here is the mindset. People are supposed to improve. If you do everything for newer players and don't explain them things they might not find obvious about gameplay due to lack of experience, they'll never improve and shall remain those saltrice wagons who're fine with just pressing buttons and believing they're doing fine.
Do you also try to be a surgeon without any education before?
...because, well, duh. There is a CP limit for a reason. (And I say this as a newbie myself.)
santhoranb16_ESO wrote: »If one is actively not engaging, or not even trying to support the group, a kick is sure justified, but if one is going to learn the mechanics but one's to lazy to grant em help with that, it is toxic behavior.
amm7sb14_ESO wrote: »Kicking people and keeping them out of game content because they don't meet your arbitrary standards is toxic.
amm7sb14_ESO wrote: »If you're not up for "carrying" someone who is still going through the learning process, it's you that should be staying out of the dungeon finder, not them.
amm7sb14_ESO wrote: »You're more than welcome to create a pre-made group to do your dungeons.
People are supposed to improve. If you do everything for newer players and don't explain them things they might not find obvious about gameplay due to lack of experience, they'll never improve and shall remain those saltrice wagons who're fine with just pressing buttons and believing they're doing fine.
Do you also try to be a surgeon without any education before?
...because, well, duh. There is a CP limit for a reason. (And I say this as a newbie myself.)
Getting more CP isn't much of an education. You could be max CP and never stepped into a veteran dungeon before.
The best way to learn how to do veteran content is to do veteran content. Experience is the best teacher. If players are constantly kicked then they are never going to be able to learn.