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I can't make any veteran dungeon because they kick me out for my low CP

  • amm7sb14_ESO
    amm7sb14_ESO
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    Xebov wrote: »
    Tigerseye wrote: »
    People should use common sense - if everyone else's CP is very high and it isn't a very hard dungeon, one low CP player won't normally matter.

    It's the average CP that matters, not just one person's.

    Thats just wrong. I frequently see groups of players that are CP400 or even CP810 and they deal exactly zero damage. High CP means nothing. Everyone will reach max CP sooner or later. Many players just dont care to make propper builds. For you its relatively easy as you deal damage and are high CP. Put yourself in a Tanks position. I can be happy if a Pledge group deals more than 20k total DPS and thats already with me heavily buffing and debuffing.

    I very rarely concern myself with other people's builds or playstyles, but I had to leave a dungeon the other night that I was tanking - vet spindleclutch 2 - because we *WIPED* at Bloodspawn because the DPS were doing hardly any damage. Like, all they were doing was just heavy attacks. Even trash mobs were taking forever to kill. I don't recall their levels, but I'm about CP530, and they were higher than me.

    I say this to say, yes max CP level means nothing. You may assume that a CP810 knows what they are doing and a CP42 might not yet, but that isn't necessarily true. I've grouped with poor CP810's and very strong CP 123's.
  • Azuramoonstar
    Azuramoonstar
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    Algorax wrote: »
    A1xe wrote: »
    Hi guys, why everyone thinks you need high CP for Veteran Dungeon? I cant do anything right now. Every time when i do the 1st boss they kick me w/o reason (i think its because my low cp or dps) now i have 50 cp and at least 40 cp items and some lvl 50 but i cant get more good items for this reason. Its super annoying. What i can do? Just make random normal?

    I think that someone's opinion is irrelevant in this case. Truth is that several, if not all vet dungeons, cannot be completed if the group is not fitting the challenge.
    This does not mean that you cannot join a veteran run, but the other members will have to compensate for your lesser contribution.

    Also keep in mind, when you show this kind of frustration, that you are playing a game version far more friendly to new players than the one it used to be back at the old days.
    My suggestion is to not complain, be patient and grind normal gear before demanding higher level equipment: no pain no gain.
    You can always join a PvE guild though, and ask for help to some good will veteran who may bring you though some dungeons.

    this!
    A big reason i quit ff14 is the community became trash. You had 1 side of the community that was all "herp derp gear doesn't matter" which i would constantly see people severely under-geared even for basic content. It made runs harder, and more stressful. If you speak up, you are the bad guy. I was a tank main, and tanking/compensating for people like this made the game no longer fun.

    Then you have the other side of the community who expected high skill/experienced play regardless of the content. Like a tank is expected to pull from start to the boss room in 1 go as early as the first dungeon. You are called a crap tank for not doing so. Again very stressful, no one is able to breath and speaking up again results in you being the bad guy.

    I've had cases of leveling groups have a mix of both, people will be under-geared for the content, and i would be expect to pull everything in 1 go. More often then not Id die, and get blamed for it. This happen in nearly every dungeon i ran with in the past month i was playing.


    ESO is a lot more free form on what you can do, and how to do it. The community that i have seen is much more fair, as well.
    to OP:
    it is rpg 101 to update your gear. should never expect people to do the work for you.
    group content requires full group participation, think of it like going out to a fancy dinner. Everyone is dressed in black tie attire, and you show up in a Hawaiian shirt, and dyi shorts made from cut jeans. You are not prepared for it, so will be told to leave.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • MellowMagic
    MellowMagic
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    I see this all the time, I really dont understand why players hit level 50 then start queuing for veteran content immediately. Its called veteran for a reason, sure some vet dungeons are a joke but you should have some sort of basic understanding of your class, role and rotation before tackling this content.

    90% percent of new players will probably not have a full grasp of their role, class and rotation by the time they hit 50. it should be 160cp minimum to que for vet content. Even then most of the time players arnt fully prepared.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • Athyrium93
    Athyrium93
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    If you are getting kicked after the first boss it is likely a performance issue not a CP issue, although it is rather selfish to go into a Vet dungeon before CP160 (unless you are in a group that knows you are ahead of time and doesn't care) because it means one less person to swap gear with, and it will likely be a slower run.

    This isn't at all personal, it is just that your character likely doesn't have the gear or power to be helpful in Vet, this is especially true if you are a DPS.

    If you are a DPS please join a guild with a target dummy and attack it until it dies. See what your DPS is. If it's less than 20k that is the reason you are being kicked after the first boss.

    While many dungeons can be completed with less than 20k DPS it makes it harder and will take much longer. For example I ran Arx Corinium on Vet the other day on my healer.... and consistently did +50% of the DPS... an average healer will do 15-20k dps, please aim to do more damage than the healer, because if you are not the run is going to take forever.... (and if your pulling less DPS than the healer and die, the odds of getting rezzed are not good)
    Edited by Athyrium93 on July 28, 2020 8:02PM
  • newtinmpls
    newtinmpls
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    Algorax wrote: »
    The only selfish here are those who stubbornly que without the requirements: they use your time and effors as they please with no regards for your situation nor the well being of the whole party.

    Since the game has no "requirements" a person AND gives no choice if you go for "random" then reactions like this are aimed at the wrong party - not the player, it should be ZoS.
    Algorax wrote: »
    some of us have full time jobs, families, etc and still we grinded our way up to the top, with patience and dedication.

    And were you never given help? Did you magically learn everything? Was part of your patience and dedication asking "what is happening and how can I improve it like OP did here?
    A1xe wrote: »
    i cant get more good items for this reason. Its super annoying. What i can do? Just make random normal?

    To answer your question "what can you do" there are some options.

    1-Join a guild and ask for help running dungeons. Look for one that runs group events and/or has people who will craft for newbies.

    2-Learn to craft the set you want; a guild hall can help, but there are also some pretty basic sets that only require 2-3 traits, such as Seducer or Twilight's Embrace for Magicka or Ashen Grip or Innate Axiom for Stamina builds.

    If all else fails, run the starter islands and get a full set of Trainee - they all have "training" trait so it will help you learn faster, and they boost every stat.

    Look for specific gear you want from starter dungeons and instead of random, get in line for those.

    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Kadoin
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    Too bad you didn't get matched with me, I don't care about what someone CP is or how strong they are as long as they don't run in front of me when I am tank and they spam chat when they die :D
  • Magdalina
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    I see this all the time, I really dont understand why players hit level 50 then start queuing for veteran content immediately. Its called veteran for a reason, sure some vet dungeons are a joke but you should have some sort of basic understanding of your class, role and rotation before tackling this content.

    90% percent of new players will probably not have a full grasp of their role, class and rotation by the time they hit 50. it should be 160cp minimum to que for vet content. Even then most of the time players arnt fully prepared.

    Well, the reason they start queueing for it is because they can and there's nothing telling them otherwise. They likely roflstomp open world and normal dungeons by then just because of how easy they are so it makes sense to tackle harder content. Are they ready for it? More often than not, no.

    HOWEVER, they're not magically going to become ready for it when they hit CP 160 either. The only solid good that comes with CP 160 is max level gear which yes is good, but still does nothing in terms of their own performance. There's hardly any learning curve in the game, there's nothing in terms of difficulty between normal dungeons and vet dungeons and there's then again nothing between vet and vet dlc which is a HUGE difficulty jump. They gotta learn somehow, somewhere, or we gonna end up with 810 CP people doing 5k dps with ice staves because they don't know any better. I say let them get into vet dungeons asap, let them get into vet dlc asap too (unpopular opinion, I know. And yes, I do pug vet dlc's for fun and glory), the sooner they understand they're underperforming and start figuring things out - the better.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Magdalina wrote: »
    I see this all the time, I really dont understand why players hit level 50 then start queuing for veteran content immediately. Its called veteran for a reason, sure some vet dungeons are a joke but you should have some sort of basic understanding of your class, role and rotation before tackling this content.

    90% percent of new players will probably not have a full grasp of their role, class and rotation by the time they hit 50. it should be 160cp minimum to que for vet content. Even then most of the time players arnt fully prepared.

    Well, the reason they start queueing for it is because they can and there's nothing telling them otherwise. They likely roflstomp open world and normal dungeons by then just because of how easy they are so it makes sense to tackle harder content. Are they ready for it? More often than not, no.

    HOWEVER, they're not magically going to become ready for it when they hit CP 160 either. The only solid good that comes with CP 160 is max level gear which yes is good, but still does nothing in terms of their own performance. There's hardly any learning curve in the game, there's nothing in terms of difficulty between normal dungeons and vet dungeons and there's then again nothing between vet and vet dlc which is a HUGE difficulty jump. They gotta learn somehow, somewhere, or we gonna end up with 810 CP people doing 5k dps with ice staves because they don't know any better. I say let them get into vet dungeons asap, let them get into vet dlc asap too (unpopular opinion, I know. And yes, I do pug vet dlc's for fun and glory), the sooner they understand they're underperforming and start figuring things out - the better.

    You know, I think this is an aspect that goes even deeper than just CP<160's queue'ing for vet, but rather, encapsulates the entirety of the leveling and normal / vet binary.

    Taking from the consistent "end game" debates, for a lot of players that fall in the category of "good players, but not power gamers shooting for leaderboards / achievements, etc.", there is little to no challenge to come from normal content, dungeon or trial (typically. Sometimes, tho, there can be some wake up calls in some of the more advance dlc normal content), but then the vet content, i.e. vet dlc dungeons and vet dlc trials, is where access to said content is very often locked behind needing very specific setups and performance outputs, and there's really nothing much in between for those players to get a more advanced challenge than normal, without needing the 100% full fledged optimization of build and performance that is vet dlc.

    This game has a heavy dose of just dumping you from either one extreme to the next, with little in between. Being able to "roflstomp" (I like that terminology) one doesn't necessarily mean you're ready for the other, and it leaves players stuck in this no man's land.

    That said, I like your attitude about wanting to include those people in the harder content so they get that experience to prepare them for engaging in it.

    I can say that some of the most productive time spent in this game has been those 4 hour runs that don't result in a clear, because I learn the mechanics and what I need to do to perform in that harder content.
    Edited by amm7sb14_ESO on July 28, 2020 9:16PM
  • Xebov
    Xebov
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    newtinmpls wrote: »
    And were you never given help? Did you magically learn everything? Was part of your patience and dedication asking "what is happening and how can I improve it like OP did here?

    To give you an answer from me, no i didnt have help. I play MMOs for a very long time now and im used to looking stuff up and that is exactly what i did. Of course i had to try out some things and not everything went well first try, but i took the time to read through things outside of the game and thats exactly what most players dont do. Most players never transition from new to veteran, they just get stuck somewhere in the middle and the reason is mostly that they are to lazy to read things up. Most players dont even read patch notes and get suprised when things have changed.
  • Everest_Lionheart
    Everest_Lionheart
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    Magdalina wrote: »
    I see this all the time, I really dont understand why players hit level 50 then start queuing for veteran content immediately. Its called veteran for a reason, sure some vet dungeons are a joke but you should have some sort of basic understanding of your class, role and rotation before tackling this content.

    90% percent of new players will probably not have a full grasp of their role, class and rotation by the time they hit 50. it should be 160cp minimum to que for vet content. Even then most of the time players arnt fully prepared.

    Well, the reason they start queueing for it is because they can and there's nothing telling them otherwise. They likely roflstomp open world and normal dungeons by then just because of how easy they are so it makes sense to tackle harder content. Are they ready for it? More often than not, no.

    HOWEVER, they're not magically going to become ready for it when they hit CP 160 either. The only solid good that comes with CP 160 is max level gear which yes is good, but still does nothing in terms of their own performance. There's hardly any learning curve in the game, there's nothing in terms of difficulty between normal dungeons and vet dungeons and there's then again nothing between vet and vet dlc which is a HUGE difficulty jump. They gotta learn somehow, somewhere, or we gonna end up with 810 CP people doing 5k dps with ice staves because they don't know any better. I say let them get into vet dungeons asap, let them get into vet dlc asap too (unpopular opinion, I know. And yes, I do pug vet dlc's for fun and glory), the sooner they understand they're underperforming and start figuring things out - the better.

    You know, I think this is an aspect that goes even deeper than just CP<160's queue'ing for vet, but rather, encapsulates the entirety of the leveling and normal / vet binary.

    Taking from the consistent "end game" debates, for a lot of players that fall in the category of "good players, but not power gamers shooting for leaderboards / achievements, etc.", there is little to no challenge to come from normal content, dungeon or trial (typically. Sometimes, tho, there can be some wake up calls in some of the more advance dlc normal content), but then the vet content, i.e. vet dlc dungeons and vet dlc trials, is where access to said content is very often locked behind needing very specific setups and performance outputs, and there's really nothing much in between for those players to get a more advanced challenge than normal, without needing the 100% full fledged optimization of build and performance that is vet dlc.

    This game has a heavy dose of just dumping you from either one extreme to the next, with little in between. Being able to "roflstomp" (I like that terminology) one doesn't necessarily mean you're ready for the other, and it leaves players stuck in this no man's land.

    That said, I like your attitude about wanting to include those people in the harder content so they get that experience to prepare them for engaging in it.

    I can say that some of the most productive time spent in this game has been those 4 hour runs that don't result in a clear, because I learn the mechanics and what I need to do to perform in that harder content.

    The bridge is sort of there but you have to go looking for it. First step up from overland is trying to solo public dungeons. Most of those are quite easy, but the group events can get a bit more challenging. Soloing dolemans can provide a similar challenge though I find some to be very easy to solo. A step up for that would be the geysers in Summerset. Soloing those will take a bit more skill because you’ll need to manage your rss and survive.

    Next step from that is soloing some of the lower level world bosses from the base game This is a larger step and not all base game bosses are soloable due to mechanics, but for sure you’ll be dealing with actual mechanics that you will have to learn to avoid. You could team up with one other person for some of them to get sort of a group flavour if you desire. Most WBs can be easily killed with 3 or more players though, save for DLC bosses which are logically the next step and you should group up even if it’s asking in zone chat for someone to help. Some DLC WBs will have some hard hitting mechanics that you will see in certain dungeon bosses, to a lesser degree of course, but you’ll feel the heat a bit.

    Once you are comfortable with WB mechanics and can solo/duo/trio a few you can think about tackling some of the base game dungeon alone. The real test begins here because you’ll have to learn mob mechanics, boss mechanics, add pulls, etc. Plus you’ll have to understand how to manage rss, mitigate damage and stay alive. Not all of these can be soloed either because of mechanics. Look them up before entering there are plenty of guides and videos to show you what’s what. Generally if you can solo the dungeon on normal you can run it in a group in vet. Generally lol! I’ve gone with a partner on quite a few and find I’m often better albeit a little slower on my own because fights can get interesting when someone take aggro by mistake and we are both DPS. I’m built to survive on all mine, my partners sometimes, not so much.

    Around that same sort of Time you can start looking at Maelstrom Arena. On normal of course Vet is a special kind of frustration especially trying for a no death run. Even your first few tries at normal you’ll die. The first few stages are cake but the difficulty ramps up fast and then mechanics can be overwhelming until you learn them. Once you do however the arena itself is a piece of cake and entirely predictable. Pay attention to this predictably because dungeons also follow this same format. Placement of mobs, introduction of adds, movement pattern of bosses. Maelstrom will teach you the basics of this. Run maelstrom the same time you are running the base game dungeons solo.

    I’ve been running normal maelstrom, city of ash 1, tempest island, fungal grotto 1, Spindleclutch 1, banished cells 1, Elden hollow 1 and Volenfell solo for quite some time now. I’ve even made it all the way to the last boss on vet fungal grotto 1 before I had to grab a couple guild mates to help. The difference between normal and vet is huge even for a basic dungeon such as that. Mob HP is significantly more and they hit harder and the bosses come with 1 shot mechanics.

    I’ve been through several of the DLC dungeons in groups on normal only and will be dipping my toes into vet soon. So you see there is progression to be had towards the hardest content but you have to be creative to look for it.
    Edited by Everest_Lionheart on July 28, 2020 10:57PM
  • validifyedneb18_ESO
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    Having played both NA and EU, I think EU is generally more toxic with things like this. Sadly.

    I tend to try and be the first one to say hello, happy to explain mechanics etc... hopefully noone notices I only have 25k as a tank in DLC dungeons :pensive:

    But you are in limo atm. CP10-160 is only ever done once per region, get past it, get your some sets on, and you will do waaaay more damage.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Algorax wrote: »
    A1xe wrote: »
    Hi guys, why everyone thinks you need high CP for Veteran Dungeon? I cant do anything right now. Everytime when i do the 1st boss they kick me w/o reason (i think its because my low cp or dps) now i have 50 cp and at leats 40 cp items and some lvl 50 but i cant get more good items for this reason. Its super annoying. What i can do? Just make random normal?

    I think that someone's opinion is irrelevant in this case. Truth is that several, if not all vet dugeons, cannot be completed if the group is not fitting the challenge.
    This does not mean that you cannot join a veteran run, but the other members will have to compensate for your lesser contribution.

    Also keep in mind, when you show this kind of frustration, that you are playing a game version far more friendly to new players than the one it used to be back at the old days.
    My suggestion is to not complain, be patient and grind normal gear before demanding higher level equipment: no pain no gain.
    You can always join a PvE guild though, and ask for help to some good will veteran who may bring you though some dungeons.

    non DLC dungeons are all *** easy, soloable, 1-mechanic dungeons, and you need 300cp to get into DLC. So there is no problem there, the game is working as expected.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • newtinmpls
    newtinmpls
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    newtinmpls wrote: »
    And were you never given help? Did you magically learn everything? Was part of your patience and dedication asking "what is happening and how can I improve it like OP did here?
    Xebov wrote: »
    To give you an answer from me, no i didnt have help. I play MMOs for a very long time now and im used to looking stuff up and that is exactly what i did. Of course i had to try out some things and not everything went well first try, but i took the time to read through things outside of the game .

    I'm sad to hear that - it sounds like a lonely way to level. One thing that I really like in ESO is the sheer number of friendly and supportive people; there are lots of helpful guilds that will help newbies, and I've even offered (and been given) help in chat/impromptu in game.
    Xebov wrote: »
    Most players dont even read patch notes and get suprised when things have changed

    *Waves hands* Guilty as charged. Although after the first year or so (this was my first MMO/RPG) I started to understand that "things will change" is one of the constants.

    But I still rarely read the patch notes.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • cyberjanet
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    Aznarb wrote: »
    VDG should be locked for CP160+

    While I usually hate excluding people for any reason rated to level, there is a point here. There are three reasons to do veteran dungeons:
    1) You want the monster mask. If you aren't CP160, the monster mask is pretty much useless as you will outgrow it so quickly
    2) You want the achievements, ie the speed run, the no-death run, hard-mode. These are much more fun to do when you aren't being carried.
    3) Two pledge keys, but that involves hard-mode and not just veteran dungeons.

    While you normally learn mechanics much better in veteran than in normal, you can pick up a great deal about the dungeon in normal mode. My advice is to join a good guild that encourages members to play with each other rather than in PUGs, and learn the dungeons as best as you can. This will make veteran dungeons more fun in the long run.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Thavie
    Thavie
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    Apparently there is an auto-kick addon that automatically kicks out (disbands? I don't use it, don't know the details) anyone with CP lower than 160. I don't think it's fair for some vet dungeons are laughably easy but some people just don't have it. The only solution to this is to level up to 160 and get the gear, too. It's super fast and easy, everyone wins. You really don't need any vet dungeons before you reach that point anyway.
    "We grew under a bad sun"
  • MJallday
    MJallday
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    It makes 0 Sence to do vet dungeons unless you are cp160 for the gear

    They are probably looking at your level and thinking wth!!

    Try returning when you’ve levelled to cp160 + (although I’d recommend higher) OR play with a guild rather than randoms

    HTH
  • Alienoutlaw
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    i see a lot of post saying you cant do something or you need to be this or have that, when in fact all you really need is guidance and a group that is will to take the time to do it. i have taken many low level players through vet dungeons wihout any issues, sure it takes a little longer but its a game after all
  • amm7sb14_ESO
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    cyberjanet wrote: »
    Aznarb wrote: »
    VDG should be locked for CP160+

    While I usually hate excluding people for any reason rated to level, there is a point here. There are three reasons to do veteran dungeons:
    1) You want the monster mask. If you aren't CP160, the monster mask is pretty much useless as you will outgrow it so quickly
    2) You want the achievements, ie the speed run, the no-death run, hard-mode. These are much more fun to do when you aren't being carried.
    3) Two pledge keys, but that involves hard-mode and not just veteran dungeons.

    While you normally learn mechanics much better in veteran than in normal, you can pick up a great deal about the dungeon in normal mode. My advice is to join a good guild that encourages members to play with each other rather than in PUGs, and learn the dungeons as best as you can. This will make veteran dungeons more fun in the long run.

    There's a 4th reason, which is you like the fun and challenge of the more difficult content.

    I like doing vet, but I hardly care about speed / no death runs, or in the case of trials, leaderboard runs. I like doing vet simply because there is more to the challenge and more to do and focus on, I find it fun. I couldn't care less if we have some wipes and takes us a little longer, or if our score doesn't top a leaderboard, and with my guild and in game friends, I dont even care if we fail to complete it and have to come back later once we've honed our skills a little bit more. Overall I just find it a funner challenge.
  • TwinLamps
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    if you roll in as tank you wont be kicked if you can hold aggro
    Awake, but at what cost
  • santhoranb16_ESO
    santhoranb16_ESO
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    First of all it sucks kicking low CP , if one wants his super-duper group he shall go and not use the random group finder. If one does he shall do and accept that its random and gets used as a carry. If he dislikes so much THE PERSON SHALL LEAVE. Its his fault to queue on the random dungeon finder when he wants/will only accept the "best" groups.

    Of course there are a few exceptions when a kick is right(like one with 12000 HP no food and doesnt eats food in a VET dungeon) but usually you're there to teach and carry also the low players, even if you dislike - YOU signed up for the dungeon queue. You can go and form an own group with friends&great players too on your own- then you're safe. If you go lazy - dont blame other players or the queue system.
  • idk
    idk
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    I suggest finding an active guild and start joining their groups or form your own via the guild. You will find the guild groups are more patient and on average be better than the groups you find via the GF.

    Edit: Fun fact. Friends and myself have leveled characters on alt accounts and alt server. Several of us have experienced queueing for a dungeon as a healer when near CP180. Even though we are with a group of CP capped players we end up doing most of the group's damage while also healing them.
    Edited by idk on July 29, 2020 1:02PM
  • Cadbury
    Cadbury
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    Nothing wrong with playing solo. Not everyone like to chat/hold conversations while they play.
    Xebov wrote: »
    Most players dont even read patch notes and get suprised when things have changed

    ESO has taught me to read every new patch note, as well as the PTS notes.
    Edited by Cadbury on July 29, 2020 1:12PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • TwinLamps
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    Cadbury wrote: »
    ESO has taught me to read every new patch note, as well as the PTS notes.

    Used to read them myself, every single detail.
    Not anymore, ngl
    Awake, but at what cost
  • NVNNN
    NVNNN
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    There is nothing toxic about kicking low cp players from dungeons.

    You queue for veteran dungeons at cp 160, you queue for dlc veteran dungeons at 300++. Otherwise you get kicked. End of story. You are incapable of contributing to the group and thus getting carried by other people. It's unfair to expect random people to enjoy this type of environment.

  • amm7sb14_ESO
    amm7sb14_ESO
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    NVNNN wrote: »
    There is nothing toxic about kicking low cp players from dungeons.

    You queue for veteran dungeons at cp 160, you queue for dlc veteran dungeons at 300++. Otherwise you get kicked. End of story. You are incapable of contributing to the group and thus getting carried by other people. It's unfair to expect random people to enjoy this type of environment.

    Or, alternatively, if you want to have control over who is in the dungeon with you, you are free to make a pre-made group and enter the dungeon that way.

    *you can actually queue for vet dungeons at level 50, so that's actually when you are intended to be allowed to start vet content.
  • Grandchamp1989
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    Xebov wrote: »
    Tigerseye wrote: »
    People should use common sense - if everyone else's CP is very high and it isn't a very hard dungeon, one low CP player won't normally matter.

    It's the average CP that matters, not just one person's.

    Thats just wrong. I frequently see groups of players that are CP400 or even CP810 and they deal exactly zero damage. High CP means nothing. Everyone will reach max CP sooner or later. Many players just dont care to make propper builds. For you its relatively easy as you deal damage and are high CP. Put yourself in a Tanks position. I can be happy if a Pledge group deals more than 20k total DPS and thats already with me heavily buffing and debuffing.

    I very rarely concern myself with other people's builds or playstyles, but I had to leave a dungeon the other night that I was tanking - vet spindleclutch 2 - because we *WIPED* at Bloodspawn because the DPS were doing hardly any damage. Like, all they were doing was just heavy attacks. Even trash mobs were taking forever to kill. I don't recall their levels, but I'm about CP530, and they were higher than me.

    I say this to say, yes max CP level means nothing. You may assume that a CP810 knows what they are doing and a CP42 might not yet, but that isn't necessarily true. I've grouped with poor CP810's and very strong CP 123's.

    Since Graymoor I've noticed a HUGE amount of players in vet with low damage.

    I don't know if it's Graymoor bringing the Skyrim Crowd in, or the fact that Summ1t is streaming Eso... But yeah, some dungeons take quite long. I'm CP 492 and I'm usually top DPS in my group even when playing with two other 810 in regular vet.
    Vet DLC I usually get dusted, some serious DPS guys show up there and I can't compete with 80k lol
    Edited by Grandchamp1989 on September 23, 2021 10:07AM
  • Grandchamp1989
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    Athyrium93 wrote: »
    If you are getting kicked after the first boss it is likely a performance issue not a CP issue, although it is rather selfish to go into a Vet dungeon before CP160 (unless you are in a group that knows you are ahead of time and doesn't care) because it means one less person to swap gear with, and it will likely be a slower run.

    This isn't at all personal, it is just that your character likely doesn't have the gear or power to be helpful in Vet, this is especially true if you are a DPS.

    If you are a DPS please join a guild with a target dummy and attack it until it dies. See what your DPS is. If it's less than 20k that is the reason you are being kicked after the first boss.

    While many dungeons can be completed with less than 20k DPS it makes it harder and will take much longer. For example I ran Arx Corinium on Vet the other day on my healer.... and consistently did +50% of the DPS... an average healer will do 15-20k dps, please aim to do more damage than the healer, because if you are not the run is going to take forever.... (and if your pulling less DPS than the healer and die, the odds of getting rezzed are not good)

    ^^^
    This right here, pretty much.
    Not much to add other than a co-sign.
  • Kingslayer513
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    Highly doubt you got kicked outright for low cp. Yeah that'll happen occasionally, but if you get kicked all the time after first boss then it means your dps is really low and the group doesn't want to carry you. Or alternatively you're committing a cardinal sin like heavy attacking with an ice staff.
  • LightningWitch
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    A1xe wrote: »
    Hi guys, why everyone thinks you need high CP for Veteran Dungeon? I cant do anything right now. Everytime when i do the 1st boss they kick me w/o reason (i think its because my low cp or dps) now i have 50 cp and at leats 40 cp items and some lvl 50 but i cant get more good items for this reason. Its super annoying. What i can do? Just make random normal?
    I know it's frustrating, but you should be CP160 before doing any group dungeon.

    The gear picked up during the run can be traded with other players, and no one is going to want CP40 gear you get.

    The game levels you from CP1 to CP100 really quickly. I leveled up in less than a week doing the Thieves Guild, Clockwork City, and skyshard hunting. I'm now CP210.

    Once you get to CP160, your chances of getting kicked should be very low.

    Hang in there!
  • Xebov
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    Having played both NA and EU, I think EU is generally more toxic with things like this. Sadly.

    Care to explain what this situation has to do with toxic? The game allows the player to do vet, but players know that he is unlikely to be useful for completing the dungeon. So he gets kicked and is confused. There is nothing toxic about it, he is not abused or harrased in any way.

    What you have to understand here is that its not the job of other players to carry unfit ppl. Thats why a kick function exists in the first place. Its every players own responsibility to read up about the stuff in the game and prepare accordingly.

    The word "Toxic" is used way to inflationary whenever ppl have to deal with situations they dont like.

    non DLC dungeons are all *** easy, soloable, 1-mechanic dungeons, and you need 300cp to get into DLC. So there is no problem there, the game is working as expected.

    Just because the mechanics are easy doesnt mean that every newcomer understands them. It also doesnt mean that other players have the duty of carrying unfit players.


    newtinmpls wrote: »
    I'm sad to hear that - it sounds like a lonely way to level. One thing that I really like in ESO is the sheer number of friendly and supportive people; there are lots of helpful guilds that will help newbies, and I've even offered (and been given) help in chat/impromptu in game.

    It doesnt mean that i played solo. It just means that i didnt randomly use other players as some sort of google substitute and pester them with basic questions that can be answered by a 10s google search. Im just capable of utilizing the data that is available independently from other players and i care enought about my group to do so, unlike many "DD" players i encounter.

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