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Update on Cyrodiil Performance & Upcoming AOE Tests

  • ad4mss
    ad4mss
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    I just would like to remind that these changes are for testing and data gathering purposes.

    So please hold on with all this complaints until ZOS will do their analysis and provide results and next steps.

    I know it's so easy to qq and complain before anything happens as we players knows this game better than dev team at ZOS and of course we know that things to be done described by Rich will remain in the game permanently even if there was no single word about this. For sake, let them do their job, provide results and further actions to be taken and then start crying if such changes will need to stay permanent.

    Few weeks with such temporary adjustments won't kill you. Your brutal, muscular, deadly heroes will finally have opportunity to dive into deep exploration of Tamriel, complete uncompleted achievements, do some crafting writs, do some quests or finally go out of your houses and enjoy your life's! :D

    _______________
    Cyrodiil strider
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    PvE Mercenary
    Whisper me in any case @ad4mss
    Follow me on Twitter @JAdamczewski
  • LuxLunae
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    This unfortunately will probably get a "positive" performance result. Combat is going to slow down to a grinding hault, so performance will improve since people will be playing the game at a significantly slower speed.

    ESO's hallmark feature is it's combat speed and fluidity, especially for PvP. Cooldowns shouldn't be introduced into a system that was fundamentally designed to not have them. Period.

    The CP system wasnt fundemental in the initial game design and yet it's still there....hmm..
  • Larcomar
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    Seems odd to target jabs. I mean, it's used mainly for single target in cyro from what I see. But just use crushing shock instead.

    Anything that tackles ball groups gets a big thumbs up in my book. I'd be happy if AOE's were disabled in cyro and heals just affected you.
  • metabLast3r
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    From an IT admin, field representative standpoint, scaling for more software processing demand and the number of people utilizing a product:

    Company complains of end users reporting slow performance; Company speaks with IT/Network/Administration teams on how this could be fixed. Response should be easy due to this product brings in MONEY for YOU/COMPANY, progressively scaling server performance to handle as the environment/userbase grows. Frankly I feel like a system model is not being followed or ignored to squeeze "something" out of customers. I don't know what that is, but you're going to end up with new people wanting to try this game that will develop the same complaints over time.
  • buttaface
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    Something in the realm of "3" is the likely solution that wouldn't ruin the game. Moreover, there many aoe skills that could do with a hard CD without ruining game play, some could not of course.
  • Sanguinor2
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    Firstmep wrote: »
    I guess ill just play a ranged plar during the test spamming dark flare from keep walls, looks like all other options for the class are removed :D

    You can use javelin as spammable :), procs burning light and ignores resistances :)
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Dyngrin
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    I completely agree with this post and the planned analysis and direction ZOS is heading with AOEs. In the best previous MMOs, AOEs were meant to be rare (not spammable) but powerful. Why? Because they would hit many targets, were easily stackable by other players, and yet required the least skill (no single targeting).

    If the changes to AOEs that make it to live greatly reduce server lag, then that alone would justify those changes.

    --Dyn
    Grand Overlord Dyngrin, Templar, Daggerfall Covenant (PC/NA)
  • Sandman929
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    No one is targetting jabs or Templars specifically, it's just that, as usual, solutions aren't thought out very well.
  • AbraXuSeXile
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    Launch till lighting patch was smooth, are you trying to say the lighting patch everyone suddenly learned how to spam aoe constantly during the patch downtime?

    I spammed more crap at launch with my seducer warlock than i do now.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Inarre
    Inarre
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    Templar = Machinist

    Set up siege. Its your only hope.
  • kalunte
    kalunte
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    i'm all in for ramping aoe cost =) let's make jabs be a single target ability with spalsh dmg and they will be fine ^^
    Edited by kalunte on July 27, 2020 4:20PM
  • LoreToo
    LoreToo
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    As a ball group leader and beta-monkey: we cant use AOEs (and not aoes) in prime time(eu) faster then every 3 seconds cause server laggin so hard last 3-3.5 years. Absolutly nothin to worry about
  • DUTCH_REAPER
    DUTCH_REAPER
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    THE CHANGES ARENT GOING INTO PVE ITS PVP CYRO ONLY!! PLKEASE READ BEFORE YOU COMMENT GUYS
  • Sandman929
    Sandman929
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    So can someone from ZOS explain to me what a stamina templar is supposed to do with a 3 second cooldown on AOEs???? When its class ultimate is an AOE, its spamable is an AOE, and the other option for ultimate dawnbreaker is an AOE?? Just hope the person i used my ultimate decides not to heal for 3 seconds.. How about attacking the actual issue here which is ball groups and faction stacks.. Lower group size, limit all healing and buffs to only effect group memebers.. Give rapid regen the vigor treatment its stupid that vigor no longer stacks, but rapid regen does anyway. Lets try some of this before you completely ruin the combat system anymore than you already have with ult cast times, and the assault on animation canceling thats happened every patch for the last year or so.. There has to be a better way than ruining combat.

    This...so many suggestions from the community have been made that don't cripple solo play or require a complete overhaul of so many skills (which will be needed if any sort of AOE cooldown is settled on as a solution).
  • Idinuse
    Idinuse
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    ealdwin wrote: »
    maxjapank wrote: »
    What a nightmare for a Templar’s during these tests as our main spammable, Sweeps, is aoe.

    Just imagine if these changes make it beyond the testing period and permanently into live. Avoiding Cyrodiil for a few weeks on my Templars, ok. I'll live.

    But if the changes stay, and if they have an effect on PVE?

    Rune Focus, Blazing Spear, Puncturing Sweeps/Biting Jabs, Extended Ritual, potentially Solar Barrage, Elemental Blockade, Barrage. These are all AOE skills that I use in nearly every aspect of PVE on my main, and each option would absolutely wreck havoc on how they are used.

    1. Global Cooldowns - That would mean a 3 second period between being able to use any of those abilities. Standard Templar PVE dps rotations would be destroyed. (Just look at Alcast's for reference). Not to mention, what exactly are healers supposed to do? Half their bar is AOE, at least.

    2. Individual Cooldowns - Less of an impact on the AOE dots. But for Templars whose main spammable is AOE, what are they supposed to do? Not use the spammable as a ... spammable? So, there's PVE dps rotations for Templars, again, ruined, forcing them to use generic spammables, and class skill merely going to waste. (And a fun interesting one at that.). I thought the whole point of the past few patches was to improve class identity. This. This option would only continue to ruin it for Templars.

    3. Ramping AOE Cost - There goes sustain for any AOE spec in pve. Healers, AOE dps; all will see significant dps loss. And Templars, again, this would force them away from using several significant skills in their arsenal, including their spammable, or leave them with horrible sustain issues.

    4. Sigh.... Just. No. This option would just kill Templars. Our spammable would be unusable as a spammable and standard dps rotations would become resource black holes. Just. No.

    I would be happy if my skills only took 3 seconds to cast in Cyrodiil now to begin with...lol So we're taking the lag and making it into a feature. Brilliant! ^^b
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • FlaviusPK
    FlaviusPK
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    Hah.. I thought it was some joke before got to this thread. Well... super thin ice you're walking on, guys.
  • GoodFella146
    GoodFella146
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    Correct me if I'm wrong, but wasn't there a bug where nobody could group in Cyrodiil? Then coincidentally a lot of these issues magically weren't happening?
  • Idinuse
    Idinuse
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    Kungfu wrote: »

    Thanks for being patient and understanding with these tests. They are extremely important for the team and will help us work towards improving Cyrodiil performance.

    Rich,
    THANK YOU!

    I hope you can ignore the knee-jerk reaction in these forums and stay positive that your work is GREATLY APPRECIATED by those of us who see the long game.

    I do expect 3 seconds to be quite a long time and would hope to see that maybe we can get down to 2s. But... if it cleans up performance in Cyro, many of us will just learn how to play with the new rules and we will understand that, with this new foundation of performance, more good changes will come in the future.

    "[T]hose of us that see the long game" lol, we saw it 6 years ago, it's getting old by now.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • zaria
    zaria
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    Ode2Order wrote: »
    Sounds like you found the root of the problem! Well done! I'm happy to see you communicate clearly about how to move forward from this point, and I hope it will bring us to a solution (:

    H o w e v e r
    The constant loading screen issue also exists in Craglorn, where it is arguably even worse (sometimes can't even catch a breather to teleport OUT of there). There are no issues with skill casting, as I doubt there are that many AOEs being spammed there, but obviously I don't have the numbers. The issue sometimes even persists in Craglorn trials, mostly in Aetherian Archive (from anecdotal experience). What I would like to ask is if you could look into that zone as well please?

    Thank you for trying to make this a better game with good performance!
    Yes noticed that doing surveys. Now Craglorn is not an very populated zone but an hub for pug trials.
    But trials should be in their own instances who does not be on the same server as the Craglorn instance(s)
    On the other hand people get performance issues in vMA during Orsinium events.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I can not believe my eyes...

    ZOS.... After all those years... you are actually, finally doing it...
    ... You are trying to fix Cyrodiil... :o:o:D:D

    First of all I appreciate the you are being honest & open with us and saying that strait away - that you were unable to fix it, and servers / game code can't handle the current game.

    But - it does not feel like a best or great solution though. More like "choosing lesser evil".

    I understand that some people have "fun" in playing in a group and using a lot of AOEs. Everybody likes something and I respect that. The problem though is that because of how game works & how its code works, the more groups (Ball groups) spam AOEs... it causes a side effect of other players not being able to react, not because of their low response time, but because their skills stop working, they can not drink potions, swap bars, break free etc. Basically - they are almost kicked from server as soon as Ball groups shows up.

    Now will it be the end of "large scale group play" ? Of course not. Some abilities will be replaced with others, play style will change, people will adapt. Also, it will be more "fair" since other players won't lag-out of the game, and they will (hopefully) be able to react.

    My only hope is that we will still be able to use some abilities that have AOE aspect added to them, but it is not their primary function. Streak and Lotus Fan are good examples. Both are mobility / gap closers, but they have AOE effect on them.
    I hope It won't mean we will have essential skills on 3 second cooldown - but it will simply mean that AOE effect will be missing on them if we cast them more quickly.
This discussion has been closed.