They cannot. They’re committed to Stadia now, and moving more processes server side (without investing money in improving server performance) was part of what it took to make that happen.relentless_turnip wrote: »Can you please just revert whatever change you made for harrowstorm. Performance got dramatically worse and it hasn't recovered...
Demonhunter wrote: »It's amazing to me when people say that Cyrodiil is un playable they assume it's on all the servers, servers like blackreach for me never lags probably because it's never population capped on all faction?
techyeshic wrote: »Last night; was the worst I ever saw lag and it was really pre-primetime. During maybe the most harsh AOE test yet.
psk177ub17_ESO wrote: »So AOE changes during this performance test, in my experience in Greyhost, Blackreach, and Ravenwatch aren't really showing much of a performance increase or decrease. The performance is bad just as it was without the AOE changes. I hope the data you guys have is consistent with this otherwise, I might just need to find another game (no threat) but it would indicate that my location/pc or something will never really let me play this game at it's full potential. I hope to hear good news soon. Take care.
NotTaylorSwift wrote: »https://drive.google.com/file/d/1HZSJAfe2B0KBHzZ2D2NQ8EnJlkJdcoMG/view?usp=sharing
Worst performance yesterday since even before any of the aoe tests on no cp pc eu, as well as nice perma slow bug (psijic ult bug?) in Roebeck which lasted for almost 5 whole minutes considering the clip is 2 mins long, we ressed at camp, returned and all players were still slowed. Also happened 3 or 4 times in the 40 ish minutes we were there.
NotTaylorSwift wrote: »Undaunted orbs synergy not working. The synergy appears and can be activated but it doesn't actually do anything and can be activated over and over with no cooldown.
silentxthreat wrote: »After playing these tests and seeing server performance during each tests it really leans towards the ball groups causing lag. Every time they start farming at any place the server suffers. I don't think its anything aoe related though that me part of it but I think that its add ons that communicate with the server that stresses the server. ZOS should have the tools to see what the pings are that overload the server at any time. If its as simple as a add on that tracks group damage ult resources ect just make that against tos and let the groups farm as normal? just my 2 cent rant and wanting a playable server
silentxthreat wrote: »After playing these tests and seeing server performance during each tests it really leans towards the ball groups causing lag. Every time they start farming at any place the server suffers. I don't think its anything aoe related though that me part of it but I think that its add ons that communicate with the server that stresses the server. ZOS should have the tools to see what the pings are that overload the server at any time. If its as simple as a add on that tracks group damage ult resources ect just make that against tos and let the groups farm as normal? just my 2 cent rant and wanting a playable server
ZOS_GinaBruno wrote: »Hi all,
Just posted an update in the main stickied thread, but wanted to cross-post here as well for extra visibility.
As we approach the end of our scheduled tests, we’ve determined that we’d like to run at least two more tests to gather additional data, which are outlined below. Our goal here is to see how a combination of changes from previous tests affect the performance, as we’ve found they have not had a significant impact individually.Our current plan is to disable all tests and double AP once Update 28 launches for PC on November 2. At that time, we’ll need to take some time to analyze the data collected from all the tests and determine next steps. Once we have a better idea of what that entails, we’ll let everyone know.
- October 19 - 26:
- Shared global AoE cooldown with a 3 second timer
- Group size limited to 12 in Cyrodiil
- Ally-targeted abilities only applied to group members
- October 26 – November 2:
- Shared global AoE cooldown with a 3 second timer
- Group size limited to 12 in Cyrodiil
- Ally-targeted abilities only applied to group members
- Global ramping cost per successive AoE cast by 50%/100%/150%
- Regen decrease per successive AoE cast by 33%/66%/99%
ZOS_GinaBruno wrote: »October 26 – November 2:
- Shared global AoE cooldown with a 3 second timer
- Group size limited to 12 in Cyrodiil
- Ally-targeted abilities only applied to group members
- Global ramping cost per successive AoE cast by 50%/100%/150%
- Regen decrease per successive AoE cast by 33%/66%/99%
MurderMostFoul wrote: »ZOS_GinaBruno wrote: »October 26 – November 2:
- Shared global AoE cooldown with a 3 second timer
- Group size limited to 12 in Cyrodiil
- Ally-targeted abilities only applied to group members
- Global ramping cost per successive AoE cast by 50%/100%/150%
- Regen decrease per successive AoE cast by 33%/66%/99%
I'm confused, doesn't a shared global AOE cooldown negate the effect of global ramping cost per successive AOE cast?
I thought that the shared global cooldown / ramping costs tests were supposed to run independently of one another. Are you saying with this test that we can cast jabs, wait three seconds, cast jabs again and still incur a 50% cost increase?
MurderMostFoul wrote: »ZOS_GinaBruno wrote: »October 26 – November 2:
- Shared global AoE cooldown with a 3 second timer
- Group size limited to 12 in Cyrodiil
- Ally-targeted abilities only applied to group members
- Global ramping cost per successive AoE cast by 50%/100%/150%
- Regen decrease per successive AoE cast by 33%/66%/99%
Why not just remove AoEs from the game?