Flash-Asuna wrote: »if this goes through bye eso #killpvp #quiteso
Diva_Naoko wrote: »Flash-Asuna wrote: »if this goes through bye eso #killpvp #quiteso
If it goes through and pvp is killed as a consequence as the message suggests, this will become a much better game. The reason for this opinion is that, in my experience - several years, let it be noted - pvp is the most toxic and divisive issue in the community. So IMO, no pvp => better ESO. If someone wants to quit for that reason, i'm sorry, sayounara, but i wont miss them.
To keep pvp, ZOS would do better by wholly and completely separating pvp from pve, like for example using separate entry methods to Cyrodiil and IC. eg, pvprs would enter using current campaign method (no change), pvers would enter using wayshrine or (currently closed) land gates and sewerer tunnels leading to pve instance. It would also reduce the pvp population, helping with somewhat better performance and aleviate the lag issue, though not much, I presume. Less pop -> less calculations -> less lag, i guess... But think of the bikering and the bad blood that would suddelnly disappear if they could only implement something as simple as this: pve-only Cyro and IC instances. Imagine one could fish lake Rumare and the Niben Bay, run delves, dailies and anchors all over Cyro without fear of gankers. Only gankers would dislike this, with the sudden absence of easy targets. Real pvprs want to fight someone their size.
And quitting is never the solution (do i really need to always say IM(H)O? Is it not obvious?)... With enough preassure and good reasoning, devs will come to see sense, eventually. They know a divided community is not healthy for the game. Have hope and keep contributing ideas.
NB: written out in full for the benefit of the moderator(s) who couldn't understand the previous version of this message. Concision is an art not everyone can apreciate, sadly. Oh well, we can adapt.
shame on ZOS
Gray-host on EU-PC is unplayable
EP is on the whole map 24/7, is no fun going there anymore
if this is what was intended, it sucks
also an way to kill the PvP in ESO
Diva_Naoko wrote: »Flash-Asuna wrote: »if this goes through bye eso #killpvp #quiteso
With enough preassure and good reasoning, devs will come to see sense, eventually. They know a divided community is not healthy for the game. Have hope and keep contributing ideas.
Joy_Division wrote: »Diva_Naoko wrote: »Flash-Asuna wrote: »if this goes through bye eso #killpvp #quiteso
With enough preassure and good reasoning, devs will come to see sense, eventually. They know a divided community is not healthy for the game. Have hope and keep contributing ideas.
You must be new here. Welcome to the community. Though you don;t seem to be the welcoming type with your attitude that the game will be better off and improve if those people who have invested 6 years and literally thousands of hours into a game are just left in the garbage dump so the devs can focus on the parts of the game that you happen to prefer.
Joy_Division wrote: »Diva_Naoko wrote: »Flash-Asuna wrote: »if this goes through bye eso #killpvp #quiteso
With enough preassure and good reasoning, devs will come to see sense, eventually. They know a divided community is not healthy for the game. Have hope and keep contributing ideas.
You must be new here. Welcome to the community. Though you don;t seem to be the welcoming type with your attitude that the game will be better off and improve if those people who have invested 6 years and literally thousands of hours into a game are just left in the garbage dump so the devs can focus on the parts of the game that you happen to prefer.
These "creative solutions" are indicative of a dying game. This is a shame because when it works, this game is amazing. I do not know of anything out there with comparable lore and combat. My opinion is that ZOS is not willing to invest what it takes to fix the game completely because of other current and future projects so they just keep applying band aids to keep it afloat. Sure, perhaps Elder Scrolls 6 will be amazing, but it will be an RPG. I love the social aspect of this game and although there are toxic members in this community as there are anywhere, I have had many positive experiences with altruistic people. The pvp community is not perpetual rainbows and unicorns, but it is complex, colourful and beautifully dysfunctional. There are more members of opposing factions that would be willing to hold an impromptu joint esraj performance on nik porch than one might think. I am likely pleading on deaf ears, and I am certain this has been said before, but please, fix your game. Alot of us love it and are saddened by the degrading performance. I don't want to leave.
silver1surfer69 wrote: »Who would have thought that, all including me were crying their hearts out before and week 1 with Test 1 was quite ok and playable. It even benefited my playstyle and zergs and ballgroups couldnt deal so much damage. And this test 1 reduced lag quite good imo. To recap test 1 was:
- "Test 1 – Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE
ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a
Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds."
So as conclusion: I would rather play without these test condition when there is no/little lag but if its not possible any else i would rather keep the conditions of week 1. It was playable and fun imo. Again close to no/very little lag with no such test conditions would be best and preferable imo, but:
-> i would rather take conditions of week 1 as permanent then it was before with the unplayable lag.
(Oh before i forget i played on my warden which relies heavy on keeping the buffs up and the people cried wardens and templars got hit the most by this test conditions, so this conditions for sure were tough, but it was manageable and playable if you adapt! Im of the opinion that everybody got hit more or less same hard and there are no single groups that are unfairly disadvantaged by this. You need to give it a little time and need to adapt to this, but then its possible and playable. If there is no other possibility to get our cyro back playable then i could manage to learn to live with this conditions.)
wills43b14_ESO wrote: »Unfortunately, I'm skeptical of the interpretation of the results of these tests. From a statistical point of view in an uncontrolled setting (correlation is not causation!), the effects of each of these tests will likely be confounded with a drop in the population (or at least, potentially, a certain sub-category of the population theorized to cause these problems). Even worse, there might be an interaction to where the results from the test and probably loss of players/ball groups will have an almost "magical" effect on the performance (however this is measured).
Tl;dr: All I'd like to say is, be wary of interpreting the results without FULLY understanding the background of what led to them... in uncontrolled experiments correlation is NOT causation!