I find it very interesting that during midyear mayhem the servers were performing better than ever, even with all the extra players. i mean, there was still lag and desyncs at points but all in all it was a better experiance than usual. Even on the max capacity servers.
I swear the day the event ended i could feel the server performance going to ***... Almost like they tuned down the hamsters instantly as it ended.
They seriously need to add another NO CP Cyrodiil campaign. As the servers are at their very limit every day and i cant/wont play becouse of this.
If i enter the NOCP campaign during primetime all that will do is induce rage and make me quit becouse of the 3-5 second delay on every skill i do, if they even go off at all.
Personally i wouldnt be affected that much if they added a 3 second individual CD on aoe's but so many classes will die if this ever happened. Destroying the game and its player base more than it allready is.
This so much.This direction of "solutions" is plain and simple stupid. No disrespect, but with this kind of "solutions" you guys show how desperate you are with the game's current situation. Maybe introduce client performance fixes as well, e.g. converting all player models to have one of basic 3-4 looks when 100+ of them converge to one location? Would help greatly. Not all Cyrodiil problems that look server-related are actually server-related you know.
Think ground based AoE / AoH dots is more of an issue as you have to calculate who is in or out,Remove smart healing, especially from aoe heals and thing like radiating regen.
Every time you cast it the server has to make a list of players in range, then choose the lowest hp target(s) and then run thru all the usual calculations like cp, healing bonuses etc.
Multiply this by 20,30 times in a ballgroup every second, and you start to see the problem.
It's really not hard to figure this out pls don't destroy combat.
@ZOS_RichLambert
Another option who is much better than any of the mother of all nerfs is to make Cyrodil an PvE zone.With all due respect, isn't hardware upgrade a solution but not cost effective?
Infinite hardware resources is a solution to all inefficient code problems. But it's usually smarter to fix software inefficiencies. Transitioning from AOE spam to single target spam with intermittent AOE's will not destroy the game, but it will make performance a lot better.
Ofcourse a lot of skills and classes will need to be redesigned before this takes place.
CaffeinatedMayhem wrote: »Interesting, but maybe look at limiting casting in groups? How about 3 Eye of the Storm/Magicka Detonation per group? Maybe stop Hiti’s Hearth from stacking at all? Killing solo play isn’t going to fix the real issue: ball groups.
JamieAubrey wrote: »I'm reading this and all I get is RIP BALL ZERGS
YES YES 10000000 TIMES YES
Calypso589 wrote: »IMO this test is gonna work out great, will definitely fix performance issues.
On another note, if we disabled combat altogether in PvP, that will also fix performance issues.
This test is basically "lets see if making our dynamic combat system less dynamic, will fix performance".
Of course it will. But at what cost?
I was going to write my own reply..but this is perfect.
Gutting the flow and feel of combat to fix performance will 100% work while also eliminating the one key thing that makes PVP in this game stand out.
Well right now the game in Cyrodiil is standing out for the wrong reasons (lag) so while there's understandable concern over the potential hit to the dynamics of combat in Cryodiil I have to ask then....what's your idea?
ZarkingFrued wrote: »This will absolutely destroy this game for me and all of the players I know. The fluidity of ESO PvP is what makes it fun, and any of these changes proposed will absolutely suck out whatever fun is left in the game. I think we all knew that eventually this day would come, and I gotta say, it was fun while it lasted. Cool downs and ramping costs for regular AOE skills or any skill should absolutely never be implemented period. This is as bad as the light and heavy attack changes proposed. Seriously, if you want us to play this game at all then do not change the base mechanics and core of the game. I cannot stress enough how this will decimate the PVP population regardless of performance.
ZOS_RichLambert wrote: »This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it. However, as this behavior grew more prevalent, we reached a point where casting so many continuous AOE abilities in such a small area started to overwhelm the server process for that area, leading to situations where the "lag meter" spikes and the server becomes unresponsive for a period of time.
People saying 'just upgrade the servers' are just uneducated crybabies who have no idea what they're talking about, this server stability with overwhelming server commands is not exclusive to ESO, and ESO even has it worse than WoW because WoW does have cooldowns and still gets these issues. This is not an easy issue to fix.