I don't understand the reasoning behind making a spammable ability unusable in group content. The healing penalty is overkill. It's a melee range spammable and should be balanced with that in mind. If the argument is that it grants too much sustain then make it slightly weaker than other melee spammables (like 98% the damage) because it's sustain with some level of risk (fair to players and still desirable). It may be in a ton of parses and is certainly used in content but it's situational right now since you can't always play in melee range (stam DPS know this problem well). If the complaint is that stam doesn't get this sustain tool make it do physical or magic damage based on if stam or mag is higher or create an equivalent in the werewolf line that doesn't require the transformation. Both of these would make more sense and serve to make this a choice rather than deleting it from pve usage outside of roleplay.
I don't understand the reasoning behind making a spammable ability unusable in group content. The healing penalty is overkill. It's a melee range spammable and should be balanced with that in mind. If the argument is that it grants too much sustain then make it slightly weaker than other melee spammables (like 98% the damage) because it's sustain with some level of risk (fair to players and still desirable). It may be in a ton of parses and is certainly used in content but it's situational right now since you can't always play in melee range (stam DPS know this problem well). If the complaint is that stam doesn't get this sustain tool make it do physical or magic damage based on if stam or mag is higher or create an equivalent in the werewolf line that doesn't require the transformation. Both of these would make more sense and serve to make this a choice rather than deleting it from pve usage outside of roleplay.
Ni i dont agree with you and the change is good
Heal ur self and i will still using it for pve and pvp
I guarantee you that ZOS does not intend for it to go live in such a form. Mark my words, they will adjust it in .2 or .3 to read something like, after using BfB player will receive 50% less healing from players after 5 seconds. And then they will claim that they compromise / listen to the player community.
Just like buying or listing a house. You always mark it up by a good bit from your desired sell price because you know that youre going to be “low balled”. Then you “negotiate” and meet in the middle at the price you always wanted to sell at.
ZOS knows that by unrolling the changes this way that they can head off some of the complaints. If they started with 50% less healing theyd still face the same amount of outrage. Now at least, assuming they operate like described above, they will have placated a good % of people who will think “well at least it wasnt what it was before”.
The devs do understand. They want to make BfB unusable for meta builds and force niche vampire builds into using their self-healing, namely Vampiric Drain. It's two birds with one stone in their book. Of course for us, the actual players, it's five murdered skills out of six.
It's a debuff because it costs health.
It's a debuff because it costs health.
Well.. to be honest: The fact that it is costing health is more of a good thing for some classes. Magplar for example. It makes sustain way easier and in Trail or Dungeon you got your healers with you. If they are doing their job correctly, you will not even realize you lost health by casting bfb. So I can't really agree with you on the quoted pard.. But ofc the changes are rediculus. The way it is now (even in .2) is unplayable...
But they will tough it eventually. They do realise that this change is bull. I'm pretty sure
ironically the blood for blood change wont effect parsemonkeys at all.
and the skill is getting nerfed because of parsemonkeys lol
HalfDragoness wrote: »
This alone, by itself, with no other changes to Vampire, will make Vampires COMPLETELY AND UTTERLY UNUSABLE IN ANY GROUP CONTENT.
This alone, by itself, with no other changes to Vampire, will make Vampires COMPLETELY AND UTTERLY UNUSABLE IN ANY GROUP CONTENT.
That is fine.
Not every build, and specific ability on that build, should be available for everything. It will be relegated to small scale pvp or solo scenarios.
It is like complaining that soul assault isnt great in pve and I will be kicked for using it. Your build/preference is a bias, not a logical argument.
VioletDracolich wrote: »I disagree, mostly due to the fact that Blood Frenzy has the exact same restriction and it's still widely used by many vampire builds.
This alone, by itself, with no other changes to Vampire, will make Vampires COMPLETELY AND UTTERLY UNUSABLE IN ANY GROUP CONTENT.
That is fine.
Not every build, and specific ability on that build, should be available for everything. It will be relegated to small scale pvp or solo scenarios.
It is like complaining that soul assault isnt great in pve and I will be kicked for using it. Your build/preference is a bias, not a logical argument.
This alone, by itself, with no other changes to Vampire, will make Vampires COMPLETELY AND UTTERLY UNUSABLE IN ANY GROUP CONTENT.
That is fine.
Not every build, and specific ability on that build, should be available for everything. It will be relegated to small scale pvp or solo scenarios.
It is like complaining that soul assault isnt great in pve and I will be kicked for using it. Your build/preference is a bias, not a logical argument.