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Thrassian Stranglers, What Was The Point?

Tyrobag
Tyrobag
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Thrassian Stranglers:
Reduced the Spell Damage granted per stack to 92, down from 150.
Reduced the penalties per stack to 1%, down from 2%.
The stacks from this set now last 30 seconds and refresh every time you gain a stack, rather than being permanent.
This set now also grants Weapon Damage.



This isn't even interesting anymore.

I don't disagree that they were powerful, I expected a nerf to the damage granted - no problem at all with that. I didn't expect them to destroy the one thing that made them feel like a mythic item. Now they only work on mobs, and not even well for that!

This was one of the few mythic items that actually had a use. Please think of something else to do with them, rather than just killing them outright.


Its funny, I was impressed that they seemed to finally be using a scalpel for nerfs instead of a hammer (almost to an excessive point in some places: 20 damage off here, 3 damage off there). Now I realize that they were just saving their strength for this... I mean wow...
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Reducing the damage and adding Weapon damage would have been sufficient.
  • seerevaloc
    seerevaloc
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    Stacks require guaranteed killing blow within every 30 secs. It doesn't have any use in 12-players trials.
    Not even in dungeons where there are cutscenes before main boss etc. (e.g. Spindle 2 final boss, Moongrave final boss)
    As well as, you can't kill a dragon or any trial/most dungeon bosses in 30 secs as well, therefore stacks will drop again.

    This Mythic Item is completely useless now except you're farming at Skyreach, or something that sort.
  • Anyron
    Anyron
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    all they needed to do was cut to half both dmg and penalties.. it now last 30s .. can you imagine kind of pain to need to kill mob every 30 s to keep that ? lol
  • DUTCH_REAPER
    DUTCH_REAPER
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    such a shame. it was high risk high reward in pvp. now its useless for me
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    This set is now regulated to solo builds.
  • xWarbrain
    xWarbrain
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    They'll still be strong in vma or group arenas. Someone with 3k spell or weapon damage can still potentially gain ~61% spell or weapon damage instead of more than doubling it.

    They'd just about reset for each new wave, you can easily get to full stack by the time a boss spawns in most cases for a good start on a dps burn.

    It's a heavy nerf, but at least it cuts the penalty in half too. That's not a terrible trade-off for niche situations.
    Edited by xWarbrain on July 13, 2020 7:18PM
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Jack_TheImpaler
    Jack_TheImpaler
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    with load screens you wont have any stacks by the time you get to a boss
  • IonicKai
    IonicKai
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    The issue is that in classic fashion they double nerfed this. Either the stacks need to be gained when an enemy dies (like VO, PFG) so that everyone gets the stack but put on an expire timer OR stacks are permanent (like live now) but you need to get the killing blow. This change effectively kills their usage in most content because it's too difficult to maintain a buff that's worth it. I figured they would come through with the nerf hammer but the double nerf takes out player insentive to use this item. It was actually quite nice on live now and while I agree with a nerf to total damage and adding weapon damage (so that stam can use) I don't think it should get nerfed out of existence because it rewarded good gameplay.
  • Welkynar
    Welkynar
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    If this doesn’t get changed... I would be pretty upset I went through all that antiquarian stuff to get a useless set.
  • Moloch1514
    Moloch1514
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    Yikes...glad I waited out the Greymoor patch to see the big nerfs to these items as per usual ZOS. Seems they release paid content with OP sets and then nerf later after the money was spent.
    PC-NA
  • Dalsinthus
    Dalsinthus
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    IonicKai wrote: »
    The issue is that in classic fashion they double nerfed this. Either the stacks need to be gained when an enemy dies (like VO, PFG) so that everyone gets the stack but put on an expire timer OR stacks are permanent (like live now) but you need to get the killing blow. This change effectively kills their usage in most content because it's too difficult to maintain a buff that's worth it. I figured they would come through with the nerf hammer but the double nerf takes out player insentive to use this item. It was actually quite nice on live now and while I agree with a nerf to total damage and adding weapon damage (so that stam can use) I don't think it should get nerfed out of existence because it rewarded good gameplay.
    This. Exactly this. You nailed it.
  • Vaoh
    Vaoh
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    Probably to sell Greymoor to people who only wanted it for this set.

    Make it OP and then revert it in 3 months to whatever their original plan for this set was.
  • SodanTok
    SodanTok
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    Vaoh wrote: »
    Probably to sell Greymoor to people who only wanted it for this set.

    Make it OP and then revert it in 3 months to whatever their original plan for this set was.

    Whoever thought ZoS approved 3k spell damage 1item set for any other reason than this is their favorite player
  • ItMustBeThursday
    ItMustBeThursday
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    Holy crap, they're making it only last 30 seconds?!?!? So it wears off in the middle of every boss fight?!?
  • ItMustBeThursday
    ItMustBeThursday
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    xWarbrain wrote: »
    They'll still be strong in vma or group arenas. Someone with 3k spell or weapon damage can still potentially gain ~61% spell or weapon damage instead of more than doubling it.

    They'd just about reset for each new wave, you can easily get to full stack by the time a boss spawns in most cases for a good start on a dps burn.

    It's a heavy nerf, but at least it cuts the penalty in half too. That's not a terrible trade-off for niche situations.

    That's literally the only use for it though and even w/ group arena's if the bosses aren't spawning trash, or you aren't getting the killing blow on it, you're screwed.
  • WrathOfInnos
    WrathOfInnos
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    They just need to remove the killing blow requirement and it would be a very interesting set again. Give a stack to everyone that participated in a kill, and the whole group will be working together and coordinating to kill one add every 30s, and move quickly together between trash pulls.

    Think about places like vAS, how quickly every DPS would shift focus to get in their attack on each protector. Or Yolnahkriin, where everyone would be 100% sure that their DoTs were aimed to cleave the Flame Atronachs. I’m not sure if 30s is the right duration, but we could at least test this new mini game instead of just having a dead set.
  • xaraan
    xaraan
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    They didn't listen to a lot of feedback on this and other sets, and rolled out some of those changes after they saw the feedback had been right. Unfortunately on this one they went too far and ruined it.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Nepenthe
    Nepenthe
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    Agreed. The stacks need to be persistent for the item to be useful. I have a feeling they do this double nerfing to make the damage nerf more palatable later when they revert the obviously bad change of giving the stacks a duration.
  • caperon
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    The point was bait and switch.
  • ecru
    ecru
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    It doers seem like bait and switch. This will have very niche use outside of VMA, DSA, and BRP. Maybe on a few specific trial or DLC dungeon boss fights, but otherwise it's just going to be shelved for a monster set. I'm really disappointed in this because it was an easy item to get (although it did take time) for players who aren't so great that would still allow them to do great dps without great gear or a great rotation. Now average players are back where they were with no solid way to increase their dps since the set is going to be mostly useless. This was absolutely the wrong way to go about changing this set :/
    Gryphon Heart
    Godslayer
    Dawnbringer
  • redspecter23
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    They just need to remove the killing blow requirement and it would be a very interesting set again. Give a stack to everyone that participated in a kill, and the whole group will be working together and coordinating to kill one add every 30s, and move quickly together between trash pulls.

    Think about places like vAS, how quickly every DPS would shift focus to get in their attack on each protector. Or Yolnahkriin, where everyone would be 100% sure that their DoTs were aimed to cleave the Flame Atronachs. I’m not sure if 30s is the right duration, but we could at least test this new mini game instead of just having a dead set.

    I think this would be an important change for one main reason. It gets the group working together. The current implementation combined with the proposed change will have people fighting for kills and racing to get them. I don't like the sort of environment that creates with a constant timer looming over your head.
  • Zanderscotxub17_ESO
    I am actually ok with the damage reduction and 1% damage taken because of it now working with stamina. The 30 sec has to go if that goes threw it makes the set useless. If they turn it to a damage assist instead of killing blow I would be ok and actually welcome the change because it could actually be used in some trials instead of just solo.

    If 30 sec stacks goes threw people will be furious with all the other greymor problems it's just would be to much BS and bait and switch feel. Do you think people will stay I dont.

    Edited by Zanderscotxub17_ESO on July 14, 2020 12:56AM
  • ccfeeling
    ccfeeling
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    Will ZOS consider to change the fishing lead to must drop item ?

    You guys create the set and destroy it !
  • CleymenZero
    CleymenZero
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    They definitely should've stuck to adding weapon damage and reducing both. Now this item is completely dead.
  • Sheuib
    Sheuib
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    I don't want them to change anything on this set. Leave the 150 per stack and the 2%. It was a very high reward for a very high risk.

    And, don't add weapon damage. Stam characters have way better damage sets then magicka characters. Just look at one of the new dungeon medium armor sets with a proc bleed that does over 3k a second. You won't find any magicka proc sets that have a 3k a second dot. And, in PVP that is big damage for no cost.

    The changes will destroy this set for PVP. There is absolutely no way to get a kill every 30 seconds. The 150 spell damage and 2% penalty made you the true glass canon. You had the ability to kill any tank build in the game. You just needed a person to keep that tank from attacking you. And, let's face it Cyrodiil needs tank killing builds because the tank meta is still very much real.

    If you reduce the damage you are taking away the one good tank killing build in the game.

    If you add weapon damage you are once again declaring that magicka builds are only meant for healing in PVP. I might as well stick to my two hander and shield warden build.

    If you put a timer on the stacks then it just doesn't matter how much damage it does it is useless in PVP.
  • peacenote
    peacenote
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    I'm honestly disappointed. I haven't even gotten to try them the way they are yet because my fishing leads won't drop.

    I would rather see a slight nerf to the damage, if there's a balance issue, and the introduction of a stamina version as a new mythic item instead of the addition of weapon damage to this one.

    The one amazing thing about the Antiquities system is its potential for new items to be introduced each patch to keep it interesting and fun, and already we have a lost opportunity here.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • DUTCH_REAPER
    DUTCH_REAPER
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    they just need to remove the 30s timer on the stacks.
  • Zer0_CooL
    Zer0_CooL
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    Verry reasonable change on this OP set. Thx ZOS👍🏻
  • Hapexamendios
    Hapexamendios
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    An unnecessary move imo. The item is high risk/high reward and doesn't need to be changed from its current stats.
  • maxchaos92
    maxchaos92
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    The point was to make everyone buy the dlc to farm for them, and then Nerf to the ground, nice job, i blame my self because the last patch was so good and i left the idea of quitting the game, and bought the dlc just for the trial and this gloves -.-
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