AgaTheGreat wrote: »They probably do it because it's easier to farm a dungeon or key fragments than olorime 🤔
Still, it's a bad bad day decision 😪
If you have enough key fragments (or are willing to buy them) you can bypass the grind altogether and just open the chest over and over again. It's been a while, but I think there's one you can get to without even fighting a single mob? Or maybe that's IPC. Or both, heck if I remember.YandereGirlfriend wrote: »AgaTheGreat wrote: »They probably do it because it's easier to farm a dungeon or key fragments than olorime 🤔
Still, it's a bad bad day decision 😪
That's super debatable.
IMO, farming nCR+0 to get a functioning set is easier (and faster) than farming nWGT.
Part of the reason it was acceptable for Olorime to last 30 seconds, was because it required people to walk into a physical circle. In raid situations where all of the DDs can't be stacked on one another, Olorime's duration permitted cycled placement so each DD could get the buff... But nerfing the duration of Olorime significantly reduces it's effectiveness in raid situations. Olorime required coordination, SPC just required a healer in the set. This change is mostly disappointing because the set that required some coordination and planning by the support in the set, is now essentially worse than the set that requires a healer to just spam heals.
Personally, I'm glad a dungeon set may actually be able to legit compete with trial gear, if not be better than it. I get people want better rewards for harder content, but it makes little sense to put the strongest gear in what's already the apex of endgam.
Spell Power Cure was always superior in my eyes. I was laughed at and kicked for wanting to use it in progression runs. Nobody saw its potential. They demanded Olorime even though it had nothing going for it to begin with really. Forcing members to seek out a rune never sat right with me.
And now behooold: The price of failure! They shall beg for my golden Spell Power Cure set!
This victory is highly personal and marks the end of long trauma and rejection.
alainjbrennanb16_ESO wrote: »iam sorry but olo will still be used by most healers, most of them dont over heal and it will mean going full healer
It's a good change.
Olo was way to powerful for how easy to use it was.
1 Healer with Olo could keep a 100% uptime on M.Courage even on a split group, that just braindead.
Now you'll have to think better where to place it and on who and in some Raid probably 2 people would use it.
SPC is not gonna replace it, it just a viable alternative and that good.
You can't always overheal in some burst phase so SPC won't shine here.
Olo is not dead at all, just requiert more skill to use.
And have to be put on 2 heal.
Same if you wanna use SPC, with 10sec duration + overheal required, you'll need another heal wear it (or olo) for a better consistency.
It's a good change.
Olo was way to powerful for how easy to use it was.
1 Healer with Olo could keep a 100% uptime on M.Courage even on a split group, that just braindead.
Now you'll have to think better where to place it and on who and in some Raid probably 2 people would use it.
SPC is not gonna replace it, it just a viable alternative and that good.
You can't always overheal in some burst phase so SPC won't shine here.
Olo is not dead at all, just requiert more skill to use.
And have to be put on 2 heal.
Same if you wanna use SPC, with 10sec duration + overheal required, you'll need another heal wear it (or olo) for a better consistency.
I'm not going to debate the too powerful thing (though I don't agree) but I WILL outright disagree with you that this will require more "skill." If it won't be possible for one healer to keep up Olo (which in some fights was a fun challenge) it will be extremely boring and annoying at the same time. If two healers bring SPC ...YAWN... if two healers bring Olo... that's coordinating buff drop placements... YUCK. And in both cases it makes the healing role less versatile as that's one less set between the two roles that we can provide the group. That's not good for anyone.
Olupajmibanan wrote: »I love how people in this thread think that only 6 players will receive Major Courage from Olorime.
When 12 people stand in Olorime, the first tick will apply Major Courage to 6 people and the second to other 6. No overwriting will happen because game prioritizes targets that do not have the buff already.
wastelandexplorer1 wrote: »Not so much of a rip just gotta predict more less lee way still perfect set for almost anytlhing and if not spellpower can be a place holder
How?
SCP just became better, just put an HS and you give Major Courage to all raid is not that hard to overheal someone. Put an HS with Olorime you put MC on 6 people.
Also even if it is 6 per tick, you still need to be on the circle to receive the buff. Since is RNG can give the buff always to the same 6 players.
SCP put a blood altar and you give MC all the time \o/
Having a 6 player cap on a trial set makes 0 sense, especially when you need to stack to receive said bonus. There is no benefit at all to use atm Olorime vs SCP in trial setup
Olupajmibanan wrote: »I love how people in this thread think that only 6 players will receive Major Courage from Olorime.
When 12 people stand in Olorime, the first tick will apply Major Courage to 6 people and the second to other 6. No overwriting will happen because game prioritizes targets that do not have the buff already.
That's how we would like the buffs to work, unfortunately, in raid situations, that is not true. The buffs in the game do not target whomever does not have it currently. If you've every tried to get combat prayer to apply the minor berserk buff to a group, it will sometimes continuously proc on the same person, while never applying to other people directly in front of you. You could argue that combat prayer prioritizes the heal, and gives the buff only to people who need healing, but the buff remains problematic even when people aren't taking damage.
I personally have no faith that major courage will only apply to people who do not currently have it. Especially if you use a heal to proc it. Since the buff will typically associate with the heal and prioritize whomever needs healing.
It's a good change.
Olo was way to powerful for how easy to use it was.
1 Healer with Olo could keep a 100% uptime on M.Courage even on a split group, that just braindead.
Now you'll have to think better where to place it and on who and in some Raid probably 2 people would use it.
SPC is not gonna replace it, it just a viable alternative and that good.
You can't always overheal in some burst phase so SPC won't shine here.
Olo is not dead at all, just requiert more skill to use.
And have to be put on 2 heal.
Same if you wanna use SPC, with 10sec duration + overheal required, you'll need another heal wear it (or olo) for a better consistency.
I'm not going to debate the too powerful thing (though I don't agree) but I WILL outright disagree with you that this will require more "skill." If it won't be possible for one healer to keep up Olo (which in some fights was a fun challenge) it will be extremely boring and annoying at the same time. If two healers bring SPC ...YAWN... if two healers bring Olo... that's coordinating buff drop placements... YUCK. And in both cases it makes the healing role less versatile as that's one less set between the two roles that we can provide the group. That's not good for anyone.
You contradict yourself.
Olo was already "YAWN" any decent healer don't have problem to keep 99%+ uptime on this buff without even trying.
That how easy it is actually.
Same for the 30sec duration, even if you're bad, you could have 2 time a back up.
How, in the hell, is this "skilled" ?
Now you've only 1 chance.
And coordinated with the other healer is "YUCK" ?
No dude, that is what we call "skill".
SPC is gonna be the same, in many burst phase all your team is gonna lose HP overtime making the SPC proc far less consistent in a moment where you NEED the damage buff.
If you want SPC to outshine you'll have to use more healing skill or healing modifier and that will just be another dps loose for less uptime on other support set like MK/Z'en/Roar/Ele Cata etc..
Olo was a lazy and easy set providing one of the most powerful buff in the game at 100% uptime at no cost and no effort.
Now it's gonna be harder to reach the 100% uptime and it's not a bad thing.
Both set will be good depending of the encounter, that all.
It's a good change.
Olo was way to powerful for how easy to use it was.
1 Healer with Olo could keep a 100% uptime on M.Courage even on a split group, that just braindead.
Now you'll have to think better where to place it and on who and in some Raid probably 2 people would use it.
SPC is not gonna replace it, it just a viable alternative and that good.
You can't always overheal in some burst phase so SPC won't shine here.
Olo is not dead at all, just requiert more skill to use.
And have to be put on 2 heal.
Same if you wanna use SPC, with 10sec duration + overheal required, you'll need another heal wear it (or olo) for a better consistency.
I'm not going to debate the too powerful thing (though I don't agree) but I WILL outright disagree with you that this will require more "skill." If it won't be possible for one healer to keep up Olo (which in some fights was a fun challenge) it will be extremely boring and annoying at the same time. If two healers bring SPC ...YAWN... if two healers bring Olo... that's coordinating buff drop placements... YUCK. And in both cases it makes the healing role less versatile as that's one less set between the two roles that we can provide the group. That's not good for anyone.
You contradict yourself.
Olo was already "YAWN" any decent healer don't have problem to keep 99%+ uptime on this buff without even trying.
That how easy it is actually.
Same for the 30sec duration, even if you're bad, you could have 2 time a back up.
How, in the hell, is this "skilled" ?
Now you've only 1 chance.
And coordinated with the other healer is "YUCK" ?
No dude, that is what we call "skill".
SPC is gonna be the same, in many burst phase all your team is gonna lose HP overtime making the SPC proc far less consistent in a moment where you NEED the damage buff.
If you want SPC to outshine you'll have to use more healing skill or healing modifier and that will just be another dps loose for less uptime on other support set like MK/Z'en/Roar/Ele Cata etc..
Olo was a lazy and easy set providing one of the most powerful buff in the game at 100% uptime at no cost and no effort.
Now it's gonna be harder to reach the 100% uptime and it's not a bad thing.
Both set will be good depending of the encounter, that all.
I didn't intend to contradict myself and I'm not sure I did. I personally don't think one healer keeping up Olo is yawn in harder content if you are also trying to balance providing orbs, combat prayer, ele drain, PoTL, and supplentary DPS, especially in fights where DPS is not stacked. I played with SPC for YEARS and it was so brainless.. spamming regeneration and making sure hots were on to get the buff instead of thinking about placement and timing while adding other value.
And as for coordinating with the other healer of course that can be a fun and it requires skill but it seems redundant and boring if we are now both doing something one of us could do before. Swapping horns on cool down and coordinating worn sets? Great. Constantly talking over the raid about where to drop the buff seems tiresome and too much focus on one mechanic when we have LOTS of things to coordinate.
Which is WHY everyone will probably default to two SPC setups in many cases, which is why I think this proposed change is taking us in the wrong direction from a healing perspective. It feels like we are going back to 2015.
Don't get me wrong. Olo isn't perfect and I didn't even like it when it came out. I just think healers deserve something better than a slight improvement to a set that takes us back to overhealing and nerfs to almost everything else. A new mechanic to open up MORE choices would have been better instead of reducing what we can bring and having to coordinate doing the same thing in an overly complicated and unnecessary way.
But. We will see what happens as PTS updates.