RIP Olorime

Azorean
Azorean
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Vestment of Olorime:
Reduced the duration of the Major Courage on this set to 10 seconds, down from 30 seconds.
Adjusted the Max Targets to 6 per tick, down from 12. Please note that this set can still affect more than 6 players, but no more than 6 can get the bonus every second in the circle.

OLD OLORIME
Casting abilities that leave an effect on the ground in combat will create a circle of might for 10 seconds.
You and your allies standing in the circle gain Major Courage for 30 seconds, increasing your Weapon Damage and Spell Damage by 258.
This effect can occur once every 10 seconds.

Spell Power Cure:
This set now grants Major Courage when you over heal the target, rather than having a 50% chance to grant it when you heal them at 100% Health.
This set no longer has a 6 person target cap, to better mirror the power of Olorime.

OLD Spell Power Cure
When you heal yourself or an ally that is at 100% Health, you have a 50% chance to give the target Major Courage for 10 seconds.

Why ZOS? Why? Why nerf a trial set and buff an old dungeon set to make it more powerful than olorime now?
Is easily to overheal someone with HS, Spell Power now doesn't have a cap (a DUNGEON SET) but Olorime now has a 6 person cap per second of healing tick (TRIAL SET) and we don't even know if the cooldown os olorime is being removed or not.
  • wastelandexplorer1
    Not so much of a rip just gotta predict more less lee way still perfect set for almost anytlhing and if not spellpower can be a place holder
  • Azorean
    Azorean
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    Not so much of a rip just gotta predict more less lee way still perfect set for almost anytlhing and if not spellpower can be a place holder

    How? :joy:
    SCP just became better, just put an HS and you give Major Courage to all raid is not that hard to overheal someone. Put an HS with Olorime you put MC on 6 people.

    Also even if it is 6 per tick, you still need to be on the circle to receive the buff. Since is RNG can give the buff always to the same 6 players.

    SCP put a blood altar and you give MC all the time \o/

    Having a 6 player cap on a trial set makes 0 sense, especially when you need to stack to receive said bonus. There is no benefit at all to use atm Olorime vs SCP in trial setup
  • cheifsoap
    cheifsoap
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    Yeah. It's not obvious to me yet but atm - I don't see anyone using Olo > SPC now.
  • jescerwin
    jescerwin
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    Part of the reason it was acceptable for Olorime to last 30 seconds, was because it required people to walk into a physical circle. In raid situations where all of the DDs can't be stacked on one another, Olorime's duration permitted cycled placement so each DD could get the buff. SPC did need to hit more than 12, so that's a valid change. But nerfing the duration of Olorime significantly reduces it's effectiveness in raid situations. Olorime required coordination, SPC just required a healer in the set. This change is mostly disappointing because the set that required some coordination and planning by the support in the set, is now essentially worse than the set that requires a healer to just spam heals.
  • wastelandexplorer1
    Trials like sunspire I still see olo better same with cloud rest but that’s my opinion I don’t see half these changes making it live I mean can u imagine sorc frag nerf like that going live sorcs should burn zos to the ground
  • Ventru7
    Ventru7
    I mean I kinda get your point that trial gear should be better but major courage is not a unique buff . Spell power cure and olorime are interchangable so it doesn't really matter which one you use when one of them gets better. Also this is not as big as roaring opp nerf they straight up cut 6 people from the buff.
    Edited by Ventru7 on July 13, 2020 4:04PM
  • AgaTheGreat
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    They probably do it because it's easier to farm a dungeon or key fragments than olorime 🤔

    Still, it's a bad bad day decision 😪
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  • Fontecc
    Fontecc
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    Biggest problem with Olorime changes is that realistically you cannot create a buff area on the ground and have allies pass through it - that was the intended original effect as seen on Cloudrest's mechanics. Now you gotta hit a shard every 10s on your group - otherwise they'll miss out - there's absolutely no leverage here, which seems a bit odd considering the proc conditions.
    Second problem is the RNG in people getting the buff. Will the algorithm consider the people that already have the buff and give priority to those that don't have it already? Will it refresh continually on those with Major Courage already? Considering Olorime is a trial set, having a dungeon set proc on more people seems counter-logic.

    For SPC I think the change is good, you will still need to 5-piece it all the time for optimal uptime, but it makes sense given the proc conditions.

    The RNG for Olorime and Major Courage requires further testing but - if everything is as it is on paper - I see SPC taking the edge in realistic situations and uptimes.<

    IMO I don't think this leaves room for choice between Olorime and SPC. The old argument used to be that stack = Olorime; spread out = SPC. This is not happening here, as you'd rather have SPC for stack given the 12-person guaranteed proc. You can overheal easily.

    What I would suggest is perhaps improving the Major Courage buff on Olorime for 15s or so - it would create a choice between this or SPC given different situations - the uptimes could be much better without having to resort to Jorvulds Guidance all the time. DD's that go away from the group - such as portal in Cloudrest or downstairs in Sunspire - will still be able to get the buff for a while.

    These are just my thoughts on these 2 specific set changes, would love to hear what other people have to say about it.
  • AgentZenish
    AgentZenish
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    I love the SPC buff. It's been a long time coming, and very glad all those times I contemplated deconing my set, but never did.

    Olo needs to either keep it's 12 player cap, or it's 30 sec buff. Nerfing both is too harsh.
  • Azorean
    Azorean
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    I love the SPC buff. It's been a long time coming, and very glad all those times I contemplated deconing my set, but never did.

    Olo needs to either keep it's 12 player cap, or it's 30 sec buff. Nerfing both is too harsh.

    I'm not against the buff to SCP. Just founding stupid a dungeon set becomes better than a trial set when they are "suppose" to be the same.

    Dungeons sets should have a 6 person cap and trial sets a 12 cap, not the other way around
  • Czekoludek
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    One of the worst set changes tbh. Olorime was great and for many was a reason to push harder content like vet CR. Hope the changes to Olo won't go live
  • Pr0Skygon
    Pr0Skygon
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    I don't see what's so bad with this change. In trial, all dps would stack on top of each others most of the time already, so it's very easy to keep olorime buff at 99% of the time. You can still have all 8 dps gain Major Courage, just not at the same time (1 second differ), but it would make 0 difference in term of dps, since the cooldown of Major Courage starts when it applied, not when the circle is formed. Not to mention, you'd take 5% less damage with Olo, which is much better than 0% with SPC.
    Edited by Pr0Skygon on July 13, 2020 5:05PM
  • Czekoludek
    Czekoludek
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    Pr0Skygon wrote: »
    I don't see what's so bad with this change. In trial, all dps would stack on top of each others most of the time already, so it's very easy to keep olorime buff at 90% of the time. This change would make it worse, sure, but it'd still function the same way as how it is right now on live. On top of that, SPC also has a 6 peps cap, so it's not like running SPC is better than Olorime. Not to mention, you'd take 5% less damage with Olo, which is much better than 0% with SPC.

    SPC don't have 6 players cap anymore, Olo can proc on players who already have buff so for 8 dds stacked in aoe, 2 might get unlucky and don't get the proc at all
  • dcam86b14_ESO
    dcam86b14_ESO
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    The only thing I can think of for the change is accessibility. Not everyone wants to do Trials and even more so not a lot of people are doing that specific trial.

    IMO they should buff olo, even more, to incentivize groups to revisit the trials and keep SPC changed.
  • Pr0Skygon
    Pr0Skygon
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    Czekoludek wrote: »
    Pr0Skygon wrote: »
    I don't see what's so bad with this change. In trial, all dps would stack on top of each others most of the time already, so it's very easy to keep olorime buff at 90% of the time. This change would make it worse, sure, but it'd still function the same way as how it is right now on live. On top of that, SPC also has a 6 peps cap, so it's not like running SPC is better than Olorime. Not to mention, you'd take 5% less damage with Olo, which is much better than 0% with SPC.

    SPC don't have 6 players cap anymore, Olo can proc on players who already have buff so for 8 dds stacked in aoe, 2 might get unlucky and don't get the proc at all

    I'm pretty sure that's not how the set works. On live, when you already have Major Courage, entering the circle again will not refresh the buff. So with this change, the first 6 players will get the buff, and 1 second later, other 2 should guarantee to get it.
  • ddgsodium
    ddgsodium
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    I am extremely happy because I only have SPC :)
  • CP5
    CP5
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    If the olo circle gives the buff the same way radiating regen gives its heal, it'll target people without the buff after the first 6 gets theirs, but then it would likely just refresh the buff on the first group of people until the other group has their buff run out. Will make it a much more tedious set to use for sure.
  • tmbrinks
    tmbrinks
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    Pr0Skygon wrote: »
    Czekoludek wrote: »
    Pr0Skygon wrote: »
    I don't see what's so bad with this change. In trial, all dps would stack on top of each others most of the time already, so it's very easy to keep olorime buff at 90% of the time. This change would make it worse, sure, but it'd still function the same way as how it is right now on live. On top of that, SPC also has a 6 peps cap, so it's not like running SPC is better than Olorime. Not to mention, you'd take 5% less damage with Olo, which is much better than 0% with SPC.

    SPC don't have 6 players cap anymore, Olo can proc on players who already have buff so for 8 dds stacked in aoe, 2 might get unlucky and don't get the proc at all

    I'm pretty sure that's not how the set works. On live, when you already have Major Courage, entering the circle again will not refresh the buff. So with this change, the first 6 players will get the buff, and 1 second later, other 2 should guarantee to get it.

    Only the buff does continuously refresh currently on live...
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  • Fontecc
    Fontecc
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    Pr0Skygon wrote: »
    On live, when you already have Major Courage, entering the circle again will not refresh the buff.

    This is incorrect.
    Edited by Fontecc on July 13, 2020 5:38PM
  • Azorean
    Azorean
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    Pr0Skygon wrote: »
    I'm pretty sure that's not how the set works. On live, when you already have Major Courage, entering the circle again will not refresh the buff. So with this change, the first 6 players will get the buff, and 1 second later, other 2 should guarantee to get it.

    That's not how this works. At all :joy:
  • Vaoh
    Vaoh
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    jescerwin wrote: »
    Part of the reason it was acceptable for Olorime to last 30 seconds, was because it required people to walk into a physical circle. In raid situations where all of the DDs can't be stacked on one another, Olorime's duration permitted cycled placement so each DD could get the buff. SPC did need to hit more than 12, so that's a valid change. But nerfing the duration of Olorime significantly reduces it's effectiveness in raid situations. Olorime required coordination, SPC just required a healer in the set. This change is mostly disappointing because the set that required some coordination and planning by the support in the set, is now essentially worse than the set that requires a healer to just spam heals.

    ^^^
  • Apox
    Apox
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    welcome back, SPC.
  • Jaimeh
    Jaimeh
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    Most healers already proc this everywhere but the stack, the duration carried the uptimes. At least it will bring back SPC which is easier to get.
  • Olupajmibanan
    Olupajmibanan
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    Stand stacked in Olo, all players receive the buff. The game prefers players that do not already have it, so when you let 12 players stand on olo, within 2 seconds, all 12 will have it.

    Secondly, SPC can't be back-barred to be used effectively.

    This is a great change IMHO. Both SPC and Olo are useful and none of these is universal BIS like it was before. Olo for stack-burn fights and pairing with non-backbarable sets and SPC for dynamic fights.
  • xaraan
    xaraan
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    Yea, they messed these "fixes" up. now the trial set is better in niche use small man and the old dungeon set is better in trials and really arguably better overall.
    Edited by xaraan on July 13, 2020 9:03PM
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  • Nirntrotter
    Nirntrotter
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    Completely nonsensical change. SPC was convenient in 4-man content and Olo shone trials, which is the only content hard enough to really warrant its use anyway. This change is just meddling with things that really needed no meddling at all.
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  • PrinceShroob
    PrinceShroob
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    I'm very happy Spell Power Cure received a buff. It was ridiculous that Vestments of Olorime completely eclipsed it in every way. That'd be like if they introduced a new, better Ebon Armory. Because Crypt of Hearts and White-Gold Tower are base game (because the Imperial City DLC is now free), this change allows people who can't purchase DLC content the ability to have strong, bread-and-butter healer and tank sets.

    I'm less sold on the nerf to Olorime -- I feel like it should at least still affect 12 people.

    While we'll have to wait a few weeks for the next round of balance changes on the PTS, I'm optimistic that Spell Power Cure's new effects will not be altered (they seem to want to get rid of sets than only have a chance of being triggered). However, it remains to be seen if Olorime will be restored to some of its old glory.

    I feel as though the sets should be "Super Smash Bros. clones" of each other -- and one should not simply render the other obsolete.
    Edited by PrinceShroob on July 14, 2020 12:09AM
  • OG_Kaveman
    OG_Kaveman
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    @Fontecc healing springs for the ground aoe?
  • emilyhyoyeon
    emilyhyoyeon
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    I love the SPC buff. It's been a long time coming, and very glad all those times I contemplated deconing my set, but never did.

    Olo needs to either keep it's 12 player cap, or it's 30 sec buff. Nerfing both is too harsh.

    I deconned all of my SPC like two months ago after holding onto it for years lol
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  • Ozby
    Ozby
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    Yeah its a ridiculous change if you ask me.
    Trial sets should be stronger than dungeon sets.
    Edited by Ozby on July 14, 2020 12:41AM
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