Nevermind skills like Hardened Armor or Igneous shield that give less than 1k shield in PvP, better immediatly rush to the aid of poor p2w necro. KEKW
Seriously. I hope there's a LOT of improvements to all classes and not just the p2w duo.
StamDK>Magnecro so StamDK is P2W KEK
What this game need to is bring the lowest performing spec(magnecro,magblade etc) to the level of mag sorc and almost every stam spec in the game in pvp and yes StamDK is still one of the strong specs.
You people crying for your vanilla classes to be buffed when they are already strong is hilarious...It's giving wrong feedback and the reason Devs don't listen to you and why balance is so lopsided in this game.
To the level of Magsorc? So you mean not making them better at all?
All magicka specs are pretty much in the same boat compared to stamina specs, with the only exception for me being magicka templar. Coming to the level of Magsorc means suffering class shattering nerfs every second patch. I would advise against wishing this.
.count_dingo wrote: »Dark_Lord_Kuro wrote: »Never used rapid in 5 years on 18 characters cant be that useful
I've never used this skill so it's not useful? That's some cool logic there.
I don't think it is universally useful, or used, either. It would be interesting to find out from ZOS how many people actually have Rapid slotted. I only use it in Cyrodiil. It never makes the cut in my builds outside of there. I rarely see anyone using it outside of Cyrodiil. I see mainly everyone use it in Cyrodiil. My perception is that it is not used that much outside of Cyrodiil.
All 36 characters of mine have it slotted when doing writs.
95%+ of the time I'm doing overland content, I have rapids on my bar to run from place to place.
Only time I don't have it slotted is when I'm doing Dungeons/Trials/BGs
Hmm. Ok.
I see people farming. I have been known to hunt bots, so I definitely see people farming. Most of the farmers I see are not using Rapid. That is hardly a global statement, so keep that in mind. I can only speak to what I observe.
My guess is that they want something that is always on, rather than something they have to recast every few seconds. Personally, I use gear for speed, so I am liking the new Wild Hunt ring.
Please, next time you will use example for classes rebalance - use as example one of vanilla classes, i.e. thos who actually need rebalance, not p2w class.
I agree.
Why are we buffing on of the strongest classes?
Can we maybe adjust down skills for classes that really need more class skill options.
Stam sorc has like 3 maybe 4 active skills it actually uses, and at least 6 passives that are completely useless.
ZOS_GinaBruno wrote: ».....
- Performance-related example
- Trial By Fire: This set will no longer grant Resistances to a unique type of damage category, such as Flame or Poison, for a short duration after being hit. Instead, it will grant your Armor while under the effects of any Elemental Status Effect, such as Burning or Poisoned.
Ragnarock41 wrote: »
Athyrium93 wrote: »Rapids is way more useful than vigor, and it is almost mandatory to unlock any other pvp skill on a newer character.
Vigor is nice and all, but it only benefits 50% of players (stam) and most classes/weapons have a heal skill already. NO ONE gets the speed boost of rapids without using rapids. It is basically mandatory to even attempt pvp.
TequilaFire wrote: »Ok, Can we now move Undaunted Mettle and Orbs up to Undaunted level 2?
Seems fair.
Try walking or slow ponying to the 5 separate locations you need to visit to acquire the Wild Hunt ring leads. Not fun for a new level 10 character with a slow pony and no Rapids.
Ragnarock41 wrote: »Ah yes, necromancer buffs. We've all been desperately waiting for this.
Ragnarock41 wrote: »Ah yes, necromancer buffs. We've all been desperately waiting for this.
I assume you are talking about necro dds that have no relevance to this buff.Tank/heal necro is kinda in the middle of picked classes so this is definetely a welcoming buff for support roles.
TequilaFire wrote: »Ok, Can we now move Undaunted Mettle and Orbs up to Undaunted level 2?
Seems fair.
Wodensbeard wrote: »Moving rapids further away up the assault tree will mean that lower level characters will be missing out of AP from their group captures and as well as forcing them to linger behind the group without a babysitter.
I play all aspects of the game to some degree and often bring inexperienced players into new aspects with me so they don't feel completely overwhelmed.This past event I brought 3 players who were new to Cyrodiil into the 7 day campaigns and they had a blast capturing and defending. We started to lose members when they were lagging behind and got wiped by yet another stealthed gankblade time and time again only to have to respawn even further from the group and miss the captures.
It's easy enough to get vigor if you can keep up, but making a change that forces Non-PVP speced characters to be innately slower than their experienced counterparts is just going to hinder newer and less experienced players.
For those Wanting to swap vigor for siege shield, that would also have to overhaul the Meritorious Service set, otherwise every small man group will have an extra 3010 resistance essentially permanently.
WrathOfInnos wrote: »Wodensbeard wrote: »Moving rapids further away up the assault tree will mean that lower level characters will be missing out of AP from their group captures and as well as forcing them to linger behind the group without a babysitter.
I play all aspects of the game to some degree and often bring inexperienced players into new aspects with me so they don't feel completely overwhelmed.This past event I brought 3 players who were new to Cyrodiil into the 7 day campaigns and they had a blast capturing and defending. We started to lose members when they were lagging behind and got wiped by yet another stealthed gankblade time and time again only to have to respawn even further from the group and miss the captures.
It's easy enough to get vigor if you can keep up, but making a change that forces Non-PVP speced characters to be innately slower than their experienced counterparts is just going to hinder newer and less experienced players.
For those Wanting to swap vigor for siege shield, that would also have to overhaul the Meritorious Service set, otherwise every small man group will have an extra 3010 resistance essentially permanently.
That’s already achievable with purge. IMO it doesn’t really matter if Vigor can also proc Meritorious, just gives another option.
Wodensbeard wrote: »WrathOfInnos wrote: »Wodensbeard wrote: »Moving rapids further away up the assault tree will mean that lower level characters will be missing out of AP from their group captures and as well as forcing them to linger behind the group without a babysitter.
I play all aspects of the game to some degree and often bring inexperienced players into new aspects with me so they don't feel completely overwhelmed.This past event I brought 3 players who were new to Cyrodiil into the 7 day campaigns and they had a blast capturing and defending. We started to lose members when they were lagging behind and got wiped by yet another stealthed gankblade time and time again only to have to respawn even further from the group and miss the captures.
It's easy enough to get vigor if you can keep up, but making a change that forces Non-PVP speced characters to be innately slower than their experienced counterparts is just going to hinder newer and less experienced players.
For those Wanting to swap vigor for siege shield, that would also have to overhaul the Meritorious Service set, otherwise every small man group will have an extra 3010 resistance essentially permanently.
That’s already achievable with purge. IMO it doesn’t really matter if Vigor can also proc Meritorious, just gives another option.
Purge is almost 3x as expensive as vigor... plus vigor can be a group HOT, draws from stam, and is already slotted in over half the stam builds out there. A healer wearing this with a 14k stam pool can proc it 3x with vigor and still sprint or dodge roll and have a full magica pool to heal or buff.