Taleof2Cities wrote: »PizzaCat82 wrote: »Taleof2Cities wrote: »I wasn't even sure if this was true since there's no timer that you can see and nothing anywhere in game that tells you of a time limit.
The timer on leads starts to display when you get below 7 days if I recall ... so you can see it if you're getting low on days.
But, if you let the lead expire you CAN find the lead again. Therefore, I don't get what the problem is here.
There's a lot of leads in this game I would not want to grind through a second time.
Leads expiring in 30 days was mentioned in several places:
1. The patch notes.
2. In-game help section on Antiquities
3. Antiquities basics guide on ESO News
4. ESO Live
So, I have some difficulty believing players were not aware of it ... and didn't plan ahead for their "time".
Wildberryjack wrote: »Perfect, go to Coldharbour, the gold lead there can be scryed at I think 7, it gives you 10 per solve and I'm not joking when I said it dropped like crazy. Hit the alchemy nodes in Hollow City, I'd get it about every fifth node, again and again and again. It's called Void-Crystal Anomaly. I have I think 18 of them to place in my house now LOL. It's a conservatory crystal house item.
I *kinda* started with that plan (though I didn't know that the Coldharbour gold lead was so easily repeatable), except I was stymied right away by the dig site being in the far north of Coldharbour, tip-top of the map, where I don't have access yet.
(I had not finished the main quest on any of my characters, yet).
So I'm having to run through the Coldharbour questline, and I assume complete it, before I can dig it up for the first time.
Not a catastrophe by any means--I think I have two or three quests remaining (I think the next quest I do will unlock the Chasm, if I remember correctly)-- but it IS another thing to slow me down, and I only have a few days left before my most coveted gold lead expires. (I am currently only about 50% through Level 7 on Antiquities, and the Brazier of Frozen Flame requires level 10 to scry.)
At least finding out that the Coldharbour gold lead drops easily was a boon, so I can now focus all of my attention there, instead of working on purples and golds in other areas, too.
1. Average player will not read patch notes, if he doesn't care about balance changes. And most does not.Taleof2Cities wrote: »PizzaCat82 wrote: »Taleof2Cities wrote: »I wasn't even sure if this was true since there's no timer that you can see and nothing anywhere in game that tells you of a time limit.
The timer on leads starts to display when you get below 7 days if I recall ... so you can see it if you're getting low on days.
But, if you let the lead expire you CAN find the lead again. Therefore, I don't get what the problem is here.
There's a lot of leads in this game I would not want to grind through a second time.
Leads expiring in 30 days was mentioned in several places:
1. The patch notes.
2. In-game help section on Antiquities
3. Antiquities basics guide on ESO News
4. ESO Live
So, I have some difficulty believing players were not aware of it ... and didn't plan ahead for their "time".
So you’ve had the leads for 27 days already... [snip]RogueShark wrote: »You had 30 days to level your scrying to 10.Not everyone has bought Greymoor on launch. Some people simply can't buy everything on launch. Are you saying that in-game system that punished players for not buying a chapter as fast as possible is a good system? Especially when most people, who don't read the fine text in the patch notes, don't even know that leads will disappear, since there is no timer when you get the lead.This. The system is though out well enough - when you get a lead there's plenty of time to decide if you want the item and level skills.
PizzaCat82 wrote: »That doesn't seem like a very well thought out system.
PizzaCat82 wrote: »Wildberryjack wrote: »Not all gold leads require 10 to scry, do all the ones you can then... I got from 7 to 10 in a few hours scrying the gold lead in Coldharbour over and over. It dropped like crazy from gathering nodes in the zone. What level are you at now?
I'm at lvl 9 and a half. My choices of leads at the moments are green freebies or farming world bosses.
Taleof2Cities wrote: »PizzaCat82 wrote: »Taleof2Cities wrote: »I wasn't even sure if this was true since there's no timer that you can see and nothing anywhere in game that tells you of a time limit.
The timer on leads starts to display when you get below 7 days if I recall ... so you can see it if you're getting low on days.
But, if you let the lead expire you CAN find the lead again. Therefore, I don't get what the problem is here.
There's a lot of leads in this game I would not want to grind through a second time.
Leads expiring in 30 days was mentioned in several places:
1. The patch notes.
2. In-game help section on Antiquities
3. Antiquities basics guide on ESO News
4. ESO Live
So, I have some difficulty believing players were not aware of it ... and didn't plan ahead for their "time".
witchdoctor wrote: »The only leads that require Scry 10 are rare. I can think of 2: the war drum and the statue of Boh...th. The rest, level 7. So, my bet is OP can already do them at level 9.
Brazier of Frozen Flame is also Level 10.
Taleof2Cities wrote: »
VaranisArano wrote: »Taleof2Cities wrote: »
Or, ZOS could have avoided the whole problem and, you know, NOT designed the system to have leads expire. Then no one has to get bitten in the derriere by losing a lead, ever.
All of this back-and-forth about what players should have done/known about ignores the simple fact that leads expiring provides zero benefit to players. ZOS benefits by selling Chapters and getting players to grind (either to finish a lead or to reacquire it), while players are punished with the threat of having to regrind their leads if they take too long.
I'll put the blame where it belongs: with the Devs designing the system.
PizzaCat82 wrote: »This thread looks to be dying out so I'll just finish it with this.
I made it to lvl 10 with 1 day to spare. It took me around 10 hours of grinidng leads, and doing the freebies over and over again.
It was never an "emergency" or "poor planning" on my part. I got it done.
I don't make these threads for me.
I make these posts when I see a system that could use a ton of improvements.
Well, I guess this will be your stance when ZOS implement a mythic item that will reduce XP instead of increasing XP for questing and killing without writing it anywhere in the item description. And to those losing XP from pledge with enlightenment you will say "Oh, it's your fault, you should have watched ESO live".Taleof2Cities wrote: »
Well.... Get off the forums and start leveling.
Ya had 30 days.
You're both missing the main point here. It doesn't matter if it's 30 days, 60 day, 90 days, or any number of days. Why are you defending a system that makes things expire when the only reason it exists is to push more sales? There is, once again, literally NOTHING in the entire game that expires like this. No quests, no potions, no food or drink items, no materials...literally nothing expires. You guys do realize people have other obligations than just ESO, right? Real life can leave people with only a few hours every week to play, and most people don't want to waste their limited play time on a grind, especially when the grind is specifically not meant to be done within a handful of hours or days. I don't understand this mindset of "you had x amount of time" when that's absolutely no excuse. There should be nothing that punishes players for not being able to play (and I count the underhanded Crown Store sales that last only 1-3 days with no mention of them happening anywhere among that).I did 1-10 in about 4 hours . Get digging!
I really don't get why the timer only becomes visible once you have only 7 days remaining, it should be visible right from the start in the leads section where you can select which ones to scry. The fact that there isn't, and the fact that a majority of players won't even realize leads expire, only adds to the sense that a person really does have to grind grind grind, especially if people have only been coming at it as a side-thing and doing it here and there rather than grinding it to 10 as quick as they can stomach doing it.If I log in with another character I don't know which lead I need to scry with my main because the lead has no timer or is not highlighted!
This is another issue that I have already reported through the game feedback feature.
PizzaCat82 wrote: »PizzaCat82 wrote: »
mmos aren't typically the best activity for people who highly value their time.
Time spent progressing and having fun is not wasted.
This is the opposite of that.
wild_kmacdb16_ESO wrote: »I agree with OP. Losing access to leads you legitimately earned due to some arbitrary skill restriction preventing you from hunting the relic is just simply not a pleasant experience. Players shouldnt be penalized for playing the game and leveling the skill normally.
wild_kmacdb16_ESO wrote: »I agree with OP. Losing access to leads you legitimately earned due to some arbitrary skill restriction preventing you from hunting the relic is just simply not a pleasant experience. Players shouldnt be penalized for playing the game and leveling the skill normally.
I don't feel like it is a penalty, if you got the lead doing random other stuff, well then it was a freebie you didn't actually put any time and effort into getting. If you went out for the sole purpose of collecting a lead, that you knew you didn't have the skill to unearth, that just seems like bad planning and putting the cart before the horse.
Just my two cents and I am in the same boat, I have about 12 hours left on some high level leads, but I didn't actually go out and camp anything to get them, they just showed up randomly at some point in my log. So I am not overly concerned about it if they fade away and I need to go find them again, if I want that particular item.
They "disappear" you say? Really. But... but why? I mean... the mcguffin has been buried under the ground for a very long time... why would it... no longer be buried? Meh whatever. Never cared much for this system and the more I learn about it the less I care
What I find frustrating/confounded/amused is that you can leave a NPC in the middle of a quest, his house burning, the enemy on the gates, and you can come back in six months, and help him and nothing has changed.
However, an item that has been under the ground for 100's and 100's of years has to be dug up with 30 days otherwise it disappears into thin air? Just fundamentally wrong isn't it?
This "feature" has been implemented aimed purely at people who haven't purchased the expansion. Get a lead, don't have the expansion, watch the lead "melt" away. Makes people think they are missing out. Solution is..Tada!...Buy the expansion! It's a carrot. Same as dozens and dozens of other "carrots" this game has. That the 30 day timer effects people that already have the expansion is not an issue in ZoS's eyes. It is just collateral damage and something they can ignore as it only effects small percentage of the game population.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***