ItsJustHashtag wrote: »The system isn't archaic at all - it is just how the world is as well - outside of big cities. There are regional markets with regional prices and those can be higher or lower than the average in cities - reasons for both directions in pricing can be lower costs for shops outside of cities, but as well lower customer traffic - so it can be both ways and it often is - some is higher priced some is lower priced than in cities. A good mix of selling higher or lower creates a good average - if that cannot be achieved, businesses just close down and all loose by this - customers have to drive further to get what they need and the town where those traders disappear loose variety and are prone to become suburbs instead to be vibrant local communities.
And when it comes to malls - I don't know if you have really observed how high the fluctuation is in a mall - how many businesses have to close after a couple of years because intense price competition made their business no longer viable. The survivors of this are big brands, which can afford to run competitors into the ground and get them out of business - in the end what is left are big brands with the big brand prices - and the customer has to pay for it - at a higher price than he would have to - but he isn't even realizing it due to lack of competition.
It is archaic, as we have the internet, now.
Not that it being archaic is, necessarily, a bad thing, but it is.
The problem is that, as a trading system, it is incomplete and inaccurate, even for an archaic system.
It's missing a whole section of the supply chain.
Yes, and no - I can order a pizza via internet or phone - but I will nevertheless go to a restaurant and pay more for it. I can order clothes online, but I will nevertheless prefer a shopping spree and have a good time. And it is like that as well in ESO, I enjoy going on a shopping tour and look what people have to offer and eventually make a bargain - this is like exploration in a way, there is joy in doing that just for the purpose of doing it - and that is why people still go to malls or visit local shops in the real world, despite the internet - because it gives them joy and is entertaining and a family thing to do.
The thing with a shopping tour is, you don't have something specific in mind to buy - eventually you have nothing in mind at all, but this is what the shopping tour is for - to see what is offered and eventually take one or the other thing which you wouldn't buy otherwise. So it is a discovery tour in a way as well - which gives you new ideas about how to make your life more enjoyable - that is why people do it like that.
Yes, I know all that, but it is still an older system than the centralised internet one.
The main issue with its implementation in this game, though, is that there are no wholesalers, or warehouses, for raw materials.
Therefore, crafters are left struggling to buy materials retail.
No one seems to want to talk about that...?!
What? There are no raw materials for crafters?- I'm selling some of those from time to time, because my crafting bag is full of this stuff - the problem is more that it doesn't sell as quickly as other stuff and so I have to make a decision, block that slot with an item which is slowly selling at a lower price, or better use it for gold upgrades, which sell like hot cakes. With gold upgrades a slot makes me tens of thousands of gold in a short amount of time, whereas crafting materials are in the thousands, an order of magnitude less.
You still haven't addressed my point.
Crafters need wholesalers, especially for rarer raw materials, like furnishing mats.
Otherwise, we are forced to travel around endless stores, for one or two at a time*, most of which have sold by the time we get there.
Also, if there were wholesalers, you would have extra slots for those mats, so wouldn't have to choose which to sell.
*Due to the fact most people don't have a crafting bag!
Crafters are the whole salers in this game. This game rewards you greatly for doing writs, especially across multiple characters.
The farmers are also the whole sellers.
You’re looking at this through a microscope and thinking it’s IRL when there is mechanisms in this game to produce the products, it just has to be farmed, crafted, and completed.
No.
When I say crafters, I mean people who craft things and then sell them.
The fact that some people, who may also happen to be crafters, sell off a few excess, commonly found, mats they may happen to get and not need is totally irrelevant, here.
There are no true wholesalers in this game, because the entire system is set up in a retail fashion, with lots of separate, tiny stores.
...and this problem is exascerbated even further, via the fact that most people don't have even a basic craft bag, so end up listing things in ones and twos, in an attempt to clear their inventories.
The thing with the crafting bag is this - if people do not realize, that it is a must-have, if they want to participate in crafting and selling these items, then they are most likely as well no good in selling these things either - no investment, no good results. And this goes for crafting as well - they will have to buy from the market or create schemes, how to get the materials they need - eventually make deals with people who like to farm or something like this - being an entrepreneur, being active and creative - not just sitting there and waiting for things which might or might not happen - an entrepreneur is a doer.
There are warehouses, wholesalers and suppliers in real life, Lysette.
They exist in precisely the same traditional type of buying/selling environment ESO is trying to replicate.
"Enterpreneurs" use them all the time.
It is, therefore, not in any way unreasonable, or lazy, to expect them to exist in game, as well.
Either that, or (if you don't like that suggestion, either) just scrap it all and implement the truly lazy alternative; the global auction house for everything.
Which is not ideal for crafters, either, but is better than the current situation for most.
I am just trying to find a workable, logical, compromise, here.
Now how do I explain this - let's say you want to have an income of 300k/week from a guild - that means every slot has to make in average 10k in sales per week - if you do that with low price mats like wood for example, that you have to sell about 200x10x30 = 60.000 items - now where does that material come from to do that, let's say you could farm quickly enough to generate 1 low mat about every 10 seconds - 6 per minute - than it would take you 10.000 minutes - about 167 hours - you can't do this - an 80 hours/week investment is already near the limit of what can be done. There are no wholesalers for this stuff because it is not viable at those prices people are willing to pay for it and just not doable because it is too much work.
ItsJustHashtag wrote: »The system isn't archaic at all - it is just how the world is as well - outside of big cities. There are regional markets with regional prices and those can be higher or lower than the average in cities - reasons for both directions in pricing can be lower costs for shops outside of cities, but as well lower customer traffic - so it can be both ways and it often is - some is higher priced some is lower priced than in cities. A good mix of selling higher or lower creates a good average - if that cannot be achieved, businesses just close down and all loose by this - customers have to drive further to get what they need and the town where those traders disappear loose variety and are prone to become suburbs instead to be vibrant local communities.
And when it comes to malls - I don't know if you have really observed how high the fluctuation is in a mall - how many businesses have to close after a couple of years because intense price competition made their business no longer viable. The survivors of this are big brands, which can afford to run competitors into the ground and get them out of business - in the end what is left are big brands with the big brand prices - and the customer has to pay for it - at a higher price than he would have to - but he isn't even realizing it due to lack of competition.
It is archaic, as we have the internet, now.
Not that it being archaic is, necessarily, a bad thing, but it is.
The problem is that, as a trading system, it is incomplete and inaccurate, even for an archaic system.
It's missing a whole section of the supply chain.
Yes, and no - I can order a pizza via internet or phone - but I will nevertheless go to a restaurant and pay more for it. I can order clothes online, but I will nevertheless prefer a shopping spree and have a good time. And it is like that as well in ESO, I enjoy going on a shopping tour and look what people have to offer and eventually make a bargain - this is like exploration in a way, there is joy in doing that just for the purpose of doing it - and that is why people still go to malls or visit local shops in the real world, despite the internet - because it gives them joy and is entertaining and a family thing to do.
The thing with a shopping tour is, you don't have something specific in mind to buy - eventually you have nothing in mind at all, but this is what the shopping tour is for - to see what is offered and eventually take one or the other thing which you wouldn't buy otherwise. So it is a discovery tour in a way as well - which gives you new ideas about how to make your life more enjoyable - that is why people do it like that.
Yes, I know all that, but it is still an older system than the centralised internet one.
The main issue with its implementation in this game, though, is that there are no wholesalers, or warehouses, for raw materials.
Therefore, crafters are left struggling to buy materials retail.
No one seems to want to talk about that...?!
What? There are no raw materials for crafters?- I'm selling some of those from time to time, because my crafting bag is full of this stuff - the problem is more that it doesn't sell as quickly as other stuff and so I have to make a decision, block that slot with an item which is slowly selling at a lower price, or better use it for gold upgrades, which sell like hot cakes. With gold upgrades a slot makes me tens of thousands of gold in a short amount of time, whereas crafting materials are in the thousands, an order of magnitude less.
You still haven't addressed my point.
Crafters need wholesalers, especially for rarer raw materials, like furnishing mats.
Otherwise, we are forced to travel around endless stores, for one or two at a time*, most of which have sold by the time we get there.
Also, if there were wholesalers, you would have extra slots for those mats, so wouldn't have to choose which to sell.
*Due to the fact most people don't have a crafting bag!
Crafters are the whole salers in this game. This game rewards you greatly for doing writs, especially across multiple characters.
The farmers are also the whole sellers.
You’re looking at this through a microscope and thinking it’s IRL when there is mechanisms in this game to produce the products, it just has to be farmed, crafted, and completed.
No.
When I say crafters, I mean people who craft things and then sell them.
The fact that some people, who may also happen to be crafters, sell off a few excess, commonly found, mats they may happen to get and not need is totally irrelevant, here.
There are no true wholesalers in this game, because the entire system is set up in a retail fashion, with lots of separate, tiny stores.
...and this problem is exascerbated even further, via the fact that most people don't have even a basic craft bag, so end up listing things in ones and twos, in an attempt to clear their inventories.
The thing with the crafting bag is this - if people do not realize, that it is a must-have, if they want to participate in crafting and selling these items, then they are most likely as well no good in selling these things either - no investment, no good results. And this goes for crafting as well - they will have to buy from the market or create schemes, how to get the materials they need - eventually make deals with people who like to farm or something like this - being an entrepreneur, being active and creative - not just sitting there and waiting for things which might or might not happen - an entrepreneur is a doer.
There are warehouses, wholesalers and suppliers in real life, Lysette.
They exist in precisely the same traditional type of buying/selling environment ESO is trying to replicate.
"Enterpreneurs" use them all the time.
It is, therefore, not in any way unreasonable, or lazy, to expect them to exist in game, as well.
Either that, or (if you don't like that suggestion, either) just scrap it all and implement the truly lazy alternative; the global auction house for everything.
Which is not ideal for crafters, either, but is better than the current situation for most.
I am just trying to find a workable, logical, compromise, here.
Now how do I explain this - let's say you want to have an income of 300k/week from a guild - that means every slot has to make in average 10k in sales per week - if you do that with low price mats like wood for example, that you have to sell about 200x10x30 = 60.000 items - now where does that material come from to do that, let's say you could farm quickly enough to generate 1 low mat about every 10 seconds - 6 per minute - than it would take you 10.000 minutes - about 167 hours - you can't do this - an 80 hours/week investment is already near the limit of what can be done. There are no wholesalers for this stuff because it is not viable at those prices people are willing to pay for it and just not doable because it is too much work.
Yes, exactly and that is precisely why we need a centralised warehouse (or, say, anything up to 5 warehouses) for materials.
So, you can offload them without worrying about any of that.
You don't seem to understand that you are arguing for my suggestion, not against it.
First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
Jeffrey530 wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
At least make up a reason that's more realistic, as if your friend thought this is 'trading scrolls online' or ' auction scrolls online'.
Jeffrey530 wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
At least make up a reason that's more realistic, as if your friend thought this is 'trading scrolls online' or ' auction scrolls online'.
Well to be fair, I don't play PoE because of it's AH system. Yes they have a centralized AH but it is set up so if you buy something, you have to wait for the seller to actually approve the sale which may not happen if he/she gets lots of offers to buy, or if they leave for 2 weeks. If they get multiple offers they simply cancel the sale and redo it at a higher price.
I enjoy buying stuff but that system really ruined the game.
I love ESO, but I left a year or so ago partly because I hate the market system here since it is so seller friendly and buyer unfriendly. I get so tired of needing to run to different zones to check different vendors and deal with long load times. it isn't fun and really ruins the immersion.
I have been playing for a month and I am finding myself feeling the same frustration again and I doubt I will play more than another month or 2 because I have stuff I want to buy but I need to run to multiple zones simply to buy multiple motif's.
Someone explain to me how this is BUYER friendly when I want to buy 20 different motifs?
ItsJustHashtag wrote: »The system isn't archaic at all - it is just how the world is as well - outside of big cities. There are regional markets with regional prices and those can be higher or lower than the average in cities - reasons for both directions in pricing can be lower costs for shops outside of cities, but as well lower customer traffic - so it can be both ways and it often is - some is higher priced some is lower priced than in cities. A good mix of selling higher or lower creates a good average - if that cannot be achieved, businesses just close down and all loose by this - customers have to drive further to get what they need and the town where those traders disappear loose variety and are prone to become suburbs instead to be vibrant local communities.
And when it comes to malls - I don't know if you have really observed how high the fluctuation is in a mall - how many businesses have to close after a couple of years because intense price competition made their business no longer viable. The survivors of this are big brands, which can afford to run competitors into the ground and get them out of business - in the end what is left are big brands with the big brand prices - and the customer has to pay for it - at a higher price than he would have to - but he isn't even realizing it due to lack of competition.
It is archaic, as we have the internet, now.
Not that it being archaic is, necessarily, a bad thing, but it is.
The problem is that, as a trading system, it is incomplete and inaccurate, even for an archaic system.
It's missing a whole section of the supply chain.
Yes, and no - I can order a pizza via internet or phone - but I will nevertheless go to a restaurant and pay more for it. I can order clothes online, but I will nevertheless prefer a shopping spree and have a good time. And it is like that as well in ESO, I enjoy going on a shopping tour and look what people have to offer and eventually make a bargain - this is like exploration in a way, there is joy in doing that just for the purpose of doing it - and that is why people still go to malls or visit local shops in the real world, despite the internet - because it gives them joy and is entertaining and a family thing to do.
The thing with a shopping tour is, you don't have something specific in mind to buy - eventually you have nothing in mind at all, but this is what the shopping tour is for - to see what is offered and eventually take one or the other thing which you wouldn't buy otherwise. So it is a discovery tour in a way as well - which gives you new ideas about how to make your life more enjoyable - that is why people do it like that.
Yes, I know all that, but it is still an older system than the centralised internet one.
The main issue with its implementation in this game, though, is that there are no wholesalers, or warehouses, for raw materials.
Therefore, crafters are left struggling to buy materials retail.
No one seems to want to talk about that...?!
What? There are no raw materials for crafters?- I'm selling some of those from time to time, because my crafting bag is full of this stuff - the problem is more that it doesn't sell as quickly as other stuff and so I have to make a decision, block that slot with an item which is slowly selling at a lower price, or better use it for gold upgrades, which sell like hot cakes. With gold upgrades a slot makes me tens of thousands of gold in a short amount of time, whereas crafting materials are in the thousands, an order of magnitude less.
You still haven't addressed my point.
Crafters need wholesalers, especially for rarer raw materials, like furnishing mats.
Otherwise, we are forced to travel around endless stores, for one or two at a time*, most of which have sold by the time we get there.
Also, if there were wholesalers, you would have extra slots for those mats, so wouldn't have to choose which to sell.
*Due to the fact most people don't have a crafting bag!
Crafters are the whole salers in this game. This game rewards you greatly for doing writs, especially across multiple characters.
The farmers are also the whole sellers.
You’re looking at this through a microscope and thinking it’s IRL when there is mechanisms in this game to produce the products, it just has to be farmed, crafted, and completed.
No.
When I say crafters, I mean people who craft things and then sell them.
The fact that some people, who may also happen to be crafters, sell off a few excess, commonly found, mats they may happen to get and not need is totally irrelevant, here.
There are no true wholesalers in this game, because the entire system is set up in a retail fashion, with lots of separate, tiny stores.
...and this problem is exascerbated even further, via the fact that most people don't have even a basic craft bag, so end up listing things in ones and twos, in an attempt to clear their inventories.
The thing with the crafting bag is this - if people do not realize, that it is a must-have, if they want to participate in crafting and selling these items, then they are most likely as well no good in selling these things either - no investment, no good results. And this goes for crafting as well - they will have to buy from the market or create schemes, how to get the materials they need - eventually make deals with people who like to farm or something like this - being an entrepreneur, being active and creative - not just sitting there and waiting for things which might or might not happen - an entrepreneur is a doer.
There are warehouses, wholesalers and suppliers in real life, Lysette.
They exist in precisely the same traditional type of buying/selling environment ESO is trying to replicate.
"Enterpreneurs" use them all the time.
It is, therefore, not in any way unreasonable, or lazy, to expect them to exist in game, as well.
Either that, or (if you don't like that suggestion, either) just scrap it all and implement the truly lazy alternative; the global auction house for everything.
Which is not ideal for crafters, either, but is better than the current situation for most.
I am just trying to find a workable, logical, compromise, here.
Now how do I explain this - let's say you want to have an income of 300k/week from a guild - that means every slot has to make in average 10k in sales per week - if you do that with low price mats like wood for example, that you have to sell about 200x10x30 = 60.000 items - now where does that material come from to do that, let's say you could farm quickly enough to generate 1 low mat about every 10 seconds - 6 per minute - than it would take you 10.000 minutes - about 167 hours - you can't do this - an 80 hours/week investment is already near the limit of what can be done. There are no wholesalers for this stuff because it is not viable at those prices people are willing to pay for it and just not doable because it is too much work.
Yes, exactly and that is precisely why we need a centralised warehouse (or, say, anything up to 5 warehouses) for materials.
So, you can offload them without worrying about any of that.
You don't seem to understand that you are arguing for my suggestion, not against it.
amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
Easily_Lost wrote: »There is an addon to do this: Nirn Auction House ( https://www.esoui.com/downloads/info1768-NirnAuctionHouse.html ).Anotherone773 wrote: »
(.....) Addons would be made to list items on.(......)
Post 100 items at a time for 7 days. Costs nothing to post items. Buyers pay no fees. Seller pays COD cost.
I have been using Nirn Auction House for at least a year, and have never lost an item that I have sold.
....Wait, PC has had an *(albeit unofficial) Auction House this entire time for the past three years?
PizzaCat82 wrote: »I love when people come in here and leave response after response without any sort of proof. AH destroys economies? Show me the proof. All those other games with AHs are doing fine.
People who want centralized trading hubs are lazy? Sounds like you just want to keep taking advantage of the current system because it works best for you. Laziness isn't a factor but you want to act like you deserve the current system when in fact you're just the ones taking advantage of it the most currently.
We're arguing around eachother, refusing to change our minds and spouting off whatever nonsense without a shred of proof or even logic in most cases.
You guys aren't economists. You aren't the devs either.
I do look at it from a buyers perspective as well. Most sellers buy off the market as well and some acquire most of their goods they sell from buying from others. I do not have problems finding items on the market for what i consider a reasonable price.I see a lot of players defending the current system, but most of them are from the sellers position.
Maybe try to look at it from the buyers position as well?
Actually just the opposite. The current system encourages people like me to farm items for people like you to buy. A central AH means i have to compete with everyone in Tamriel equally. And there are people even now that sell items for below what you can get for them for from a vendor. It literally cost them more money to sell their item than it would to just vendor it.As a buyer I would REALLY prefer to have 1 spot to look for everything. The current system basically encourages players to pay higher prices then they should for convenience so they don't have to keep checking merchants. If people can't see how this inflates prices they have blinders on.
You know you can use TTC to find where items are right? You dont need to visit a bunch of zones on PC. But if you always go for the lowest price item or an item that is the old and decently priced your going to spend time going from trader to trader. But if you learn how to find a balance between good price and age of listing, you can usually find a decent deal on your first or second trader.A single market spot would help the BUYER huge. Currently, even with a good computer, my load times can become atrocious, so I tend to overpay for something just because I don't want to waste time hitting other zones. If I had 1 spot where it showed all merchants I could see all prices and buy from vendors who are selling for a FAIR price and not overcharging because it happens to be a convenient vendor.
Not true at all, its actually only worse for a LAZY buyer. If you put some effort into your shopping this system actually can net you some great deals. In fact these deals are so good that people actually buy from sellers and then relist the item elsewhere for a profit. With a central AH, the price just gets drove into the ground until sellers stop using the AH and then only market manipulators and newbies use the system.As a seller, the current system is better, but for a buyer it is certainly worse.
See above this quote box^^^ for that argument.Would really like to see an argument saying it is better for the buyer to have to travel to multiple zones to find something for a fair price.
You dont MMO much do you? Using external resources in an MMO is not only standard but almost a necessity outside of very casual gameplay. I cant think of any MMOs i have played in the last 10 years in which i did not need to consult outside sources regularly with the exception of mobile games which are really just money pits with ok graphics.I was looking for a celestial staves motif last night. The vendors that were conveniently close had a few but they also had them for sale at 3 times the TTC price. I finally went to TTC's website and found a vendor that had it at a fair price and I went and got it. I shouldn't have to go to an outside website to find a fair price on something in the game =(.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
I would consider leaving if the game ADDED an auction house.
The game basically uses free market capitalism and it works.
[Quoted post was removed]
You are not going to get both a good deal and convenient shopping. But putting a little thought into your shopping trip will save you a good deal of time.Jeffrey530 wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
At least make up a reason that's more realistic, as if your friend thought this is 'trading scrolls online' or ' auction scrolls online'.
Well to be fair, I don't play PoE because of it's AH system. Yes they have a centralized AH but it is set up so if you buy something, you have to wait for the seller to actually approve the sale which may not happen if he/she gets lots of offers to buy, or if they leave for 2 weeks. If they get multiple offers they simply cancel the sale and redo it at a higher price.
I enjoy buying stuff but that system really ruined the game.
I love ESO, but I left a year or so ago partly because I hate the market system here since it is so seller friendly and buyer unfriendly. I get so tired of needing to run to different zones to check different vendors and deal with long load times. it isn't fun and really ruins the immersion.
I have been playing for a month and I am finding myself feeling the same frustration again and I doubt I will play more than another month or 2 because I have stuff I want to buy but I need to run to multiple zones simply to buy multiple motif's.
Someone explain to me how this is BUYER friendly when I want to buy 20 different motifs?
amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
Why do you need to have a job as an in game crafter to sell stuff in a trader? Literally two different subjects. That is like saying that you need to grind battlegrounds so you can run trials. I only craft my own stuff and almost all of that is furniture . Ive never had to craft to be in a guild to sell my stuff. In fact almost every trade guild i have been in has been very hands off. Some you can go 2 or 3 weeks or more and not even list an item and these are guilds in one of the top 10 trade hubs, not that guy out at First Watch in the north end of Auridon.amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
I would consider leaving if the game ADDED an auction house.
The game basically uses free market capitalism and it works.
[Quoted post was removed]
You really have put zero effort into the whole trade guild concept and decided based on either very limited experience or hearsay from people who have no clue what they are talking about.amm7sb14_ESO wrote: »
This whole "tying trading to a guild" design concept is bunk. It screws over literally anyone who doesn't want to be a full time trader. The only way to actually sell anything is to join a trading guild, but joining a trading guild is not really viable for anyone who isn't devoting their time to crafting to keep a full inventory up and running to pay the guild dues for. So instead of being able to make a little bit of extra cash with some excess loot tossed up on a vendor, we instead have to waste it by decon'ing it for more mats that we don't really need anyways because we aren't full time crafting.
Anotherone773 wrote: »Why do you need to have a job as an in game crafter to sell stuff in a trader? Literally two different subjects. That is like saying that you need to grind battlegrounds so you can run trials. I only craft my own stuff and almost all of that is furniture . Ive never had to craft to be in a guild to sell my stuff. In fact almost every trade guild i have been in has been very hands off. Some you can go 2 or 3 weeks or more and not even list an item and these are guilds in one of the top 10 trade hubs, not that guy out at First Watch in the north end of Auridon.amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
I would consider leaving if the game ADDED an auction house.
The game basically uses free market capitalism and it works.
And I wouldnt miss you if you left.
Because of your aversion to an auction house, I can't sell my gear I loot without joining a trade guild - which I have no desire to do because I dont care to take on another job as an in game crafter - but I would like to not just have my loot go to waste and I would like to be able to generate some in game income.
But I can't do that because you can't figure out how to run an in game business with an auction house.
I feel like a lot of people dont bother to learn how this system works but just want to criticize it because its not a lazy AH they dont have to put any more effort into than vendoring an item.You really have put zero effort into the whole trade guild concept and decided based on either very limited experience or hearsay from people who have no clue what they are talking about.amm7sb14_ESO wrote: »
This whole "tying trading to a guild" design concept is bunk. It screws over literally anyone who doesn't want to be a full time trader. The only way to actually sell anything is to join a trading guild, but joining a trading guild is not really viable for anyone who isn't devoting their time to crafting to keep a full inventory up and running to pay the guild dues for. So instead of being able to make a little bit of extra cash with some excess loot tossed up on a vendor, we instead have to waste it by decon'ing it for more mats that we don't really need anyways because we aren't full time crafting.
There are some weeks when i am to busy to play that i dont list 10 items between all of my trade guilds. I sell recipes and prints in some guilds that sell for 3 times the vendor price. Go look up what 3 times the vendor price is on " Recipe: Roast Pig" and "Pattern: Khajiit Banner, Claw". Not a lot of profit off these things especially when i am selling "Blueprint: Solitude Desk, Ornate" for 6 figures but i still use them as filler and they do sell.
If you do a bit of work and not looking for a top spot its pretty easy to find a guild to sell stuff in that has no requirements. Then if you want to expand your horizons there are guilds that have low requirements, medium requirements, and high requirements. The high requirement guilds are just fleecing you though. You can find low and medium requirement guilds in any trade hub and most will have a no requirement guild that operates off people who like to play raffles and those who sell a lot of big ticket items.
I think if you actually tried a bit to get in a trade guild, you would not have such a problem with it.
Anotherone773 wrote: »amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
I would consider leaving if the game ADDED an auction house.
The game basically uses free market capitalism and it works.
[Quoted post was removed[
Why do you need to have a job as an in game crafter to sell stuff in a trader? Literally two different subjects. That is like saying that you need to grind battlegrounds so you can run trials. I only craft my own stuff and almost all of that is furniture . Ive never had to craft to be in a guild to sell my stuff. In fact almost every trade guild i have been in has been very hands off. Some you can go 2 or 3 weeks or more and not even list an item and these are guilds in one of the top 10 trade hubs, not that guy out at First Watch in the north end of Auridon.
I feel like a lot of people dont bother to learn how this system works but just want to criticize it because its not a lazy AH they dont have to put any more effort into than vendoring an item.amm7sb14_ESO wrote: »
This whole "tying trading to a guild" design concept is bunk. It screws over literally anyone who doesn't want to be a full time trader. The only way to actually sell anything is to join a trading guild, but joining a trading guild is not really viable for anyone who isn't devoting their time to crafting to keep a full inventory up and running to pay the guild dues for. So instead of being able to make a little bit of extra cash with some excess loot tossed up on a vendor, we instead have to waste it by decon'ing it for more mats that we don't really need anyways because we aren't full time crafting.
You really have put zero effort into the whole trade guild concept and decided based on either very limited experience or hearsay from people who have no clue what they are talking about.
There are some weeks when i am to busy to play that i dont list 10 items between all of my trade guilds. I sell recipes and prints in some guilds that sell for 3 times the vendor price. Go look up what 3 times the vendor price is on " Recipe: Roast Pig" and "Pattern: Khajiit Banner, Claw". Not a lot of profit off these things especially when i am selling "Blueprint: Solitude Desk, Ornate" for 6 figures but i still use them as filler and they do sell.
If you do a bit of work and not looking for a top spot its pretty easy to find a guild to sell stuff in that has no requirements. Then if you want to expand your horizons there are guilds that have low requirements, medium requirements, and high requirements. The high requirement guilds are just fleecing you though. You can find low and medium requirement guilds in any trade hub and most will have a no requirement guild that operates off people who like to play raffles and those who sell a lot of big ticket items.
I think if you actually tried a bit to get in a trade guild, you would not have such a problem with it.
Anotherone773 wrote: »ZaroktheImmortal wrote: »
It's probably not just selling their overland set pieces for good money that's the issue for them. It's being able to buy them.
Since newer players are likely not going to belong to trade guilds - there probably isn't a lot of lower level gear coming into the market. Though as you said, you level up so fast on this game I"m not sure it would sell even if there was.
I mean, when I was leveling my main before I could craft stuff, I was occasionally annoyed that I couldn't finish out an overland set that I wanted without having to grind a delve for the gloves, or whatever. But that's such a niche circumstance: a complete newbie with no crafting, no alts, and no crafters in their guild looking to finish out a set for the zone they're currently adventuring in and wearing whatever drops because they've outleveled their stuff from the last zone.
How long would someone's CP50 Epaulets of the Withered Hand have sat in the guild trader before I came along? Especially since it wasn't important enough to stop questing and check the big spots like Elden Root or Mournhold?
The "let everyone trade" AH-supporters are going to be extra salty that all their hard work in getting ZOS to implement a no-effort trading system still doesn't make them millionaires. They're blaming the Shadowy Cabal of The Trade Guild Illuminati rather than the fact they don't really have anything anyone else wants to buy.
You mean like how the trade guildies claim the sky will fall the world will end the economy will collapse the game will be ruined with an auction house despite several other MMOs doing it successfully? If anyone is trying to spread propaganda I'd say it's the trade guildies.
I dont know of any game that uses a central AH that has a robust trade economy. Please give examples of these trade meccas.
amm7sb14_ESO wrote: »Anotherone773 wrote: »amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
I would consider leaving if the game ADDED an auction house.
The game basically uses free market capitalism and it works.
[Quoted post was removed]
Why do you need to have a job as an in game crafter to sell stuff in a trader? Literally two different subjects. That is like saying that you need to grind battlegrounds so you can run trials. I only craft my own stuff and almost all of that is furniture . Ive never had to craft to be in a guild to sell my stuff. In fact almost every trade guild i have been in has been very hands off. Some you can go 2 or 3 weeks or more and not even list an item and these are guilds in one of the top 10 trade hubs, not that guy out at First Watch in the north end of Auridon.
I feel like a lot of people dont bother to learn how this system works but just want to criticize it because its not a lazy AH they dont have to put any more effort into than vendoring an item.amm7sb14_ESO wrote: »
This whole "tying trading to a guild" design concept is bunk. It screws over literally anyone who doesn't want to be a full time trader. The only way to actually sell anything is to join a trading guild, but joining a trading guild is not really viable for anyone who isn't devoting their time to crafting to keep a full inventory up and running to pay the guild dues for. So instead of being able to make a little bit of extra cash with some excess loot tossed up on a vendor, we instead have to waste it by decon'ing it for more mats that we don't really need anyways because we aren't full time crafting.
You really have put zero effort into the whole trade guild concept and decided based on either very limited experience or hearsay from people who have no clue what they are talking about.
There are some weeks when i am to busy to play that i dont list 10 items between all of my trade guilds. I sell recipes and prints in some guilds that sell for 3 times the vendor price. Go look up what 3 times the vendor price is on " Recipe: Roast Pig" and "Pattern: Khajiit Banner, Claw". Not a lot of profit off these things especially when i am selling "Blueprint: Solitude Desk, Ornate" for 6 figures but i still use them as filler and they do sell.
If you do a bit of work and not looking for a top spot its pretty easy to find a guild to sell stuff in that has no requirements. Then if you want to expand your horizons there are guilds that have low requirements, medium requirements, and high requirements. The high requirement guilds are just fleecing you though. You can find low and medium requirement guilds in any trade hub and most will have a no requirement guild that operates off people who like to play raffles and those who sell a lot of big ticket items.
I think if you actually tried a bit to get in a trade guild, you would not have such a problem with it.
"Why do you need to have a job as an in game crafter to sell stuff in a trader?"
Because the only way to sell your gear as a crafter is to join a trade guild that has a vendor. And in order to be in a trade guild, you either have to be able to sell enough stuff to pay your dues, or meet minimum sales goals if you want to be in a guild that has any kind of quality trader.
I basically have to take a virtual retail job.
Not what I'm trying to do when I play a video game.
I want to be able to sell my crafted gear and looted items independently. I don't want to be a full blown crafter, and don't need the benefit of a guild trader. I just want to toss some stuff up on an auction house and get a little bit of credit for items without letting them go to waste. That shouldn't be too much to ask.
But ZOS has decided to tie the entire economy and commerce into guilds, and that's completely out of line. The fact is - I shouldn't *HAVE* to get into a trade guild just to sell some loose pieces of gear or loot here or there. I should be able to put it up on a centralized trader, and leave the trade guilds and guild traders for people who want to be more devoted to that and want to put in a greater investment for greater rewards.
Trust me - no trade guild worth a crap is going to want to take me in just so I have a place to sell the occasional piece of Mother's Sorrow or Plague Doctor's that I come across in random adventures.
ItsJustHashtag wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
Imma say it, if your friends left the game and blamed not having an auction house then they never really wanted to be apart of this game anyway. Of all the reasons to leave ESO this is literally at the bottom of the list.
barney2525 wrote: »ItsJustHashtag wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
Imma say it, if your friends left the game and blamed not having an auction house then they never really wanted to be apart of this game anyway. Of all the reasons to leave ESO this is literally at the bottom of the list.
The Denial of the ability to make gold in this game, because you are Denied the right to sell your stuff, and you say this is bottom of the barrel?
You have a very weird opinion. Fortunately, that's all it is. Opinion.
IMHO
colossalvoids wrote: »barney2525 wrote: »ItsJustHashtag wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
Imma say it, if your friends left the game and blamed not having an auction house then they never really wanted to be apart of this game anyway. Of all the reasons to leave ESO this is literally at the bottom of the list.
The Denial of the ability to make gold in this game, because you are Denied the right to sell your stuff, and you say this is bottom of the barrel?
You have a very weird opinion. Fortunately, that's all it is. Opinion.
IMHO
Do you really think that players who can't open guild finder tab or just refusing to participate because "my x game had another system" or "I'm a lone wolf woof" are denied? That's pretty rich. People are recruiting 24/7 and that's purely on them.
I guess a lot who are against this trading system have either not tried it or chose the wrong guild. Wrong in the meaning of not considering what amount of items and item value you have to sell to stay in that guild. When a major trade hub guild expects you to sell 150k per week, that means you will have to offer items for 7.8 million gold within a year - if you are playing for longer than a year and don't have stuff for 7.8 million in stock, you are just plain wrong in such a guild.
In that case you should choose one, where you can keep up with the average demand of that guild - you don't need a major trade hub guild, if you have just a couple of tens of thousands gold worth to sell per week - let's say 30k/week - this is still 1.56 million gold worth in a year - if you haven't accumulated that value in a year playing, you are as well wrong there and need a more remote guild, which might cost you nothing at all, but which matches your offer volume much better - eventually even one that has a trader just once per month - then you have a volume which matches the cost of the trader much better.
Anotherone773 wrote: »amm7sb14_ESO wrote: »Anotherone773 wrote: »amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »First and foremost ALL MMO have one,
I stopped reading at this point as this is the worst reason for anything to be added to ESO. Especially since ESO is superior to any major game on the market today. Those that actually play this game agree with that. Also, the fact the game has done well all these years without a central auction house does demonstrate it is not direly needed.
In the end, the trading system has been serving the game just fine and no one will be leaving ESO because of the trading system. So there is no real reason for Zos to abandon their preferred design.
I literally have friends who have left this game solely because of the lack of an auction house.
I would consider leaving if the game ADDED an auction house.
The game basically uses free market capitalism and it works.
[Quoted post was removed]
Why do you need to have a job as an in game crafter to sell stuff in a trader? Literally two different subjects. That is like saying that you need to grind battlegrounds so you can run trials. I only craft my own stuff and almost all of that is furniture . Ive never had to craft to be in a guild to sell my stuff. In fact almost every trade guild i have been in has been very hands off. Some you can go 2 or 3 weeks or more and not even list an item and these are guilds in one of the top 10 trade hubs, not that guy out at First Watch in the north end of Auridon.
I feel like a lot of people dont bother to learn how this system works but just want to criticize it because its not a lazy AH they dont have to put any more effort into than vendoring an item.amm7sb14_ESO wrote: »
This whole "tying trading to a guild" design concept is bunk. It screws over literally anyone who doesn't want to be a full time trader. The only way to actually sell anything is to join a trading guild, but joining a trading guild is not really viable for anyone who isn't devoting their time to crafting to keep a full inventory up and running to pay the guild dues for. So instead of being able to make a little bit of extra cash with some excess loot tossed up on a vendor, we instead have to waste it by decon'ing it for more mats that we don't really need anyways because we aren't full time crafting.
You really have put zero effort into the whole trade guild concept and decided based on either very limited experience or hearsay from people who have no clue what they are talking about.
There are some weeks when i am to busy to play that i dont list 10 items between all of my trade guilds. I sell recipes and prints in some guilds that sell for 3 times the vendor price. Go look up what 3 times the vendor price is on " Recipe: Roast Pig" and "Pattern: Khajiit Banner, Claw". Not a lot of profit off these things especially when i am selling "Blueprint: Solitude Desk, Ornate" for 6 figures but i still use them as filler and they do sell.
If you do a bit of work and not looking for a top spot its pretty easy to find a guild to sell stuff in that has no requirements. Then if you want to expand your horizons there are guilds that have low requirements, medium requirements, and high requirements. The high requirement guilds are just fleecing you though. You can find low and medium requirement guilds in any trade hub and most will have a no requirement guild that operates off people who like to play raffles and those who sell a lot of big ticket items.
I think if you actually tried a bit to get in a trade guild, you would not have such a problem with it.
"Why do you need to have a job as an in game crafter to sell stuff in a trader?"
Because the only way to sell your gear as a crafter is to join a trade guild that has a vendor. And in order to be in a trade guild, you either have to be able to sell enough stuff to pay your dues, or meet minimum sales goals if you want to be in a guild that has any kind of quality trader.
I basically have to take a virtual retail job.
Not what I'm trying to do when I play a video game.
I want to be able to sell my crafted gear and looted items independently. I don't want to be a full blown crafter, and don't need the benefit of a guild trader. I just want to toss some stuff up on an auction house and get a little bit of credit for items without letting them go to waste. That shouldn't be too much to ask.
But ZOS has decided to tie the entire economy and commerce into guilds, and that's completely out of line. The fact is - I shouldn't *HAVE* to get into a trade guild just to sell some loose pieces of gear or loot here or there. I should be able to put it up on a centralized trader, and leave the trade guilds and guild traders for people who want to be more devoted to that and want to put in a greater investment for greater rewards.
Trust me - no trade guild worth a crap is going to want to take me in just so I have a place to sell the occasional piece of Mother's Sorrow or Plague Doctor's that I come across in random adventures.
Traders are not the doomday scenario you are making them out to be. Like you really are turning molehills into mountains and then actin like they are covered in 3 feet of snow and you have two broken legs all to make the point you prefer a central AH. Except no one is going to take that seriously because your arguments arent logical arguments. There are solutions to every "problem" you give, just not the solution you want of "central AH"