butterrum222 wrote: »I started playing again recently, but that’s a new term to me. It’s obviously a necro, that much I can deduce but the carry part is what’s getting me.
Karmanorway wrote: »butterrum222 wrote: »I started playing again recently, but that’s a new term to me. It’s obviously a necro, that much I can deduce but the carry part is what’s getting me.
If you ever see "Grave Robber 45k" damage in your death recap, then u have met the magicka version. If you see a necro facetanking a zerg and killing them 1 by 1 without even reaching below 50% hp thats the stamina one. If he tbags too u will know he is a bad player thinking he actually have skill, If he doesnt he is probably not but just tired of the game being shaped to make solo players weaker and zerglings stronger 😂
Karmanorway wrote: »butterrum222 wrote: »I started playing again recently, but that’s a new term to me. It’s obviously a necro, that much I can deduce but the carry part is what’s getting me.
If you ever see "Grave Robber 45k" damage in your death recap, then u have met the magicka version. If you see a necro facetanking a zerg and killing them 1 by 1 without even reaching below 50% hp thats the stamina one. If he tbags too u will know he is a bad player thinking he actually have skill, If he doesnt he is probably not but just tired of the game being shaped to make solo players weaker and zerglings stronger 😂
SidraWillowsky wrote: »Karmanorway wrote: »butterrum222 wrote: »I started playing again recently, but that’s a new term to me. It’s obviously a necro, that much I can deduce but the carry part is what’s getting me.
If you ever see "Grave Robber 45k" damage in your death recap, then u have met the magicka version. If you see a necro facetanking a zerg and killing them 1 by 1 without even reaching below 50% hp thats the stamina one. If he tbags too u will know he is a bad player thinking he actually have skill, If he doesnt he is probably not but just tired of the game being shaped to make solo players weaker and zerglings stronger 😂
Since you've apparently died to these builds so many times maybe it's time to think [snip]
SidraWillowsky wrote: »Karmanorway wrote: »butterrum222 wrote: »I started playing again recently, but that’s a new term to me. It’s obviously a necro, that much I can deduce but the carry part is what’s getting me.
If you ever see "Grave Robber 45k" damage in your death recap, then u have met the magicka version. If you see a necro facetanking a zerg and killing them 1 by 1 without even reaching below 50% hp thats the stamina one. If he tbags too u will know he is a bad player thinking he actually have skill, If he doesnt he is probably not but just tired of the game being shaped to make solo players weaker and zerglings stronger 😂
Since you've apparently died to these builds so many times maybe it's time to think [snip]
relentless_turnip wrote: »I don't understand this "necromancer is so op" comment. I feel like everyone has just jumped on the band wagon. I play both mag and Stam cro, but also fight them. I do not find them any harder to kill than any other class. It might be because I have played them and understand their kit. Maybe major defile needs adjusting, but I would advise playing one and seeing how well it "carries" you.
My most powerful class 1 v 1 is magdk this patch. With the malacath ring, elf bane and grothdaar. Healing is still great cos you get the draconic passive and heavy armor passive.
I really like class balance at the moment, if performance was better it would be a great patch.
EtTuBrutus wrote: »Is this the butterrum who was sniping yesterday using titan born?
butterrum222 wrote: »EtTuBrutus wrote: »Is this the butterrum who was sniping yesterday using titan born?
You know it
Karmanorway wrote: »SidraWillowsky wrote: »Karmanorway wrote: »butterrum222 wrote: »I started playing again recently, but that’s a new term to me. It’s obviously a necro, that much I can deduce but the carry part is what’s getting me.
If you ever see "Grave Robber 45k" damage in your death recap, then u have met the magicka version. If you see a necro facetanking a zerg and killing them 1 by 1 without even reaching below 50% hp thats the stamina one. If he tbags too u will know he is a bad player thinking he actually have skill, If he doesnt he is probably not but just tired of the game being shaped to make solo players weaker and zerglings stronger 😂
Since you've apparently died to these builds so many times maybe it's time to think [snip]
Nah i just stopped going to cyrodiil because you are right, im a bad player that cant kill ballgroups or survive necros spamming 45k graverobbers 🤷♂️ But you play necro though, considering you feel hit by my post, so of course you wouldnt struggle with these things..... As you already know 😊😊😊
Besides, he says he is a returning player, he deserves the truth before it hits him in the face by suprise, when you come to the forums you come also come for knowledge, not being fed with BS from ppl defending exploit and in your case a bike with training wheels 😊
relentless_turnip wrote: »I don't understand this "necromancer is so op" comment. I feel like everyone has just jumped on the band wagon. I play both mag and Stam cro, but also fight them. I do not find them any harder to kill than any other class. It might be because I have played them and understand their kit. Maybe major defile needs adjusting, but I would advise playing one and seeing how well it "carries" you.
My most powerful class 1 v 1 is magdk this patch. With the malacath ring, elf bane and grothdaar. Healing is still great cos you get the draconic passive and heavy armor passive.
I really like class balance at the moment, if performance was better it would be a great patch.
How do you avoid 10% damage reduction from ghost along with HOT, a slotted ability that gives 3%, built in DOT damage reduction passive, a purge that cost little health, and major protection 30% damage reduction that requires a corpse and while it only lasts 2 seconds, should have a blastbones coming every 3 that hits as hard as shalks and applies major defile much cheaper than purging it off.
I've killed a lot of stamcro that are bad or just get cocky and stand there trying to face tank. But I've also soloed a world boss on mine which is my antiquity character who just happened to run into it with only a 2h sword and bow. No armor. Started off as a joke when I realized what I ran into, but just took a little patience and running around because my damage/healing and recovery was low.
And it says a lot when you mention a buffed proc build in heavy armor as best 1v1 and say you like the current balance. That sort of carry gameplay is truly awful.
Stealthk80 wrote: »relentless_turnip wrote: »I don't understand this "necromancer is so op" comment. I feel like everyone has just jumped on the band wagon. I play both mag and Stam cro, but also fight them. I do not find them any harder to kill than any other class. It might be because I have played them and understand their kit. Maybe major defile needs adjusting, but I would advise playing one and seeing how well it "carries" you.
My most powerful class 1 v 1 is magdk this patch. With the malacath ring, elf bane and grothdaar. Healing is still great cos you get the draconic passive and heavy armor passive.
I really like class balance at the moment, if performance was better it would be a great patch.
How do you avoid 10% damage reduction from ghost along with HOT, a slotted ability that gives 3%, built in DOT damage reduction passive, a purge that cost little health, and major protection 30% damage reduction that requires a corpse and while it only lasts 2 seconds, should have a blastbones coming every 3 that hits as hard as shalks and applies major defile much cheaper than purging it off.
I've killed a lot of stamcro that are bad or just get cocky and stand there trying to face tank. But I've also soloed a world boss on mine which is my antiquity character who just happened to run into it with only a 2h sword and bow. No armor. Started off as a joke when I realized what I ran into, but just took a little patience and running around because my damage/healing and recovery was low.
And it says a lot when you mention a buffed proc build in heavy armor as best 1v1 and say you like the current balance. That sort of carry gameplay is truly awful.
Judging a class as op cause you solo'd a world boss 😂
Sorceror and stamplar say hi
Stealthk80 wrote: »relentless_turnip wrote: »I don't understand this "necromancer is so op" comment. I feel like everyone has just jumped on the band wagon. I play both mag and Stam cro, but also fight them. I do not find them any harder to kill than any other class. It might be because I have played them and understand their kit. Maybe major defile needs adjusting, but I would advise playing one and seeing how well it "carries" you.
My most powerful class 1 v 1 is magdk this patch. With the malacath ring, elf bane and grothdaar. Healing is still great cos you get the draconic passive and heavy armor passive.
I really like class balance at the moment, if performance was better it would be a great patch.
How do you avoid 10% damage reduction from ghost along with HOT, a slotted ability that gives 3%, built in DOT damage reduction passive, a purge that cost little health, and major protection 30% damage reduction that requires a corpse and while it only lasts 2 seconds, should have a blastbones coming every 3 that hits as hard as shalks and applies major defile much cheaper than purging it off.
I've killed a lot of stamcro that are bad or just get cocky and stand there trying to face tank. But I've also soloed a world boss on mine which is my antiquity character who just happened to run into it with only a 2h sword and bow. No armor. Started off as a joke when I realized what I ran into, but just took a little patience and running around because my damage/healing and recovery was low.
And it says a lot when you mention a buffed proc build in heavy armor as best 1v1 and say you like the current balance. That sort of carry gameplay is truly awful.
Judging a class as op cause you solo'd a world boss 😂
Sorceror and stamplar say hi
Stealthk80 wrote: »relentless_turnip wrote: »I don't understand this "necromancer is so op" comment. I feel like everyone has just jumped on the band wagon. I play both mag and Stam cro, but also fight them. I do not find them any harder to kill than any other class. It might be because I have played them and understand their kit. Maybe major defile needs adjusting, but I would advise playing one and seeing how well it "carries" you.
My most powerful class 1 v 1 is magdk this patch. With the malacath ring, elf bane and grothdaar. Healing is still great cos you get the draconic passive and heavy armor passive.
I really like class balance at the moment, if performance was better it would be a great patch.
How do you avoid 10% damage reduction from ghost along with HOT, a slotted ability that gives 3%, built in DOT damage reduction passive, a purge that cost little health, and major protection 30% damage reduction that requires a corpse and while it only lasts 2 seconds, should have a blastbones coming every 3 that hits as hard as shalks and applies major defile much cheaper than purging it off.
I've killed a lot of stamcro that are bad or just get cocky and stand there trying to face tank. But I've also soloed a world boss on mine which is my antiquity character who just happened to run into it with only a 2h sword and bow. No armor. Started off as a joke when I realized what I ran into, but just took a little patience and running around because my damage/healing and recovery was low.
And it says a lot when you mention a buffed proc build in heavy armor as best 1v1 and say you like the current balance. That sort of carry gameplay is truly awful.
Judging a class as op cause you solo'd a world boss 😂
Sorceror and stamplar say hi
Also Dragonknights, Nightblades, and Wardens.
In fact every single class in this game can solo world bosses...