It was also one of the last pieces of content that were still developed in the P2P business model, along with Thieves Guild and Dark Brotherhood. I think that factors in a lot, but it's still confusing to me that the people who gave us Orsinium could also produce Greymoor.dcam86b14_ESO wrote: »The problem is that the writing team has had to make a lengthy story and filler to last a while. Unlike with the one off and stand alone expansions of morrowind and summerset where the story ends and clues are given as to where you'll go next.
The writing dropped off after orsinium, it by far overshadows any other story since. It was the last time ZOS put forth effort and not just thought about $$
What is a complete mystery to me is how they would fumble on Skyrim. Not only do they not manage to find a unique story in hundreds of years of lore background for this famous province and just opt for a retelling of the Dawnguard DLC (ancient vampire clan in Skyrim), they also do it worse. Worse even than other stories they themselves already told in Skyrim (Eastmarch, the Rift), about Vampires (Rivenspire) or Reachmen (Glenumbra, Bangkorai, the Rift, etc).To the OP
I agree with you, the story felt underwhelming. They had this huge opportunity with Skyrim, and they just went the easy route, by copy-pasting some filler plot to sell this to the Skyrim fans.
The only thing I hated about Elsweyr story quest is that part of the quest when you have to push boxes in a maze. Except that Elsweyr was OK, even though I got bored of the dragon theme after a few months. Elsweyr had some memorable characters like Abnur Tharn, Zaji, Sai... Greymoor lacks cool characters and it is full of plotholes and bugs.
The player can't figure out what Blackreach really is.... is it a legend, a well kept secret? None believes it really exists, yet people are showing up in Blackreach like it is a tourist trap. Also, everyone seems to ignore the huge Greymoor palace, and we do not get a background about this place, why it was built so large, what was its purpose?
Elsweyr had probably the best prologue. The two dungeons were perfectly tied with the prologue, you gathered the stone tablets for Tharn. Releasing the dragons was so epic, you felt that Tharn is wrong and something bad would happen, you had a nice build up looking at the Kunzari's story on the walls.
Ghanima_Atreides wrote: »
To top it all off, the mystery is completely irrelevant to the story. The husks? The fact that it's the Gray Host? Coven magic? Protective charms with Arkay's blessing? All completely irrelevant. We do not shield the people from the magic, we do not use the alchemist dude's knowledge, we just kill the bad guy whose death stops the whole thing (very conveniently). The whole magical mumbo-jumbo and breadcrumb finding that 3/4s of Greymoor was about, had no impact on the story.
I agree with everything you wrote, but this especially annoyed me. Over half the quest felt like investigative filler (go here - look up some clues - then meet Lyris/Fenn/Svana over there and do the same - oh and btw this is just to drag the story out and make it look like more content than it really is)
And, yeah, the toddler-level intelligence displayed by our characters in this chapter. It's made abundantly clear from the beginning that Reachmen are involved, then I get to Dragonbridge (I think?) and, like an idiot, I am forced to ask: "Who are the Reachmen?" 🤪
theskymoves wrote: »You know, you don't HAVE to ask "Who are the Reachmen?", or "What's House Ravenwatch?", or any other question that feels OOC or makes your Vestige sound like an idiot. Do what I do: Just ignore those lines. Skip them. Don't use them.
stefan.gustavsonb16_ESO wrote: »theskymoves wrote: »You know, you don't HAVE to ask "Who are the Reachmen?", or "What's House Ravenwatch?", or any other question that feels OOC or makes your Vestige sound like an idiot. Do what I do: Just ignore those lines. Skip them. Don't use them.
That used to be an option. However, I found that NPC interactions in Greymoor often require your character to say some utterly stupid things to advance the quest. Your only options are "Say stupid thing" and "Goodbye". This is either lackluster design of a dialog tree, or a misguided attempt at catering to players who would click past any exposition and then complain that they don't understand the story. (Misguided, because those players probably won't read or listen to what the NPC has to say anyway.)
They hyped up the members of house Ravenwatch returning, yet it barely makes a difference if you played Rivenspire or not prior to Greymoor. I would've loved to have more dialogue options with Fenn, Gwendis, and Adusa that reflect on our previous interactions with House Ravenwatch.
There are several lines of dialogue regarding Rivenspire, if you did that story. Adusa recognises you -ah the hero of Rivenspire- you have extra dialogue with Gwendis, but almost none with Fennorian.
You get a lot of extra dialogue with Nerano if you completed CWC, Summerset and Elsweyr.
But you get no lines with Jorrun (I have Tamriel Hero, and did the story for all DLCs) or his son. You get some extra dialogue with Gabrielle, two extra options if you did the main quest and the Summerset story. Rigurt also recognises you, Narsis Dren has a different dialogue, and so on. But all this is inconsistent.
theskymoves wrote: »You know, you don't HAVE to ask "Who are the Reachmen?", or "What's House Ravenwatch?", or any other question that feels OOC or makes your Vestige sound like an idiot. Do what I do: Just ignore those lines. Skip them. Don't use them.
theskymoves wrote: »You know, you don't HAVE to ask "Who are the Reachmen?", or "What's House Ravenwatch?", or any other question that feels OOC or makes your Vestige sound like an idiot. Do what I do: Just ignore those lines. Skip them. Don't use them.
TheShadowScout wrote: »It actually would have been quite nifty if they tied the greymoor reachmen stories to their defeats in the questlines covering Bangkorai, The Rift and Wrothgar (orsinium)... alas, paths not taken I guess?
You know what's a real shame? There are actually nuggets that paint our main villain, Rada al-Saran, as an interesting character. He seems mainly concerned about the well-being of his fallen comrades who are being tortured in Coldharbour. Gunning for some kind of domination doesn't appear to be on his immediate agenda, the harrowstorms are just a means to an end.Nomadic_Atmoran wrote: »The whole thing with the Gray Host is so damn vague and poorly thought out they didn't even bother to try and flesh things out. So we seem to have no further insight into this mysterious ancient evil army than we had prior to the release of this chapter. I'm more than half way through the storyline on PS4 and I havent had an ounce of satisfaction with any of the main story quests thus far. No interesting new lore, no surprising twists, no captivating intrigue, no feeling of pushing back the threat. Just frustrating ending after frustrating ending to each quest I'm given. Oh you defeated the cultists at X....Well too bad because nothing is going to come of your actions.
asuitandtyb14_ESO wrote: »One thing that blew my mind, was a casual dialogue throwaway about vampires and werewolves being trapped in Coldharbour. My immediate reaction was "whoa, that seems wrong, werewolves go to Hircine's realm. I wonder what bit of story or lore will be introduced to explain this!". Turns out that was how far that goes. A+ story-telling.
As for interesting new lore, did you know that Greymoor castle already existed when the Dwemer built in Blackreach? I learned that from a loading screen, lol.
You know what's a real shame? There are actually nuggets that paint our main villain, Rada al-Saran, as an interesting character. He seems mainly concerned about the well-being of his fallen comrades who are being tortured in Coldharbour. Gunning for some kind of domination doesn't appear to be on his immediate agenda, the harrowstorms are just a means to an end.Nomadic_Atmoran wrote: »The whole thing with the Gray Host is so damn vague and poorly thought out they didn't even bother to try and flesh things out. So we seem to have no further insight into this mysterious ancient evil army than we had prior to the release of this chapter. I'm more than half way through the storyline on PS4 and I havent had an ounce of satisfaction with any of the main story quests thus far. No interesting new lore, no surprising twists, no captivating intrigue, no feeling of pushing back the threat. Just frustrating ending after frustrating ending to each quest I'm given. Oh you defeated the cultists at X....Well too bad because nothing is going to come of your actions.
Not a day passes when my thoughts do not dwell upon my beloved brothers and sisters in arms. Tormented in Coldharbour, they suffer under the terms of a deal struck by Styriche, the infinite fool. After eons of calculation, I will soon deliver them from the wretched pit. Would that I could save them all at once. But my needs require that I first deliver the bridgehead. Only then will the Gray Host's return be assured. They are my body, my strength. The limbs and organs of my strategy to not only set my siblings free, but deliver unto them their just reward.
...
I will not abide any further threats to our goal. My family will be delivered from their torment, and not even Molag Bal himself can stop me.
That could make for an interesting villain, but none of it is addressed or actually spelled out in the quests. It's just a side note.
As for interesting new lore, did you know that Greymoor castle already existed when the Dwemer built in Blackreach? I learned that from a loading screen, lol.
There are actually nuggets that paint our main villain, Rada al-Saran, as an interesting character. He seems mainly concerned about the well-being of his fallen comrades who are being tortured in Coldharbour. Gunning for some kind of domination doesn't appear to be on his immediate agenda, the harrowstorms are just a means to an end.
TheShadowScout wrote: »Yeah, all of Elsweyr is pretty much Abner Tharn making up for his biggest mistake.
There are actually nuggets that paint our main villain, Rada al-Saran, as an interesting character. He seems mainly concerned about the well-being of his fallen comrades who are being tortured in Coldharbour. Gunning for some kind of domination doesn't appear to be on his immediate agenda, the harrowstorms are just a means to an end.
I really liked Rada al-Saran but I think they've done a disservice as this was an existing character within ESO lore (maybe the previous games but not well verse in those). There should have been a more solid through line of this character from Bangkorai which would have been a little nugget for those who played through that zone that maybe this tied into the identity of the Ashen Lord. Maybe causing players to check their codex/library (which isn't a bad thing, you know). Then we get the motivation about mid ways through the chapter that ends on a more foreboding note that just destroying Solitude is only the tip of what's to come. But the whole chapter really seemed to have left him as this side note character and the important thing is the "big" reveal about a lackluster character in Solitude which we see miles away. Made me feel this isn't really that interesting as I thought coming in. And so what's upcoming doesn't have the power it could have had.
I thought the opening trailer of this whole idea this year was really pointing to something much more serious and deadly. But running around trying to figure out how to survive a storm which our characters already can do (I did several before I got to that point in the story) just seemed a waste. In fact, if you are going to make that a big step in this journey maybe deal with why our characters could survive being in one because it kills this idea of the danger when we don't need potions and no one seems to realize it. The ideas here and the things they have pulled in aren't bad. Its just not well packaged. Watching that first trailer I wanted to met who's opening eyes belong to in the last shot. Not some crazy king and his kid. He seems to have been just a cameo here and that alone really downgraded this chapter for me.