To top it all off, the mystery is completely irrelevant to the story. The husks? The fact that it's the Gray Host? Coven magic? Protective charms with Arkay's blessing? All completely irrelevant. We do not shield the people from the magic, we do not use the alchemist dude's knowledge, we just kill the bad guy whose death stops the whole thing (very conveniently). The whole magical mumbo-jumbo and breadcrumb finding that 3/4s of Greymoor was about, had no impact on the story.
Ghanima_Atreides wrote: »
And, yeah, the toddler-level intelligence displayed by our characters in this chapter. It's made abundantly clear from the beginning that Reachmen are involved, then I get to Dragonbridge (I think?) and, like an idiot, I am forced to ask: "Who are the Reachmen?" 🤪
Ghanima_Atreides wrote: »
To top it all off, the mystery is completely irrelevant to the story. The husks? The fact that it's the Gray Host? Coven magic? Protective charms with Arkay's blessing? All completely irrelevant. We do not shield the people from the magic, we do not use the alchemist dude's knowledge, we just kill the bad guy whose death stops the whole thing (very conveniently). The whole magical mumbo-jumbo and breadcrumb finding that 3/4s of Greymoor was about, had no impact on the story.
I agree with everything you wrote, but this especially annoyed me. Over half the quest felt like investigative filler (go here - look up some clues - then meet Lyris/Fenn/Svana over there and do the same - oh and btw this is just to drag the story out and make it look like more content than it really is)
And, yeah, the toddler-level intelligence displayed by our characters in this chapter. It's made abundantly clear from the beginning that Reachmen are involved, then I get to Dragonbridge (I think?) and, like an idiot, I am forced to ask: "Who are the Reachmen?" 🤪
Ghanima_Atreides wrote: »
And, yeah, the toddler-level intelligence displayed by our characters in this chapter.
Chilly-McFreeze wrote: »Ghanima_Atreides wrote: »
And, yeah, the toddler-level intelligence displayed by our characters in this chapter.
Yep, measured at their story telling and quest "challenge" they must think their players are complete idiots.
SilverIce58 wrote: »Also that conversation between the hero and Lyris about "Fenn" and how the hero was like "his name is Fennorian not Fenn" and lyris goes "no im gonna call him fenn bc its easier" was so unnecessary and it really felt forced. Like seriously, who really gave a care that lyris nicknamed fenn? It had NOTHING to do with anything and felt shoehorned in by someone for no real good reason. Everytime she said "Fenn" i was reminded of the conversation and I cringed everytime bc with everything they're dealing with, a nickname isn't important. You could've shortened it to two parts with Hero going "Fenn?" And Lyris saying "Short for Fennorian, easier to say, and saves some time." Thats the extent that conversation had to have, not "you shouldn't call him that bc thats not his name wahh."
(I realize that this is a lot to write about considering how little the topic matters, but everytime she said Fenn, it just reminded me of the conversation, and it felt so unnecessary to put in)
SilverIce58 wrote: »Something I'd like to point out is that they advertised the chapter as "the darkest storyline to date" and honestly? It was pretty tame. Sure you had some dark-ish moments like when you made it into the castle and you found that one character whose body is fused with the plant and she's complaining about being pruned like a plant, but what would've made that moment way darker would've been there being several npcs in the chamber like that. Just having the one was like "?? Ok ill just put you out of your misery and what, they'll put someone else up?" But I seemed to have missed these other supposed dark moments, they were about as dark as the rest of the game, which isn't very much.
Plus, a few of the side quests were so base and tame. There was the karthwatch quest that had the basic "guy ran away from battle, guy meets hero, guy gets inspired, guy saves girl, they move to solitude and live as happy as can be" like thats so boring. Now if the girl, as befits Nords and how I've come to expect Nords acting, was in the process of saving herself bc she actually fought back, then it'd have been slightly more interesting. Nords are supposed to be warriors, and there's so many in need of saving. West Skyrim really is weak compared to their eastern cousins.
Also that conversation between the hero and Lyris about "Fenn" and how the hero was like "his name is Fennorian not Fenn" and lyris goes "no im gonna call him fenn bc its easier" was so unnecessary and it really felt forced. Like seriously, who really gave a care that lyris nicknamed fenn? It had NOTHING to do with anything and felt shoehorned in by someone for no real good reason. Everytime she said "Fenn" i was reminded of the conversation and I cringed everytime bc with everything they're dealing with, a nickname isn't important. You could've shortened it to two parts with Hero going "Fenn?" And Lyris saying "Short for Fennorian, easier to say, and saves some time." Thats the extent that conversation had to have, not "you shouldn't call him that bc thats not his name wahh."
(I realize that this is a lot to write about considering how little the topic matters, but everytime she said Fenn, it just reminded me of the conversation, and it felt so unnecessary to put in)
Well, you see... that "Reachmen witches and vampires are up to no good!" kinda IS the whole chapter theme. So, duh, they will have it all over the story.And second, it tells the same story as Harrowstorm, the Prologue Quest and Greymoor itself...
That is a very likely assumption. And a very understandable feeling... I had the same, once or twice.Like your example. I assume in an attempt to make sure that people who join for Greymoor only know what's going on, everything was dragged out and explained on a toddler's level. But since they are telling a consecutive 'year-long' story people who did play the 'prequels' were actually way ahead of the Greymoor NPCs to the point where I just wanted to shake Fenn/Lyris and yell at them to catch up already...
Chilly-McFreeze wrote: »Ghanima_Atreides wrote: »
And, yeah, the toddler-level intelligence displayed by our characters in this chapter.
Yep, measured at their story telling and quest "challenge" they must think their players are complete idiots.
'Whats Ravenwatch ?'.
It actually would have been quite nifty if they tied the greymoor reachmen stories to their defeats in the questlines covering Bangkorai, The Rift and Wrothgar (orsinium)... alas, paths not taken I guess?They should have brought in the person who wrote the Reachman story for Bangkori and had them do a proper extension or sequel to that story.
VaranisArano wrote: »
This year's plotline of "the reachmen are up to no good" would be less egregious as a "mystery" if that weren't also the plotline of Bloodroot Forge and the Rift, and present in Orsinium.
...where do you think the dragons actually get released in the first place???FrancisCrawford wrote: »The Elsweyr preview quest was significant?
...which it actually doesn't, since all of those, and CWC too, are kinda tied together by the "Daedric Triad" story. But yeah, each standalone on its own... but building up to things. Like a certain person who is a lost soul seeking truth in Morrowind, and shapes up to be a hefty antagonist in Summerset when she finds something in the wrong place (or with the wrong prince I guess?)... or how the whole Summerset plot is only made possible by the secrets learned during the other two?dcam86b14_ESO wrote: »Unlike with the one off and stand alone expansions of morrowind and summerset where the story ends and clues are given as to where you'll go next...
FrancisCrawford wrote: »VaranisArano wrote: »
This year's plotline of "the reachmen are up to no good" would be less egregious as a "mystery" if that weren't also the plotline of Bloodroot Forge and the Rift, and present in Orsinium.
Isn't Angof a Reachman too?
Anyhow, quest writing in the game has always been uneven. At release, there were Rivenspire and Stros M'Kai ... but there also was Stonefalls. Wrothgar basically had a good main story, but the "Get the clans to like me" filler quests felt like they were from other games we make fun of.
Morrowind had a tedious main quest despite a somewhat interesting central character in Vivec. It also had some good side quest chains. Clockwork City has a lot of good ideas, but also a lot of running through tunnels. And the creative crow stuff didn't always work, e.g. in the sad battle death I didn't notice even the second time through.
Summerset is basically great, but the obnoxiousness of the Aldmeri gets repetitive and irritating.
Etc.
TheShadowScout wrote: »
Yeah, this "written for the newbies starting with THIOS chapter" is a pain for all who played through the game in the "proper" order. But... that's company policy, to allow exactly this "start at the newest" thing... so new players don't have to despair playing through tons of content to get to the story their friends who told them about the game are currently playing I guess?
We just will have to deal with it.
And maybe skip those dialouge options, tho I really wish they had done the effort to makew the dialouge different depending on what other questlines a character had finished... do the EP or DC stories, need not ask about reachmen. Do Rivenspire, need not ask about Ravenwatch, instead greet the guy with "Ah, how's ole Adusa?" etc.
They hyped up the members of house Ravenwatch returning, yet it barely makes a difference if you played Rivenspire or not prior to Greymoor. I would've loved to have more dialogue options with Fenn, Gwendis, and Adusa that reflect on our previous interactions with House Ravenwatch.
Sadly... that is oftentimes the case. Seeing how I just played through the glenumbra werewold stories witzh my part-time furry alt... you'd think there'd be some mention there, huh? But nooo... I go expose my comrades-in-fur in Ashcroft, rub shoulders with the werewolf hunter, do all the hero things... and none of the werewolves go like "You smell like one of us, forget the humans, join our side and lets feast!". And I kinda doubt my vampy alt will find many differences from my mortal assassin girl when she gets to play the greymoor storyline... after all, there was no mentionings of her vampy nature back when she went with the frigging vampire hunters in grahtwood either, was there now?Ghanima_Atreides wrote: »If that's the case, it's as bad as the player not being treated as a vampire at all except in a single line by Lyris.