Do you remember when eso worked on the Xbox one And then the S and subsequently the X came out, and nothing changed?
That - for PS5
Kharnamantic wrote: »Please add cross-play between console and PC while you're at it.
I expect the game to look like the Demon's Souls or Horizon Forbidden West trailers that were revealed. PS5 is fully capable of photorealism. The gameplay of the remastered ESO should look like the cinematic trailers it currently has.
The existing graphics of this 7(!) year old game (released 2014) are heavily showing their age - very washed out, low poly, and zones like Auridon are very low detail and bland. The graphics in the latest WoW expacs already beat ESO by miles (look at how dense the Kul Tiras capital is). Without a graphics remaster, new players won't be attracted to this game and it will die in a few months.
This:
vs
This:
kathandira wrote: »Kharnamantic wrote: »Please add cross-play between console and PC while you're at it.
I expect the game to look like the Demon's Souls or Horizon Forbidden West trailers that were revealed. PS5 is fully capable of photorealism. The gameplay of the remastered ESO should look like the cinematic trailers it currently has.
The existing graphics of this 7(!) year old game (released 2014) are heavily showing their age - very washed out, low poly, and zones like Auridon are very low detail and bland. The graphics in the latest WoW expacs already beat ESO by miles (look at how dense the Kul Tiras capital is). Without a graphics remaster, new players won't be attracted to this game and it will die in a few months.
I'm with you to an extent.
If this game is released on PS5 without a graphical upgrade, i'll likely not install it.
Though the level of upgrade we are thinking is different. I will never expect an MMO to have the level of graphical detail as a single player game. I'd expect ESO to have the best graphics a PS4 could handle, on the PS5.
There is already different qualities available for PS4 and PS4 Pro like 4K and HDR, both were added later to the game. I don't see why this should not be the case for PS5. It's not like there needs to be made new content from scratch. High-res textures etc. are already present for PC.I doubt that they will go the separate route for the PS4/PS5 consoles. They will have one PS game and it will be the least-common-denominator, for the most part. I think that means that PS5 will get exactly what PS4 gets, and PS4 will only get what it gets today.
There is already different qualities available for PS4 and PS4 Pro like 4K and HDR, both were added later to the game. I don't see why this should not be the case for PS5. It's not like there needs to be made new content from scratch. High-res textures etc. are already present for PC.I doubt that they will go the separate route for the PS4/PS5 consoles. They will have one PS game and it will be the least-common-denominator, for the most part. I think that means that PS5 will get exactly what PS4 gets, and PS4 will only get what it gets today.
The least you would expect is to have the best possible PS4 Pro graphics be the standard for PS5 which would be an improvement for upgraders from the basic PS4 already. And I don't see why that should not be happening.
RinaldoGandolphi wrote: »You do realize that according to the engineers that are designing the PS5 that only the Top 100 games they have listed internally will be backwards compatible at launch? There is no guarantee eso will be in that top 100 Sony is focused on.
I'd assume ZOS has some changes to make to the game to make it run on the new system as hardware isn't the issue, Sony will have made API and software changes that don't make it a simple 1-1 port.
https://www.eurogamer.net/articles/ps5-backwards-compatibility-ps4-compatible-playstation-6300
https://www.eurogamer.net/articles/ps5-backwards-compatibility-ps4-compatible-playstation-6300
Sony is "hoping" more games will be compatible buy thats assuming they followed Sonys best practices guidelines for designing games. You are NOT required to follow those guidelines to get your game approved. Thosr guidelines are there to ensure compatibility with future API changes but devs are able to do what they want as long as it passes certification and don't crash the console.
I'd say ESO will probably be mostly functional.witjin 30 days of ps5 launch, but I'd figure on more significant bugs for awhile due to under the hood changes
How can you seriously keep an MMO to the standards of a single-player game? ESO is enormous compared to DS.
Soulsbourne games are nothing but walking simulators, really. No considerable number of talking NPCs, no books, no alchemy or enchanting or crafting systems, almost no quests to speak of. It's just an open world with good fight mechanics and pretty design.
ESO is huge enough as it is at something like 60gb. DS3, for comparison, is about 20gb.
I'd love it if ESO was more like DS or BB, but to expect that is just courting disappointment.