Nemesis7884 wrote: »scaling is good because it allows you to do all the content with everyone all the time.
You can argue about difficulty in overland content as many here do (when the game originally launched it was much harder)... but thete are modes for challenges such as various veteran arenas, dungeons and trials that are MUCH harder...
tsaescishoeshiner wrote: »ESO is mostly not about leveling. But dungeons DO get more difficult as you level up, and more difficult content opens up - Veteran dungeons, trials, PvP, even more. If you feel "strong at any level," go hop in battleground or Cyrodiil lol, or go solo a world boss.
The fact of the matter is that OVERLAND content that you're doing isn't what's supposed to be difficult. That all happens elsewhere. Also, at low levels, you CAN'T wear gear sets because you'll outlevel whatever you farm/craft. Once you're max level, you can apply your skill points to specialize and become EVEN more powerful than you are now, assign Champion Points that you earn once reaching level 50, wear powerful gear sets from actually difficult content, tackle veteran Maelstrom Arena (a solo dungeon), and actually stand a chance in PvP! You also unlock more skills and passives. If you think you're done leveling now, just wait!
Nord_Raseri wrote: »So you ran around some overland content with a magplar for a few hours and think you've soloed everything? Jump into a group dungeon alone(Travel right in, don't queue). I suggest City of Ash 2 or Vaults of Madness if you meet the level requirement. That'll change your view a bit.
I'm an ESO noobie, jumped into the game yesterday. It's also my first MMORPG ever, although I've been playing single-player RPGs for 20 years.
First the positives - as a MMORPG noob I was utterly astonished by the size of the world and the amount of things you can do in this game. I did NOT expect anything close to that, and I have just the base game + Morrowind. No DLCs, no other expansions. I can now understand how people can spend years in this game and still have something to do. I also didn't expect how much the social aspect will appeal to me. Running through a dungeon with a group of people can be p. exhilarating. It's a very different experience from something like Skyrim or Witcher but definitely just as great.
And now for why I stopped playing just after a day. After a few hours of running around the world and having an absolute blast of my life I started noticing something suspicious - now matter where I go and what I fight I'm always doing about the same amount of damage. It took me a few hours to realize this but when I was fighting just some random punks or small monsters it made sense.
But then I stumbled into a group fight with some giant and again, I was doing a lot of damage, while taking barely any. And then I ran into a group of cultist in the forest who summoned a huge lich. And I just melted all of them, solo, just as easily as all the other monsters before.
I thought "wait a minute, how bad is the scaling in this game". So I googled a bit and oh boy...I learned the entire game is scaled exactly to your level, everywhere and all the time. And not only that - most people seem to be loving it!
But....why? The moment I learned there's not a single challenge anywhere in the world, that every single enemy everywhere will always be a "trash mob", my motivation to play this game dropped to zero. What's the point of levelling, of learning all that dizzying array of tools like crafting or alchemy if you never need any of it? With my magical templar all I ever did was to repeatedly press the "1" key to poke monsters with my piercing spear ability, simply because you never ever need to do anything else. In my 7 hours in the game I've never died, I've never even dropped below 50% of my HP. And I've soloed almost all the content too. Running around with a group was even more trivial.
How are people ok with this? I don't mean to bash or criticize anyone for liking a certain style of a game, I'm just curious - what is your drive to play this game? In all the dozens of RPGs I've ever played the point was to struggle and master all the skills and tools the game was offering in order to be able to take on harder and harder enemies. What's the main drive in ESO - just to travel around the world, sightseeing and absorb the lore? Don't get me wrong, the world is jaw droppingly phenomenal and the lore is absolutely amazing but is that really enough for you? You don't require any challenge in your RPG?
Sorry for the wall of text but this game gave me such mixed feelings I had to get it off my chest. It's also meant to be a feedback for the devs so they can see there's at least some proportion - admittedly a minority one - of TES fans who prefer challenge to "go anywhere on level 1".
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
well, i doubt that this is a newbie player with just 2 days of experience - to me this is just the next attempt to the overland needs more challenge threads.
oXI_Viper_IXo wrote: »Do some DLC/vet dungeons, vet trials and arenas, and jump into PvP and then come back and tell us how easy this game is.
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
well, i doubt that this is a newbie player with just 2 days of experience - to me this is just the next attempt to the overland needs more challenge threads.
I've literally had entire conversations with multiple newer players in starter zones regarding how easy overland is, it's not some made up thing. Even my social guild, which at least a third of players are casual in, agree that overland is too easy, and would like it to be a bit harder.
The only people who think the current state of overland is fine are those who are invested in the current state in some way (aren't playing properly and so are struggling to fight even trash mobs, can't play properly due to health complications, or prefer it being easy to make it as stress-free as possible). Everybody else I've talked to agree that overland is at least a bit too easy.
oXI_Viper_IXo wrote: »Do some DLC/vet dungeons, vet trials and arenas, and jump into PvP and then come back and tell us how easy this game is.
I think what OP is touching upon is the lacking feeling of character progression while leveling.
Usually in RPG games you can feel yourself getting stronger with higher levels, better gear and higher stats.
Having "some DLC/vet dungeons, vet trials and arenas, and jump into PvP" being more difficult has nothing to do with it.
And here come the "overland difficulty is fine, go run dungeons, go fight mobs naked, go fight mobs unarmed, go take off your CP" replies. OP, if you want even an inkling of actual gameplay to complement your questing, ESO isn't the game for you, and it likely won't ever be, because this community is too attached to overland being a 1-button-spam-fest where nothing even poses even the remotest of challenges.
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
Ikr.
Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
Mob: *promptly dies*
Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*
I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
well, i doubt that this is a newbie player with just 2 days of experience - to me this is just the next attempt to the overland needs more challenge threads.
I've literally had entire conversations with multiple newer players in starter zones regarding how easy overland is, it's not some made up thing. Even my social guild, which at least a third of players are casual in, agree that overland is too easy, and would like it to be a bit harder.
The only people who think the current state of overland is fine are those who are invested in the current state in some way (aren't playing properly and so are struggling to fight even trash mobs, can't play properly due to health complications, or prefer it being easy to make it as stress-free as possible). Everybody else I've talked to agree that overland is at least a bit too easy.
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
Ikr.
Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
Mob: *promptly dies*
Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*
I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.
I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).
I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).
I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
Ikr.
Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
Mob: *promptly dies*
Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*
I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.
I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).
I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).
I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.
Hard to get in a game where ping value differ between 20ms and 480ms - you forget about those with high ping who could never escape red or react to anything in time, because they see all delayed and their actions arrive at the server delayed. it is all easy with a low ping - but quite hard with a high ping.
well, i doubt that this is a newbie player with just 2 days of experience - to me this is just the next attempt to the overland needs more challenge threads.
I've literally had entire conversations with multiple newer players in starter zones regarding how easy overland is, it's not some made up thing. Even my social guild, which at least a third of players are casual in, agree that overland is too easy, and would like it to be a bit harder.
The only people who think the current state of overland is fine are those who are invested in the current state in some way (aren't playing properly and so are struggling to fight even trash mobs, can't play properly due to health complications, or prefer it being easy to make it as stress-free as possible). Everybody else I've talked to agree that overland is at least a bit too easy.
ok you talked to newbies in a guild - that is a special type and they are most likely not alone out there and being together with others overland is a cake walk of course - because it is mainly made for solo players, who experience it alone with crappy newbie gear - not with gear made by guild mates far better than a newbie could get on his own.
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
Ikr.
Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
Mob: *promptly dies*
Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*
I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.
I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).
I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).
I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.