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A new player feedback - ESO is both phenomenal and terrible

KarlosCV
KarlosCV
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I'm an ESO noobie, jumped into the game yesterday. It's also my first MMORPG ever, although I've been playing single-player RPGs for 20 years.

First the positives - as a MMORPG noob I was utterly astonished by the size of the world and the amount of things you can do in this game. I did NOT expect anything close to that, and I have just the base game + Morrowind. No DLCs, no other expansions. I can now understand how people can spend years in this game and still have something to do. I also didn't expect how much the social aspect will appeal to me. Running through a dungeon with a group of people can be p. exhilarating. It's a very different experience from something like Skyrim or Witcher but definitely just as great.

And now for why I stopped playing just after a day. After a few hours of running around the world and having an absolute blast of my life I started noticing something suspicious - now matter where I go and what I fight I'm always doing about the same amount of damage. It took me a few hours to realize this but when I was fighting just some random punks or small monsters it made sense.

But then I stumbled into a group fight with some giant and again, I was doing a lot of damage, while taking barely any. And then I ran into a group of cultist in the forest who summoned a huge lich. And I just melted all of them, solo, just as easily as all the other monsters before.

I thought "wait a minute, how bad is the scaling in this game". So I googled a bit and oh boy...I learned the entire game is scaled exactly to your level, everywhere and all the time. And not only that - most people seem to be loving it!

But....why? The moment I learned there's not a single challenge anywhere in the world, that every single enemy everywhere will always be a "trash mob", my motivation to play this game dropped to zero. What's the point of levelling, of learning all that dizzying array of tools like crafting or alchemy if you never need any of it? With my magical templar all I ever did was to repeatedly press the "1" key to poke monsters with my piercing spear ability, simply because you never ever need to do anything else. In my 7 hours in the game I've never died, I've never even dropped below 50% of my HP. And I've soloed almost all the content too. Running around with a group was even more trivial.

How are people ok with this? I don't mean to bash or criticize anyone for liking a certain style of a game, I'm just curious - what is your drive to play this game? In all the dozens of RPGs I've ever played the point was to struggle and master all the skills and tools the game was offering in order to be able to take on harder and harder enemies. What's the main drive in ESO - just to travel around the world, sightseeing and absorb the lore? Don't get me wrong, the world is jaw droppingly phenomenal and the lore is absolutely amazing but is that really enough for you? You don't require any challenge in your RPG?

Sorry for the wall of text but this game gave me such mixed feelings I had to get it off my chest. It's also meant to be a feedback for the devs so they can see there's at least some proportion - admittedly a minority one - of TES fans who prefer challenge to "go anywhere on level 1".
  • Nemesis7884
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    scaling is good because it allows you to do all the content with everyone all the time.

    You can argue about difficulty in overland content as many here do (when the game originally launched it was much harder)... but thete are modes for challenges such as various veteran arenas, dungeons and trials that are MUCH harder...
  • Eifleber
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    Fully agreed with op but apparently lots of ppl think it's great to steamroll everything using 1 skill. :/

    Playing since dec 2019 | PC EU
  • oXI_Viper_IXo
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    Do some DLC/vet dungeons, vet trials and arenas, and jump into PvP and then come back and tell us how easy this game is.
  • idk
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    scaling is good because it allows you to do all the content with everyone all the time.

    You can argue about difficulty in overland content as many here do (when the game originally launched it was much harder)... but thete are modes for challenges such as various veteran arenas, dungeons and trials that are MUCH harder...

    True. I remember leveling a new character before everything was scaled. You quickly out leveled a zone making it not only super easy compared to today, but also it became pointless as rewards were scaled to low and XP was to small. To get any sort of challenge I would jump ahead so I was 10 levels below the zones level and just did the main stories so I would not catch up. However, I recall the main story of the game was level gated. I would run out of content and have to grind XP so I could finish the main story quest.

    !T was a big improvement as you point out. Nothing becomes irrelevant like before.
  • Mayrael
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    Welcome to the club mate :) You're not the only one, we've asked many times for optional veteran instances/zones with stronger enemies but somehow people who love easy content don't like the idea, it makes them uncomfortable even thinking that someone else would like to have a challenge.

    Unfortunately current overland content is so easy that it totally removes the need of character development, which is the very essence of RPG games. Because of this I have very hard time playing PvE, 1 quest is all I can do before I fall asleep, that's why I stick to PvP. This is also the reason why skill entry to PvP is so high right now, PvE doesn't prepare you in anyway for it. You can totally ignore roll dodge, break free, bash, weave, positioning and still do fine in PvE while these are essentials in PvP.

    Again unfortunately, I don't think this will change as primary audience of this game are casuals, and anything that can disturb their comfort bubble will make them enraged.

    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Batgirl
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    The overworld, questing and killing normal mobs is designed to be very easy - back at game start it was much harder and people complained about difficulty. I remember being completly broke at some point, because all my gold went for repairing gear.

    The game has gotten pretty big, so the upside of this scalling solution is that new player can jump into any part of the world and enjoy it, instead of doing all base game zones, then dlcs, then chapter, then another dlcs and chapter, if they want to see the New zones and not get anihilated by random rats.

    Some players, who want to experience story and lore like it, but many others find questing too easy and boring. As you mentioned, the game offers lot of activities, from questing, gatherings mats, trading and housing to more challenging stuff in group content - those are 4 people instances called dungeons and arenas, one solo arena and 12-man trials. The dlc ones on veteran difficulty can be very hard, but also super fun, with interesting mechanics.
    Then there is pvp in Cyrodiil, batlegrounds and to some degree imperial city, where you fight against other players.

    My favourite is the said above group content and social aspect of it, but I enjoy most activities in the game.

    As a new player, you can't go straight into top - end veteran content, obviously, but my advice is to try some of the starting group dungeons, or find a guild, be it zone chat or guild finder - it creates a whole new experience and usually people are helpful and will show the ropes to new players.

  • tsaescishoeshiner
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    ESO is mostly not about leveling. But dungeons DO get more difficult as you level up, and more difficult content opens up - Veteran dungeons, trials, PvP, even more. If you feel "strong at any level," go hop in battleground or Cyrodiil lol, or go solo a world boss.

    The fact of the matter is that OVERLAND content that you're doing isn't what's supposed to be difficult. That all happens elsewhere. Also, at low levels, you CAN'T wear gear sets because you'll outlevel whatever you farm/craft. Once you're max level, you can apply your skill points to specialize and become EVEN more powerful than you are now, assign Champion Points that you earn once reaching level 50, wear powerful gear sets from actually difficult content, tackle veteran Maelstrom Arena (a solo dungeon), and actually stand a chance in PvP! You also unlock more skills and passives. If you think you're done leveling now, just wait!
    PC-NA
    in-game: @tsaescishoeshiner
  • tet666
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    ESO is mostly not about leveling. But dungeons DO get more difficult as you level up, and more difficult content opens up - Veteran dungeons, trials, PvP, even more. If you feel "strong at any level," go hop in battleground or Cyrodiil lol, or go solo a world boss.

    The fact of the matter is that OVERLAND content that you're doing isn't what's supposed to be difficult. That all happens elsewhere. Also, at low levels, you CAN'T wear gear sets because you'll outlevel whatever you farm/craft. Once you're max level, you can apply your skill points to specialize and become EVEN more powerful than you are now, assign Champion Points that you earn once reaching level 50, wear powerful gear sets from actually difficult content, tackle veteran Maelstrom Arena (a solo dungeon), and actually stand a chance in PvP! You also unlock more skills and passives. If you think you're done leveling now, just wait!

    ESO is not about leveling/questing for you it's by far the biggest content category in the game and dwarfs everything else it's what most players do. I get it some ppl are just interested in challenging endgame content but that's really not the issue here, his complaint is legitimate.
    Edited by tet666 on June 9, 2020 6:35AM
  • Nord_Raseri
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    So you ran around some overland content with a magplar for a few hours and think you've soloed everything? Jump into a group dungeon alone(Travel right in, don't queue). I suggest City of Ash 2 or Vaults of Madness if you meet the level requirement. That'll change your view a bit.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • MJallday
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    There’s no a single challenge anywhere in the world?

    May I suggest you haven’t found quite a lot of the map.

    Go start with Soloing the world bosses in wrothgaar, Or the dragons in elsewyr, then come back to us . Then when your done, spend an evening in imperial city

    And I haven’t even begun on the vet Dungeon and trial content yet
  • tet666
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    So you ran around some overland content with a magplar for a few hours and think you've soloed everything? Jump into a group dungeon alone(Travel right in, don't queue). I suggest City of Ash 2 or Vaults of Madness if you meet the level requirement. That'll change your view a bit.

    How does this fix questing being way too easy? He still needs to do it and it will still be unenjoyable to him.
    Edited by tet666 on June 9, 2020 6:42AM
  • Muizer
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    OP is not wrong to note that a lot of content is too easy for who they are intended for. "Go solo a group dungeon" isn't a valid defense of ESO's difficulty level.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Noxavian
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    KarlosCV wrote: »
    I'm an ESO noobie, jumped into the game yesterday. It's also my first MMORPG ever, although I've been playing single-player RPGs for 20 years.

    First the positives - as a MMORPG noob I was utterly astonished by the size of the world and the amount of things you can do in this game. I did NOT expect anything close to that, and I have just the base game + Morrowind. No DLCs, no other expansions. I can now understand how people can spend years in this game and still have something to do. I also didn't expect how much the social aspect will appeal to me. Running through a dungeon with a group of people can be p. exhilarating. It's a very different experience from something like Skyrim or Witcher but definitely just as great.

    And now for why I stopped playing just after a day. After a few hours of running around the world and having an absolute blast of my life I started noticing something suspicious - now matter where I go and what I fight I'm always doing about the same amount of damage. It took me a few hours to realize this but when I was fighting just some random punks or small monsters it made sense.

    But then I stumbled into a group fight with some giant and again, I was doing a lot of damage, while taking barely any. And then I ran into a group of cultist in the forest who summoned a huge lich. And I just melted all of them, solo, just as easily as all the other monsters before.

    I thought "wait a minute, how bad is the scaling in this game". So I googled a bit and oh boy...I learned the entire game is scaled exactly to your level, everywhere and all the time. And not only that - most people seem to be loving it!

    But....why? The moment I learned there's not a single challenge anywhere in the world, that every single enemy everywhere will always be a "trash mob", my motivation to play this game dropped to zero. What's the point of levelling, of learning all that dizzying array of tools like crafting or alchemy if you never need any of it? With my magical templar all I ever did was to repeatedly press the "1" key to poke monsters with my piercing spear ability, simply because you never ever need to do anything else. In my 7 hours in the game I've never died, I've never even dropped below 50% of my HP. And I've soloed almost all the content too. Running around with a group was even more trivial.

    How are people ok with this? I don't mean to bash or criticize anyone for liking a certain style of a game, I'm just curious - what is your drive to play this game? In all the dozens of RPGs I've ever played the point was to struggle and master all the skills and tools the game was offering in order to be able to take on harder and harder enemies. What's the main drive in ESO - just to travel around the world, sightseeing and absorb the lore? Don't get me wrong, the world is jaw droppingly phenomenal and the lore is absolutely amazing but is that really enough for you? You don't require any challenge in your RPG?

    Sorry for the wall of text but this game gave me such mixed feelings I had to get it off my chest. It's also meant to be a feedback for the devs so they can see there's at least some proportion - admittedly a minority one - of TES fans who prefer challenge to "go anywhere on level 1".

    The only thing I wish is for Quest Bosses (Like the final boss of the entire *** chapter) to be hard.

    They SHOULD require thinking, strategy. Mechanics.

    The fact anyone can fight the final boss of the ENTIRE EXPANSION with ease is just dumb.

    I will give some people here some credit with the overland argument, sure, but bosses being easy? There's no excuse for that. It literally defeats the purpose of calling them a boss, they might as well bea mob.
  • kargen27
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    I would like the overland content to be harder but the stories are compelling enough (I feel) to make doing all the overland stuff worthwhile on at least a couple of characters.
    While doing that you can do the overland bosses, pledges and trials. If you want the harder content and don't like the stories then the choices unfortunately are either grind to a high enough level to start the harder content or move on to another game. I suggest going the story route, and failing that do one of the many grinds.
    Lots of fun stuff to do in the game.
    and then the parrot said, "must be the water mines green too."
  • eKsDee
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    And here come the "overland difficulty is fine, go run dungeons, go fight mobs naked, go fight mobs unarmed, go take off your CP" replies. OP, if you want even an inkling of actual gameplay to complement your questing, ESO isn't the game for you, and it likely won't ever be, because this community is too attached to overland being a 1-button-spam-fest where nothing even poses even the remotest of challenges.
  • Larcomar
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    As others have said, you're playing a very easy class doing the easiest content. But yeah, the difficulty of overland is a problem. Try it with CP! Personally, I think the benefit of scaling - not outlevelling content - outweighs the con - you can't adjust challenge for yourself. But I wish to god they'd add a difficulty adjuster /vet mode. There's just so much content overland but I struggle to do it now because it's face roll easy.

    Suggestions for op - try soloing public dungeons, soloing normal group dungeons, tackling world bosses, and icereach cyrodiil
  • Magdalina
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    You think that as a new player who barely knows how to play the game/has gear etc...now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point :D
    I sympathize with you greatly but unfortunately the answer is no, we cannot have nice things like challenge in the open world. Every time this comes up you get swarmed by a crowd of people who just want to RP their way through naked and using no skills. Since these people are such a huge number for some reason and they also pay for the game, just abandon any hope of this ever changing. The majority of the population likes questing difficulty how it is. Sorry.

    Now to the positives - the removed zone leveling I still think is a good thing because it means all zones are actually alive for everyone to enjoy, before that change non-max level zones would simply be dead. I really do wish the encounters, at least quest bosses, would be more challenging, it so hurts my immersion when this epic bloody murderer that's killed hundreds of people can just be 2-shot but eh...bright side is we now at least have somewhat challenging WB and really challenging dragons in Elsweyr. Also group dungeons, especially vet, especially vet dlc, are pretty decent in terms of challenge too. But questing...the story is great, the graphics are cool, it's just up to you to decide if RP'ing through quests like it's a visual novel is worth it or not.
  • eKsDee
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    Magdalina wrote: »
    now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point :D

    You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
  • eKsDee
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    Lysette wrote: »
    well, i doubt that this is a newbie player with just 2 days of experience - to me this is just the next attempt to the overland needs more challenge threads.

    I've literally had entire conversations with multiple newer players in starter zones regarding how easy overland is, it's not some made up thing. Even my social guild, which at least a third of players are casual in, agree that overland is too easy, and would like it to be a bit harder.

    The only people who think the current state of overland is fine are those who are invested in the current state in some way (aren't playing properly and so are struggling to fight even trash mobs, can't play properly due to health complications, or prefer it being easy to make it as stress-free as possible). Everybody else I've talked to agree that overland is at least a bit too easy.
  • Thoragaal
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    Do some DLC/vet dungeons, vet trials and arenas, and jump into PvP and then come back and tell us how easy this game is.

    I think what OP is touching upon is the lacking feeling of character progression while leveling.
    Usually in RPG games you can feel yourself getting stronger with higher levels, better gear and higher stats.
    Having "some DLC/vet dungeons, vet trials and arenas, and jump into PvP" being more difficult has nothing to do with it.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Magdalina
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    eKsDee wrote: »
    Magdalina wrote: »
    now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point :D

    You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.

    Ikr.
    Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
    Mob: *promptly dies*
    Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*

    I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
  • tet666
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    eKsDee wrote: »
    Lysette wrote: »
    well, i doubt that this is a newbie player with just 2 days of experience - to me this is just the next attempt to the overland needs more challenge threads.

    I've literally had entire conversations with multiple newer players in starter zones regarding how easy overland is, it's not some made up thing. Even my social guild, which at least a third of players are casual in, agree that overland is too easy, and would like it to be a bit harder.

    The only people who think the current state of overland is fine are those who are invested in the current state in some way (aren't playing properly and so are struggling to fight even trash mobs, can't play properly due to health complications, or prefer it being easy to make it as stress-free as possible). Everybody else I've talked to agree that overland is at least a bit too easy.

    You forgot the third and most prevalent group here hardcore players only interested in endgame pve/pvp who think no resources should be wasted on anything but endgame content and everything else just doesn't matter.
  • Lysette
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    Thoragaal wrote: »
    Do some DLC/vet dungeons, vet trials and arenas, and jump into PvP and then come back and tell us how easy this game is.

    I think what OP is touching upon is the lacking feeling of character progression while leveling.
    Usually in RPG games you can feel yourself getting stronger with higher levels, better gear and higher stats.
    Having "some DLC/vet dungeons, vet trials and arenas, and jump into PvP" being more difficult has nothing to do with it.

    this has something to it - one day I tried the pts - suddenly getting a view on level 50 and some cp - and i tried to get used to that and felt way weaker than in the live game - ergo I don't want to get to level 50 ever. it was a bad experience on pts. It is not just the lack of feeling to get stronger one gets even weaker - well if one doesn't find enough skyshards that is - I don't use add-ons to find them, so I have by far too less.
    Edited by Lysette on June 9, 2020 7:50AM
  • kargen27
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    eKsDee wrote: »
    And here come the "overland difficulty is fine, go run dungeons, go fight mobs naked, go fight mobs unarmed, go take off your CP" replies. OP, if you want even an inkling of actual gameplay to complement your questing, ESO isn't the game for you, and it likely won't ever be, because this community is too attached to overland being a 1-button-spam-fest where nothing even poses even the remotest of challenges.

    Not so much that we are attached as we are resigned. I've been here since BETA and I know why ZoS made the decision they did. Sure I would like an option for harder overland battles. I do believe there are more pressing needs however.

    And as I said earlier the easy content doesn't take away from the quests. They are well written and interesting for the most part. If that isn't what you like find a grind that suits you and level up for the harder content.
    and then the parrot said, "must be the water mines green too."
  • eKsDee
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    Magdalina wrote: »
    eKsDee wrote: »
    Magdalina wrote: »
    now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point :D

    You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.

    Ikr.
    Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
    Mob: *promptly dies*
    Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*

    I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?

    I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.

    I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).

    I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).

    I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.
  • Lysette
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    eKsDee wrote: »
    Lysette wrote: »
    well, i doubt that this is a newbie player with just 2 days of experience - to me this is just the next attempt to the overland needs more challenge threads.

    I've literally had entire conversations with multiple newer players in starter zones regarding how easy overland is, it's not some made up thing. Even my social guild, which at least a third of players are casual in, agree that overland is too easy, and would like it to be a bit harder.

    The only people who think the current state of overland is fine are those who are invested in the current state in some way (aren't playing properly and so are struggling to fight even trash mobs, can't play properly due to health complications, or prefer it being easy to make it as stress-free as possible). Everybody else I've talked to agree that overland is at least a bit too easy.

    ok you talked to newbies in a guild - that is a special type and they are most likely not alone out there and being together with others overland is a cake walk of course - because it is mainly made for solo players, who experience it alone with crappy newbie gear - not with gear made by guild mates far better than a newbie could get on his own.
  • Lysette
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    eKsDee wrote: »
    Magdalina wrote: »
    eKsDee wrote: »
    Magdalina wrote: »
    now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point :D

    You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.

    Ikr.
    Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
    Mob: *promptly dies*
    Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*

    I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?

    I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.

    I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).

    I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).

    I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.

    Hard to get in a game where ping value differ between 20ms and 480ms - you forget about those with high ping who could never escape red or react to anything in time, because they see all delayed and their actions arrive at the server delayed. it is all easy with a low ping - but quite hard with a high ping.
  • eKsDee
    eKsDee
    ✭✭✭✭✭
    Lysette wrote: »
    eKsDee wrote: »
    Magdalina wrote: »
    eKsDee wrote: »
    Magdalina wrote: »
    now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point :D

    You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.

    Ikr.
    Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
    Mob: *promptly dies*
    Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*

    I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?

    I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.

    I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).

    I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).

    I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.

    Hard to get in a game where ping value differ between 20ms and 480ms - you forget about those with high ping who could never escape red or react to anything in time, because they see all delayed and their actions arrive at the server delayed. it is all easy with a low ping - but quite hard with a high ping.

    I play with that ping and I mostly do fine.
  • eKsDee
    eKsDee
    ✭✭✭✭✭
    Lysette wrote: »
    eKsDee wrote: »
    Lysette wrote: »
    well, i doubt that this is a newbie player with just 2 days of experience - to me this is just the next attempt to the overland needs more challenge threads.

    I've literally had entire conversations with multiple newer players in starter zones regarding how easy overland is, it's not some made up thing. Even my social guild, which at least a third of players are casual in, agree that overland is too easy, and would like it to be a bit harder.

    The only people who think the current state of overland is fine are those who are invested in the current state in some way (aren't playing properly and so are struggling to fight even trash mobs, can't play properly due to health complications, or prefer it being easy to make it as stress-free as possible). Everybody else I've talked to agree that overland is at least a bit too easy.

    ok you talked to newbies in a guild - that is a special type and they are most likely not alone out there and being together with others overland is a cake walk of course - because it is mainly made for solo players, who experience it alone with crappy newbie gear - not with gear made by guild mates far better than a newbie could get on his own.

    No, literally in zone chat in a starter zone.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    eKsDee wrote: »
    Magdalina wrote: »
    eKsDee wrote: »
    Magdalina wrote: »
    now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point :D

    You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.

    Ikr.
    Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
    Mob: *promptly dies*
    Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*

    I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?

    I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.

    I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).

    I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).

    I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.

    Your words resonate so much with me it hurts xD
    Let me hug you, sister/brother, and cry together about the questing we will never have (again) T_T
This discussion has been closed.