Fellow players,
after playing ESO for several years, I've spent some time in GW2 during the last weeks. I'd like to make some comparisons to highlight the differences between the two games so as to maybe highlight some problems and possibilities for improvement for ESO. Maybe we can have a productive discussion - but please, keep it civil. No sheer bashing of either game or game community.
I try to be fair, but claim neither to do a complete comparison or be all-knowing. Please, add your thoughts and insights below.
Loading times
Game start and loading screens are much, much faster in GW2. The time from clicking the desktop icon to seeing the game world:
ESO: 109 seconds
GW2: 38 seconds
The difference is even greater for switching characters. As mundane as it sounds, I like clicking the GW2 icon much more, as I'll get to have some action within a minute.
Performance
- I can't make a complete comparison here, as I haven't played any PvP in GW2, where the performance problems in ESO seem to matter most.
- In open world PvE events, performance in GW2 drops notably, BUT that is with >50 people in one spot, and so far hasn't reached unplayable levels. As far as I can tell so far, GW2 seems to fare better.
Characters, classes, balancing
- GW2: Your character's abilities are determined by class and equipped weapons. If you have class A and weapon X, you have one pre-defined set of skills you cannot change. Another set of skills can be changed, the so-called secondary skills. For some classes (e. g. warrior), it's only a selection of different buffs (e. g. more crit or more armor). For others (e. g. Necromancer), you can choose between pets, attack skills and buffs. In total, you have around 20 skills, again depending on class. The classes vary a lot in mechanics, power, ease of play and so on.
- ESO: Your character's abilities are determined by class, equipped weapon, experience progress and available skill lines (including werwolf and vampire). You can pick and choose what skills you can use, with a limit of 12 skills. Classes are not as influential to your character. A stamina sorcerer and a stamina nightblade, for example, might play pretty much the same when using the same set of weapons and skill lines. Yes, the min-maxers will now want to interject that stamsorc deals 17.3% more damage in melee, while the nightblade has a completely op/useless stealth skill, but... seriously, they play pretty much the same from a casual point of view.
- Which is better? Depends on what you like. I prefer ESO in that regard. But one has to mention that the high degree of customization makes balancing a nightmare. The recent random patching hasn't helped ESO, but a friend of mine tells me that balancing in GW2 has similar problems. The vastly different mechanics of GW2 classes probably lead to problems of a similar scale. I think ESO should be easier to balance in the end, but they're doing a questionable job with that.
Graphics
- Both games look okayish, but sadly, not much better.
- ESO puts the player in more of a first-person perspective in my opinion, while GW2 play very much like a isometric RPG: You're hovering far, far above your character and see him or her as a detached entity, while ESO does a better job to make you identify with the little guy/gal on screen.
- ESO wins, but GW2 isn't bad, either.
World building, flair, art style
- The art styles differ quite dramatically. Both claim to be fantasy with a bend of steam punk. But while Dwarven technology in ESO is quite rare and often non-functioning, the GW2 world has guns, rifles, helicopters, laser artillery, zeppelins, mortars, force field generators and similar advances on every corner. What one likes better is a matter of opinion. I prefer ESO's more traditional, but in my opinion also more consistent world building - in fact, very much so.
- GW2 has a lot - really A LOT - of immersion breaking fashion articles. You can dress your character in a T-Shirt, (short) shorts and sunglasses, give her two pistols and call her Lara Croft. In ESO, some players dress their characters like bizarre clowns, but a bizarre clown might live in a world like ESO. Big win for ESO here.
- Both ESO and GW2 have some room to customize your character, but I think both are pretty limited when compared to Skyrim, for example. Human GW2's characters - with very, very few exceptions - looks like 18 year old supermodels, ESO allows to create adult - as in grown-up, not as in "adult" - characters.
- While ESO is a pretty prudish, some GW2's characters might have stepped out of fetish *** website. I don't play MMOs to, uhm, give much attention to something like that, but it goes so far as to a bit irritating in GW2 in my humble opinion. On the other hand, the turtleneck-hijab-factor in ESO is a bit overdone, too. It's a fantasy world, not the Handmaid's Tale's Gilead. There's little variety in clothes in ESO, probably due to engine limitations, but possibly also due to lack of courage, creativity or room for either in ESO's art department. Win for ESO, but still big opportunity for improvement for ZOS.
Immersion, storytelling
- The stories in GW2 are... well, I'd like to offer some constructive criticism, but I cannot remember enough of any story for that. It's just bad.
- In ESO, the storytelling is often-times bland, uncreative and heavily rail-roaded. The story in Elsweyr had (almost) everything ridiculed by writers and storytellers, especially the multitude of deus ex machina moments. We need the character to go to A / know B / find C? Just have Cadwell pop in and hand-waive that into existence.
- ESO wins here, in my opinion, but still has room for improvement. Stories cost little but add a lot. Maybe pay less to John Cleese for Cadwell voice acting and more to a writer to avoid having to need all that Cadwell voice acting.
Just for clarification: I'm a big fan of John Cleese. But I'm also a big fan of chili. Both of them are applied best in measured doses.
Cost, subscription, ingame cash shop
- ESO is, in my opinion, a thinly veiled subscription game. It's very, very annoying to play without an active sub due to the limited bag space and inventory spam especially due to crafting materials. F2P in ESO is more of a trial.
- GW2 is more of a F2P. The game does more to nudge you into spending money, e. g. costly consumables.
- Both sell random loot boxes for cash.
- ESO wins here for me, but only in being less bad. Random loot boxes are a no-go for me, personally, and the prices for "micro" transactions are totally overblown in both games. In my opinion, if one wants to sell new content such as a new costume, the price should reflect the development cost, not subsidize other costs. And I cannot believe that designing a a new costume requires thousands of people to pay 10 €/$ each.
- Win for GW2. I can return here without paying money. ESO is pretty much unplayable for me without spending money to renew the subscription. GW's model is better for the customer and, in my opinion, better for the company.
But a third option would be even better: ESO should get rid of the inventory shenanigans and make the sub buy you the expansions, extra dungeons and so on at a reduced price, but permanently, like a season pass. Keep the crowns, add a free exclusive costume each month instead of putting them in random loot boxes, and it's still a good deal. If somebody wants my money, I'm okay with that, as long as it's transparent, fairly priced and done in a non-annoying way. Probably true for most people.
Content
- GW2 has "hearts" ( a kind of quest substitute where you have kill X / get Y / do Z to get an XP reward, but don't need to talk to NPCs beforehand), open world events, 5-person-dungeons, raids and PvP.
- ESO has quests, open world events (e. g. anchors, dragons, world bosses), 4-person-dungeons, 12-person-trials and PvP.
- GW2's dungeon's are few, underplayed and apparently not a focus of the development team or the player base. In ESO, however, they're a fun, active component, unless the dungeon finder is broken (again). Clear win for ESO.
- GW2's world events, however, competely blow ESO out of the water. ESO world bosses are boring, unrewarding affairs - dead content, even more so than GW2's dungeons. In GW2, players descent like a swarm of locusts on any world boss that shows his/her ugly head, as they're fun and rewarding. Non-boss open world events such as base defense or bounty hunts are competely absent in ESO.
- GW2 wins for more casual gaming, ESO for more serious gameplay in my opinion. Copying the GW2 event system would a huge win for ESO.
Trading
- GW2 has an easy-to-use, globally accessible trading house.
- ESO has a convoluted mess of guild traders that only becomes usable with Add-Ons and third party websites such as Tamriel Trade Centre.
- Clear win for GW2. For ESO, just reform the system.
Community
- From the little time I spent in GW2 in comparison, the community seems to be a bit more helpful to each other.
- That may come from making cooperation rewarding in GW2 mechanically: Killing monsters together gives the same XP to everybody, so all help is appreciated. Raising a dead player gives XP in GW2 and costs a soul shard in ESO. But even if cooperation is encouraged through rewards, the result is cooperation in GW2, and oftentimes competition in ESO.
- Slight advantage to GW2 so far. ESO could and should adopt the "nudging to goodness", which would only take a very few mechanical changes, such as changing the XP gain formula.
In total...
- Although I think ESO is a better game, at least for my taste, in many points, I, personally, still don't feel much reason to log into ESO. Why?
- The Bosmer stealth nerf. Yes, this is a very long-winded "give my little Bosmer back her stealth bonus" thread. At least in part. The broader issue is, in my view, an apparently either short-sighted or aimless direction of development. The changes in racials were, at least in part, pretty bizarre. Why does my Altmer wizard get a bonus stamina gain now? Why are there hordes of Imperial wizards in the game world, but little reason to play an Imperial wizard yourself? Why buff Caltrops into high heavens, then nerf it into oblivion in back-to-back patches?
- At least for the casual player, there's little endgame content in ESO in my opinion. XP looses meaning once you've maxed your champion points. Gold is useless. Housing has little to no function and doesn't feel rewarding, as there's hardly anything to do in your oh-so-awesome home base.
- The things that need to be addressed are, in my opinion, loading screens, undoing ca. last year's unbalancing changes and adding more casual content such as rewarding quests or world events.
So, fellow players, what's your opinion?
Edited by Taloros on June 8, 2020 2:55PM