See, that's just wrong. Mythic items are one of the main feature (the only new feature - no class, no guild skill lines, no new crafting profession) of Greymoor, and they are locked behind Antiquities.Sturmfaenger wrote: »You're not obliged to do antiquities
If you are bored do something else
If you don't like the carrots at the end of the stick do something else
See, that's just wrong. Mythic items are one of the main feature (the only new feature - no class, no guild skill lines, no new crafting profession) of Greymoor, and they are locked behind Antiquities.Sturmfaenger wrote: »You're not obliged to do antiquities
If you are bored do something else
If you don't like the carrots at the end of the stick do something else
Other alternative types of gameplay were added to ESO before, but they didn't gate exclusive gameplay-changing items behind those side activities. You're not obligated to do housing. You're not obligated to do Thieves Guild and Dark Brotherhood sneak and murder missions. You're not obligated to do Pickpocketing and Safebox-cracking. You can buy most furnishings, Motifs, Painting drops, etc from those gameplays at Guild Traders. And even if you do need a training dummy, you can buy one at a trader and place it in a free house. No need for grinding and leveling skill lines and farming up trash items so you can enjoy what you want. But with Antiquities these items are bound and locked behind hours of skill line levelling and lead-grinding.
I'm fine with them adding side activities, but let's not pretend that Antiquities is an optional side activity they added for fun. If they believed in the gameplay being genuinely good, people would do them for their own enjoyment (like housing), not because they locked a ton of stuff behind it. But Antiquities are so clearly designed to pressure every type of player into it. New Mythic sets for PvEers, new Mythic items for even crafter/gatherers (did you see that movement speed ring omg), bound furniture for housing fans, even siege weapons for PvPers, and of course cosmetics for the RPers - all of this bound and non-tradable.
Let's not be naive. Antiquities included such a wide selection of exclusive skill-line-gated and rng-lead-drop-gated rewards so that all types of players are forced to spend as much time as possible grinding it.It's one thing to enjoy the gameplay of the system (plenty of people play braindead mobile games too, to each their own) but another thing to condone the exclusive reward structure that forces players to grind unrelated minigames if they want to stay competitive in their actual MMO gameplay.
- The skill lines require around 27 Skill Points to max out (Psijic Order took 19 and those are actually gameplay-impacting abilities), and most good items are locked behind higher skills (not like you can just walk up to any Treasure Chest and open the lock whenever you want).
- Many leads come from non-guaranteed RNG locations (so you can't just reliably purchase leads from NPCs or loot from specific bosses).
- The rewards are bound (you can usually trade loot from other side activities like Fishing, Treasure Chests, Heists and Murder Sprees).
- The antiquities, especially the powerful new Mythic sets are not just Antiquitiy-skill-gated but DLC-gated too. (Psijic Order required only base game zones in addition to Summerset to max out, but the Graymoor's main feature will require other DLCs. A bit shady, don't you think? That a Bosmer lore Mythic item just so happens to come not from the base game Bosmer zones, but have fragments in Murkmire?)
See, that's just wrong. Mythic items are one of the main feature (the only new feature - no class, no guild skill lines, no new crafting profession) of Greymoor, and they are locked behind Antiquities.Sturmfaenger wrote: »You're not obliged to do antiquities
If you are bored do something else
If you don't like the carrots at the end of the stick do something else
Other alternative types of gameplay were added to ESO before, but they didn't gate exclusive gameplay-changing items behind those side activities. You're not obligated to do housing. You're not obligated to do Thieves Guild and Dark Brotherhood sneak and murder missions. You're not obligated to do Pickpocketing and Safebox-cracking. You can buy most furnishings, Motifs, Painting drops, etc from those gameplays at Guild Traders. And even if you do need a training dummy, you can buy one at a trader and place it in a free house. No need for grinding and leveling skill lines and farming up trash items so you can enjoy what you want. But with Antiquities these items are bound and locked behind hours of skill line levelling and lead-grinding.
I'm fine with them adding side activities, but let's not pretend that Antiquities is an optional side activity they added for fun. If they believed in the gameplay being genuinely good, people would do them for their own enjoyment (like housing), not because they locked a ton of stuff behind it. But Antiquities are so clearly designed to pressure every type of player into it. New Mythic sets for PvEers, new Mythic items for even crafter/gatherers (did you see that movement speed ring omg), bound furniture for housing fans, even siege weapons for PvPers, and of course cosmetics for the RPers - all of this bound and non-tradable.
Let's not be naive. Antiquities included such a wide selection of exclusive skill-line-gated and rng-lead-drop-gated rewards so that all types of players are forced to spend as much time as possible grinding it.It's one thing to enjoy the gameplay of the system (plenty of people play braindead mobile games too, to each their own) but another thing to condone the exclusive reward structure that forces players to grind unrelated minigames if they want to stay competitive in their actual MMO gameplay.
- The skill lines require around 27 Skill Points to max out (Psijic Order took 19 and those are actually gameplay-impacting abilities), and most good items are locked behind higher skills (not like you can just walk up to any Treasure Chest and open the lock whenever you want).
- Many leads come from non-guaranteed RNG locations (so you can't just reliably purchase leads from NPCs or loot from specific bosses).
- The rewards are bound (you can usually trade loot from other side activities like Fishing, Treasure Chests, Heists and Murder Sprees).
- The antiquities, especially the powerful new Mythic sets are not just Antiquitiy-skill-gated but DLC-gated too. (Psijic Order required only base game zones in addition to Summerset to max out, but the Graymoor's main feature will require other DLCs. A bit shady, don't you think? That a Bosmer lore Mythic item just so happens to come not from the base game Bosmer zones, but have fragments in Murkmire?)
See, that's just wrong. Mythic items are one of the main feature (the only new feature - no class, no guild skill lines, no new crafting profession) of Greymoor, and they are locked behind Antiquities.Sturmfaenger wrote: »You're not obliged to do antiquities
If you are bored do something else
If you don't like the carrots at the end of the stick do something else
Other alternative types of gameplay were added to ESO before, but they didn't gate exclusive gameplay-changing items behind those side activities. You're not obligated to do housing. You're not obligated to do Thieves Guild and Dark Brotherhood sneak and murder missions. You're not obligated to do Pickpocketing and Safebox-cracking. You can buy most furnishings, Motifs, Painting drops, etc from those gameplays at Guild Traders. And even if you do need a training dummy, you can buy one at a trader and place it in a free house. No need for grinding and leveling skill lines and farming up trash items so you can enjoy what you want. But with Antiquities these items are bound and locked behind hours of skill line levelling and lead-grinding.
I'm fine with them adding side activities, but let's not pretend that Antiquities is an optional side activity they added for fun. If they believed in the gameplay being genuinely good, people would do them for their own enjoyment (like housing), not because they locked a ton of stuff behind it. But Antiquities are so clearly designed to pressure every type of player into it. New Mythic sets for PvEers, new Mythic items for even crafter/gatherers (did you see that movement speed ring omg), bound furniture for housing fans, even siege weapons for PvPers, and of course cosmetics for the RPers - all of this bound and non-tradable.
Let's not be naive. Antiquities included such a wide selection of exclusive skill-line-gated and rng-lead-drop-gated rewards so that all types of players are forced to spend as much time as possible grinding it.It's one thing to enjoy the gameplay of the system (plenty of people play braindead mobile games too, to each their own) but another thing to condone the exclusive reward structure that forces players to grind unrelated minigames if they want to stay competitive in their actual MMO gameplay.
- The skill lines require around 27 Skill Points to max out (Psijic Order took 19 and those are actually gameplay-impacting abilities), and most good items are locked behind higher skills (not like you can just walk up to any Treasure Chest and open the lock whenever you want).
- Many leads come from non-guaranteed RNG locations (so you can't just reliably purchase leads from NPCs or loot from specific bosses).
- The rewards are bound (you can usually trade loot from other side activities like Fishing, Treasure Chests, Heists and Murder Sprees).
- The antiquities, especially the powerful new Mythic sets are not just Antiquitiy-skill-gated but DLC-gated too. (Psijic Order required only base game zones in addition to Summerset to max out, but the Graymoor's main feature will require other DLCs. A bit shady, don't you think? That a Bosmer lore Mythic item just so happens to come not from the base game Bosmer zones, but have fragments in Murkmire?)
See, that's just wrong. Mythic items are one of the main feature (the only new feature - no class, no guild skill lines, no new crafting profession) of Greymoor, and they are locked behind Antiquities.Sturmfaenger wrote: »You're not obliged to do antiquities
If you are bored do something else
If you don't like the carrots at the end of the stick do something else
Other alternative types of gameplay were added to ESO before, but they didn't gate exclusive gameplay-changing items behind those side activities. You're not obligated to do housing. You're not obligated to do Thieves Guild and Dark Brotherhood sneak and murder missions. You're not obligated to do Pickpocketing and Safebox-cracking. You can buy most furnishings, Motifs, Painting drops, etc from those gameplays at Guild Traders. And even if you do need a training dummy, you can buy one at a trader and place it in a free house. No need for grinding and leveling skill lines and farming up trash items so you can enjoy what you want. But with Antiquities these items are bound and locked behind hours of skill line levelling and lead-grinding.
I'm fine with them adding side activities, but let's not pretend that Antiquities is an optional side activity they added for fun. If they believed in the gameplay being genuinely good, people would do them for their own enjoyment (like housing), not because they locked a ton of stuff behind it. But Antiquities are so clearly designed to pressure every type of player into it. New Mythic sets for PvEers, new Mythic items for even crafter/gatherers (did you see that movement speed ring omg), bound furniture for housing fans, even siege weapons for PvPers, and of course cosmetics for the RPers - all of this bound and non-tradable.
Let's not be naive. Antiquities included such a wide selection of exclusive skill-line-gated and rng-lead-drop-gated rewards so that all types of players are forced to spend as much time as possible grinding it.It's one thing to enjoy the gameplay of the system (plenty of people play braindead mobile games too, to each their own) but another thing to condone the exclusive reward structure that forces players to grind unrelated minigames if they want to stay competitive in their actual MMO gameplay.
- The skill lines require around 27 Skill Points to max out (Psijic Order took 19 and those are actually gameplay-impacting abilities), and most good items are locked behind higher skills (not like you can just walk up to any Treasure Chest and open the lock whenever you want).
- Many leads come from non-guaranteed RNG locations (so you can't just reliably purchase leads from NPCs or loot from specific bosses).
- The rewards are bound (you can usually trade loot from other side activities like Fishing, Treasure Chests, Heists and Murder Sprees).
- The antiquities, especially the powerful new Mythic sets are not just Antiquitiy-skill-gated but DLC-gated too. (Psijic Order required only base game zones in addition to Summerset to max out, but the Graymoor's main feature will require other DLCs. A bit shady, don't you think? That a Bosmer lore Mythic item just so happens to come not from the base game Bosmer zones, but have fragments in Murkmire?)
Yep. I actually really enjoyed hunting Elsweyr clues with Abnur Tharn in a bunch of ruins. Find clues from the Khajiiti stories to figure our which delve or dungeon they refer to, then discover the hidden entrance to a lunar area, solve light puzzles and riddles to unlock the prize. I think that was a pretty good treasure hunter experience. And it was immersive, it was my character interacting with the world of ESO.But the digging mini game is so laughably bad looking: no matter where you are it's always just sand/dirt and day time - show up in snowy area at night - same screen. Show up in jungle in pouring rain, same screen. So aside from not liking that it snaps me out of my character view to a helicopter view, the fact it's also of an area that looks nothing like where the treasure is found just makes it look extremely lazily designed.
When I heard it described, I thought I'd get to play like Indiana Jones. Certainly expected some sort of mini game tie in with scrying for locations, but thought it wouldn't go from one mini game into another. Would have liked after the location was found, some sort of simple quest, whether taking me to a cave or tomb or some location where you had to deal with different challenges (could be different for different zones). The system as it is, is like Indiana Jones without all the actual action and fun parts. I guess the way I'd like would be just too much work.
Gating PvE weapons behind PvE content has nothing to do with it. Let's not act surprised that people need to complete Arenas for Arena weapons, or trials for Asylum weapons. They put Perfected armor sets behind trials too. But why exactly should powerful PvE/PvP gear come from Tetris?I agree you have a point but it's missing some things.See, that's just wrong. Mythic items are one of the main feature (the only new feature - no class, no guild skill lines, no new crafting profession) of Greymoor, and they are locked behind Antiquities.Sturmfaenger wrote: »You're not obliged to do antiquities
If you are bored do something else
If you don't like the carrots at the end of the stick do something else
Other alternative types of gameplay were added to ESO before, but they didn't gate exclusive gameplay-changing items behind those side activities. You're not obligated to do housing. You're not obligated to do Thieves Guild and Dark Brotherhood sneak and murder missions. You're not obligated to do Pickpocketing and Safebox-cracking. You can buy most furnishings, Motifs, Painting drops, etc from those gameplays at Guild Traders. And even if you do need a training dummy, you can buy one at a trader and place it in a free house. No need for grinding and leveling skill lines and farming up trash items so you can enjoy what you want. But with Antiquities these items are bound and locked behind hours of skill line levelling and lead-grinding.
I'm fine with them adding side activities, but let's not pretend that Antiquities is an optional side activity they added for fun. If they believed in the gameplay being genuinely good, people would do them for their own enjoyment (like housing), not because they locked a ton of stuff behind it. But Antiquities are so clearly designed to pressure every type of player into it. New Mythic sets for PvEers, new Mythic items for even crafter/gatherers (did you see that movement speed ring omg), bound furniture for housing fans, even siege weapons for PvPers, and of course cosmetics for the RPers - all of this bound and non-tradable.
Let's not be naive. Antiquities included such a wide selection of exclusive skill-line-gated and rng-lead-drop-gated rewards so that all types of players are forced to spend as much time as possible grinding it.It's one thing to enjoy the gameplay of the system (plenty of people play braindead mobile games too, to each their own) but another thing to condone the exclusive reward structure that forces players to grind unrelated minigames if they want to stay competitive in their actual MMO gameplay.
- The skill lines require around 27 Skill Points to max out (Psijic Order took 19 and those are actually gameplay-impacting abilities), and most good items are locked behind higher skills (not like you can just walk up to any Treasure Chest and open the lock whenever you want).
- Many leads come from non-guaranteed RNG locations (so you can't just reliably purchase leads from NPCs or loot from specific bosses).
- The rewards are bound (you can usually trade loot from other side activities like Fishing, Treasure Chests, Heists and Murder Sprees).
- The antiquities, especially the powerful new Mythic sets are not just Antiquitiy-skill-gated but DLC-gated too. (Psijic Order required only base game zones in addition to Summerset to max out, but the Graymoor's main feature will require other DLCs. A bit shady, don't you think? That a Bosmer lore Mythic item just so happens to come not from the base game Bosmer zones, but have fragments in Murkmire?)
Gated content is everywhere. I have to do dungeons to get monster helms. vMA to get master weapons. Other sets are gated behind specific content. And so on, when all I really want to do is play PvP.
So mythic items being gated behind something you'd rather not do is nothing new, and all preference based.
See, that's just wrong. Mythic items are one of the main feature (the only new feature - no class, no guild skill lines, no new crafting profession) of Greymoor, and they are locked behind Antiquities.Sturmfaenger wrote: »You're not obliged to do antiquities
If you are bored do something else
If you don't like the carrots at the end of the stick do something else
Other alternative types of gameplay were added to ESO before, but they didn't gate exclusive gameplay-changing items behind those side activities. You're not obligated to do housing. You're not obligated to do Thieves Guild and Dark Brotherhood sneak and murder missions. You're not obligated to do Pickpocketing and Safebox-cracking. You can buy most furnishings, Motifs, Painting drops, etc from those gameplays at Guild Traders. And even if you do need a training dummy, you can buy one at a trader and place it in a free house. No need for grinding and leveling skill lines and farming up trash items so you can enjoy what you want. But with Antiquities these items are bound and locked behind hours of skill line levelling and lead-grinding.
I'm fine with them adding side activities, but let's not pretend that Antiquities is an optional side activity they added for fun. If they believed in the gameplay being genuinely good, people would do them for their own enjoyment (like housing), not because they locked a ton of stuff behind it. But Antiquities are so clearly designed to pressure every type of player into it. New Mythic sets for PvEers, new Mythic items for even crafter/gatherers (did you see that movement speed ring omg), bound furniture for housing fans, even siege weapons for PvPers, and of course cosmetics for the RPers - all of this bound and non-tradable.
Let's not be naive. Antiquities included such a wide selection of exclusive skill-line-gated and rng-lead-drop-gated rewards so that all types of players are forced to spend as much time as possible grinding it.It's one thing to enjoy the gameplay of the system (plenty of people play braindead mobile games too, to each their own) but another thing to condone the exclusive reward structure that forces players to grind unrelated minigames if they want to stay competitive in their actual MMO gameplay.
- The skill lines require around 27 Skill Points to max out (Psijic Order took 19 and those are actually gameplay-impacting abilities), and most good items are locked behind higher skills (not like you can just walk up to any Treasure Chest and open the lock whenever you want).
- Many leads come from non-guaranteed RNG locations (so you can't just reliably purchase leads from NPCs or loot from specific bosses).
- The rewards are bound (you can usually trade loot from other side activities like Fishing, Treasure Chests, Heists and Murder Sprees).
- The antiquities, especially the powerful new Mythic sets are not just Antiquitiy-skill-gated but DLC-gated too. (Psijic Order required only base game zones in addition to Summerset to max out, but the Graymoor's main feature will require other DLCs. A bit shady, don't you think? That a Bosmer lore Mythic item just so happens to come not from the base game Bosmer zones, but have fragments in Murkmire?)
I agree you have a point but it's missing some things.
Gated content is everywhere. I have to do dungeons to get monster helms. vMA to get master weapons. Other sets are gated behind specific content. And so on, when all I really want to do is play PvP.
So mythic items being gated behind something you'd rather not do is nothing new, and all preference based.
Dusk_Coven wrote: »Would be nice if they retroactively gave us a Fishing skill line that helped with fishing time and fish quality. People fish enough to level it for sure.