Responses to his poll show.
32% (152 votes) for some sort of auction house.
64% (301 votes) are against any Auction House.
This and every other poll and discussion on this end the same way majority of votes are for NO Auction House, and that ZOS has started NO to Auction House request. Can we finally stop this silliness.
Yet only 51% want to keep the present system as it is. That is why it will always be a regular topic for discussion. Only when the present system is improved so that more people support it will the idea of a different system finally be laid to rest.
Also, it's highly likely that the narrow majority who support the present system as it is will be slanted towards PC players with add-ons, it's highly unlikely that there is a majority of console players in favour of keeping the present system as it is. If the present system was to be improved in such a way that more console players supported it then that would also be likely to lay the idea of a different system to rest.
However, all the time the polls show either side of 50% against keeping the present system unchanged, as they have done over the years, sometimes one way and sometimes the other way but always by a small margin, it will be a regular topic for discussion.
And only 21% want one Auction House. 11% want more than one Auction House, which is similar to what we have now with the Guild system.
Of those wanting no Auction House 51% want it to stay as is, 8% want more guilds, 4% want to keep it as is but remove TTC.
And to add to this, the question (IN THE TITLE) is if we do or do not want auction houses. So that is what we should be looking at here. I do not appreciate my choice of "add MORE traders" being pooled in with those who voted YES to auction houses. That makes absolutely no sense. If I didn't think this topic was completely ridiculous in the first place, I would suggest a poll that was less flawed:
AUCTION HOUSE?
1_YES
2_NO
You are absolutely correct. I would hope someone is not making such a blatant error.
The fact is that as of now, with 477 votes, only 1/3 have an interest in some sort of auction house. A supermajority has loudly spoken that they want to keep the guild trader system.
While I am expecting OP was thinking people would support their opinion but instead we spoke loudly that we are tired of the stale systems of old games and prefer the more social guild design and one that is not as easy for bots to manipulate.
ZaroktheImmortal wrote: »Last I checked you can't limit people on purchases.
Rave the Histborn wrote: »ZaroktheImmortal wrote: »PizzaCat82 wrote: »FlopsyPrince wrote: »PizzaCat82 wrote: »They cry "Immersion" and "Harder to corner/and game the market" which are true, in the fact that it would take minutes, as opposed to an hour to do it as it is now.
It is far easier to corner the market now since only a few dedicate the time (or addons no on console) to do so.
I think it'd be much harder to corner the market with more people involved in day to day trading. Sure, it'd be easy to buy up all mats for like an hour.
Then people would log on and added more of said mat undercutting the price you just listed at. Plus you'd have to spread those out, as no one wants to buy 200 temps for 2M they'll just ask guildmates or in zone chat.
So the Arguments against it are:
1. It'd ruin trading guilds who have spent tons of hard work on keeping their spots. And we want trading to be hard because its a competition to these people and they deserve to be on top.
2. It'd be easy to corner the market. Even with all the extra people selling. Even with listing fees and limited slots. I submit on things that matter, it wont be. People will always be listing mats. They will always be listing gear. You might get someone flipping motifs or style pages or whatever, but you get that now. They just don't want it to be common. They are allowed to flip. Everyone else is not.
3. The devs already said no and that means it will never happen ever and there's no need to create threads like these because obviously never means never and no amount of complaining or support will ever change that, plus its like written into the company contract for new employees so when they get hired they must "never change the Trading system"
I'm going to ignore the consipiracy theories and people trying to extrapolate from a small forum poll that is probably biased. It's not an argument worth having because anyone can skew the numbers to mean whatever they want.
What they can't skew is that there's a non-zero percentage of the population who think the current system does not work for the silent majority of people. The ones that play a bit, don't know how to use the guild traders, and just leave the game because its not new player friendly.
Those people don't matter, apparently. The strong survive, and the weak move on to other games.
1. These guilds only last as long as the person running it keeps up with it. It also would help smaller guilds to grow if we had one as people are more likely to join ones that have a trader.
2. There is no evidence that it'd be any easier to corner the market except your claims that it would. Hmm talking of conspiracy theories. It's the same old 'people will corner the market' 'it will ruin the economy' but all there is to that is wild claims that it will.
3. Didn't they say no dragons at one point as well? Things change doesn't mean it will stay the same. This game has been changing a lot over the years.
Also as I pointed out earlier poll numbers hardly represent the entire community. Do you think everyone in game is checking the forums?
1) A global AH hinders smaller guilds as they are now in more direct competition with larger guilders. Guild traders help alleviate that.
2) There's tons of evidence based on previous MMOs with those systems and basic logic also dictates it would be easier.
If you need further evidence we can look at the toilet paper hoarding during recent events. Larger more centralized stores were out of stock because people were able to go to a location an buy the entire stock of something for an area and the only way to regulate sales was to force limits on purchasing. Unless you do the same with an AH you're asking for a system that rewards the richer.
3) They did say no dragons but the TES/ESO crew have seem to have run out of creative ideas. Luckily for us the guild aystem isn't broken so it doesn't need "fixing"
A global auction house has nothing to do with guilds, it's an entirely different system. Guilds revert to what they traditonally are, fellowships of players joined together for social, adventuring, and PvP purposes, rather than just trading blocs. Trading becomes what it traditionally is, a core part of the game in which everyone can participate without restrictions. I've actively traded in most MMOs I've played since 1998 and have never experienced the kind of distortions and price-fixing that get raised in any discussion here about auction houses.
And to answer your last response to me - if you make significant changes to the way in which a system works then you are not keeping that system as it is. Those options involve saying "I'd like to keep it as it is but change A or B, and as soon as you say "but" you're not keeping it as it is.
However, see my post #208 on page 7. I'm not overly in favour of an auction house, although I think that would be better than keeping the present system as it is. My preference would be to improve the present system in the ways I outlined in that post. It would address most concerns people have with the present system while retaining all the guild trader aspects that people enjoy. It would have no deleterious effect on trading guilds and would encourage more people to take an interest in them by introducing new players to trading through a simple quest, as well as providing guilds with additional revenue.
FlopsyPrince wrote: »Rave the Histborn wrote: »The economy worked "fine" but that's the problem, fine is fine, but this system works better. Opening up access to the AH isn't the same thing as accessibility. Just because everyone suddenly gets access to the market doesn't mean all of a sudden they're going to sell good. They now have to compete with everyone else and if you can't survive all the inevitable and significant under cutting or cornering the market on mats
Who says the economy worked fine? When was that?
Just because people played in spite of something doesn't mean it was working fine.
Think about how it was before they put map markers for the Psijic stuff down when you got close. Or multi-crafting. You could argue those should be removed since it was "working as intended" before and added needlessly.
That would be a poor argument of course, now that we have both, but it is the same argument with the very frustrating selling system now. People work with it because it is there. That does not prove it is good.
Correlation does not prove causation! (Because something exists doesn't prove that another existence at the same time caused it - playing the game doesn't prove the purchasing systems works well.)
PizzaCat82 wrote: »The economy works fine for most people. But shouldn't it work fine for everyone?
Things trading guilds can do besides raise money for top spots and fight over who gets what spot:
1. Help new players level
2. Show members where to farm chests and items.
3. Sell items to members directly and save money
4. Run trials
5. Fish
6. Buy and Sell crafting services and let other members know if there's a motif out there that is needed
7. Buy and Sell crowns
8. Buy and Sell carries
9. Hell, they can still have raffles, private auctions, and giveaways.
Trading guilds wont fall apart unless they weren't together except for the tedium of raising money for that top trader spot. And coming from several trader guilds, that fund raising and bidding gets old really quick.
Things that did not work fine, economically speaking:
1. Ghost Guilds to secure bids
2. Insane compeition to secure spots in trading capitals
3. Not having a spot at all because your medium guild lost their bid and didn't have enough money to win any backup bids
4. Being a new player and being expected to pay $20,000 a week for the privilege.
5. Trying to sell in zone chat and having 0 people want to pay actual value and having 5 people insta-messaging you to offer half the asking price, or agreeing to asking price and then putting half of that in the trade window.
PizzaCat82 wrote: »The economy works fine for most people. But shouldn't it work fine for everyone?
Things trading guilds can do besides raise money for top spots and fight over who gets what spot:
1. Help new players level
2. Show members where to farm chests and items.
3. Sell items to members directly and save money
4. Run trials
5. Fish
6. Buy and Sell crafting services and let other members know if there's a motif out there that is needed
7. Buy and Sell crowns
8. Buy and Sell carries
9. Hell, they can still have raffles, private auctions, and giveaways.
Trading guilds wont fall apart unless they weren't together except for the tedium of raising money for that top trader spot. And coming from several trader guilds, that fund raising and bidding gets old really quick.
Things that did not work fine, economically speaking:
1. Ghost Guilds to secure bids
2. Insane compeition to secure spots in trading capitals
3. Not having a spot at all because your medium guild lost their bid and didn't have enough money to win any backup bids
4. Being a new player and being expected to pay $20,000 a week for the privilege.
5. Trying to sell in zone chat and having 0 people want to pay actual value and having 5 people insta-messaging you to offer half the asking price, or agreeing to asking price and then putting half of that in the trade window.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Rave the Histborn wrote: »ZaroktheImmortal wrote: »PizzaCat82 wrote: »FlopsyPrince wrote: »PizzaCat82 wrote: »They cry "Immersion" and "Harder to corner/and game the market" which are true, in the fact that it would take minutes, as opposed to an hour to do it as it is now.
It is far easier to corner the market now since only a few dedicate the time (or addons no on console) to do so.
I think it'd be much harder to corner the market with more people involved in day to day trading. Sure, it'd be easy to buy up all mats for like an hour.
Then people would log on and added more of said mat undercutting the price you just listed at. Plus you'd have to spread those out, as no one wants to buy 200 temps for 2M they'll just ask guildmates or in zone chat.
So the Arguments against it are:
1. It'd ruin trading guilds who have spent tons of hard work on keeping their spots. And we want trading to be hard because its a competition to these people and they deserve to be on top.
2. It'd be easy to corner the market. Even with all the extra people selling. Even with listing fees and limited slots. I submit on things that matter, it wont be. People will always be listing mats. They will always be listing gear. You might get someone flipping motifs or style pages or whatever, but you get that now. They just don't want it to be common. They are allowed to flip. Everyone else is not.
3. The devs already said no and that means it will never happen ever and there's no need to create threads like these because obviously never means never and no amount of complaining or support will ever change that, plus its like written into the company contract for new employees so when they get hired they must "never change the Trading system"
I'm going to ignore the consipiracy theories and people trying to extrapolate from a small forum poll that is probably biased. It's not an argument worth having because anyone can skew the numbers to mean whatever they want.
What they can't skew is that there's a non-zero percentage of the population who think the current system does not work for the silent majority of people. The ones that play a bit, don't know how to use the guild traders, and just leave the game because its not new player friendly.
Those people don't matter, apparently. The strong survive, and the weak move on to other games.
1. These guilds only last as long as the person running it keeps up with it. It also would help smaller guilds to grow if we had one as people are more likely to join ones that have a trader.
2. There is no evidence that it'd be any easier to corner the market except your claims that it would. Hmm talking of conspiracy theories. It's the same old 'people will corner the market' 'it will ruin the economy' but all there is to that is wild claims that it will.
3. Didn't they say no dragons at one point as well? Things change doesn't mean it will stay the same. This game has been changing a lot over the years.
Also as I pointed out earlier poll numbers hardly represent the entire community. Do you think everyone in game is checking the forums?
1) A global AH hinders smaller guilds as they are now in more direct competition with larger guilders. Guild traders help alleviate that.
2) There's tons of evidence based on previous MMOs with those systems and basic logic also dictates it would be easier.
If you need further evidence we can look at the toilet paper hoarding during recent events. Larger more centralized stores were out of stock because people were able to go to a location an buy the entire stock of something for an area and the only way to regulate sales was to force limits on purchasing. Unless you do the same with an AH you're asking for a system that rewards the richer.
3) They did say no dragons but the TES/ESO crew have seem to have run out of creative ideas. Luckily for us the guild aystem isn't broken so it doesn't need "fixing"
Not really. Smaller guilds are less likely to get guild traders with less support to pay for said traders. A global AH would make people join guilds on which they want to join rather than this one has a trader.
2. Not really. It's just your own conspiraries driven by the desire to make it look as a negative due to not wanting it to change
3. Which proves them saying something won't happen at one point doesn't mean it will,.
Yes because that's totally relevant. You do realize this happened in societies where larger businesses have more over the smaller ones and brands and what not? How does the current system limit people purchasing stuff other than what they can pay for? Cause as is as long as I have gold I can buy as much as I want. You're making examples of real situations to try to make an argument which basically ends with no real actual point and only pretending you're making a point on why auction house is bad.
An auction house takes away a reason many guilds exist. That aside the most active guilds I have belonged to more often than not do have a trader even if they are not a trading guild. We have five guild slots. I doubt the vast majority of players consider traders when filling those guild spots. Maybe one or two spots at most.
A central auction house makes it easier to control rare items. Three or four players could corner the market on any rare item they wish as they only have to sit at one location in shifts. The current system there is over 200 traders many that are constantly getting new inventory. Makes it much much harder to control the market on any item.
Introducing dragons was easy compared to overhauling the entire game economy. World bosses existed in the game before dragons. Dragons are a world boss with a different skin and different mechanics. A central trading system does not exist in the game and would take much more time and effort to introduce. That time and effort would be introducing an inferior economy dynamic.
The auction house is bad because common items would drop in price to vendor prices making it hard for new players to make much gold. Rare items would increase in price again making it hard for new and casual players to be able to afford those rare items. That is a double whammy on new and casual players. They can't get a good price for their items they wish to sell and can't get a good price for others items they wish to buy. Simple as that. You don't have to look at the real world to see why an auction house isn't a good idea compared to the system in place. Just visit the forums dedicated to other MMOs and read the complaints about monopolies and other problems found in an auction house setting.
From what I've seen most bigger guilds have a trader and often they either charge members or run raffles to try to pay for them. Take that away and they can focus on other aspects. Besides guilds can exist for other reasons heck there's many active guilds in games that have auction houses.
No a central auction house doesn't let you control rare items I mean no more than now. How does letting anyone put things up for trade do that? If anything it'd decrease the chance of this happening since anyone else could trade the same item.
Umm it's not as big of a change as you try to make it sound. It'd literally just be changing it so everyone can trade items. It's not like that would take much more effort than anything else added to the game.
And the current system is good for new players? Oh wait no you have to find a guild with a trader and hope they keep it. Want to join a trading guild? Have to pay fees. So how is it easy for new players? Answer is it's not.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Rave the Histborn wrote: »ZaroktheImmortal wrote: »PizzaCat82 wrote: »FlopsyPrince wrote: »PizzaCat82 wrote: »They cry "Immersion" and "Harder to corner/and game the market" which are true, in the fact that it would take minutes, as opposed to an hour to do it as it is now.
It is far easier to corner the market now since only a few dedicate the time (or addons no on console) to do so.
I think it'd be much harder to corner the market with more people involved in day to day trading. Sure, it'd be easy to buy up all mats for like an hour.
Then people would log on and added more of said mat undercutting the price you just listed at. Plus you'd have to spread those out, as no one wants to buy 200 temps for 2M they'll just ask guildmates or in zone chat.
So the Arguments against it are:
1. It'd ruin trading guilds who have spent tons of hard work on keeping their spots. And we want trading to be hard because its a competition to these people and they deserve to be on top.
2. It'd be easy to corner the market. Even with all the extra people selling. Even with listing fees and limited slots. I submit on things that matter, it wont be. People will always be listing mats. They will always be listing gear. You might get someone flipping motifs or style pages or whatever, but you get that now. They just don't want it to be common. They are allowed to flip. Everyone else is not.
3. The devs already said no and that means it will never happen ever and there's no need to create threads like these because obviously never means never and no amount of complaining or support will ever change that, plus its like written into the company contract for new employees so when they get hired they must "never change the Trading system"
I'm going to ignore the consipiracy theories and people trying to extrapolate from a small forum poll that is probably biased. It's not an argument worth having because anyone can skew the numbers to mean whatever they want.
What they can't skew is that there's a non-zero percentage of the population who think the current system does not work for the silent majority of people. The ones that play a bit, don't know how to use the guild traders, and just leave the game because its not new player friendly.
Those people don't matter, apparently. The strong survive, and the weak move on to other games.
1. These guilds only last as long as the person running it keeps up with it. It also would help smaller guilds to grow if we had one as people are more likely to join ones that have a trader.
2. There is no evidence that it'd be any easier to corner the market except your claims that it would. Hmm talking of conspiracy theories. It's the same old 'people will corner the market' 'it will ruin the economy' but all there is to that is wild claims that it will.
3. Didn't they say no dragons at one point as well? Things change doesn't mean it will stay the same. This game has been changing a lot over the years.
Also as I pointed out earlier poll numbers hardly represent the entire community. Do you think everyone in game is checking the forums?
1) A global AH hinders smaller guilds as they are now in more direct competition with larger guilders. Guild traders help alleviate that.
2) There's tons of evidence based on previous MMOs with those systems and basic logic also dictates it would be easier.
If you need further evidence we can look at the toilet paper hoarding during recent events. Larger more centralized stores were out of stock because people were able to go to a location an buy the entire stock of something for an area and the only way to regulate sales was to force limits on purchasing. Unless you do the same with an AH you're asking for a system that rewards the richer.
3) They did say no dragons but the TES/ESO crew have seem to have run out of creative ideas. Luckily for us the guild aystem isn't broken so it doesn't need "fixing"
Not really. Smaller guilds are less likely to get guild traders with less support to pay for said traders. A global AH would make people join guilds on which they want to join rather than this one has a trader.
2. Not really. It's just your own conspiraries driven by the desire to make it look as a negative due to not wanting it to change
3. Which proves them saying something won't happen at one point doesn't mean it will,.
Yes because that's totally relevant. You do realize this happened in societies where larger businesses have more over the smaller ones and brands and what not? How does the current system limit people purchasing stuff other than what they can pay for? Cause as is as long as I have gold I can buy as much as I want. You're making examples of real situations to try to make an argument which basically ends with no real actual point and only pretending you're making a point on why auction house is bad.
An auction house takes away a reason many guilds exist. That aside the most active guilds I have belonged to more often than not do have a trader even if they are not a trading guild. We have five guild slots. I doubt the vast majority of players consider traders when filling those guild spots. Maybe one or two spots at most.
A central auction house makes it easier to control rare items. Three or four players could corner the market on any rare item they wish as they only have to sit at one location in shifts. The current system there is over 200 traders many that are constantly getting new inventory. Makes it much much harder to control the market on any item.
Introducing dragons was easy compared to overhauling the entire game economy. World bosses existed in the game before dragons. Dragons are a world boss with a different skin and different mechanics. A central trading system does not exist in the game and would take much more time and effort to introduce. That time and effort would be introducing an inferior economy dynamic.
The auction house is bad because common items would drop in price to vendor prices making it hard for new players to make much gold. Rare items would increase in price again making it hard for new and casual players to be able to afford those rare items. That is a double whammy on new and casual players. They can't get a good price for their items they wish to sell and can't get a good price for others items they wish to buy. Simple as that. You don't have to look at the real world to see why an auction house isn't a good idea compared to the system in place. Just visit the forums dedicated to other MMOs and read the complaints about monopolies and other problems found in an auction house setting.
From what I've seen most bigger guilds have a trader and often they either charge members or run raffles to try to pay for them. Take that away and they can focus on other aspects. Besides guilds can exist for other reasons heck there's many active guilds in games that have auction houses.
No a central auction house doesn't let you control rare items I mean no more than now. How does letting anyone put things up for trade do that? If anything it'd decrease the chance of this happening since anyone else could trade the same item.
Umm it's not as big of a change as you try to make it sound. It'd literally just be changing it so everyone can trade items. It's not like that would take much more effort than anything else added to the game.
And the current system is good for new players? Oh wait no you have to find a guild with a trader and hope they keep it. Want to join a trading guild? Have to pay fees. So how is it easy for new players? Answer is it's not.
You are missing the point of the big trade guilds. I've been in a few. For most the members the part of the game they enjoy is the trading. They like flipping items. They like doing content that may drop a rare item. A couple of the trade guilds I was in had regularly scheduled trial runs and all kinds of other stuff going on all the time.
Yes an auction house would allow more control of a rare item that the system we have. With an auction house four people can set up a rotation to sit and watch the auction house. They only have to watch one location. Easy to grab a rare item as soon as it shows. A few may slip though but for the most part they can control that item. With the current system they would need to watch over 200 locations. That is made a bit easier with TTC but TTC isn't always up to date and they would still have to visit each individual trader. I'n not saying it would be easy to control a market in an Auction House. I am saying it could be done much easier than the system in place now. Would take a bit of work but could be done. With the system we have it can't be done.
It is a big change. Huge. Instead of having over 200 locations you have one central location. That changes every aspect of the economy. An auction house doesn't exist at all so it would need to be created from scratch. Much more involved than other changes that have been made in the game.
Yes the current system is good for new players compared to an auction house. The types of items new players put up for sale would be almost worthless with a global auction house. They would have almost no option other than selling to vendors. Most guilds I have been in that had traders had no fees. I was in one of the best trading guilds in the game and their fee was only 10k gold. If you joined a raffle or reached a certain amount of sales there was no fee at all. If you can't come up with 10k gold each week then your not going to benefit much from trading anyway. Join a social guild and list items in the guild trader there. Even if the trader is limited to just your guild mates they can provide a way for new players to sell the items new players often find.
This system could use some adjustment to make it more player friendly but it is leaps and bounds better than the systems that have been in other games I've played.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Rave the Histborn wrote: »ZaroktheImmortal wrote: »PizzaCat82 wrote: »FlopsyPrince wrote: »PizzaCat82 wrote: »They cry "Immersion" and "Harder to corner/and game the market" which are true, in the fact that it would take minutes, as opposed to an hour to do it as it is now.
It is far easier to corner the market now since only a few dedicate the time (or addons no on console) to do so.
I think it'd be much harder to corner the market with more people involved in day to day trading. Sure, it'd be easy to buy up all mats for like an hour.
Then people would log on and added more of said mat undercutting the price you just listed at. Plus you'd have to spread those out, as no one wants to buy 200 temps for 2M they'll just ask guildmates or in zone chat.
So the Arguments against it are:
1. It'd ruin trading guilds who have spent tons of hard work on keeping their spots. And we want trading to be hard because its a competition to these people and they deserve to be on top.
2. It'd be easy to corner the market. Even with all the extra people selling. Even with listing fees and limited slots. I submit on things that matter, it wont be. People will always be listing mats. They will always be listing gear. You might get someone flipping motifs or style pages or whatever, but you get that now. They just don't want it to be common. They are allowed to flip. Everyone else is not.
3. The devs already said no and that means it will never happen ever and there's no need to create threads like these because obviously never means never and no amount of complaining or support will ever change that, plus its like written into the company contract for new employees so when they get hired they must "never change the Trading system"
I'm going to ignore the consipiracy theories and people trying to extrapolate from a small forum poll that is probably biased. It's not an argument worth having because anyone can skew the numbers to mean whatever they want.
What they can't skew is that there's a non-zero percentage of the population who think the current system does not work for the silent majority of people. The ones that play a bit, don't know how to use the guild traders, and just leave the game because its not new player friendly.
Those people don't matter, apparently. The strong survive, and the weak move on to other games.
1. These guilds only last as long as the person running it keeps up with it. It also would help smaller guilds to grow if we had one as people are more likely to join ones that have a trader.
2. There is no evidence that it'd be any easier to corner the market except your claims that it would. Hmm talking of conspiracy theories. It's the same old 'people will corner the market' 'it will ruin the economy' but all there is to that is wild claims that it will.
3. Didn't they say no dragons at one point as well? Things change doesn't mean it will stay the same. This game has been changing a lot over the years.
Also as I pointed out earlier poll numbers hardly represent the entire community. Do you think everyone in game is checking the forums?
1) A global AH hinders smaller guilds as they are now in more direct competition with larger guilders. Guild traders help alleviate that.
2) There's tons of evidence based on previous MMOs with those systems and basic logic also dictates it would be easier.
If you need further evidence we can look at the toilet paper hoarding during recent events. Larger more centralized stores were out of stock because people were able to go to a location an buy the entire stock of something for an area and the only way to regulate sales was to force limits on purchasing. Unless you do the same with an AH you're asking for a system that rewards the richer.
3) They did say no dragons but the TES/ESO crew have seem to have run out of creative ideas. Luckily for us the guild aystem isn't broken so it doesn't need "fixing"
Not really. Smaller guilds are less likely to get guild traders with less support to pay for said traders. A global AH would make people join guilds on which they want to join rather than this one has a trader.
2. Not really. It's just your own conspiraries driven by the desire to make it look as a negative due to not wanting it to change
3. Which proves them saying something won't happen at one point doesn't mean it will,.
Yes because that's totally relevant. You do realize this happened in societies where larger businesses have more over the smaller ones and brands and what not? How does the current system limit people purchasing stuff other than what they can pay for? Cause as is as long as I have gold I can buy as much as I want. You're making examples of real situations to try to make an argument which basically ends with no real actual point and only pretending you're making a point on why auction house is bad.
An auction house takes away a reason many guilds exist. That aside the most active guilds I have belonged to more often than not do have a trader even if they are not a trading guild. We have five guild slots. I doubt the vast majority of players consider traders when filling those guild spots. Maybe one or two spots at most.
A central auction house makes it easier to control rare items. Three or four players could corner the market on any rare item they wish as they only have to sit at one location in shifts. The current system there is over 200 traders many that are constantly getting new inventory. Makes it much much harder to control the market on any item.
Introducing dragons was easy compared to overhauling the entire game economy. World bosses existed in the game before dragons. Dragons are a world boss with a different skin and different mechanics. A central trading system does not exist in the game and would take much more time and effort to introduce. That time and effort would be introducing an inferior economy dynamic.
The auction house is bad because common items would drop in price to vendor prices making it hard for new players to make much gold. Rare items would increase in price again making it hard for new and casual players to be able to afford those rare items. That is a double whammy on new and casual players. They can't get a good price for their items they wish to sell and can't get a good price for others items they wish to buy. Simple as that. You don't have to look at the real world to see why an auction house isn't a good idea compared to the system in place. Just visit the forums dedicated to other MMOs and read the complaints about monopolies and other problems found in an auction house setting.
From what I've seen most bigger guilds have a trader and often they either charge members or run raffles to try to pay for them. Take that away and they can focus on other aspects. Besides guilds can exist for other reasons heck there's many active guilds in games that have auction houses.
No a central auction house doesn't let you control rare items I mean no more than now. How does letting anyone put things up for trade do that? If anything it'd decrease the chance of this happening since anyone else could trade the same item.
Umm it's not as big of a change as you try to make it sound. It'd literally just be changing it so everyone can trade items. It's not like that would take much more effort than anything else added to the game.
And the current system is good for new players? Oh wait no you have to find a guild with a trader and hope they keep it. Want to join a trading guild? Have to pay fees. So how is it easy for new players? Answer is it's not.
You are missing the point of the big trade guilds. I've been in a few. For most the members the part of the game they enjoy is the trading. They like flipping items. They like doing content that may drop a rare item. A couple of the trade guilds I was in had regularly scheduled trial runs and all kinds of other stuff going on all the time.
Yes an auction house would allow more control of a rare item that the system we have. With an auction house four people can set up a rotation to sit and watch the auction house. They only have to watch one location. Easy to grab a rare item as soon as it shows. A few may slip though but for the most part they can control that item. With the current system they would need to watch over 200 locations. That is made a bit easier with TTC but TTC isn't always up to date and they would still have to visit each individual trader. I'n not saying it would be easy to control a market in an Auction House. I am saying it could be done much easier than the system in place now. Would take a bit of work but could be done. With the system we have it can't be done.
It is a big change. Huge. Instead of having over 200 locations you have one central location. That changes every aspect of the economy. An auction house doesn't exist at all so it would need to be created from scratch. Much more involved than other changes that have been made in the game.
Yes the current system is good for new players compared to an auction house. The types of items new players put up for sale would be almost worthless with a global auction house. They would have almost no option other than selling to vendors. Most guilds I have been in that had traders had no fees. I was in one of the best trading guilds in the game and their fee was only 10k gold. If you joined a raffle or reached a certain amount of sales there was no fee at all. If you can't come up with 10k gold each week then your not going to benefit much from trading anyway. Join a social guild and list items in the guild trader there. Even if the trader is limited to just your guild mates they can provide a way for new players to sell the items new players often find.
This system could use some adjustment to make it more player friendly but it is leaps and bounds better than the systems that have been in other games I've played.
So your entire argument for guild traders is that people could grab it up and sell it and that selling it at multiple locations makes this harder? Then you could just let everyone trade but to pick specific locations where they trade. And no it wouldn't be a huge change they could just have current traders do the same function except instead of serving specific guilds just working in the function or even using the bank for it.
BackStabeth wrote: »When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
It would be far better for us, the players who sell items and play the market. But it wouldn't be good for ESO, and not good for guilds. I belong to three guilds just for trading, I wouldn't if I were not trading.
The other thing is that guilds bid for vendors, they bid a lot of gold for vendors which creates a need for people to play the game to get gold, which allows for group content in part, to be engaged in and for some guilds the purchase of crowns to trade items for in game gold.
An auction house would cripple not only guilds, group play, the requirement to sell crowns for gold to pay for vendor bidding, but ZoS would lose money so it will never happen.
A central auction house makes it easier to control rare items. Three or four players could corner the market on any rare item they wish as they only have to sit at one location in shifts. The current system there is over 200 traders many that are constantly getting new inventory. Makes it much much harder to control the market on any item.
barney2525 wrote: »Every player should have access to every item that is on sale, from a localized point, and this should Not cost the characters any in-game currency, except whatever small percentage an AH taxes. What good is the trading guild for the Casual player?
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Rave the Histborn wrote: »ZaroktheImmortal wrote: »PizzaCat82 wrote: »FlopsyPrince wrote: »PizzaCat82 wrote: »They cry "Immersion" and "Harder to corner/and game the market" which are true, in the fact that it would take minutes, as opposed to an hour to do it as it is now.
It is far easier to corner the market now since only a few dedicate the time (or addons no on console) to do so.
I think it'd be much harder to corner the market with more people involved in day to day trading. Sure, it'd be easy to buy up all mats for like an hour.
Then people would log on and added more of said mat undercutting the price you just listed at. Plus you'd have to spread those out, as no one wants to buy 200 temps for 2M they'll just ask guildmates or in zone chat.
So the Arguments against it are:
1. It'd ruin trading guilds who have spent tons of hard work on keeping their spots. And we want trading to be hard because its a competition to these people and they deserve to be on top.
2. It'd be easy to corner the market. Even with all the extra people selling. Even with listing fees and limited slots. I submit on things that matter, it wont be. People will always be listing mats. They will always be listing gear. You might get someone flipping motifs or style pages or whatever, but you get that now. They just don't want it to be common. They are allowed to flip. Everyone else is not.
3. The devs already said no and that means it will never happen ever and there's no need to create threads like these because obviously never means never and no amount of complaining or support will ever change that, plus its like written into the company contract for new employees so when they get hired they must "never change the Trading system"
I'm going to ignore the consipiracy theories and people trying to extrapolate from a small forum poll that is probably biased. It's not an argument worth having because anyone can skew the numbers to mean whatever they want.
What they can't skew is that there's a non-zero percentage of the population who think the current system does not work for the silent majority of people. The ones that play a bit, don't know how to use the guild traders, and just leave the game because its not new player friendly.
Those people don't matter, apparently. The strong survive, and the weak move on to other games.
1. These guilds only last as long as the person running it keeps up with it. It also would help smaller guilds to grow if we had one as people are more likely to join ones that have a trader.
2. There is no evidence that it'd be any easier to corner the market except your claims that it would. Hmm talking of conspiracy theories. It's the same old 'people will corner the market' 'it will ruin the economy' but all there is to that is wild claims that it will.
3. Didn't they say no dragons at one point as well? Things change doesn't mean it will stay the same. This game has been changing a lot over the years.
Also as I pointed out earlier poll numbers hardly represent the entire community. Do you think everyone in game is checking the forums?
1) A global AH hinders smaller guilds as they are now in more direct competition with larger guilders. Guild traders help alleviate that.
2) There's tons of evidence based on previous MMOs with those systems and basic logic also dictates it would be easier.
If you need further evidence we can look at the toilet paper hoarding during recent events. Larger more centralized stores were out of stock because people were able to go to a location an buy the entire stock of something for an area and the only way to regulate sales was to force limits on purchasing. Unless you do the same with an AH you're asking for a system that rewards the richer.
3) They did say no dragons but the TES/ESO crew have seem to have run out of creative ideas. Luckily for us the guild aystem isn't broken so it doesn't need "fixing"
Not really. Smaller guilds are less likely to get guild traders with less support to pay for said traders. A global AH would make people join guilds on which they want to join rather than this one has a trader.
2. Not really. It's just your own conspiraries driven by the desire to make it look as a negative due to not wanting it to change
3. Which proves them saying something won't happen at one point doesn't mean it will,.
Yes because that's totally relevant. You do realize this happened in societies where larger businesses have more over the smaller ones and brands and what not? How does the current system limit people purchasing stuff other than what they can pay for? Cause as is as long as I have gold I can buy as much as I want. You're making examples of real situations to try to make an argument which basically ends with no real actual point and only pretending you're making a point on why auction house is bad.
An auction house takes away a reason many guilds exist. That aside the most active guilds I have belonged to more often than not do have a trader even if they are not a trading guild. We have five guild slots. I doubt the vast majority of players consider traders when filling those guild spots. Maybe one or two spots at most.
A central auction house makes it easier to control rare items. Three or four players could corner the market on any rare item they wish as they only have to sit at one location in shifts. The current system there is over 200 traders many that are constantly getting new inventory. Makes it much much harder to control the market on any item.
Introducing dragons was easy compared to overhauling the entire game economy. World bosses existed in the game before dragons. Dragons are a world boss with a different skin and different mechanics. A central trading system does not exist in the game and would take much more time and effort to introduce. That time and effort would be introducing an inferior economy dynamic.
The auction house is bad because common items would drop in price to vendor prices making it hard for new players to make much gold. Rare items would increase in price again making it hard for new and casual players to be able to afford those rare items. That is a double whammy on new and casual players. They can't get a good price for their items they wish to sell and can't get a good price for others items they wish to buy. Simple as that. You don't have to look at the real world to see why an auction house isn't a good idea compared to the system in place. Just visit the forums dedicated to other MMOs and read the complaints about monopolies and other problems found in an auction house setting.
From what I've seen most bigger guilds have a trader and often they either charge members or run raffles to try to pay for them. Take that away and they can focus on other aspects. Besides guilds can exist for other reasons heck there's many active guilds in games that have auction houses.
barney2525 wrote: »BackStabeth wrote: »When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
It would be far better for us, the players who sell items and play the market. But it wouldn't be good for ESO, and not good for guilds. I belong to three guilds just for trading, I wouldn't if I were not trading.
The other thing is that guilds bid for vendors, they bid a lot of gold for vendors which creates a need for people to play the game to get gold, which allows for group content in part, to be engaged in and for some guilds the purchase of crowns to trade items for in game gold.
An auction house would cripple not only guilds, group play, the requirement to sell crowns for gold to pay for vendor bidding, but ZoS would lose money so it will never happen.
I don't get the ' Auction House will cripple guilds ' viewpoint. That concludes that the ONLY reason guilds exist is to allow selling. And , IMHO, that is nonsense.
No game should cater to select groups of people and deny access to parts of the game to others. There are people who play every day for hours on end, and there are casual players who only player when they get a chance. Every one of these players has One thing in common. They ALL PAID for the game.
Every player should have access to every item that is on sale, from a localized point, and this should Not cost the characters any in-game currency, except whatever small percentage an AH taxes. What good is the trading guild for the Casual player? The Casual finds a couple items during questing or events that they can sell. So they make a few gold... which the Guild will take away from them over the next few weeks.
Lousy system
IMHO
barney2525 wrote: »BackStabeth wrote: »When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
It would be far better for us, the players who sell items and play the market. But it wouldn't be good for ESO, and not good for guilds. I belong to three guilds just for trading, I wouldn't if I were not trading.
The other thing is that guilds bid for vendors, they bid a lot of gold for vendors which creates a need for people to play the game to get gold, which allows for group content in part, to be engaged in and for some guilds the purchase of crowns to trade items for in game gold.
An auction house would cripple not only guilds, group play, the requirement to sell crowns for gold to pay for vendor bidding, but ZoS would lose money so it will never happen.
I don't get the ' Auction House will cripple guilds ' viewpoint. That concludes that the ONLY reason guilds exist is to allow selling. And , IMHO, that is nonsense.
No game should cater to select groups of people and deny access to parts of the game to others. There are people who play every day for hours on end, and there are casual players who only player when they get a chance. Every one of these players has One thing in common. They ALL PAID for the game.
Every player should have access to every item that is on sale, from a localized point, and this should Not cost the characters any in-game currency, except whatever small percentage an AH taxes. What good is the trading guild for the Casual player? The Casual finds a couple items during questing or events that they can sell. So they make a few gold... which the Guild will take away from them over the next few weeks.
Lousy system
IMHO
I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.
newtinmpls wrote: »In an Auction House, the "casual player" would have even less access as the flippers would swoop in long before the casual player got their peek.
FlopsyPrince wrote: »I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.
And this is a small tiny subset of those who play the game and proves nothing, even if the results were reversed.
FlopsyPrince wrote: »I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.
And this is a small tiny subset of those who play the game and proves nothing, even if the results were reversed.newtinmpls wrote: »In an Auction House, the "casual player" would have even less access as the flippers would swoop in long before the casual player got their peek.
This is simply not true. I suspect you have never played with a global AH or haven't done so in such a long time you forgot.
Some deals would be lost, but so what? Knowing where something is and a "fair" price for it would go a long way towards fixing the current system even without a global AH. But having one would not cause the problems to claim unless you think the other games that use it just fine somehow dodged that bullet.
No one has addressed the difficulty of finding something and/or a fair price on consoles. The current system sucks for that. ZoS decided to offer ESO as a console game, so the blame for this lies on them.
PizzaCat82 wrote: »The fact that this thread exists speaks loudly.
People don't make threads when everything is ok.
Rave the Histborn wrote: »FlopsyPrince wrote: »I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.
And this is a small tiny subset of those who play the game and proves nothing, even if the results were reversed.newtinmpls wrote: »In an Auction House, the "casual player" would have even less access as the flippers would swoop in long before the casual player got their peek.
This is simply not true. I suspect you have never played with a global AH or haven't done so in such a long time you forgot.
Some deals would be lost, but so what? Knowing where something is and a "fair" price for it would go a long way towards fixing the current system even without a global AH. But having one would not cause the problems to claim unless you think the other games that use it just fine somehow dodged that bullet.
No one has addressed the difficulty of finding something and/or a fair price on consoles. The current system sucks for that. ZoS decided to offer ESO as a console game, so the blame for this lies on them.
The results does prove that people would prefer the guild trader system even if it is a small subset of players.
It also is a truth of having a global AH, I know because I've done it.
Knowing where something is doesn't guarantee it'll be there more often and if you're concerned about a "fair" (you used quotations for a reason, because such a thing doesn't actually exist) then you're going to find them more often on the guild store system vs the AH system. The other systems didn't dodge a bullet, they just have no other way to play than to live with it.
FlopsyPrince wrote: »Rave the Histborn wrote: »FlopsyPrince wrote: »I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.
And this is a small tiny subset of those who play the game and proves nothing, even if the results were reversed.newtinmpls wrote: »In an Auction House, the "casual player" would have even less access as the flippers would swoop in long before the casual player got their peek.
This is simply not true. I suspect you have never played with a global AH or haven't done so in such a long time you forgot.
Some deals would be lost, but so what? Knowing where something is and a "fair" price for it would go a long way towards fixing the current system even without a global AH. But having one would not cause the problems to claim unless you think the other games that use it just fine somehow dodged that bullet.
No one has addressed the difficulty of finding something and/or a fair price on consoles. The current system sucks for that. ZoS decided to offer ESO as a console game, so the blame for this lies on them.
The results does prove that people would prefer the guild trader system even if it is a small subset of players.
It also is a truth of having a global AH, I know because I've done it.
Knowing where something is doesn't guarantee it'll be there more often and if you're concerned about a "fair" (you used quotations for a reason, because such a thing doesn't actually exist) then you're going to find them more often on the guild store system vs the AH system. The other systems didn't dodge a bullet, they just have no other way to play than to live with it.
Maybe you like to travel from trader to trader to look, but I am fairly certain the majority of players do not find that compelling gameplay.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Rave the Histborn wrote: »ZaroktheImmortal wrote: »PizzaCat82 wrote: »FlopsyPrince wrote: »PizzaCat82 wrote: »They cry "Immersion" and "Harder to corner/and game the market" which are true, in the fact that it would take minutes, as opposed to an hour to do it as it is now.
It is far easier to corner the market now since only a few dedicate the time (or addons no on console) to do so.
I think it'd be much harder to corner the market with more people involved in day to day trading. Sure, it'd be easy to buy up all mats for like an hour.
Then people would log on and added more of said mat undercutting the price you just listed at. Plus you'd have to spread those out, as no one wants to buy 200 temps for 2M they'll just ask guildmates or in zone chat.
So the Arguments against it are:
1. It'd ruin trading guilds who have spent tons of hard work on keeping their spots. And we want trading to be hard because its a competition to these people and they deserve to be on top.
2. It'd be easy to corner the market. Even with all the extra people selling. Even with listing fees and limited slots. I submit on things that matter, it wont be. People will always be listing mats. They will always be listing gear. You might get someone flipping motifs or style pages or whatever, but you get that now. They just don't want it to be common. They are allowed to flip. Everyone else is not.
3. The devs already said no and that means it will never happen ever and there's no need to create threads like these because obviously never means never and no amount of complaining or support will ever change that, plus its like written into the company contract for new employees so when they get hired they must "never change the Trading system"
I'm going to ignore the consipiracy theories and people trying to extrapolate from a small forum poll that is probably biased. It's not an argument worth having because anyone can skew the numbers to mean whatever they want.
What they can't skew is that there's a non-zero percentage of the population who think the current system does not work for the silent majority of people. The ones that play a bit, don't know how to use the guild traders, and just leave the game because its not new player friendly.
Those people don't matter, apparently. The strong survive, and the weak move on to other games.
1. These guilds only last as long as the person running it keeps up with it. It also would help smaller guilds to grow if we had one as people are more likely to join ones that have a trader.
2. There is no evidence that it'd be any easier to corner the market except your claims that it would. Hmm talking of conspiracy theories. It's the same old 'people will corner the market' 'it will ruin the economy' but all there is to that is wild claims that it will.
3. Didn't they say no dragons at one point as well? Things change doesn't mean it will stay the same. This game has been changing a lot over the years.
Also as I pointed out earlier poll numbers hardly represent the entire community. Do you think everyone in game is checking the forums?
1) A global AH hinders smaller guilds as they are now in more direct competition with larger guilders. Guild traders help alleviate that.
2) There's tons of evidence based on previous MMOs with those systems and basic logic also dictates it would be easier.
If you need further evidence we can look at the toilet paper hoarding during recent events. Larger more centralized stores were out of stock because people were able to go to a location an buy the entire stock of something for an area and the only way to regulate sales was to force limits on purchasing. Unless you do the same with an AH you're asking for a system that rewards the richer.
3) They did say no dragons but the TES/ESO crew have seem to have run out of creative ideas. Luckily for us the guild aystem isn't broken so it doesn't need "fixing"
Not really. Smaller guilds are less likely to get guild traders with less support to pay for said traders. A global AH would make people join guilds on which they want to join rather than this one has a trader.
2. Not really. It's just your own conspiraries driven by the desire to make it look as a negative due to not wanting it to change
3. Which proves them saying something won't happen at one point doesn't mean it will,.
Yes because that's totally relevant. You do realize this happened in societies where larger businesses have more over the smaller ones and brands and what not? How does the current system limit people purchasing stuff other than what they can pay for? Cause as is as long as I have gold I can buy as much as I want. You're making examples of real situations to try to make an argument which basically ends with no real actual point and only pretending you're making a point on why auction house is bad.
An auction house takes away a reason many guilds exist. That aside the most active guilds I have belonged to more often than not do have a trader even if they are not a trading guild. We have five guild slots. I doubt the vast majority of players consider traders when filling those guild spots. Maybe one or two spots at most.
A central auction house makes it easier to control rare items. Three or four players could corner the market on any rare item they wish as they only have to sit at one location in shifts. The current system there is over 200 traders many that are constantly getting new inventory. Makes it much much harder to control the market on any item.
Introducing dragons was easy compared to overhauling the entire game economy. World bosses existed in the game before dragons. Dragons are a world boss with a different skin and different mechanics. A central trading system does not exist in the game and would take much more time and effort to introduce. That time and effort would be introducing an inferior economy dynamic.
The auction house is bad because common items would drop in price to vendor prices making it hard for new players to make much gold. Rare items would increase in price again making it hard for new and casual players to be able to afford those rare items. That is a double whammy on new and casual players. They can't get a good price for their items they wish to sell and can't get a good price for others items they wish to buy. Simple as that. You don't have to look at the real world to see why an auction house isn't a good idea compared to the system in place. Just visit the forums dedicated to other MMOs and read the complaints about monopolies and other problems found in an auction house setting.
From what I've seen most bigger guilds have a trader and often they either charge members or run raffles to try to pay for them. Take that away and they can focus on other aspects. Besides guilds can exist for other reasons heck there's many active guilds in games that have auction houses.
You are ignoring the fact most large trading guilds were built and are actively managed with the focus on being a trade guild so it is ridiculous to suggest they need to find a different purpose.
I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.