PizzaCat82 wrote: »Trading should not have a difficulty curve. There should not be barriers to entry beyond playing the game and reaching a capital city.
The fact that some people claim the world would end if everything wasn't controlled by 10 trading guilds goes to show how much of an ego they have and how much the game has pandered to their pettiness.
PizzaCat82 wrote: »The fact that some people claim the world would end if everything wasn't controlled by 10 trading guilds goes to show how much of an ego they have and how much the game has pandered to their pettiness.
Rave the Histborn wrote: »PizzaCat82 wrote: »Trading should not have a difficulty curve. There should not be barriers to entry beyond playing the game and reaching a capital city.
The fact that some people claim the world would end if everything wasn't controlled by 10 trading guilds goes to show how much of an ego they have and how much the game has pandered to their pettiness.
The fact you keep intentionally ignoring facts about guild traders shows your true intentions. If you changed guild traders the guild system would break. There absolutely should be barriers to a guild store just like there's requirements to everything else in the game.
Finding a guild a with a store is easier than ever, guild dues are cheap and easy to hit for 99% of guilds, and if you don't like it and you really need to play solo you can always use zonechat to sell.
When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value
The added value is that some of us are really into trading in ESO, and love the mini-game that is trading, flipping, arbitrage, farming, and playing politics that is made especially possible by the guild traders / trading guilds model as it exists in ESO. I really love this aspect of the game (in addition to PvP, though I would argue that trading sometimes is PvP lol).
This is the first time I see someone freely admit that the trading game in and of itself is why someone doesn't want an AH. I understand why you enjoy it. I also think it hurts the game by putting unnecessary hurdles in front of players and raising prices to levels a new and/or casual player may not be able to afford. I find arguments to the effect that guild traders prevent market manipulation disingenuous. If that was really the concern, the focus should be on the ability to resell items at a mark-up, not whether you do it in a guild trader or an AH.
God I love having to use an outside source to find the best prices, then porting all over tamriel hoping the item is still there.
OH WAIT, I DONT.
barney2525 wrote: »Requring - not optional - Requiring players to join a Trading guild that Will charge some amount of gold per week just for the option of being able to sell anything is ridiculous.
Not being able to see All the available product that you are looking for and that is on sale is Ridiculous.
Wasting time running from zone to zone trying to find what you are looking for - instead of actually playing the game - is Ridiculous.
IMHO
PizzaCat82 wrote: »Rave the Histborn wrote: »PizzaCat82 wrote: »Trading should not have a difficulty curve. There should not be barriers to entry beyond playing the game and reaching a capital city.
The fact that some people claim the world would end if everything wasn't controlled by 10 trading guilds goes to show how much of an ego they have and how much the game has pandered to their pettiness.
The fact you keep intentionally ignoring facts about guild traders shows your true intentions. If you changed guild traders the guild system would break. There absolutely should be barriers to a guild store just like there's requirements to everything else in the game.
Finding a guild a with a store is easier than ever, guild dues are cheap and easy to hit for 99% of guilds, and if you don't like it and you really need to play solo you can always use zonechat to sell.
I'm not ignoring anything, trading guilds can still exist without guild traders. I've also seen the potential for guilds to be completely horrible to eachother in the name of competition.
If we can have the positives without the negatives, why not get rid of the parts that cause all the problems?
I'm in 5 guilds, GM of 2 and Admin in a 3rd. I've seen 5 or 6 Trading guilds go under merely because they dared to compete with bigger ones.
Its clear about 45% want to see things change. Current system is broken by design.
How do you think people profit from their sales in this game? Not all equally. These guilds chucking around millions of gold can do so because they maintain where they sell. IMO that needs to be removed. Place guild vendors outside of hubs and make them just as convenient as any other trader. Been MMOing for 22 years and this is the most riged system I have seen for buying and selling goods. As I have stated, I love this game, I hate the way trading is done.
PizzaCat82 wrote: »Rave the Histborn wrote: »PizzaCat82 wrote: »Trading should not have a difficulty curve. There should not be barriers to entry beyond playing the game and reaching a capital city.
The fact that some people claim the world would end if everything wasn't controlled by 10 trading guilds goes to show how much of an ego they have and how much the game has pandered to their pettiness.
The fact you keep intentionally ignoring facts about guild traders shows your true intentions. If you changed guild traders the guild system would break. There absolutely should be barriers to a guild store just like there's requirements to everything else in the game.
Finding a guild a with a store is easier than ever, guild dues are cheap and easy to hit for 99% of guilds, and if you don't like it and you really need to play solo you can always use zonechat to sell.
I'm not ignoring anything, trading guilds can still exist without guild traders. I've also seen the potential for guilds to be completely horrible to eachother in the name of competition.
If we can have the positives without the negatives, why not get rid of the parts that cause all the problems?
I'm in 5 guilds, GM of 2 and Admin in a 3rd. I've seen 5 or 6 Trading guilds go under merely because they dared to compete with bigger ones.
Its clear about 45% want to see things change. Current system is broken by design.
You are misusing the polls statistics. 45% want to see things change -- yes, 9% of that belongs to people who like the current system, but would love it to actually go a step further by adding more traders (me included), and 2% of that belongs to people who want things to stay as is, but ban TTC. And 3% sasid "Other...", and their opinions vary from "make this one tiny change" to "overhaul the system" so it isn't really usable here.
All in all, what we can actually conclude from this poll is that around 32% want some form of auction house, while about 61% want guild traders to stay. Your logic is flawed.
A majority of players, according to this poll of 406 people, want ZOS to keep the guild trader system in place.
I am not against guild traders.
If there were a way to have a real time overview of everything that's for sale and where I would be perfectly fine with what we have.
But there isn' t.
-- Your arguments:
"But it's a gold sink": meh. Just add a 10% tax on Auction Houses and a lot more gold will be removed from the game.
"But it's always been this way": that is no argument. If it were up to you, we would still live in caves and hunt animals with stone clubs.
"We don't want another WoW": Guild traders aren't the discerning difference. ESO with AH would still be ESO and WoW with guild traders would still be WoW.
A few weeks ago my trade guild made a move from a mid-tier trade location to a mid/high-tier location. How did we manage to move up? If things are so rigged and these evil big guilds have good spots so cornered... how did we work our way up?
wenchmore420b14_ESO wrote: »PizzaCat82 wrote: »Rave the Histborn wrote: »PizzaCat82 wrote: »Trading should not have a difficulty curve. There should not be barriers to entry beyond playing the game and reaching a capital city.
The fact that some people claim the world would end if everything wasn't controlled by 10 trading guilds goes to show how much of an ego they have and how much the game has pandered to their pettiness.
The fact you keep intentionally ignoring facts about guild traders shows your true intentions. If you changed guild traders the guild system would break. There absolutely should be barriers to a guild store just like there's requirements to everything else in the game.
Finding a guild a with a store is easier than ever, guild dues are cheap and easy to hit for 99% of guilds, and if you don't like it and you really need to play solo you can always use zonechat to sell.
I'm not ignoring anything, trading guilds can still exist without guild traders. I've also seen the potential for guilds to be completely horrible to eachother in the name of competition.
If we can have the positives without the negatives, why not get rid of the parts that cause all the problems?
I'm in 5 guilds, GM of 2 and Admin in a 3rd. I've seen 5 or 6 Trading guilds go under merely because they dared to compete with bigger ones.
Serious question and curious....
How are you GM of 2 guilds as you can only be GM of one guild at a time in ESO. 2nd account?
I have acted as GM in guilds before when they were AFK, but not actual GM. Just curious...
Daimonion82 wrote: »In those threads I'm always wondering - why people are still defending current system, yet at the same time using TTC and MM. Show me one trader, who play the game as it is designed. Without addons nobody knows how much specific item is worth. Also if you for example need green recipe for provisioning writs (because you've just leveled skill), you can buy it from vendor for 800 gold or wander across Tamriel for a week to find one at guild trader for 100 (checking all backpacks during the trip, because you'll probably find it sooner in one of them). And that is why I'm calling this system insane.
Rave the Histborn wrote: »Daimonion82 wrote: »In those threads I'm always wondering - why people are still defending current system, yet at the same time using TTC and MM. Show me one trader, who play the game as it is designed. Without addons nobody knows how much specific item is worth. Also if you for example need green recipe for provisioning writs (because you've just leveled skill), you can buy it from vendor for 800 gold or wander across Tamriel for a week to find one at guild trader for 100 (checking all backpacks during the trip, because you'll probably find it sooner in one of them). And that is why I'm calling this system insane.
Show me a pver, a pvper, or anyone else for that matter that plays the game as designed when they have the option of add ons. Just because you wanna exaggerate about items doesn't make the system bad.
Its clear about 45% want to see things change. Current system is broken by design.
You are misusing the polls statistics. 45% want to see things change -- yes, 9% of that belongs to people who like the current system, but would love it to actually go a step further by adding more traders (me included), and 2% of that belongs to people who want things to stay as is, but ban TTC. And 3% sasid "Other...", and their opinions vary from "make this one tiny change" to "overhaul the system" so it isn't really usable here.
All in all, what we can actually conclude from this poll is that around 32% want some form of auction house, while about 61% want guild traders to stay. Your logic is flawed.
A majority of players, according to this poll of 406 people, want ZOS to keep the guild trader system in place.
Although there isn't a majority for keeping the present system in place as is. That's the same with every poll on this, there is never a majority in favour of a new system, nor is there one in favour of keeping the present system as is. The common theme is that a majority of players don't like the present system as it is, and either want a new system or some improvement to the existing one - and it isn't wild speculation to suggest that most of those who do favour keeping things as they are will be PC traders using add-ons, so at best they can only represent one third of the playerbase. ZOS have themselves defended the present system on the sole basis that opinion about it is evenly divided.
Auction house will be OK, but only IF there will be a limit how many items you can buy/sell (daily for example). To avoid speculations on a mass scale. For example a limit of 10 items daily per account.
Its clear about 45% want to see things change. Current system is broken by design.
You are misusing the polls statistics. 45% want to see things change -- yes, 9% of that belongs to people who like the current system, but would love it to actually go a step further by adding more traders (me included), and 2% of that belongs to people who want things to stay as is, but ban TTC. And 3% sasid "Other...", and their opinions vary from "make this one tiny change" to "overhaul the system" so it isn't really usable here.
All in all, what we can actually conclude from this poll is that around 32% want some form of auction house, while about 61% want guild traders to stay. Your logic is flawed.
A majority of players, according to this poll of 406 people, want ZOS to keep the guild trader system in place.
Although there isn't a majority for keeping the present system in place as is. That's the same with every poll on this, there is never a majority in favour of a new system, nor is there one in favour of keeping the present system as is. The common theme is that a majority of players don't like the present system as it is, and either want a new system or some improvement to the existing one - and it isn't wild speculation to suggest that most of those who do favour keeping things as they are will be PC traders using add-ons, so at best they can only represent one third of the playerbase. ZOS have themselves defended the present system on the sole basis that opinion about it is evenly divided.
Are you saying that > 50% isn't majority? You are arguing against math. Sorry, but you will never win that argument.
or an outright ban (temporary or permanent) on reposting store-bought items.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.
It is bad game design to need to use something outside of the game, just to fully make use of a in game system.
Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.
I mean i don't need a argument. No point? Anyone who tried to get new people into the game, Knows trying to explain the combat, and watching them quit because of how bad it is. We all been through it.
I'm just stating that a single ah would be good for the game, So would a combat overhaul. Yet, we got people to this day defending the weakest element of the game. So it does not matter, noone is going to change each other mind.
So I'm just going to say it. AH and Combat both need changes to make the game better, and to help get new blood into the game.
If people are too lazy to learn combat or switch zones to find an item they are looking for then it’s probably better they switch games.
It is not about being lazy, it is about it being bad and not fun. Here is the thing about pro AC people. They act like, what they do requires so much skill, and is the hardest thing to do. It is not.
What they don't understand, it is tedious and not fun to do. And it looks stupid, and has no place in a RPG at all.
Then don’t animation cancel, you have a choice so stop trying to change the game for your own selfish interests and hijacking threads that have nothing to do with animation canceling.