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Auction Houses: yes or no?

  • daemonios
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    One Auction House to rule them all
    I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.


    It is bad game design to need to use something outside of the game, just to fully make use of a in game system.

    Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.
  • Iluvrien
    Iluvrien
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    Keep everything as it is
    Tandor wrote: »
    As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.

    Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?


    All players have immediate access to combat and gear drops in the overland. Yes, you don't get the best sets and bonuses or sundry other reward items but all players can fight and collect items.

    All players have immediate access to a selling mechanic. Vendors. Yes, you get bad prices, but all players can sell or decon items.

    All players have immediate access to crafting. Yes, you won't be able to craft certain sets because you haven't researched the traits and the upgrade costs will be huge, but all players can make and upgrade items.


    I have a problem with only one aspect of the game being sacrosanct to immediate global access just because it's combat.

    ZOS has put crafting items (motifs) behind competitive combat challenges. This suggests that they are offering us a choice: "Put in the time yourself, or pay someone else who will". As far as I am concerned, that goes for the trading (which is different to selling) systems in this game. Crafting too. Certain activities require a level of buy-in to reach their upper limits.

    You want to sell an item without getting into trading, but want better prices than a vendor? Then do what I said earlier in this thread: Sell it to a trader. Rely on other players in this.

    You want to buy and item without getting into trading, but don't want to spend the time hunting for it? Then do the same thing: Pitch a price at a trader, they may well be be going around the kiosks themselves, they can keep an eye open for your item too. Rely on other players in this.

    Please, rely on other players. Don't campaign for the removal of a system that some people enjoy a great deal because you don't want to engage with it. I personally detest PvP and any balance changes made on its behalf... that doesn't mean I am going to actively campaign for it to be removed from the game.
  • Tandor
    Tandor
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    One Auction House to rule them all
    Iluvrien wrote: »
    Tandor wrote: »
    As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.

    Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?


    Certainly not, because trials are a part of endgame and should only be available to those willing to invest time and skill development in them, whereas public trading is a basic core function of any MMORPG and should be available to all players.
  • D3N7157
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    Keep everything as it is
    the current system is alright and needs no change
  • kargen27
    kargen27
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    Other .. (explain)
    PizzaCat82 wrote: »
    That would be lame an boring for us Trade Guild people. We like the competition and the pressure. The guilds have worked hard for their place in the hierarchy over the years. If you just get rid of the heirarch and add a global Auction House you effectively kill every thing fun about the current system and ruin everything the trade guilds have built.

    I realize that trading is the game for some of you and "beating the other guilds" is something you've worked very hard for but I'd rather the game cater to the new guy who's just trying to get some money rather than your ego.

    This is akin to saying we should scrap vet level trials because new players can't get on the leader boards. High end traders put in as much effort and time as the elite trial guilds put into their progressions.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    Other .. (explain)
    Tandor wrote: »
    Iluvrien wrote: »
    Tandor wrote: »
    As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.

    Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?


    Certainly not, because trials are a part of endgame and should only be available to those willing to invest time and skill development in them, whereas public trading is a basic core function of any MMORPG and should be available to all players.

    Trials are end game for players that work to run vet trials and maybe compete to get on the leader boards. For most players trials are basic play found in most MMORPGs. Players that invest time and skill into the trading system should be rewarded for their efforts. That is their end game. Public trading is a basic core function the word basic being key. Basic buying and selling can and does take place in zone chat. At a slightly higher level it takes place selling to other guild mates through the trader that is locked to just that guild. Then we get to the veteran traders that have taken the time to find a group of like minded players and put in the effort to be among the elite in trading. That is end game trading and should not be dismissed as frivolous or unwanted.
    and then the parrot said, "must be the water mines green too."
  • Raammzzaa
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    Keep everything as it is
    Eifleber wrote: »
    When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value

    The added value is that some of us are really into trading in ESO, and love the mini-game that is trading, flipping, arbitrage, farming, and playing politics that is made especially possible by the guild traders / trading guilds model as it exists in ESO. I really love this aspect of the game (in addition to PvP, though I would argue that trading sometimes is PvP lol).
  • Rave the Histborn
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    Keep everything as it is
    Eifleber wrote: »
    Oh man, you might have to *gasp* zone to buy an item? It's not like the quest chains in overland already send you all over Tamriel and require you to do things like that already! How will people survive???
    We are here talking about the situation without TTC. So I am not talking about zoning once, I am talking about looking if anything is available at all. The only way to do that is traveling to every province and every guild stall to find it. If no one sells it (which is often the case) I spent hours for nothing. You may cal it fun (and an overview like TTC an unnecessary luxury), I do not. And I think most people don't.
    Do you think they're having fun when they go to an auction house and find that that hlaalu price is triple the average price because there's only 3 copies in the game and 1 person decided to buy them all and game the price? Do you think players are going to be thinking "Man, this sure is fun, paying all these significantly higher prices for items so I don't have to change a zone."
    three things:
    1) I'd rather pay triple and have the thing than traveling around for hours maybe only to find out it's not for sale at all
    2) that's why I said that crafters should be able to advertise their crafts so you can order stuff. It's sort of counter intuitive that the only way for craftsmen to sell stuff in an organized way is to make stuff and hope people want it. Instead of getting orders and craft for people.
    3) with TTC exactly what you are saying is happening, people buying all the Columbine and such and reselling for double.
    I don' t see guild stalls preventing this (so your argument is rather flawed).

    I am furnishing my new house at the moment, I can wait a few days for my order to be delivered, I don't need the stuff immediately. Personally I'm not really an RP person but in a semi-medieval fantasy world you'd expect (shops with) crafters that can make you stuff if you order it.
    Just as you'd expect specialized shops for armor or food or materials. Or multiple banks and cooks and taverns in a city. Not exactly 1 each and 6 mini wallmarts per town. That's not really immersive.
    You're not taking baseball away from the world, you're telling the MLB to dissolve their teams and let everyone that wants to play pro ball sign a pro contract.
    I live in Europe, if baseball disappears, hardly anyone will notice (or care).
    Let's say I am not convinced traders are a very significant part of the playerbase nor that they would leave if the system is altered. And other trading systems offer other opportunities, like in EVE where whole guilds are dedicated cargo haulers.
    .

    We are here talking about the situation without TTC. So I am not talking about zoning once, I am talking about looking if anything is available at all. The only way to do that is traveling to every province and every guild stall to find it. If no one sells it (which is often the case) I spent hours for nothing. You may cal it fun (and an overview like TTC an unnecessary luxury), I do not. And I think most people don't.

    If you have the option to use it TTC and you choose not to it's on you and even in a worse case scenario going to every guild vendor in the game with load times and checking their wares twice takes an hour. I've done it

    1) I'd rather pay triple and have the thing than traveling around for hours maybe only to find out it's not for sale at all
    2) that's why I said that crafters should be able to advertise their crafts so you can order stuff. It's sort of counter intuitive that the only way for craftsmen to sell stuff in an organized way is to make stuff and hope people want it. Instead of getting orders and craft for people.
    3) with TTC exactly what you are saying is happening, people buying all the Columbine and such and reselling for double.
    I don' t see guild stalls preventing this (so your argument is rather flawed).


    1) That's you, and I'd wager the playerbase isn't going to want to play 3x prices and
    2) What game do you play? The way craftsman sell stuff is people in zone or guild chat say "I'm looking for X to be crafted can anyone craft." We don't need a system where we take orders and make them like it's a real job and there's not enough demand to be worth it in the first place.
    3) I never said it would prevent all flipping, no system can do that, so my argument isn't flawed. You're relying on a "gotcha", it doesn't do it 100% of the time? Well then it doesn't do it any of the time, that's not how it works lol

    If in your own words it takes you hours to check for a hlaalu design due to zoning and travel, isn't that be more of a deterrent from price fixing than centralizing all of the items and making it readily available in 1 zone? It sounds like an actual flaw in your logic to be advocating for a system that centralizes everything and makes it easier to price fix while denouncing it as a flaw of the current system.

    I am furnishing my new house at the moment, I can wait a few days for my order to be delivered, I don't need the stuff immediately. Personally I'm not really an RP person but in a semi-medieval fantasy world you'd expect (shops with) crafters that can make you stuff if you order it.
    Just as you'd expect specialized shops for armor or food or materials. Or multiple banks and cooks and taverns in a city. Not exactly 1 each and 6 mini wallmarts per town. That's not really immersive.


    Not in an MMO, there's no reason to have multiple NPCs like that because, performance

    I live in Europe, if baseball disappears, hardly anyone will notice (or care).
    Let's say I am not convinced traders are a very significant part of the playerbase nor that they would leave if the system is altered. And other trading systems offer other opportunities, like in EVE where whole guilds are dedicated cargo haulers.


    Ok, then I'm not sure you used baseball. Let me use a more boring but European sport to put in perspective.

    "If you take away soccer from the world people will still do sports"

    You're telling the soccer teams to disolve their teams so everyone can play pro soccer.

    Let's say I am not convinced traders are a very significant part of the playerbase nor that they would leave if the system is altered. And other trading systems offer other opportunities, like in EVE where whole guilds are dedicated cargo haulers.

    Based on what you've said I'm not convinced you've ever been social in this game before. Trading guilds are a obviously a huge part of the game because without them you wouldn't have the traders you have now XD. If you want a system like EVE though maybe you should go stick to that game though. ESO doesn't have the luxury of adding in thousands of useless systems especially when they have to actually make things like scenery and towns and not just use static "void of space" backgrounds.
  • Ri_Khan
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    A few auction houses, like one in each capital
    I'd really like to know how many players aren't trying to sell in the trading system at all. It definitely has to be the vast majority. We know there's almost 200 trader locations, trade guilds have 50-500 members, that's 10,000-100,000 potential sellers every week. There's no way most guilds have full active rosters, even half seems like a stretch, so I imagine it's on the lower end of that spectrum. Considering many traders are in multiple guilds, some up to 5, that further lowers the average. So maybe 40,000 at most are actively selling?

    Now since we don't know what overall populations are on each platform either, it makes it hard to generalize. For PC though, Steam charts show a peak of almost 50,000 players recently. I'd be surprised if the active Steam population was more than 25% of total PC players (obviously debatable). Even if it was 33%, that still means the majority of players aren't selling in the current system.

    I think the lack of participation on that end says a lot.

    Edit: To add some more info I gleaned from the guild finder, of the 100 trade guilds with current trader locations that are listed (not sure where the other 90+ are), there's approximately 39,200 active members. I noticed all the guilds that were in the major hubs had close to full rosters and most, if not all of those, were listed. The guilds in less popular locations, many of which were absent from the list, had significantly lower numbers. The lowest I saw had 39 active members. Yeah...so more skewed numbers.
    Edited by Ri_Khan on May 3, 2020 2:34PM
  • Iluvrien
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    Keep everything as it is
    Tandor wrote: »
    Iluvrien wrote: »
    Tandor wrote: »
    As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.

    Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?

    Certainly not, because trials are a part of endgame and should only be available to those willing to invest time and skill development in them, whereas public trading is a basic core function of any MMORPG and should be available to all players.

    What is there inherent to trials that makes it distinct from every other activity in the game?

    Endgame is a hamster wheel designed to keep players busy and subscribed/spending until the next content drop.

    The distinction is arbitrary. We are told that one is more worthy of protection than the other? Why?

    People put time and skill into their trading (especially the officers). People put time and skill into beautifully furnishing homes (I am continually in awe of the cobbles I see). People put time and skill into collecting and matching outfit items (to amazing, or horrendous effect sometimes). People put time and skill into weaving stories with others in RP...

    ... but none of these are worthy of protection because they don't require you to learn to tap-dance on a keyboard?

    It seems like an awfully narrow definition.
  • Tandor
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    One Auction House to rule them all
    kargen27 wrote: »
    Tandor wrote: »
    Iluvrien wrote: »
    Tandor wrote: »
    As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.

    Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?


    Certainly not, because trials are a part of endgame and should only be available to those willing to invest time and skill development in them, whereas public trading is a basic core function of any MMORPG and should be available to all players.

    Trials are end game for players that work to run vet trials and maybe compete to get on the leader boards. For most players trials are basic play found in most MMORPGs. Players that invest time and skill into the trading system should be rewarded for their efforts. That is their end game. Public trading is a basic core function the word basic being key. Basic buying and selling can and does take place in zone chat. At a slightly higher level it takes place selling to other guild mates through the trader that is locked to just that guild. Then we get to the veteran traders that have taken the time to find a group of like minded players and put in the effort to be among the elite in trading. That is end game trading and should not be dismissed as frivolous or unwanted.

    I've never suggested it is frivolous or unwanted, my position is that the trading system is a core function of any game and should be open to all and not just left to veteran or elite traders with everyone else having to hawk their wares in zone chat and with console traders having to make do without the add-ons that make the system workable for those on PC.
  • PizzaCat82
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    A few auction houses, like one in each capital
    Trading should not have a difficulty curve. There should not be barriers to entry beyond playing the game and reaching a capital city.

    The fact that some people claim the world would end if everything wasn't controlled by 10 trading guilds goes to show how much of an ego they have and how much the game has pandered to their pettiness.
  • what_the
    what_the
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    A few auction houses, like one in each capital
    A public auction house (or multiple) that would allow crafted items only for sale would be nice. So all the solo (or even guild) crafters who put the effort into the art, can fund their crafting profession even further.
  • Lumsdenml
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    Keep everything as it is
    Artanisul wrote: »
    preevious wrote: »
    Eifleber wrote: »
    preevious wrote: »
    *weary sigh*
    *even wearier sigh*

    Tell me again the added value of the current system?
    1. Good for immersion
    2. Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild
    3. Allow any player to randomly fiind a good deal on what's needed. (on a GAH, everything is at the same price, with "clever" player putting their stuff at "min - 1g" to undercut others .. yay -_-)
    4. Prevent market-cornering of rare items

    There.
    That excellent system basically create a non-gamable economy

    I'll add that common items are still easy to find, rare items would be as unfindable in a GAH because they'd be so easy to find that they'd go almost instantly, and guilds turnovers are high enough so that when you search you'll easily find find a spot somewhere.

    Also, all traders, baring the oddball faraway remote trading post, see enough players to sell your stuff.

    On reason number two, I am confused. You say it allows those people not in guilds to make gold. It actually fores people to join guilds to sell anything. So not sure how you used the system before even joing a guild. OH I know...you didnt...

    On point number 4, you are missing something. While someone cant corner the market on "items", they do corner the market on VENDERS. Keeping the top sales slots only to the guild mofias is well known here in ESO.

    This "excellent system" creates a completely gamable economy. Ya cant sell unless you join a guild.

    I know it's not going to change. I just would like people to actually admit the truth about how it is being abused.

    Actually, you can find a good deal on an item and sell it in zone. No guild needed.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Lumsdenml
    Lumsdenml
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    Keep everything as it is
    Kawiki wrote: »
    This is in my top 3 for dumbest things in this game. One auction house please. The only reason people want to keep it the same way is so they can continue to rip people who don't know about TTC off. Really terribly designed system.

    Why the hell does anyone want to travel at all to buy something???

    The current system is complete trash.

    Dead wrong, actually. With one central AH, wealthy guilds in the game could buy all of one item, jack the price, and be the only source. In order to do that now, they would have to buy EVERY SINGLE VENDOR SPOT. How likely is that?
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Luckylancer
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    One Auction House to rule them all
    We will farm items and sell them and some rich pig will profit from it. This is the current system.

    Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.
  • kargen27
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    Other .. (explain)
    Ri_Khan wrote: »
    I'd really like to know how many players aren't trying to sell in the trading system at all. It definitely has to be the vast majority. We know there's almost 200 trader locations, trade guilds have 50-500 members, that's 10,000-100,000 potential sellers every week. There's no way most guilds have full active rosters, even half seems like a stretch, so I imagine it's on the lower end of that spectrum. Considering many traders are in multiple guilds, some up to 5, that further lowers the average. So maybe 40,000 at most are actively selling?

    Now since we don't know what overall populations are on each platform either, it makes it hard to generalize. For PC though, Steam charts show a peak of almost 50,000 players recently. I'd be surprised if the active Steam population was more than 25% of total PC players (obviously debatable). Even if it was 33%, that still means the majority of players aren't selling in the current system.

    I think the lack of participation on that end says a lot.

    You can apply that to almost any aspect of the game. The lack of participation in battle fields as an example. I've been in some of the best trade guilds and they were often looking for new members to join. It is much easier to get into a top trading guild than it is to find a good progression guild. Also less effort and time to meet the requirements of a trading guild than that of a progression guild.
    and then the parrot said, "must be the water mines green too."
  • daemonios
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    One Auction House to rule them all
    Raammzzaa wrote: »
    Eifleber wrote: »
    When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value

    The added value is that some of us are really into trading in ESO, and love the mini-game that is trading, flipping, arbitrage, farming, and playing politics that is made especially possible by the guild traders / trading guilds model as it exists in ESO. I really love this aspect of the game (in addition to PvP, though I would argue that trading sometimes is PvP lol).

    This is the first time I see someone freely admit that the trading game in and of itself is why someone doesn't want an AH. I understand why you enjoy it. I also think it hurts the game by putting unnecessary hurdles in front of players and raising prices to levels a new and/or casual player may not be able to afford. I find arguments to the effect that guild traders prevent market manipulation disingenuous. If that was really the concern, the focus should be on the ability to resell items at a mark-up, not whether you do it in a guild trader or an AH.
    Edited by daemonios on April 30, 2020 10:55PM
  • Nanfoodle
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    One Auction House to rule them all
    Nanfoodle wrote: »
    Its clear about 45% want to see things change. Current system is broken by design.

    Sometimes people don't know what's best for them.
    People vote for politicians that actively pursue policy that will negatively impact them, just because they talk all nice like.

    That could be said for the other 60% lol
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Add more guild stores per city
    We will farm items and sell them and some rich pig will profit from it. This is the current system.

    Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.

    This is a myth.
    The only person making money is you. The Listing fee is a gold sink, so it goes bye bye.
    The tax on your sales goes to the guild, not the GM or any specific person. The tax goes toward the guild trader bid, and trust me, it doesn't even come close to covering it! Most GM's put millions of their own gold INTO the guild, not get it back.
    Just for FYI....
    Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    One Auction House to rule them all
    daemonios wrote: »
    I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.


    It is bad game design to need to use something outside of the game, just to fully make use of a in game system.

    Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.

    I mean i don't need a argument. No point? Anyone who tried to get new people into the game, Knows trying to explain the combat, and watching them quit because of how bad it is. We all been through it.

    I'm just stating that a single ah would be good for the game, So would a combat overhaul. Yet, we got people to this day defending the weakest element of the game. So it does not matter, noone is going to change each other mind.

    So I'm just going to say it. AH and Combat both need changes to make the game better, and to help get new blood into the game.
  • Nanfoodle
    Nanfoodle
    ✭✭✭✭✭
    One Auction House to rule them all
    We will farm items and sell them and some rich pig will profit from it. This is the current system.

    Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.

    This is a myth.
    The only person making money is you. The Listing fee is a gold sink, so it goes bye bye.
    The tax on your sales goes to the guild, not the GM or any specific person. The tax goes toward the guild trader bid, and trust me, it doesn't even come close to covering it! Most GM's put millions of their own gold INTO the guild, not get it back.
    Just for FYI....
    Huzzah!

    This is not ture. This system keeps the ones with the gold making the most gold. Trading guilds that can fight for the best and prime spot, keeps them making the most money. Convenience is king. IMO there is ways to fix this with the current system if they take traders out of major hubs. Made sure not one guild trader was in a more convenient spot then another. My guess the ones that yell no to this also wont admit they are part of the problem because they like where their trader is lol.
    Edited by Nanfoodle on April 30, 2020 11:31PM
  • Ri_Khan
    Ri_Khan
    ✭✭✭✭✭
    A few auction houses, like one in each capital
    kargen27 wrote: »
    You can apply that to almost any aspect of the game. The lack of participation in battle fields as an example. I've been in some of the best trade guilds and they were often looking for new members to join. It is much easier to get into a top trading guild than it is to find a good progression guild. Also less effort and time to meet the requirements of a trading guild than that of a progression guild.

    What I was implying is that if the population is so low, despite there being plenty of available positions for more players to get involved, there's probably something intrinsically lacking from that system. There's most likely a good reason for the frequency of threads that constantly bring the issue up as well. Same thing applies for the other part of the game you mention, Battlegrounds? If it suffers from a low pop, I don't even know but just like the traders, I don't enjoy it for perfectly legitimate reasons and simply don't waste time with it.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    Keep everything as it is
    daemonios wrote: »
    I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.


    It is bad game design to need to use something outside of the game, just to fully make use of a in game system.

    Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.

    I mean i don't need a argument. No point? Anyone who tried to get new people into the game, Knows trying to explain the combat, and watching them quit because of how bad it is. We all been through it.

    I'm just stating that a single ah would be good for the game, So would a combat overhaul. Yet, we got people to this day defending the weakest element of the game. So it does not matter, noone is going to change each other mind.

    So I'm just going to say it. AH and Combat both need changes to make the game better, and to help get new blood into the game.

    If people are too lazy to learn combat or switch zones to find an item they are looking for then it’s probably better they switch games.
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    One Auction House to rule them all
    Sanctum74 wrote: »
    daemonios wrote: »
    I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.


    It is bad game design to need to use something outside of the game, just to fully make use of a in game system.

    Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.

    I mean i don't need a argument. No point? Anyone who tried to get new people into the game, Knows trying to explain the combat, and watching them quit because of how bad it is. We all been through it.

    I'm just stating that a single ah would be good for the game, So would a combat overhaul. Yet, we got people to this day defending the weakest element of the game. So it does not matter, noone is going to change each other mind.

    So I'm just going to say it. AH and Combat both need changes to make the game better, and to help get new blood into the game.

    If people are too lazy to learn combat or switch zones to find an item they are looking for then it’s probably better they switch games.

    It is not about being lazy, it is about it being bad and not fun. Here is the thing about pro AC people. They act like, what they do requires so much skill, and is the hardest thing to do. It is not.

    What they don't understand, it is tedious and not fun to do. And it looks stupid, and has no place in a RPG at all.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    Keep everything as it is
    Sanctum74 wrote: »
    daemonios wrote: »
    I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.


    It is bad game design to need to use something outside of the game, just to fully make use of a in game system.

    Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.

    I mean i don't need a argument. No point? Anyone who tried to get new people into the game, Knows trying to explain the combat, and watching them quit because of how bad it is. We all been through it.

    I'm just stating that a single ah would be good for the game, So would a combat overhaul. Yet, we got people to this day defending the weakest element of the game. So it does not matter, noone is going to change each other mind.

    So I'm just going to say it. AH and Combat both need changes to make the game better, and to help get new blood into the game.

    If people are too lazy to learn combat or switch zones to find an item they are looking for then it’s probably better they switch games.

    It is not about being lazy, it is about it being bad and not fun. Here is the thing about pro AC people. They act like, what they do requires so much skill, and is the hardest thing to do. It is not.

    What they don't understand, it is tedious and not fun to do. And it looks stupid, and has no place in a RPG at all.

    Then don’t animation cancel, you have a choice so stop trying to change the game for your own selfish interests and hijacking threads that have nothing to do with animation canceling.
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    One Auction House to rule them all
    Sanctum74 wrote: »

    Then don’t animation cancel, you have a choice so stop trying to change the game for your own selfish interests and hijacking threads that have nothing to do with animation canceling.

    That logic is flawed. For one, the game is being balance around it. For two it is a community game. Meaning that it is expected of you when you group to play to your fullest and do it. And last but not least. Here is the biggest thing, it is a flawed system that needs to be talked about.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    Keep everything as it is
    Sanctum74 wrote: »

    Then don’t animation cancel, you have a choice so stop trying to change the game for your own selfish interests and hijacking threads that have nothing to do with animation canceling.

    That logic is flawed. For one, the game is being balance around it. For two it is a community game. Meaning that it is expected of you when you group to play to your fullest and do it. And last but not least. Here is the biggest thing, it is a flawed system that needs to be talked about.

    So in other words you have nothing to back your opinion up and even though you do not have to do it you think it should be changed just because you say so. Regardless this thread is about auction houses not your ill fated agenda just because you don’t like something you don’t even have to do.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Add more guild stores per city
    Nanfoodle wrote: »
    We will farm items and sell them and some rich pig will profit from it. This is the current system.

    Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.

    This is a myth.
    The only person making money is you. The Listing fee is a gold sink, so it goes bye bye.
    The tax on your sales goes to the guild, not the GM or any specific person. The tax goes toward the guild trader bid, and trust me, it doesn't even come close to covering it! Most GM's put millions of their own gold INTO the guild, not get it back.
    Just for FYI....
    Huzzah!

    This is not ture. This system keeps the ones with the gold making the most gold. Trading guilds that can fight for the best and prime spot, keeps them making the most money. Convenience is king. IMO there is ways to fix this with the current system if they take traders out of major hubs. Made sure not one guild trader was in a more convenient spot then another. My guess the ones that yell no to this also wont admit they are part of the problem because they like where their trader is lol.

    I was responding to the person that said a person profits from his sales. That is not true.
    You are talking about the fact that some guilds have the "prime spots", which is true. Wanna know why?

    Because the GM spends 10's of hours a week, planning raffles, auctions, and activities for it's members to have fun and make gold for the guild. The members are serious traders, and in some cases this IS their end game.

    Want one of the "prime spots", take your guild, or start one, collect tons of gold, go bid 10-12 million gold on a spot and take it. Those "rich guilds" are that way cause they worked for it.
    My 2 drakes...
    Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Nanfoodle
    Nanfoodle
    ✭✭✭✭✭
    One Auction House to rule them all
    Nanfoodle wrote: »
    We will farm items and sell them and some rich pig will profit from it. This is the current system.

    Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.

    This is a myth.
    The only person making money is you. The Listing fee is a gold sink, so it goes bye bye.
    The tax on your sales goes to the guild, not the GM or any specific person. The tax goes toward the guild trader bid, and trust me, it doesn't even come close to covering it! Most GM's put millions of their own gold INTO the guild, not get it back.
    Just for FYI....
    Huzzah!

    This is not ture. This system keeps the ones with the gold making the most gold. Trading guilds that can fight for the best and prime spot, keeps them making the most money. Convenience is king. IMO there is ways to fix this with the current system if they take traders out of major hubs. Made sure not one guild trader was in a more convenient spot then another. My guess the ones that yell no to this also wont admit they are part of the problem because they like where their trader is lol.

    I was responding to the person that said a person profits from his sales. That is not true.
    You are talking about the fact that some guilds have the "prime spots", which is true. Wanna know why?

    Because the GM spends 10's of hours a week, planning raffles, auctions, and activities for it's members to have fun and make gold for the guild. The members are serious traders, and in some cases this IS their end game.

    Want one of the "prime spots", take your guild, or start one, collect tons of gold, go bid 10-12 million gold on a spot and take it. Those "rich guilds" are that way cause they worked for it.
    My 2 drakes...
    Huzzah!

    How do you think people profit from their sales in this game? Not all equally. These guilds chucking around millions of gold can do so because they maintain where they sell. IMO that needs to be removed. Place guild vendors outside of hubs and make them just as convenient as any other trader. Been MMOing for 22 years and this is the most riged system I have seen for buying and selling goods. As I have stated, I love this game, I hate the way trading is done.
This discussion has been closed.