rager82b14_ESO wrote: »I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.
It is bad game design to need to use something outside of the game, just to fully make use of a in game system.
As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.
As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.
Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?
PizzaCat82 wrote: »That would be lame an boring for us Trade Guild people. We like the competition and the pressure. The guilds have worked hard for their place in the hierarchy over the years. If you just get rid of the heirarch and add a global Auction House you effectively kill every thing fun about the current system and ruin everything the trade guilds have built.
I realize that trading is the game for some of you and "beating the other guilds" is something you've worked very hard for but I'd rather the game cater to the new guy who's just trying to get some money rather than your ego.
As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.
Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?
Certainly not, because trials are a part of endgame and should only be available to those willing to invest time and skill development in them, whereas public trading is a basic core function of any MMORPG and should be available to all players.
When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value
We are here talking about the situation without TTC. So I am not talking about zoning once, I am talking about looking if anything is available at all. The only way to do that is traveling to every province and every guild stall to find it. If no one sells it (which is often the case) I spent hours for nothing. You may cal it fun (and an overview like TTC an unnecessary luxury), I do not. And I think most people don't.Rave the Histborn wrote: »Oh man, you might have to *gasp* zone to buy an item? It's not like the quest chains in overland already send you all over Tamriel and require you to do things like that already! How will people survive???three things:Do you think they're having fun when they go to an auction house and find that that hlaalu price is triple the average price because there's only 3 copies in the game and 1 person decided to buy them all and game the price? Do you think players are going to be thinking "Man, this sure is fun, paying all these significantly higher prices for items so I don't have to change a zone."
1) I'd rather pay triple and have the thing than traveling around for hours maybe only to find out it's not for sale at all
2) that's why I said that crafters should be able to advertise their crafts so you can order stuff. It's sort of counter intuitive that the only way for craftsmen to sell stuff in an organized way is to make stuff and hope people want it. Instead of getting orders and craft for people.
3) with TTC exactly what you are saying is happening, people buying all the Columbine and such and reselling for double.
I don' t see guild stalls preventing this (so your argument is rather flawed).
I am furnishing my new house at the moment, I can wait a few days for my order to be delivered, I don't need the stuff immediately. Personally I'm not really an RP person but in a semi-medieval fantasy world you'd expect (shops with) crafters that can make you stuff if you order it.
Just as you'd expect specialized shops for armor or food or materials. Or multiple banks and cooks and taverns in a city. Not exactly 1 each and 6 mini wallmarts per town. That's not really immersive.I live in Europe, if baseball disappears, hardly anyone will notice (or care).You're not taking baseball away from the world, you're telling the MLB to dissolve their teams and let everyone that wants to play pro ball sign a pro contract.
Let's say I am not convinced traders are a very significant part of the playerbase nor that they would leave if the system is altered. And other trading systems offer other opportunities, like in EVE where whole guilds are dedicated cargo haulers.
.
As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.
Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?
Certainly not, because trials are a part of endgame and should only be available to those willing to invest time and skill development in them, whereas public trading is a basic core function of any MMORPG and should be available to all players.
As I've said many times before, I would favour allowing all players to participate in selling, including non-guild members, casual players, and lower level players, by adding a single NPC trader to the main trader locations and through whom a small number of items can be listed. The commission level would be high and the revenue distributed between the guilds with traders in those locations.
Do you also agree that all players should be able to complete trials without going through the rigmarole of finding a group? Or acquiring gear? Or practicing their rotation(s)?
Certainly not, because trials are a part of endgame and should only be available to those willing to invest time and skill development in them, whereas public trading is a basic core function of any MMORPG and should be available to all players.
Trials are end game for players that work to run vet trials and maybe compete to get on the leader boards. For most players trials are basic play found in most MMORPGs. Players that invest time and skill into the trading system should be rewarded for their efforts. That is their end game. Public trading is a basic core function the word basic being key. Basic buying and selling can and does take place in zone chat. At a slightly higher level it takes place selling to other guild mates through the trader that is locked to just that guild. Then we get to the veteran traders that have taken the time to find a group of like minded players and put in the effort to be among the elite in trading. That is end game trading and should not be dismissed as frivolous or unwanted.
- Good for immersion
- Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild
- Allow any player to randomly fiind a good deal on what's needed. (on a GAH, everything is at the same price, with "clever" player putting their stuff at "min - 1g" to undercut others .. yay -_-)
- Prevent market-cornering of rare items
There.
That excellent system basically create a non-gamable economy
I'll add that common items are still easy to find, rare items would be as unfindable in a GAH because they'd be so easy to find that they'd go almost instantly, and guilds turnovers are high enough so that when you search you'll easily find find a spot somewhere.
Also, all traders, baring the oddball faraway remote trading post, see enough players to sell your stuff.
On reason number two, I am confused. You say it allows those people not in guilds to make gold. It actually fores people to join guilds to sell anything. So not sure how you used the system before even joing a guild. OH I know...you didnt...
On point number 4, you are missing something. While someone cant corner the market on "items", they do corner the market on VENDERS. Keeping the top sales slots only to the guild mofias is well known here in ESO.
This "excellent system" creates a completely gamable economy. Ya cant sell unless you join a guild.
I know it's not going to change. I just would like people to actually admit the truth about how it is being abused.
This is in my top 3 for dumbest things in this game. One auction house please. The only reason people want to keep it the same way is so they can continue to rip people who don't know about TTC off. Really terribly designed system.
Why the hell does anyone want to travel at all to buy something???
The current system is complete trash.
I'd really like to know how many players aren't trying to sell in the trading system at all. It definitely has to be the vast majority. We know there's almost 200 trader locations, trade guilds have 50-500 members, that's 10,000-100,000 potential sellers every week. There's no way most guilds have full active rosters, even half seems like a stretch, so I imagine it's on the lower end of that spectrum. Considering many traders are in multiple guilds, some up to 5, that further lowers the average. So maybe 40,000 at most are actively selling?
Now since we don't know what overall populations are on each platform either, it makes it hard to generalize. For PC though, Steam charts show a peak of almost 50,000 players recently. I'd be surprised if the active Steam population was more than 25% of total PC players (obviously debatable). Even if it was 33%, that still means the majority of players aren't selling in the current system.
I think the lack of participation on that end says a lot.
When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value
The added value is that some of us are really into trading in ESO, and love the mini-game that is trading, flipping, arbitrage, farming, and playing politics that is made especially possible by the guild traders / trading guilds model as it exists in ESO. I really love this aspect of the game (in addition to PvP, though I would argue that trading sometimes is PvP lol).
Luckylancer wrote: »We will farm items and sell them and some rich pig will profit from it. This is the current system.
Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.
rager82b14_ESO wrote: »I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.
It is bad game design to need to use something outside of the game, just to fully make use of a in game system.
Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.
wenchmore420b14_ESO wrote: »Luckylancer wrote: »We will farm items and sell them and some rich pig will profit from it. This is the current system.
Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.
This is a myth.
The only person making money is you. The Listing fee is a gold sink, so it goes bye bye.
The tax on your sales goes to the guild, not the GM or any specific person. The tax goes toward the guild trader bid, and trust me, it doesn't even come close to covering it! Most GM's put millions of their own gold INTO the guild, not get it back.
Just for FYI....
Huzzah!
You can apply that to almost any aspect of the game. The lack of participation in battle fields as an example. I've been in some of the best trade guilds and they were often looking for new members to join. It is much easier to get into a top trading guild than it is to find a good progression guild. Also less effort and time to meet the requirements of a trading guild than that of a progression guild.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.
It is bad game design to need to use something outside of the game, just to fully make use of a in game system.
Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.
I mean i don't need a argument. No point? Anyone who tried to get new people into the game, Knows trying to explain the combat, and watching them quit because of how bad it is. We all been through it.
I'm just stating that a single ah would be good for the game, So would a combat overhaul. Yet, we got people to this day defending the weakest element of the game. So it does not matter, noone is going to change each other mind.
So I'm just going to say it. AH and Combat both need changes to make the game better, and to help get new blood into the game.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.
It is bad game design to need to use something outside of the game, just to fully make use of a in game system.
Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.
I mean i don't need a argument. No point? Anyone who tried to get new people into the game, Knows trying to explain the combat, and watching them quit because of how bad it is. We all been through it.
I'm just stating that a single ah would be good for the game, So would a combat overhaul. Yet, we got people to this day defending the weakest element of the game. So it does not matter, noone is going to change each other mind.
So I'm just going to say it. AH and Combat both need changes to make the game better, and to help get new blood into the game.
If people are too lazy to learn combat or switch zones to find an item they are looking for then it’s probably better they switch games.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »I mean common sense says one auction house. The people who want it to stay the same, are the same people who think animation canceling is really good for the game.
It is bad game design to need to use something outside of the game, just to fully make use of a in game system.
Straw men don't help your argument. I find ESO's combat, animation cancelling included, one of the game's strongest points. Yet I'm also in favour of a single AH/store. Let's not conflate entirely separate issues.
I mean i don't need a argument. No point? Anyone who tried to get new people into the game, Knows trying to explain the combat, and watching them quit because of how bad it is. We all been through it.
I'm just stating that a single ah would be good for the game, So would a combat overhaul. Yet, we got people to this day defending the weakest element of the game. So it does not matter, noone is going to change each other mind.
So I'm just going to say it. AH and Combat both need changes to make the game better, and to help get new blood into the game.
If people are too lazy to learn combat or switch zones to find an item they are looking for then it’s probably better they switch games.
It is not about being lazy, it is about it being bad and not fun. Here is the thing about pro AC people. They act like, what they do requires so much skill, and is the hardest thing to do. It is not.
What they don't understand, it is tedious and not fun to do. And it looks stupid, and has no place in a RPG at all.
Then don’t animation cancel, you have a choice so stop trying to change the game for your own selfish interests and hijacking threads that have nothing to do with animation canceling.
rager82b14_ESO wrote: »
Then don’t animation cancel, you have a choice so stop trying to change the game for your own selfish interests and hijacking threads that have nothing to do with animation canceling.
That logic is flawed. For one, the game is being balance around it. For two it is a community game. Meaning that it is expected of you when you group to play to your fullest and do it. And last but not least. Here is the biggest thing, it is a flawed system that needs to be talked about.
wenchmore420b14_ESO wrote: »Luckylancer wrote: »We will farm items and sell them and some rich pig will profit from it. This is the current system.
Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.
This is a myth.
The only person making money is you. The Listing fee is a gold sink, so it goes bye bye.
The tax on your sales goes to the guild, not the GM or any specific person. The tax goes toward the guild trader bid, and trust me, it doesn't even come close to covering it! Most GM's put millions of their own gold INTO the guild, not get it back.
Just for FYI....
Huzzah!
This is not ture. This system keeps the ones with the gold making the most gold. Trading guilds that can fight for the best and prime spot, keeps them making the most money. Convenience is king. IMO there is ways to fix this with the current system if they take traders out of major hubs. Made sure not one guild trader was in a more convenient spot then another. My guess the ones that yell no to this also wont admit they are part of the problem because they like where their trader is lol.
wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Luckylancer wrote: »We will farm items and sell them and some rich pig will profit from it. This is the current system.
Why he hets profit from what I farm? Because ZoS put an extra obsticle (guild traders) and thet rich man took risks to take rewards. He fix the pronlem ZoS created knowingly.
This is a myth.
The only person making money is you. The Listing fee is a gold sink, so it goes bye bye.
The tax on your sales goes to the guild, not the GM or any specific person. The tax goes toward the guild trader bid, and trust me, it doesn't even come close to covering it! Most GM's put millions of their own gold INTO the guild, not get it back.
Just for FYI....
Huzzah!
This is not ture. This system keeps the ones with the gold making the most gold. Trading guilds that can fight for the best and prime spot, keeps them making the most money. Convenience is king. IMO there is ways to fix this with the current system if they take traders out of major hubs. Made sure not one guild trader was in a more convenient spot then another. My guess the ones that yell no to this also wont admit they are part of the problem because they like where their trader is lol.
I was responding to the person that said a person profits from his sales. That is not true.
You are talking about the fact that some guilds have the "prime spots", which is true. Wanna know why?
Because the GM spends 10's of hours a week, planning raffles, auctions, and activities for it's members to have fun and make gold for the guild. The members are serious traders, and in some cases this IS their end game.
Want one of the "prime spots", take your guild, or start one, collect tons of gold, go bid 10-12 million gold on a spot and take it. Those "rich guilds" are that way cause they worked for it.
My 2 drakes...
Huzzah!