Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Make Sorc pets a criminal offense

  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    Necromancy being a criminal act is pretty much a retcon at this point, so you know...
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    I never understood in Skyrim for example, summonning daedra was okay, but necromancy was outlawed.
    I say we outlaw sorc pets, take them away!
  • evoprimes
    evoprimes
    ✭✭✭
    Cyro lag should be a criminal offense.
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    I do not un-summon my pets (sorc, bear, or non combat) because I dislike the inconvenience of having to re-summon them. It's as simple as that.

    I do my best not to stand in anyone's way and interact quickly but it would be EXCRUCIATINGLY IRRITATING for them to become a criminal act. That is not the solution. Especially since surely they get in the way for you folks in guardless areas too?

    Make them be insta-cast, and then create a toggle that automatically re-summons when outside of an area that is offensive/annoying to people, and then we'll talk. ;)

    Personally the pets never bother me but I am all for a solution as long as it's win-win for both parties. It drives me nuts when people think an inconvenience for someone else is OK as long as it solves their own.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • AlienSlof
    AlienSlof
    ✭✭✭✭✭
    ✭✭✭
    Arahallris wrote: »
    Please and thank you.

    Yes please x100%

    Stupid flappy things. Make bears a crime too.
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Ri_Khan
    Ri_Khan
    ✭✭✭✭✭
    Yeah gotta love the players that feel the need to run around with both combat pets, cosmetic pet and banker out all the time.

    I'm sure it's not adding to performance problems at all. /s
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    AlienSlof wrote: »
    Arahallris wrote: »
    Please and thank you.

    Yes please x100%

    Stupid flappy things. Make bears a crime too.

    Exactly. When I pet sorc, I always unsummon them. It's not THAT much of an inconvenience to resummon them when I'm done in towns. I don't do it because I'm 'RPing' either. I do it because I know from personal experience that the inconvenience to unsummon them is far less than someone trying to turn something in because generally it's hard to get around them. If I can do it, other sorcs can do it. It's not that big of a deal to unsummon them in towns.
    Edited by Sephyr on April 27, 2020 11:14AM
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    I have fewer problems because of Twilight Matriarchs than I do because of Bears. If any part of a Bear's body overlaps with an object-- including the Banker-- then it's almost impossible to interact with that object, even if most of the object is clearly visible. If you're really lucky, you might-- might-- be able to find just the right position and angle where you're able to target the object, but it's also possible that no amount of maneuvering will give you a prompt for interacting with the object.

    I'm guessing the same situation is true of other combat pets, but the Twilight Matriarch is up in the air and is therefore far less likely than the Bear to be overlapping with some object, although it might interfere with your line of sight.

    Agreed. Surely, flappy wings can be annoying, but at least they don't block doors, bankers and containers. And even if you politely ask their owners to move their pet a bit, most of the times they either ignore you or refuse to help.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm on PC and once I figured out how to unsummon pets, I deemed it too much of a hassle (after about the third time I inadvertently 'unsummoned' my food buff). Once I got the Pet Dismiss addon and set it up, unsummoning pet is literally a one click operation and is now a pleasure. That add on made the difference and now I unsummon my pets whenever in town. My point is that I'm sure that if the game incorporated the simple dismiss pets features of Pet Dismiss, there would be a lot less pets around towns, crafting stations. That would be a notable help that should upset neither pet lovers nor pet haters.

    The bear is as bad or worse around crafting stations as the matriarch so any attempt to penalize pet sorcs would have to penalize pet wardens as well. And once you start making what some consider 'annoying behavior' a criminal act where does it end? Can I get dueling in crowded urban areas criminalized? Throwing mudballs? Would bunny hopping be next? Guild recruiting in zone chat? Where would it end?
    PC NA(no Steam), PvE, mostly solo
  • rei91
    rei91
    ✭✭✭
    So you annoyed by sorcerers pets to the point you want them pay fine each time. Well then.
    - make bears a criminal offence
    - make bankers/merchants in town a criminal offence, they're getting in the way just like combat pets
    - make dueling in town a criminal offence
    - make using abilities in town a criminal offence
    - make mounting on a head of banker/trader/whatever a criminal offence (how would you like an effing someone's HORSE on top of your head? Not very much I presume)
    - make running around undressed a criminal offence (gasp! Think of children! GUARDS!)
    - ...

    Yeah you probably got my point by now. How about stop being ridiculous with "bane this, bane that" and leave us sorcs alone already

    Actually auto-dismissing pets around quest and trader NPC and crafting stations would be a good idea. I don't know why they don't implement it everywhere (I see it happening around crafting stations in some places, when I forget to put away my scamp on my own)
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Every time I read the thread title in the list I think it says "Make sorcs a criminal offense" and then nod my head approvingly.
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    Honestly nothing is as annoying as that fat bear
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Binding Daedra to your will is something different than worshipping Daedra.
    Raising the dead however is always raising the dead, which is frowned upon by almost all cultures of Tamriel.
    This Bosmer was tortured to death. There is nothing left to be done.
  • UtopianWarrior88
    UtopianWarrior88
    ✭✭✭
    Just wish they'd auto-unsummon them near essential NPCs.
  • AlienSlof
    AlienSlof
    ✭✭✭✭✭
    ✭✭✭
    rei91 wrote: »
    Actually auto-dismissing pets around quest and trader NPC and crafting stations would be a good idea. I don't know why they don't implement it everywhere (I see it happening around crafting stations in some places, when I forget to put away my scamp on my own)

    This would work just as well, if not better. Just remove ALL the damn things upon entering a town. As soon as you leave they automatically pop back in. Just like they do in water.

    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Ri_Khan
    Ri_Khan
    ✭✭✭✭✭
    Or perhaps they could simply not stand directly on top of essential NPC's and interaction points. That would be a good start.

    Blacksmithing stations and writ turn-ins easily fit inside one of those fat-&#% bears and they love to just stand right on top of them all the time. It's a rare day when I can run through crafting writs on all my characters and not have a sorc or warden pet blocking the way.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlienSlof wrote: »
    rei91 wrote: »
    Actually auto-dismissing pets around quest and trader NPC and crafting stations would be a good idea. I don't know why they don't implement it everywhere (I see it happening around crafting stations in some places, when I forget to put away my scamp on my own)

    This would work just as well, if not better. Just remove ALL the damn things upon entering a town. As soon as you leave they automatically pop back in. Just like they do in water.

    I think @AlienSlof nailed it when she suggests having the pets 'pop back in' when you leave town. This would work pretty well I'd think. Enter designated congested areas and pets disappear. They simply reappear when you leave the designated congested area OR become engaged in combat. Very sleek and elegant.


    PC NA(no Steam), PvE, mostly solo
  • Eifleber
    Eifleber
    ✭✭✭✭✭
    lol

    Banning pets from indoor spaces would be very good idea, though.

    Playing since dec 2019 | PC EU
  • Zulera301
    Zulera301
    ✭✭✭✭✭
    If ZOS is not going to let us interact through them (the way we can "interact through) players), then they just need to implement an auto-kill feature the way LazyWritCrafter does, except have it be that it autokills any time you're within 5 meters of any wayshrine or NPC/board that you pick up/turn-in a quest at.

    or even better yet, make it within 200 meters of the above. and trying to summon one in front of craft stations/turn-ins or pledge givers should result in a debuff that reduces your resource recoveries to 0 for two hours.

    completely reasonable, no?
    Edited by Zulera301 on April 27, 2020 12:12PM
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • jecks33
    jecks33
    ✭✭✭✭✭
    No
    PC-EU
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    make complaining about Sorcs a criminal offence
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Another oft requested and ignored feature would be to reduce the size of matriarchs to about 1/4 size. I'd love this, both in combat and all the time. Actually, I've long advocated to turn my matriarch into a nyxad pocket healer anyway - that would certainly drop her irritation factor to near zero.
    PC NA(no Steam), PvE, mostly solo
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    sorc pets should be unsummonable in all areas of interaction (pve) as they cause congestion and undesirable visual effects.

    Why on earth do sorcs feel the need to flaunt their pig-ugly pets anyway ? !

  • Uryel
    Uryel
    ✭✭✭✭✭
    Better solution yet : make targeting friendly NPCs possible THROUGH summoned pets. All problems solved.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Conjuring 👏 is 👏 not 👏illegal.
    It's a common practice for mages.


    Seriously can people stop suggest this, it goes against lore in the majority of Tamriel areas. The main reason people even suggest this isn't because of lore either, it's because they are in the way. Making them a criminal act because of that is dumb,

    it'd be much better if they either 1: Removed their collision so people can target things through them. or 2: Set up some desummon field in the crafting, pledge areas etc. This goes for the damn warden bears too, which I think are far worse.
    [Lie] Of course! I don't even worship Daedra!
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Uryel wrote: »
    Better solution yet : make targeting friendly NPCs possible THROUGH summoned pets. All problems solved.

    Pretty sure you can target them through sorc pets and other players. Only bears can block interactable items and npcs.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Yamenstein
    Yamenstein
    ✭✭✭✭✭
    OP - well even though it's a ridiculous idea, at least you took the time to provide a well thought-out and comprehensive outline for your reasoning...oh wait

    Thanks for yet another useless post taking up needless forum space.

    In their defence nearly everyone else has provided explanation 😂

    Personally yeah, they should be considered a criminal act. Summoning Daedra does seem like a bad thing.

    Just hang out in cold harbour if you want that fun.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yamenstein wrote: »
    OP - well even though it's a ridiculous idea, at least you took the time to provide a well thought-out and comprehensive outline for your reasoning...oh wait

    Thanks for yet another useless post taking up needless forum space.

    In their defence nearly everyone else has provided explanation 😂

    Personally yeah, they should be considered a criminal act. Summoning Daedra does seem like a bad thing.

    Just hang out in cold harbour if you want that fun.

    They shouldn't, and isn't.
    Edited by NotaDaedraWorshipper on April 27, 2020 12:55PM
    [Lie] Of course! I don't even worship Daedra!
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlienSlof wrote: »
    rei91 wrote: »
    Actually auto-dismissing pets around quest and trader NPC and crafting stations would be a good idea. I don't know why they don't implement it everywhere (I see it happening around crafting stations in some places, when I forget to put away my scamp on my own)

    This would work just as well, if not better. Just remove ALL the damn things upon entering a town. As soon as you leave they automatically pop back in. Just like they do in water.

    I think @AlienSlof nailed it when she suggests having the pets 'pop back in' when you leave town. This would work pretty well I'd think. Enter designated congested areas and pets disappear. They simply reappear when you leave the designated congested area OR become engaged in combat. Very sleek and elegant.


    Again, I think that people miss the larger problem with these summoned pets. They can just be in the way. Not just around crafting areas. Not just in cities. The problem is far wider than this, since they can obscure crafting resource nodes, chests, that bandit that you just killed, doors, and anything else where the thing can get between you and what you are doing. I see this multiple times per day, every day that I play. Flappy wings and bear. :rage: When the wings pass in front of the camera, for that instant, what I want to interact with is blocked. I have to move in a circle or time it properly to interact. The bear is like my cat. Half the time I don't know where he is, but if there is something to loot, he appears out of nowhere to stand right on top of it. :neutral:

    I have very little problem with them in the cities, or around crafting areas. Mine are usually behind me, and even flappy wings seems to be far enough behind me to not get in the way. The people around me with pets are usually the same. I can't remember when last time I had a pet problem in the city with crafting and daily writs. Months ago. I have more problems with that *** banner at the jewelry crafting station in Vivec City.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Uryel
    Uryel
    ✭✭✭✭✭
    Uryel wrote: »
    Better solution yet : make targeting friendly NPCs possible THROUGH summoned pets. All problems solved.

    Pretty sure you can target them through sorc pets and other players. Only bears can block interactable items and npcs.

    I might be doing something wrong, but I'm pretty sure that a matriarch's wings will block the view. I always have to time my interaction so as to press they key when the wing isn't in my view...
This discussion has been closed.