Arahallris wrote: »Please and thank you.
Arahallris wrote: »Please and thank you.
Yes please x100%
Stupid flappy things. Make bears a crime too.
SeaGtGruff wrote: »I have fewer problems because of Twilight Matriarchs than I do because of Bears. If any part of a Bear's body overlaps with an object-- including the Banker-- then it's almost impossible to interact with that object, even if most of the object is clearly visible. If you're really lucky, you might-- might-- be able to find just the right position and angle where you're able to target the object, but it's also possible that no amount of maneuvering will give you a prompt for interacting with the object.
I'm guessing the same situation is true of other combat pets, but the Twilight Matriarch is up in the air and is therefore far less likely than the Bear to be overlapping with some object, although it might interfere with your line of sight.
Actually auto-dismissing pets around quest and trader NPC and crafting stations would be a good idea. I don't know why they don't implement it everywhere (I see it happening around crafting stations in some places, when I forget to put away my scamp on my own)
Actually auto-dismissing pets around quest and trader NPC and crafting stations would be a good idea. I don't know why they don't implement it everywhere (I see it happening around crafting stations in some places, when I forget to put away my scamp on my own)
This would work just as well, if not better. Just remove ALL the damn things upon entering a town. As soon as you leave they automatically pop back in. Just like they do in water.
Better solution yet : make targeting friendly NPCs possible THROUGH summoned pets. All problems solved.
slicksteezin wrote: »OP - well even though it's a ridiculous idea, at least you took the time to provide a well thought-out and comprehensive outline for your reasoning...oh wait
Thanks for yet another useless post taking up needless forum space.
Yamenstein wrote: »slicksteezin wrote: »OP - well even though it's a ridiculous idea, at least you took the time to provide a well thought-out and comprehensive outline for your reasoning...oh wait
Thanks for yet another useless post taking up needless forum space.
In their defence nearly everyone else has provided explanation 😂
Personally yeah, they should be considered a criminal act. Summoning Daedra does seem like a bad thing.
Just hang out in cold harbour if you want that fun.
AcadianPaladin wrote: »Actually auto-dismissing pets around quest and trader NPC and crafting stations would be a good idea. I don't know why they don't implement it everywhere (I see it happening around crafting stations in some places, when I forget to put away my scamp on my own)
This would work just as well, if not better. Just remove ALL the damn things upon entering a town. As soon as you leave they automatically pop back in. Just like they do in water.
I think @AlienSlof nailed it when she suggests having the pets 'pop back in' when you leave town. This would work pretty well I'd think. Enter designated congested areas and pets disappear. They simply reappear when you leave the designated congested area OR become engaged in combat. Very sleek and elegant.
LadyNalcarya wrote: »