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Make Sorc pets a criminal offense

Arahallris
Arahallris
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Please and thank you.
  • oxygen_thief
    oxygen_thief
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    no
  • Taleof2Cities
    Taleof2Cities
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    They've never been a criminal offense in prior Elder Scrolls games, @Arahallris ... we'll let you lead that discussion with ZOS.
  • Vietfox
    Vietfox
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    Not just pets, make sorcs too a criminal offense while we are at it.
  • SpaceElf
    SpaceElf
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    I think everyone should be a criminal offense
  • Valor
    Valor
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    Look I know they're ugly but damn, isn't this a little harsh?
    Miniskirt Enthusiast

    Jacob Black|DC|Nightblade|Emped on 9/8/17

    #TeamJacob
  • zvavi
    zvavi
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    Vietfox wrote: »
    Not just pets, make sorcs too a criminal offense while we are at it.

    You made me laugh, make me a criminal :3
  • Sanctum74
    Sanctum74
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    Yaaas please no more flappy flappy while im trying to bank or do writs
  • Robo_Hobo
    Robo_Hobo
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    They've never been a criminal offense in prior Elder Scrolls games, @Arahallris ... we'll let you lead that discussion with ZOS.

    Neither was summoning undead, but it is in ESO now.

    I can kind of support this since it would indirectly stop the mass of twilights and scamps/clannfears surrounding things, but I think instead of just outright incurring a bounty it would make guards come up to you to give you a warning, and then within some time after that incurring a bounty if they're still summoned. Same mechanic of the clemency perk but unique to this situation.

    Kind of like shouting in Skyrim where guards would give you a warning because it's making people feel uneasy (I imagine seeing daedra running abount would also make people feel a bit worried, especially considering the Planemeld)
  • SeaGtGruff
    SeaGtGruff
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    I have fewer problems because of Twilight Matriarchs than I do because of Bears. If any part of a Bear's body overlaps with an object-- including the Banker-- then it's almost impossible to interact with that object, even if most of the object is clearly visible. If you're really lucky, you might-- might-- be able to find just the right position and angle where you're able to target the object, but it's also possible that no amount of maneuvering will give you a prompt for interacting with the object.

    I'm guessing the same situation is true of other combat pets, but the Twilight Matriarch is up in the air and is therefore far less likely than the Bear to be overlapping with some object, although it might interfere with your line of sight.
    I've fought mudcrabs more fearsome than me!
  • Lumenn
    Lumenn
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    As a sorcerer I'd have to agree. I play a stamsorc (because I prefer melee) but also because I can't stand the pets when I've tried magicka side. They get in your OWN way sometimes. But then I also think dueling around wayshrines should be an offense too so maybe I'm just grumpy.
  • Cireous
    Cireous
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    They are literally Daedra. Daedra flappies are about as offensive as it gets. From here on out they should be a criminal offense!

    *signs the petition
  • Cireous
    Cireous
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    Also, what city lets giant Grizzly Bears roam about? They are a danger to society! Obviously! Criminal offense!

    I mean, seriously, that would take care of those annoyances, wouldn't it? Sounds like a perfect fix to me.
  • SeaGtGruff
    SeaGtGruff
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    Yeah, as someone who likes to loot everything lootable, one of the first things I noticed when playing a Sorcerer is that my combat pets kept getting in the way. And as soon as I stumbled upon the way to dismiss them-- completely by accident-- it's now standard procedure for me to dismiss them as soon as I don't need them, and summon them only when I really do need them. I'm not sure why so many Sorcerers and Wardens run around with their combat pets out all the time-- or, for that matter, why so many players run around with their Banking Assistants and Merchant Assistants out all the time-- but I really wish they would dismiss them except for when they really need to use them. Nevertheless, I don't get to make that decision.

    As far as players dueling in town, it seems odd that you'll walk by a guard and sometimes the guard will make some comment to you such as "Keep those weapons sheathed!" And if you steal from or assault a NPC then the guards will be all over your ass in a heartbeat. Yet if two players are dueling in the middle of town and casting their abilities all over the place, the guards will just stroll on by as if nothing's happening. I realize they're programmed to ignore duels, but when you think about it they really ought to at least yell some kind of warning and verbal threat to the players.
    I've fought mudcrabs more fearsome than me!
  • slicksteezin
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    OP - well even though it's a ridiculous idea, at least you took the time to provide a well thought-out and comprehensive outline for your reasoning...oh wait

    Thanks for yet another useless post taking up needless forum space.
  • NeptunXIV
    NeptunXIV
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    What about the Maw of the Infernal monster set proc, the Daedroth and other similar ones? Where's everyone drawing the line, personally?
    EU scrub on PC/NA810 CP#BardKnockLifeESO-Database • Other half: @LtSnowballin

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  • James-Wayne
    James-Wayne
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    They are daedra so I agree ban them in towns, will make accessing traders easier!
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  • Ackwalan
    Ackwalan
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    NeptunXIV wrote: »
    What about the Maw of the Infernal monster set proc, the Daedroth and other similar ones? Where's everyone drawing the line, personally?

    The line is drawn at the banker and crafting stations.
  • MasterSpatula
    MasterSpatula
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    Robo_Hobo wrote: »
    They've never been a criminal offense in prior Elder Scrolls games, @Arahallris ... we'll let you lead that discussion with ZOS.

    Neither was summoning undead, but it is in ESO now.

    IIRC, neither of these are true. Summoning either in cities was a crime in Morrowind.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Elsonso
    Elsonso
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    Robo_Hobo wrote: »
    They've never been a criminal offense in prior Elder Scrolls games, @Arahallris ... we'll let you lead that discussion with ZOS.

    Neither was summoning undead, but it is in ESO now.

    IIRC, neither of these are true. Summoning either in cities was a crime in Morrowind.

    The larger point is valid, though. Why was it not? And all these Daedric and other worldly mounts and non-combat pets should be similarly criminalized. I mean, what society would shun summoning this sort of thing, then turn around and ignore an invasion of them in their cities?
    ESO Plus: No
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  • xshatox
    xshatox
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    Lets start small first.
    Mounted player interacting with trader is taking more space than pet sorc. I see lots of player still mounted when interacting with trader so we cant see the trader.
  • Glurin
    Glurin
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    Bears too! Several times this past week I wasn't able to access one of the crafting stations because somebody's bear ass was blocking it. :smile:
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Bradyfjord
    Bradyfjord
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    I think it's funny what the guards will allow.
    • If you go into stealth in a busy market place, and the guards are fine with that.
    • Demons running around in the streets.
    • People dueling each other using acts of extreme violence, such as hails of arrows, meteors, and other weapons and magic.
    It's like they just gave up. Except if you cast necromantic spells or accidentally pick up something lying around. Then your boned.
  • thorwyn
    thorwyn
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    It's like they just gave up. Except if you cast necromantic spells or accidentally pick up something lying around. Then your boned.

    I'm not playing a Necro, but I have to agree. Making Necromancer abilities "illegal" was a completely useless feature in the first place. Useless because it was random, incoherent, unintuitive and adds zero to the credibility or atmosphere of the world whatsoever. Quite the opposite!
    NPC: "Please, help a damsel in distress and kill those evil villains."
    Player: "Very well, M'Lady, fear not! Justice will be served!"
    *summons a skeleton archer*
    NPC: "OMG! WHAT IS THAT! Guards, to the rescue!"

    Edited by thorwyn on April 27, 2020 4:38AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • PrinceShroob
    PrinceShroob
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    Robo_Hobo wrote: »
    They've never been a criminal offense in prior Elder Scrolls games, @Arahallris ... we'll let you lead that discussion with ZOS.

    Neither was summoning undead, but it is in ESO now.

    IIRC, neither of these are true. Summoning either in cities was a crime in Morrowind.

    While the magic effect descriptions for the various summoning effects in Morrowind states that summoning will result in the guards attacking you, that statement is false and you will not receive a bounty nor be attacked if you use a summoning spell near a guard.

    Conjuring, even of undead, has never been a crime, per se, in an earlier Elder Scrolls game, though in Skyrim, an active summon or reanimated zombie thrall will cause NPCs to comment that your spell looks dangerous.

    Undead summons in Morrowind, Oblivion, and Skyrim are not necromancy, but undead beings from the Soul Cairn (as noted in Interview with Two Denizens of the Shivering Isles, there are "as many types of servants as stars in the sky," so although the Soul Cairn is a realm of Oblivion, these summoned servants are not Daedra). However, according to A World of Corpses, a player necromancer's summons are raised corpses formed from long-buried remains beneath the player's feet. While the magic involved in raising a skeleton will assemble the bones correctly, presumably, the fact that these bones are formed of infinitely small fragments are what makes a player necromancer's summoned servants temporary.

    Most people in Tamriel seem to tolerate summons to the same degree that people in the real world would tolerate an exotic and dangerous pet. But creatures created through necromancy -- that is, actual animated remains -- are viewed far more harshly, and even where the practice is not illegal and punishable by death, its legal use is limited (for example, on Summerset, those allowed to study the dead do so to find ways to extend the Altmer's lifespan; or in Morrowind, where sacred necromancy is used only to create guardians for ancestral tombs).

    It is unusual that, in Skyrim, spells that reanimate dead bodies do not raise the ire of the locals. This can presumably be chalked up to other unrealism, such as NPCs never searching for items that have been stolen from them, or peasants trying to stab dragons with knives instead of running.

    ***

    All this is to say that it is unlikely that Sorcerers' and Wardens' summons will become illegal, or that Necromancers' will become legal. But given that there are some areas that automatically unsummon a summoned helper, a compromise would be to automatically dismiss summoned creatures when entering a town.

    The other option is to learn how to remove your summoned pets (go to the character sheet, mouse over the summon effect, and right click it) and to do so when in towns, so as to be courteous to others.`
  • Alucardo
    Alucardo
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    Lore wise it wouldn't make a whole lot of sense. Though I always found it strange that ripping a creature from the plains of Oblivion was totally okay by the towns folk and guards.
  • SydneyGrey
    SydneyGrey
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    *Is reminded of that delve quest where you rescue a tame, friendly scamp, and return him to his wood elf owner in Auridon ... where she summons him in the middle of Skywatch, and no one around her cares.*
    http://en.uesp.net/wiki/Online:Take_Me_Home
  • xXMeowMeowXx
    xXMeowMeowXx
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    SydneyGrey wrote: »
    *Is reminded of that delve quest where you rescue a tame, friendly scamp, and return him to his wood elf owner in Auridon ... where she summons him in the middle of Skywatch, and no one around her cares.*
    http://en.uesp.net/wiki/Online:Take_Me_Home

    Thnx @SydneyGrey sounds like a cute one~
  • sorcmag01
    sorcmag01
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    Why not allow Daedra pets and bears attack each other within cities.
  • TheShadowScout
    TheShadowScout
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    How about...
    "Make summoning Sorc pets Without A License a criminal offense"? :p;)

    After all, NPC residents with a spotless criminal records spanning at least a decade of residency obviosuly can get a summoning license from their local magistrate...
    ...but shady strangers summoning daedra and bears without any permission? Now that would be worth a fine and a stern warning, right? I mean... think of the children! What? Which children? Oh... uhm... think of the pets maybe? All the innocent town cats and doggos that might get traumatized by strange daedra or wandering bears?
    :p;)

    On a more serious note...
    ...yeah, they could go there, unsommon all summons automatically whenever entering a "safezone" city, and make resummoning them there "criminal acts"... there is lore and precedence both for and against the notion.
    All in all, I reckon they may not be that likely to bother, really. But who knows, they might at some point!
  • Sarannah
    Sarannah
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    No, sorc pets should stay as they are.
This discussion has been closed.