Again, I think that people miss the larger problem with these summoned pets. They can just be in the way. Not just around crafting areas. Not just in cities. The problem is far wider than this, since they can obscure crafting resource nodes, chests, that bandit that you just killed, doors, and anything else where the thing can get between you and what you are doing. I see this multiple times per day, every day that I play. Flappy wings and bear. When the wings pass in front of the camera, for that instant, what I want to interact with is blocked. I have to move in a circle or time it properly to interact. The bear is like my cat. Half the time I don't know where he is, but if there is something to loot, he appears out of nowhere to stand right on top of it.
Again, I think that people miss the larger problem with these summoned pets. They can just be in the way. Not just around crafting areas. Not just in cities. The problem is far wider than this, since they can obscure crafting resource nodes, chests, that bandit that you just killed, doors, and anything else where the thing can get between you and what you are doing. I see this multiple times per day, every day that I play. Flappy wings and bear. When the wings pass in front of the camera, for that instant, what I want to interact with is blocked. I have to move in a circle or time it properly to interact. The bear is like my cat. Half the time I don't know where he is, but if there is something to loot, he appears out of nowhere to stand right on top of it.
Speaking as a healer, who is usually standing behind the main group, the flappers in particular obscure my vision massively. Bad enough when it's one, horribly worse when there are more. How am I supposed to heal ppl I can't see? :P
Again, I think that people miss the larger problem with these summoned pets. They can just be in the way. Not just around crafting areas. Not just in cities. The problem is far wider than this, since they can obscure crafting resource nodes, chests, that bandit that you just killed, doors, and anything else where the thing can get between you and what you are doing. I see this multiple times per day, every day that I play. Flappy wings and bear. When the wings pass in front of the camera, for that instant, what I want to interact with is blocked. I have to move in a circle or time it properly to interact. The bear is like my cat. Half the time I don't know where he is, but if there is something to loot, he appears out of nowhere to stand right on top of it.
Speaking as a healer, who is usually standing behind the main group, the flappers in particular obscure my vision massively. Bad enough when it's one, horribly worse when there are more. How am I supposed to heal ppl I can't see? :P
Wanna do a raid with nothing but flappy flaps?
LadyNalcarya wrote: »Again, I think that people miss the larger problem with these summoned pets. They can just be in the way. Not just around crafting areas. Not just in cities. The problem is far wider than this, since they can obscure crafting resource nodes, chests, that bandit that you just killed, doors, and anything else where the thing can get between you and what you are doing. I see this multiple times per day, every day that I play. Flappy wings and bear. When the wings pass in front of the camera, for that instant, what I want to interact with is blocked. I have to move in a circle or time it properly to interact. The bear is like my cat. Half the time I don't know where he is, but if there is something to loot, he appears out of nowhere to stand right on top of it.
Speaking as a healer, who is usually standing behind the main group, the flappers in particular obscure my vision massively. Bad enough when it's one, horribly worse when there are more. How am I supposed to heal ppl I can't see? :P
Wanna do a raid with nothing but flappy flaps?
Like this?
https://youtu.be/sy3iuHS5Y9Q
Bears too! Several times this past week I wasn't able to access one of the crafting stations because somebody's bear ass was blocking it.
MEBengalsFan2001 wrote: »As a player on PS4 I agree this should be happening right now for Sorc given how Necro are treated. It would force players to unsummon their pets. It doesn't take much to unsummon a pet and it doesn't take much to summon them.
It's like they just gave up. Except if you cast necromantic spells or accidentally pick up something lying around. Then your boned.
I'm not playing a Necro, but I have to agree. Making Necromancer abilities "illegal" was a completely useless feature in the first place. Useless because it was random, incoherent, unintuitive and adds zero to the credibility or atmosphere of the world whatsoever. Quite the opposite!
NPC: "Please, help a damsel in distress and kill those evil villains."
Player: "Very well, M'Lady, fear not! Justice will be served!"
*summons a skeleton archer*
NPC: "OMG! WHAT IS THAT! Guards, to the rescue!"
Depends.NotaDaedraWorshipper wrote: »Conjuring 👏 is 👏 not 👏illegal.
TheShadowScout wrote: »Depends.NotaDaedraWorshipper wrote: »Conjuring 👏 is 👏 not 👏illegal.
Play the Auridion questings again... remember that town with the statues? Rememeber the conclusion? Remember what happens to the mage if you let it slip he was the one summoning those deadra?
Like I said, lore supports both sides.
On one side we have legal trouble for deadra-summoners... on the other side we have mages summoning daedra and noone bats an eye. Thus the notion of... "licensed summoning" for NPCs, which then would have everything make sense again...
Of course, it also would make sense for some more complex regulations. Like... summoning illegal in town, -except- in the mages guildhall, because they know what they are doing... but outside town, noone cares. Not like the system is really set up for this sort of distinction I guess... but it would be cool if it were! If there were skills that were not "criminal acts" but... "restricted acts" that count as criminal in "safezone" places like cities or NPC houses, but not if some civilian sees it in other places...
TX12001rwb17_ESO wrote: »Should make them criminal acts, don't think walking into a bank with a wild animal should be legal nor should the summoning of Daedric entities.
I agree with this, if a necro can’t summon the spirit mender without gaining a bounty then how is it that sorcs can walk around with daedra familiars during a war with daedra?
There is a difference between Conjuration and Necromancy.
One is summoning the Daedra, the other is raising the dead.
I presume the authorities in Tamriel understand the difference and are willing to accept that citizens are using the Daedra to their advantage(one of which is fighting the Daedric forces).
starkerealm wrote: »@Arahallris, so this would be a bad time to inform you that the Bear is, in fact, a Warden skill, not a sorc. You're angry at the wrong class.
Arahallris wrote: »Please and thank you.