Some feedback regarding the precision editing mode:
I spent hours on the PTS building a large construction which I plan to rebuild on live, so I can say that the new features are very good.
The new editing feature still lacks item snaping, so, for example, when you are building a fence wall made of Alinor marble fences, you would want the item placer to connect the two pieces at the edge.
Also, it would be great to have some sort of grid alignment setting, so you could avoid having items placed at fraction of angles or off by a few pixels. If I want furniture to be paralel with the walls or perpedincular, I should be able to set/use a reference. A lot of time is wasted by correcting pieces that are in odd angles. The new system offers 0.05 / 1 / 15 degrees increments, however you can have something at 180.17 degrees, which you cannot correct using the fine precision, you will still have 180.02 degrees in the end (trust me, it matters when you are building walls or long structures). The EHT add-on allows you to correct angles manually. Most of the times this is not needed, but if you are creating a building, say on empty land, you want your walls straight and seamlessly connected.
The last suggestion for a future -but I hope not far away- update, is a flying mode for editing. Some of the new houses are very large, with vast open spaces which allow for all sorts of constructions. If you want to build high in the air or somewhere hard to reach, you still need to place ladders or ramps to get there and place the items carefully. So, I imagine a ghost/hawk mode that leaves your char on the ground, and allows the player to freely move in the air in order to build more easily and not worry about falling, then wasting time getting back up, sometimes rebuilding a ladder or something annoying like that.
The housing update does not include so far the much expected building blocks, which housing enthusiasts love to have in great variety and shapes. I hope this is not going to be neglected!
Oh wow, I never came across a single one of these items. I guess they must have been underground in Blackreach.NocturnalRequiem wrote: »And these!!!
This. 100%. Please. Seriously.Internet_Mask wrote: »Some feedback about the Proudspire Manor fireplace: It would be better if it were a moveable furnishing instead of a static object.
Is it maybe the rooms you get to through the fireplace (is that even what that thing is supposed to be - the large stone structure with the grates)? Or is there a secret passage somewhere? I hadn't noticed.Where is the "secret" passageway in the dracula castle?

Sturmfaenger wrote: »I would love to be the new craftable/crownshop furniture more balanced. There's an abundance of re-skinned wooden furniture, it looks okay and some of them are very nice yes, but in essence most of it already exists and the continuous repeat and reskin is pretty boring. This chapters collection as it is now has few cloth/textile items, for example no pillows, no construction items (only that one part / three part primitive fence) and I am astonished that (unless you count a few unspectacular trees and shrubs) nature decorating pieces like the glowing "corals" or mushrooms from blackreach are absent. That is pretty sad.
Sturmfaenger wrote: »The key word is communication I think. If they say: Look, people, for one thing we have corona issues this year, and for the other thing since you wanted it last year, we bring some furniture aka corals, dwemer, construction, [name it] in the fall DLC, we would just know it. I can totally live with that, look forward to that, be ok with that. But to not bring it and not give any information on how when why... that is frustrating.