If you are a full on Monstrous Vampire, feeding on the lifeblood of mortals, moving efficiently through the shadows, evaporating into mist, going into bloodrage, siphoning life force from your enemies, it is completely understandable that you have lost some of your mortality and doing things that used to be second nature to you (Mortal Abilities s) have become harder for you to perform, because your mortality is slipping away from you.
Yeah, because stabbing people is a very humanity thing to do.
I would've agreed with you IF vampires at stage 4 couldn't use weapons, but they do, and they do so flawlessly and always have.
Vampirism is a gift and a curse, an enhancement of the individual - Undeath grants them greater bones at the cost of their humanity and mortality. I.E, ability to interact with civil society, sun-damage, fire-damage, lust for blood and more. Not your ability to stab a dude.
Hell, in my opinion Stage 4 alone should be a criminal act. But I assume that I can keep dreaming, just as I can with my desire for actual sun-damage.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is more thematically appropriate to the undead.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is more thematically appropriate to the undead.
If you are a full on Monstrous Vampire, feeding on the lifeblood of mortals, moving efficiently through the shadows, evaporating into mist, going into bloodrage, siphoning life force from your enemies, it is completely understandable that you have lost some of your mortality and doing things that used to be second nature to you (Mortal Abilities s) have become harder for you to perform, because your mortality is slipping away from you.
Yeah, because stabbing people is a very humanity thing to do.
I would've agreed with you IF vampires at stage 4 couldn't use weapons, but they do, and they do so flawlessly and always have.
Vampirism is a gift and a curse, an enhancement of the individual - Undeath grants them greater bones at the cost of their humanity and mortality. I.E, ability to interact with civil society, sun-damage, fire-damage, lust for blood and more. Not your ability to stab a dude.
Hell, in my opinion Stage 4 alone should be a criminal act. But I assume that I can keep dreaming, just as I can with my desire for actual sun-damage.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is more thematically appropriate to the undead.
Kidgangster101 wrote: »I think the 20% cost increase is terrible. Yes I get they get more damage through the move that drains health, but there is a big drawback to that move too as you can't be healed except by yourself.
Nma is only 5% increase this is 20% lol just crazy.
A fully monsterous Vampire (stage 4) should be embracing their 40% cheaper Vampire abilities. If a vampire character wants to utilize vampire abilies without losing too much of their humanity just stay at a lower stage.
If you can not accept the consequences of the curse, seek a cure.
That's what I'm saying. It's wack that these people expect vampire to be able to be used by people that don't want to....play as a vampire.
LOL.
Bobby_V_Rockit wrote: »I wonder if they could give werewolf access to a taunt but at +20% cost...
Ok, disclaimer, zos told the testers that they should grey out numbers because they were not balanced, but someone, do not know who it is, didn't and so, here we are with the 20 % cost.
But it's extremely unlikely it will go through like that.
Vampire has a toggle which gives 900 - 1800 spell and weapon damage alongside giving 300 spell damage when coming out of mist
If you are a full on Monstrous Vampire, feeding on the lifeblood of mortals, moving efficiently through the shadows, evaporating into mist, going into bloodrage, siphoning life force from your enemies, it is completely understandable that you have lost some of your mortality and doing things that used to be second nature to you (Mortal Abilities s) have become harder for you to perform, because your mortality is slipping away from you.
Yeah, because stabbing people is a very humanity thing to do.
I would've agreed with you IF vampires at stage 4 couldn't use weapons, but they do, and they do so flawlessly and always have.
Vampirism is a gift and a curse, an enhancement of the individual - Undeath grants them greater bones at the cost of their humanity and mortality. I.E, ability to interact with civil society, sun-damage, fire-damage, lust for blood and more. Not your ability to stab a dude.
Hell, in my opinion Stage 4 alone should be a criminal act. But I assume that I can keep dreaming, just as I can with my desire for actual sun-damage.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is more thematically appropriate to the undead.
Both WW and Vampire will end up in a niche where players have a certain playstyle that cna make use and the majority of players will be back to normal, literally.
If you are a full on Monstrous Vampire, feeding on the lifeblood of mortals, moving efficiently through the shadows, evaporating into mist, going into bloodrage, siphoning life force from your enemies, it is completely understandable that you have lost some of your mortality and doing things that used to be second nature to you (Mortal Abilities s) have become harder for you to perform, because your mortality is slipping away from you.
Yeah, because stabbing people is a very humanity thing to do.
I would've agreed with you IF vampires at stage 4 couldn't use weapons, but they do, and they do so flawlessly and always have.
Vampirism is a gift and a curse, an enhancement of the individual - Undeath grants them greater bones at the cost of their humanity and mortality. I.E, ability to interact with civil society, sun-damage, fire-damage, lust for blood and more. Not your ability to stab a dude.
Hell, in my opinion Stage 4 alone should be a criminal act. But I assume that I can keep dreaming, just as I can with my desire for actual sun-damage.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is more thematically appropriate to the undead.
But in almost every vampire movie they use weapons. Blade uses a sword..he stabs dudes all the time.
If you are a full on Monstrous Vampire, feeding on the lifeblood of mortals, moving efficiently through the shadows, evaporating into mist, going into bloodrage, siphoning life force from your enemies, it is completely understandable that you have lost some of your mortality and doing things that used to be second nature to you (Mortal Abilities s) have become harder for you to perform, because your mortality is slipping away from you.
Yeah, because stabbing people is a very humanity thing to do.
I would've agreed with you IF vampires at stage 4 couldn't use weapons, but they do, and they do so flawlessly and always have.
Vampirism is a gift and a curse, an enhancement of the individual - Undeath grants them greater bones at the cost of their humanity and mortality. I.E, ability to interact with civil society, sun-damage, fire-damage, lust for blood and more. Not your ability to stab a dude.
Hell, in my opinion Stage 4 alone should be a criminal act. But I assume that I can keep dreaming, just as I can with my desire for actual sun-damage.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is more thematically appropriate to the undead.
But in almost every vampire movie they use weapons. Blade uses a sword..he stabs dudes all the time.
Nothing is stopping you form using a weapon it's not like you do less damage with one, heck when you are in bloodrage you will do more damage than mortal.
As you rank up in vampirism and lose more of your mortality it becomes more difficult for you to maintain doing things that you once did because your body prefers to use it's new supernatural abilities. That is until you take The Night Scion form in which you become more powerful than any mortal and loose any negative condition of vampirism that was holding you back.
As for bringing up movies as reference for game balance, just count yourself lucky that you don't burst into flames during the daylight, only enter buildings with permission, have to sleep in a coffin during the day, burst into dust if poked with a stick, look at your girlfriend like she a cheeseburger while having a shovel face sparkling in the sunlight.
Elder scrolls vampires are differed, and now whatever ZOS says they are is what they are, they make the lore fit their game needs.
"Toggle on -> Put ST Dots (as they keep all the stat they had when cast, no matter what changes afterward)--> toggle off"
You can't toggle off the cost increase for using non-vampire skills. That's a trash change and should be adjusted dramatically.
If you are a full on Monstrous Vampire, feeding on the lifeblood of mortals, moving efficiently through the shadows, evaporating into mist, going into bloodrage, siphoning life force from your enemies, it is completely understandable that you have lost some of your mortality and doing things that used to be second nature to you (Mortal Abilities s) have become harder for you to perform, because your mortality is slipping away from you.
Yeah, because stabbing people is a very humanity thing to do.
I would've agreed with you IF vampires at stage 4 couldn't use weapons, but they do, and they do so flawlessly and always have.
Vampirism is a gift and a curse, an enhancement of the individual - Undeath grants them greater bones at the cost of their humanity and mortality. I.E, ability to interact with civil society, sun-damage, fire-damage, lust for blood and more. Not your ability to stab a dude.
Hell, in my opinion Stage 4 alone should be a criminal act. But I assume that I can keep dreaming, just as I can with my desire for actual sun-damage.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is more thematically appropriate to the undead.
But in almost every vampire movie they use weapons. Blade uses a sword..he stabs dudes all the time.
Nothing is stopping you form using a weapon it's not like you do less damage with one, heck when you are in bloodrage you will do more damage than mortal.
As you rank up in vampirism and lose more of your mortality it becomes more difficult for you to maintain doing things that you once did because your body prefers to use it's new supernatural abilities. That is until you take The Night Scion form in which you become more powerful than any mortal and loose any negative condition of vampirism that was holding you back.
As for bringing up movies as reference for game balance, just count yourself lucky that you don't burst into flames during the daylight, only enter buildings with permission, have to sleep in a coffin during the day, burst into dust if poked with a stick, look at your girlfriend like she a cheeseburger while having a shovel face sparkling in the sunlight.
Elder scrolls vampires are differed, and now whatever ZOS says they are is what they are, they make the lore fit their game needs.
But Blade doesn't burst into flames from daylight.
new PvP siege weapon is called a "Magicka lance" which I assume is the one shown in the original ESO trailer "The Siege" that destroyed the walls, the one the elf was strapped onto. It will probably look a bit different but that's something you could call "the magicka lance". That's just my speculation though.
If you are a full on Monstrous Vampire, feeding on the lifeblood of mortals, moving efficiently through the shadows, evaporating into mist, going into bloodrage, siphoning life force from your enemies, it is completely understandable that you have lost some of your mortality and doing things that used to be second nature to you (Mortal Abilities s) have become harder for you to perform, because your mortality is slipping away from you.
Yeah, because stabbing people is a very humanity thing to do.
I would've agreed with you IF vampires at stage 4 couldn't use weapons, but they do, and they do so flawlessly and always have.
Vampirism is a gift and a curse, an enhancement of the individual - Undeath grants them greater bones at the cost of their humanity and mortality. I.E, ability to interact with civil society, sun-damage, fire-damage, lust for blood and more. Not your ability to stab a dude.
Hell, in my opinion Stage 4 alone should be a criminal act. But I assume that I can keep dreaming, just as I can with my desire for actual sun-damage.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is understandcally appropriate to the undead.
But in almost every vampire movie they use weapons. Blade uses a sword..he stabs dudes all the time.
Nothing is stopping you form using a weapon it's not like you do less damage with one, heck when you are in bloodrage you will do more damage than mortal.
As you rank up in vampirism and lose more of your mortality it becomes more difficult for you to maintain doing things that you once did because your body prefers to use it's new supernatural abilities. That is until you take The Night Scion form in which you become more powerful than any mortal and loose any negative condition of vampirism that was holding you back.
As for bringing up movies as reference for game balance, just count yourself lucky that you don't burst into flames during the daylight, only enter buildings with permission, have to sleep in a coffin during the day, burst into dust if poked with a stick, look at your girlfriend like she a cheeseburger while having a shovel face sparkling in the sunlight.
Elder scrolls vampires are differed, and now whatever ZOS says they are is what they are, they make the lore fit their game needs.
But Blade doesn't burst into flames from daylight.
MotownMurder wrote: »It's a tough one. On the one hand, I like the idea of making vampirism more of a conscious decision on the part of the user rather than something you just get for a stat boost. Like, I see a lot of people here saying that they're going to automatically cure vampirism just because they don't get a 10% regen buff, but honestly, that doesn't seem to me to be a dealbreaking issue. I think it's a fine idea to turn vampirism from being something you pick up just because, to being more of a conscious playstyle decision. In my mind, that's a good thing, and if it means people have to cure it because they have no interest in being a vampire beyond the 10%, well, that's how it goes. It's the same thing when stamina characters cured lycanthropy when they changed how that passive regen bonus worked
But there's a big problem here: The powers aren't enough.
I see a lot of people here wrongly jumping to the conclusion that "vampires will just have to make a vampire build," but as it stands just isn't something that's possible. You should certainly use the vampire skills if you're going to play a vampire, but the simple fact is that there isn't enough to work with here in this new skill line to make a "vampire build" out of. All it gives you is:
- A spammable
- A self buff
- a stun
- two situational utility skills
- a defensive ult
That's not enough for a build! Keeping the buff up and spamming eviscerate over and over is not a build! What about DoTs? What about an execute? There are no layers of damage here beyond the spammable and the buff for DPS, and there's absolutely nothing for healers. Tanks may get off the best of the three roles, but no matter who you are, you will absolutely need to lean on class and weapon abilities, even if you use your vampire powers to the fullest extent possible. You have to, because the vampire abilities by themselves are not enough. And once you dip your toe into non vampire abilities, the 20% bonus cost kicks in, and there goes all your sustain. Sustain is already going to get killed by the LA/HA changes, and if you throw this into the mix, there's absolutely nobody using anything even close to an acceptable build that will be able to stay on par with non vampires.
Put simply, if this goes to live in its current state, vampirism is going to go from being the optional risky buff that it is currently to being something absolutely no one is able to use effectively, where you'kk get kicked out of anything even moderately difficult for being a vampire. It seems weird to me that the developers would put so much effort into a skill line just to make it so that nobody will ever use it beyond RP purposes, but currently that's where it's headed unless if the sustain penalties are significantly reduced or removed altogether. Again, I'm not fundamentally against some sort of noticeable penalty for being a vampire in order to ensure that vampirism isn't mandatory for everyone. At its core, that sort of thing would be a very good idea and will increase build diversity. But it can't be this severe unless if we want vampirism to be completely useless.
Again we are talking about stage 4 vampire, why not just stay in stage 1 if you are going to primarily using non vampire abilities, people have proven that a 5% cost increase is totally sustain via New Moon Acolyte and vampire's self buff Grants 2x as much weapon damage as new moon.
Also the vampire transformation is much more than a defensive ult, you gain 10k of each resource that's a good offensive buff, you also choose between an aoe damage, or drop negative effects associated with the condition.
Again we are talking about stage 4 vampire, why not just stay in stage 1 if you are going to primarily using non vampire abilities, people have proven that a 5% cost increase is totally sustain via New Moon Acolyte and vampire's self buff Grants 2x as much weapon damage as new moon.
Also the vampire transformation is much more than a defensive ult, you gain 10k of each resource that's a good offensive buff, you also choose between an aoe damage, or drop negative effects associated with the condition.
Strange... By that reasoning the devs will have created the very same problem they were trying to avoid. Now I'll just stay at stage 1, look pretty, have all my vampire powers, and just ignore the passives completely. Why feed on people if it's only going to hurt you???
Again we are talking about stage 4 vampire, why not just stay in stage 1 if you are going to primarily using non vampire abilities, people have proven that a 5% cost increase is totally sustain via New Moon Acolyte and vampire's self buff Grants 2x as much weapon damage as new moon.
Also the vampire transformation is much more than a defensive ult, you gain 10k of each resource that's a good offensive buff, you also choose between an aoe damage, or drop negative effects associated with the condition.
Because some of those passives are very powerful is some Situations. It's your choice if the curse's gift is worth the drawbacks. But let's at least test it before demanding changes.
Its a bad idea, it seems fitting but trust me, it would hurt a group more then the cost increase. The cost increase hurts you, but I am 100% sure it can be managed as long as it never goes over 20%, but perma healing reduction hurts a team, and the hurt stacks the more vamps you have in the team. Healers have to worker hard and drain more resources and you have to spend less time either tanking, doing damage, or healing others, just to keep your self up, so less time doing your job. It would cost everyone instead of just you.
Its a bad idea, it seems fitting but trust me, it would hurt a group more then the cost increase. The cost increase hurts you, but I am 100% sure it can be managed as long as it never goes over 20%, but perma healing reduction hurts a team, and the hurt stacks the more vamps you have in the team. Healers have to worker hard and drain more resources and you have to spend less time either tanking, doing damage, or healing others, just to keep your self up, so less time doing your job. It would cost everyone instead of just you.
Not really because in PVP healers heal large groups of people just fine with that 50% healing debuff applied to everyone. If the healer is incapable of healing someone with a measly 20% healing debuff then I don't want them healing period. Their heals won't save the group when it really counts and everyone will be having to pop their self heals since the healer is so weak.
Now in PVP it would be a different story since it'd be applied on top of that 50% debuff already in place. It might actually be a better debuff considering that one toggle that hurts you over time, stops other people from healing you, and gives you an insane amount of power.
Speaking of that skill.... wouldn't using that skill alone be hurting the group as a whole? Healers won't even be able to even help that vampire in a fight since none of their heals can even touch them.
20% stacked on 50% stacked on 30%..... Are you sure its a good idea, man? That skill can be turned on and off, so its not as bad as a 20% healing debuff turned on, all the time, then in pvp you get hit with a pretty beastly amount of healing debuffs already, that will just stack with this passive one. It would be more punishing then the cost increase.
20% stacked on 50% stacked on 30%..... Are you sure its a good idea, man? That skill can be turned on and off, so its not as bad as a 20% healing debuff turned on, all the time, then in pvp you get hit with a pretty beastly amount of healing debuffs already, that will just stack with this passive one. It would be more punishing then the cost increase.
Okay fine you raise a good point with the stacking debuffs but I rarely see it applied to me in Cyrodiil. But what about that skill though? Its a DOT on yourself with no way someone can heal you. If you get stunned you cannot turn it off before its too late and they turn you into ash.
If you are a full on Monstrous Vampire, feeding on the lifeblood of mortals, moving efficiently through the shadows, evaporating into mist, going into bloodrage, siphoning life force from your enemies, it is completely understandable that you have lost some of your mortality and doing things that used to be second nature to you (Mortal Abilities s) have become harder for you to perform, because your mortality is slipping away from you.
Yeah, because stabbing people is a very humanity thing to do.
I would've agreed with you IF vampires at stage 4 couldn't use weapons, but they do, and they do so flawlessly and always have.
Vampirism is a gift and a curse, an enhancement of the individual - Undeath grants them greater bones at the cost of their humanity and mortality. I.E, ability to interact with civil society, sun-damage, fire-damage, lust for blood and more. Not your ability to stab a dude.
Hell, in my opinion Stage 4 alone should be a criminal act. But I assume that I can keep dreaming, just as I can with my desire for actual sun-damage.
Alas, reducing healing taken/received would be a far more fitting middle-ground weakness that is understandcally appropriate to the undead.
But in almost every vampire movie they use weapons. Blade uses a sword..he stabs dudes all the time.
Nothing is stopping you form using a weapon it's not like you do less damage with one, heck when you are in bloodrage you will do more damage than mortal.
As you rank up in vampirism and lose more of your mortality it becomes more difficult for you to maintain doing things that you once did because your body prefers to use it's new supernatural abilities. That is until you take The Night Scion form in which you become more powerful than any mortal and loose any negative condition of vampirism that was holding you back.
As for bringing up movies as reference for game balance, just count yourself lucky that you don't burst into flames during the daylight, only enter buildings with permission, have to sleep in a coffin during the day, burst into dust if poked with a stick, look at your girlfriend like she a cheeseburger while having a shovel face sparkling in the sunlight.
Elder scrolls vampires are differed, and now whatever ZOS says they are is what they are, they make the lore fit their game needs.
But Blade doesn't burst into flames from daylight.
that's because he's a daywalker, if you watched the blade movie you would understand this. He isn't a normal vampire.