ZOS_GinaBruno wrote: »Just to update everyone on the current status, we are now testing some fixes for a number of the crashes you're running into both for PvE and Cyrodiil. Unfortunately due to the nature of the issues and the subsequent fixes, these cannot be hotfixed, but will instead be going into our next incremental patch. We know this is frustrating, and we want to get this fixed as quickly as possible. As long as the fixes pass QA, you can expect to see them early next week.
We'll continue to provide daily updates as we receive more information, both here and in the pinned Known Issues thread.
ZOS_GinaBruno wrote: »To update everyone on the current status for today, we spent the day testing everything and are still working on getting these crashes fixed. We'll plan to have a more substantial update tomorrow, before the weekend hits. Thanks again for your ongoing patience.
drkfrontiers wrote: »78 crashes and counting.
drkfrontiers wrote: »drkfrontiers wrote: »78 crashes and counting.
79 ... I was obviously premature. XD
TequilaFire wrote: »Good news, any hope for console?
ZOS_GinaBruno wrote: »Hi all, we made some good progress today with testing some additional crash fixes, and are actually going to continue testing through the weekend. If everything passes QA, we'll get the incremental PC patch scheduled and will let you know when it will be deployed. To be clear, the crash fixes we're working on affect both PvE and Cyrodiil, with the latter involving some recent fixture optimizations occurring near Keeps.
UppGRAYxDD wrote: »ZOS_GinaBruno wrote: »Hi all, we made some good progress today with testing some additional crash fixes, and are actually going to continue testing through the weekend. If everything passes QA, we'll get the incremental PC patch scheduled and will let you know when it will be deployed. To be clear, the crash fixes we're working on affect both PvE and Cyrodiil, with the latter involving some recent fixture optimizations occurring near Keeps.
WHAT ABOUT CONSOLES!!!! Will we be waiting a month or two for or fix? Y’all just gonna roll out the console launch with a known broken product?
UppGRAYxDD wrote: »ZOS_GinaBruno wrote: »Hi all, we made some good progress today with testing some additional crash fixes, and are actually going to continue testing through the weekend. If everything passes QA, we'll get the incremental PC patch scheduled and will let you know when it will be deployed. To be clear, the crash fixes we're working on affect both PvE and Cyrodiil, with the latter involving some recent fixture optimizations occurring near Keeps.
WHAT ABOUT CONSOLES!!!! Will we be waiting a month or two for or fix? Y’all just gonna roll out the console launch with a known broken product?
TequilaFire wrote: »Good news, any hope for console?
ZOS_GinaBruno wrote: »Hi all, we made some good progress today with testing some additional crash fixes, and are actually going to continue testing through the weekend. If everything passes QA, we'll get the incremental PC patch scheduled and will let you know when it will be deployed. To be clear, the crash fixes we're working on affect both PvE and Cyrodiil, with the latter involving some recent fixture optimizations occurring near Keeps.
I play ESO exclusively in Cyrodiil and stopped my long time subscription last month when the lag was unbearable and I put my hopes in the new patch because that's what it promised to deliver.
I am fully aware of the impact a patch like this can have on a game and that issues and bugs can occur afterwards so for that reason I'll give it a little more time for them to sort things out. Not too long though, my patience is wearing thin.
TequilaFire wrote: »Good news, any hope for console?
Im not even crashing anymore, im freezing full stop, making me have to reset my pc. Thats really the last straw today.
ZOS_GinaBruno wrote: »Hi all, we made some good progress today with testing some additional crash fixes, and are actually going to continue testing through the weekend. If everything passes QA, we'll get the incremental PC patch scheduled and will let you know when it will be deployed. To be clear, the crash fixes we're working on affect both PvE and Cyrodiil, with the latter involving some recent fixture optimizations occurring near Keeps.
drkfrontiers wrote: »78 crashes and counting.