You have to be the absolutely worst game company I've ever encountered about putting a patch forward without properly testing stuff. Your quality control is literally non-existant.
You have to be the absolutely worst game company I've ever encountered about putting a patch forward without properly testing stuff. Your quality control is literally non-existant.
Gotta wonder if it’s a skeleton team working on the game at this point.
Man, the experience of dealing with issues in other games published by other AAA developers is like night and day... EA suffered a major DDOS attack yesterday that crippled all of their multiplayer games. We got frequent updates through various channels (forums, Twitter, Reddit, etc) from the moment of service interruption until its resolution. Teams were working overtime on a Saturday to get everything stable again. And this is EA we’re talking about — one of the most hated developers in the industry, and for good reason.
Sure, recovering from a DDOS attack is not the same as fixing game-breaking issues caused by poor coding, but the difference lies in the way the problem was handled — swiftly, and with frequent communication, as you would expect from a multi-million dollar company that accepts your hard-earned cash.
CritsTheBed wrote: »Ok heres my advice. Play eso until youre mildy annoyed. Then log off and dont come back until you know its fixed.
RefLiberty wrote: »I crashed yesterday playing PVE and NO addons installed whatsoever.
I had zero crashes prior to latest patch, so yeah, addons are not a problem or PvP.
It crashes everywhere.
Sure, recovering from a DDOS attack is not the same as fixing game-breaking issues caused by poor coding, but the difference lies in the way the problem was handled — swiftly, and with frequent communication, as you would expect from a multi-million dollar company that accepts your hard-earned cash.You have to be the absolutely worst game company I've ever encountered about putting a patch forward without properly testing stuff. Your quality control is literally non-existant.
Workerdroid7 wrote: »As an extra special little treat, to make these crashes even more "fun".... ,my PC version of the game no longer seems to have that "remember me" option, and I have to manually type in my userid along with my password after each crash (got to be 30+ so far today)
Sure, recovering from a DDOS attack is not the same as fixing game-breaking issues caused by poor coding, but the difference lies in the way the problem was handled — swiftly, and with frequent communication, as you would expect from a multi-million dollar company that accepts your hard-earned cash.You have to be the absolutely worst game company I've ever encountered about putting a patch forward without properly testing stuff. Your quality control is literally non-existant.
ZOS did post daily updates on the issue, so communication was not a problem - check the Dev Tracker to see @ZOS_GinaBruno 's updates. The real problems are:
1) that such a highly visible issue made it through the QA/test phase
2) that ZOS felt it wasn't worthy of an emergency patch, like we've seen them do in the past - even on a Saturday - whenever a security exploit was at play
I don't like ZOS's current development cycle. Weekly patches to address sometimes highly critical issues, and quarterly updates to address broken balance or other bugs they feel aren't worth of being included in a weekly patch. They need to switch to a more agile development model, at least not postpone some fixes for three months.
And let's not talk about bugs that have been in game for 2 years (the flickering keep walls in Cyro since Summerset launched) or missing ground textures (been there since year 1 of this game).
So meanwhile, I've been unable to play this game at all for nearly a week now. Logged in today to see March was another reduced calendar for daily rewards. Good, I won't have to log back again until they make the game playable again.
TequilaFire wrote: »Good news, any hope for console?
ZOS_GinaBruno wrote: »TequilaFire wrote: »Good news, any hope for console?
Yes, we're working on getting these fixes to console before Update 25 launches.
ZOS_GinaBruno wrote: »TequilaFire wrote: »Good news, any hope for console?
Yes, we're working on getting these fixes to console before Update 25 launches.
Izanagi.Xiiib16_ESO wrote: »ZOS_GinaBruno wrote: »TequilaFire wrote: »Good news, any hope for console?
Yes, we're working on getting these fixes to console before Update 25 launches.
Blocking crash issues too? @ZOS_GinaBruno